Someone MUST have said this already but what's crazy (and comforting) is that the deltarune prophecy has ALREADY been defied, and we know this for certain.
When Ralsei said that he hoped that if they were kind and spared everyone, there would be a different outcome, I don't even think he realized that he was right, even though the prophecy itself didn't change!
By sparing and recruiting the Pippins and Shadowguys in Chapter 3, they were LIKELY able to save Tenna from his fate in the prophecy, since he wasn't. yknow. completely cleaved I suppose. Regardless, he was never completely cleaved by blade.
Also, Queen's chariot IS STOPPED in chapter two's normal route
While The Fun Gang's (and the player's) pacifist choices have led to a similar outcome no matter what, they were able to change things that happen during the destination. There is absolutely hope after all that, in order to save both worlds, the final prophecy that Ralsei fears probably doesn't have to happen, or can be altered for the better.
ASRIEL AND CHARA CRUMBS IN THE NEWSLETTER ??? CHARA SPAMMING 9 AT U AT THE END OF NO MERCY. THATS THEIR WAY OF PROTECTING THEMSELF . THEIR WAY OF STILL FEELING IN CONTROL. DO U UNDERSTAND. im gonna run around and scream we finally have dreemurr siblings crumbs
The everyman first appeared in most disturbing and violent scene in all of undertale, where his head gets swarmed by butterflies, and then he seems to be controlled by the butterflies, the butterflies very obviously infliciting great pain on the everyman.
of course the everyman is a reoccuring symbol in deltarune, their undertale appareance is a perfect thematic parellel for kris, being controlled by the soul is kind of like being tortured and controlled by butterflies, more specifically: the everyman scene in undertale is a visceral symbolic depiction of Kris's expierence being controlled by the soul.
A helpful little index of all my Deltarune theory & analysis posts specifically involving Berdly thus far, in vague chronological order.
Berdly and the Sky Mantle (aka the observation that started it all)
Some visual similarities between Berdly's dark world sprite, Queen's beta design, Giga Queen, and the bird teacher from the Undertale anniversary livestream.
Berdly and Spamton cutscene parallels
Details regarding the relationship between Kris and Berdly that get completely taken for granted
Semi-joking theory about Queen and Berdly
Berdly's Speedrun Strats
The Bird Teacher connecting the dots, and strange similarities between UTDR and Touhou (this one's wild. seriously.)
Shop 3 and Bluebird of Misfortune (this one's just rambling based on audio first impressions. But seriously what is with this game and melancholy waltzing.)
Chekov's Berdly!
Berdly's importance in a meta sense
Ask 1 - Berdly and Romance
Ask 2 - Colour Theory (my take on an idea based on an analysis I really have to watch)
Ask 3 - Berdly and incel ideology (aka why does everyone have such bad faith takes)
Hypoglycemic Berdly (aka over-analysing a single interaction because I can)
The Happiest Outcome and Berdly/Alphys Parallels
Berdly's absence of presence and Being Important By Omission
Ask 4 - Aromantic Berdly!
An in-depth analysis on Berdly's treatment in the eyes of snowgrave players... in the form of yet another incredibly long winded rant about dark humour and bad faith readings
SCC and the alleged music ban (which may or may not come up again sometime soon)
Deltarune and Joke Choices (most of which involve Berdly)
Berdly reflecting the player base and why misinterpretations say more about the gamer making them
Berdly's life is a tragedy hidden in plain sight seriously why does no one bring this up?
Golden Berdly and the NEO Vessel
Allegedly incomplete character arcs and plot twists in Undertale setting a precedent
Ask 5 - Berdly’s completely normal home life
Ask 6 - The lack of context regarding Berdly and a certain somebody else...
Rambling about fanon misunderstandings of Noelle and Berdly’s relationship (with hopefully some coherent points in the tags)
Instances in which Hometown feels less Deltarune and more Chicken Little
Common misconceptions about Berdly that somehow make their way into serious DeltaTheories and irk me endlessly
Ask 7 - Burning arms, burning eyes
Wonder what that spelling-based encounter was doing in chapter 3's journey to nowhere?
Berdly's self-fulfilling prophecy.. oh no..
Man, those Birds sure are Weird.
Vagueposting about a certain line in chapter 3 that always gets used as a gotcha
Berdly’s descriptions of Susie being more revealing than you'd think
The NEO machine's creator and interesting parallels to characters we already know
Ask 8 - we take Berdly seriously around here
An interesting use of motifs.. specifically the part you don’t pay attention to..
Ask 9 - Berdly's presence or absense in the prophecy
Like a chicken with its head cut off...
A PSA towards anyone writing a Chapter 2 Roaring AU
Ask 10 - Ralsei and Unexpected Kindness towards someone you wouldn't think about
Noelle’s relationships with Berdly and Spamton (and how the fanbase has them completely backwards)
More over Friend Inside Me you ain't the only Toy Story parallel in town.
Lancer Parallels? Lancer Parallels.
Pattern recognition and noticing Berdly connections where you'd least expect them
Berdly being relevant outside the Weird route? Inconceivable.. right?
Bonus: theories that aren't necessarily about Berdly but may involve Berdly significantly!
Birdcage Blue and Yellow (aka why Pink and Yellow isn't the only omnipresent colour scheme)
Snowgrave and Fatality
The Angel, The Titan... and The Weird Birds.
A very serious and meaningful take on equipment effects and monetary gains
Slash HJ theory about the librarbian bird npc
Hometown’s hospital wallpaper
Reaper Bird's importance to Deltarune
"How do you feel about losing your face?"
The power of sine wave birds
Librarby part 2 - Elec/Holy boogaloo?
Crack theory about a normal bird
Reaper bird is so goddamn strange.
Don't worry bout those butterflies I'm sure it's nothing.
There's no shame in an egg...
Now spell: Heaven Says (less the post itself more the details in the tags)
Susie is, and was always meant to be, The Girl from Deltarune's prophecy
I've seen a lot of people who believe that "The Girl" was meant to be somebody else- particularly, Noelle. To be blunt, this is false, and I'm tired of seeing this interpretation pop up everywhere. I can understand how one could come to this conclusion initially- hell, I used to believe this theory- but when you look at all the evidence, it just doesn't line up whatsoever. So let's get into why.
First off, let's tackle the big one.
THE SECOND HERO.
THE GIRL, WITH HOPE CROSSED ON HER HEART.
I'm gonna tackle this one argument at a time, so...
"The silohuette looks nothing like Susie!"
I mean... eh? I can see the point being made here, but... would you really say this looks more like Noelle?? The silohuette is vague in general, and hardly resembles either of them, to be honest - but if I had to pick one of them, the hair at the back reminds me more of Susie - it's much spikier, more reminiscent of Susie's hair than Noelle's.
Apparently some people think that the hair is angel wings? I can... kinda see it, but, like... let's take a look at another prophecy panel for a moment.
The hero on the left here looks very much like Susie. The silohuette evokes specifically her hairstyle- Noelle's hair just doesn't look like that whatsoever, there's clearly no wings in sight, and the silohuette also lacks antlers. And they can't be wearing a hood, like the White Mage does in MAN'T'LE - that's clearly hair.
Plus, Kris's silohuette is accurate to their appearance, and Ralsei's is accurate to how the prophecy typically depicts him, always with his cloak, so I don't see any reason for The Girl's silohuette to just... randomly be wrong here, if it's meant to be Noelle.
"The Girl is wielding a sword! Susie can't wield swords, but Noelle can!"
Alright then, let's see what swords Noelle can equip!
Jingle Blade - Light World: Holiday Pencil
Black Shard - Light World: Black Shard
So, we have... literally her pencil, which isn't exactly strong evidence, and... the Black Shard. Now, let's look at the description for the Black Shard real quick...
"dagger-like", huh? That doesn't sound much like a sword to me... plus, it's also... not that big. Or sword-shaped. It's... kinda just shaped like a piece of glass. Now, where did we get the Black Shard again?
The Roaring Knight, who- regardless of which of the two candidates you're rooting for- is 100% a Holiday. With this in mind, along with the Black Shard's description, I think you can understand why I don't think The Girl wielding a sword is very strong evidence towards The Girl being Noelle.
But the silohuette still wields a sword, not an axe, which is quite interesting... but I think people are looking at it from the wrong angle here. Let's think about this a different way; Here, take some dialogue from Gerson's fight.
This comment about the "white pen, known as hope" intrigues me, because... well, as Susie says herself, Kris has the pen, and... hm. What do Kris's weapons become in the Light World, again? Let's go through one by one.
Pencil -> Wood Blade
Halloween Pencil -> Spooky Sword
Lucky Pencil -> Trefoil (UNUSED)
Eraser -> Bounce Blade
Mechanical Pencil -> Mecha Saber
Cactus Needle -> Saber 10
Quill Pen -> Winglade
Holiday Pencil -> Jingle Blade
Black Shard -> Black Shard
Even if you don't count the Trefoil, there's clearly a pattern here - most of Kris's weapons, which are all swords, are writing equipment - with the majority just being pens and pencils outright! Now, this is purely speculative...
But it would be really fucking cool and thematically appropriate if Susie got her hands on some sort of pen at some point, and then in the Dark World, it turns into a sword only she can equip, right??? Like- that'd be really fucking cool!! And also extremely appropriate & relevant to the game's themes!!!
But, admittedly, that is just speculation. You don't need to take my word for it - but I do think that using the fact that The Girl wields a sword as evidence that it's meant to be depicting Noelle is... a very shaky argument.
"The Girl is mentioned as both the second, and then as the last! That means there's two The Girls!"
Putting aside how needlessly obtuse the idea of there being two "The Girls" is- two people referred to by the exact same identifier... I don't have a not-incredibly-blunt way to put this-
It's a POEM.
Like- let's take a look at these prophecies, in the order they appear in-game.
THE THIRD HERO, THE PRINCE, ALONE IN DEEPEST DARK.
THE FIRST HERO, THE CAGE, WITH HUMAN SOUL AND PARTS!
AND LAST, WAS THE GIRL. AT LAST, WAS THE GIRL.
THE SECOND HERO, THE GIRL, WITH HOPE CROSSED ON HER HEART.
It's a poem! And, considering the third panel, it looks like this poem follows the order they joined the party.
Ralsei first, since he uh. IDFK, had the prophecy beamed into his brain at birth or smth???
Then Kris, as we/them immediately join up with Ralsei when we first meet him.
And then Susie, who sort of joins our party twice - and the first time hardly even counts, considering that she refuses to listen to us and then joins the bad guys - she's by far the last to join the party, only truly working with us after her fight with Lancer in the prison.
They're "out of order" in the sense that it doesn't go 1-2-3, yes, but it's deliberate - maybe that's in part because of Susie's Dark World being topsy-turvy, but I don't think that means there's suddenly two "The Girls".
...and with that said, I feel the need to mention that the image for-
AND LAST, WAS THE GIRL. AT LAST, WAS THE GIRL.
-is literally just Rude Buster. Like- that's just Rude Buster. Sure, you could argue that it's also the act symbol, but the act symbol is never really referenced outside of the UI & characters talking about the UI, as far as I remember. Rude Buster, on the other hand...
...is literally used for the pattern on Susie's carpet. And you can't argue that this one is the act symbol, because... it's Susie's room. It's clearly meant to be Rude Buster...
Now- what does Noelle have to do with that symbol, if The Girl is meant to be her? Regardless of whether it's meant to be Rude Buster or the act icon, how does that relate to Noelle?? She has nothing to do with either of those things- hell, Susie even has a stronger relation to ACTing than Noelle does, what with her being the one to prompt S-Action & R-Action to exist. Now, to move onto my next point.
LOVE FINDS ITS WAY TO THE GIRL.
This prophecy! So- people think this might be referring to the Weird Route, and how "LOVE" - that is, Level Of ViolencE - will "find its way" to Noelle... but, like.
The weird route is explictly anti-prophecy.
Ralsei freaks out a bit when the ferris wheel scene doesn't happen, he literally tells you he thinks taking Noelle to the festival is "a bad decision" specifically on the weird route, and...
I think this dialogue speaks for itself. Though, some context: This dialogue is spoken by Ralsei if you tell him it's okay to not smile... specifically on the weird route. It's, like- the most blatant foreshadowing ever.
...also I don't know why everyone tries to make this panel about LOVE when that's not been a plot-point so far in Deltarune and the regular meaning of this panel would apply to Noelle on all routes anyway.
(Even weird route... in a much more unfortunate manner.)
THE GIRL, WITH HOPE CROSSED ON HER HEART.
Now, I want to talk about this for a moment- the way the prophecy describes The Girl here: with hope crossed on her heart. Hope. Real quick, I'm gonna go through a bunch of mentions of "hope" in the game to prove a point - not every mention, but any that might be relevant.
I'll circle back to this one later, because I just realised something about this- just keep it in mind.
wow, it took way longer than i expected to find a thematically relevant example of "hope"...
So! This scene- it's a really big moment. We get a huge loredrop on Susie's backstory, and rather pointedly- she talks about hope, and it's the first time we get a really relevant mention of "hope" as a theme- and it's Susie who drops it. She talks about how Toriel gave her hope- and how that hope has been growing as she makes friends- and she says all this to Tenna, who's in a similar spot to the one she was in before...
...and it inspires hope in him, too. Her speech- her empathy & sympathy, and her offer to find him a new home- it gives him hope. Hope that he won't be thrown away- that he can find a new home, that he can be used and be happy again... and it's all thanks to Susie.
I've not really got much to say for this one, TBH- I think it just speaks for itself. IDK, words hard sometimes.
I brought this one up earlier, but I think it's relevant here, too- Gerson specifically believes Susie has the "white pen of hope"- the power to change fate, to change the ending and write her own- and he calls it hope. I think that's important.
I'm bringing up this Seam dialogue because, for most people, Susie- and her Rude Buster- is the only reason you could even touch the Roaring Knight. It's thanks to her that you could get that crystal - without her, you'd be shit outta luck.
(That is, unless you're extraordinarily cracked at the game, but I'm not considering that edge case...)
So, you could say, indirectly, Susie's inspired hope in Seam, too.
I saved this one for last on purpose, because I think it's the most poignant.
Ralsei directly talks about how Susie's hope is "infectious"- her bright, shining hope, it's spreading, it's giving Ralsei hope, too. Hope that the ending can be changed- that the final tragedy can be averted, despite everything- despite the fact that the prophecy has yet to change. I've got something to say regarding that, actually- but I wanna finish this train of thought first.
So, Susie has a very clear connection to hope- even in Chapter 3, before the prophecy is in the picture, she establishes herself as a person full of hope- a person that inspires hope in others. Now, what connection does Noelle have with hope? What are her thematic ties to the idea and feeling of hope?
...
She, uh. She doesn't really... have any. Like- she mentions hope... once??
Like- Alphys and Hathy have more text connecting them to hope (or, the word hope) than this. Noelle really just- doesn't have any narrative association with hope like Susie does, which I think is a big point against Noelle being The Girl, considering that "with hope crossed on her heart" is the way the prophecy defines The Girl.
Now- to circle back to that text from the legend real quick, I had a thought about that! So- it says it's a legend of hope and dreams. Light and dark. Hope and light on the left, dark and dreams on the right. This is a complete tangent and probably doesn't mean much, but- dark worlds are already associated with dreams, and what with Susie's connection with hope, and how she's a lightner... I dunno. I just think it's neat that it lines up like that, Gyaa Ha ha!
THE PROPHECY HAS NOT CHANGED YET
Alright so I really need to address this point- the prophecy has not changed. Ralsei makes a point of this multiple times during Chapter 4, and even the shadow crystals support this idea.
Now, assuming Noelle was meant to be The Girl, and that Susie took her spot... I don't think Ralsei's mindset here makes much sense. After all, that would mean that the prophecy was already changed- and in quite a significant way, too. Like- one of the three heroes just being replaced?! That's huge! Ralsei would totally freak out about that the moment he saw us in Castle Town for the first time if it was true!
Some people try to argue that Ralsei just- wouldn't know that Susie isn't meant to be The Girl, but I don't think that's right. Ralsei knows the prophecy in full- every last detail- and he knows Susie by name when he first sees her.
I think that's quite relevant- he recognises her appearance, calls her by name before she introduces herself, and is confident that she's one of the three heroes. Not once is he like "uh- okay then i guess i'll go with this-" or anything like that- and he has not once expressed that this is wrong.
Also- frankly, the idea that the prophecy has already changed is a weak idea that wouldn't serve the story well. On first glance, yeah- cool, Susie broke it by being Susie from the get-go, cool, go Susie! But when you look at it more deeply, it's... kinda just a weak plot point?
This overbearing force,
This prophecy which forces the hand of fate,
This antagonistic force that's being built up to be broken at the end of the game...
yeah susie already broke/bent it in hour 1 lmao, its actually entirely worthless
Like. It just... doesn't really serve the story very well. At all. If Susie wasn't meant to be The Girl. Susie hypes up the prophecy because she's in it- it seems cool! She's finally- part of something, and it's something massive- she's a HERO! And then, as she learns more, she loses faith in the prophecy, even despite that- she calls it stupid. She forsakes it, and swears to defy it.
I think that arc would kinda be ruined a bit if it turned out that she wasn't meant to be part of the prophecy in the first place.
Additionally- I'd like to provide a quote from @ liz_x51 on Discord about this, she put it really well:
The idea of "we need to change the prophecy but it has never been done. We don't even know if it's possible" is kind of undermined if it either has a lot of ways to interpret it already (that's already a form of 'change') or if it's already changed from the beginning of the game by Susie being a hero
NOELLE & SUSIE ARE DIFFERENT PEOPLE
While trying to think of any more Girlelle points to debunk, I realised another reason why The Girl can't have been intended to be anyone other than Susie- and especially why it can't have been Noelle:
Are you really trying to tell me that swapping Noelle out for Susie wouldn't immediately change fate?
Those two are nothing alike- there is no way in hell they'd make the same choices, that they'd follow the prophecy all the same- especially with how specific the prophecy is!
Like- yes, these are all jokes- but they're also examples of how specific the prophecy is, and I don't believe these are meant to be random, throw-away exceptions- I think they are specifically meant to show us how specific the prophecy is- how it captures every event.
And, with that in mind... are you really telling me Chapter 1 would play out exactly the same if you swapped Susie for Noelle? Really?? The chapter would diverge in the first 10 minutes of the dark world! Like- I think this is something nobody really thinks about when talking about this theory- there is no way the plot would happen the exact same with Noelle in place of Susie. That just wouldn't happen.
"Ralsei says Susie is supposed to equip ribbons, so he isn't really very reliable."
...and Susie can equip ribbons. She just doesn't, because she doesn't want to. I think "supposed to" is just a case of weird phrasing from Ralsei.
While I'm on this topic- there's some dialogue I think is relevant.
Susie asks about Noelle, and Ralsei's first thought- which takes him a moment, mind you, considering the "Umm..." - is what items she can equip. I think that's quite a striking indicator that she's not very relevant to the prophecy - at least, not in a way Ralsei could identify her with. (There's still hope for y'all, Angel Noelle truthers.)
If Noelle was meant to be The Girl, this would be the perfect moment for Ralsei to mention that, no? This is right after he said he'd be more honest with the party- that he'd stop hiding so many things from them- and he is being explicitly asked about Noelle. This would be THE perfect moment for that loredrop!
But it doesn't happen, and I think that says enough.
This is where I'd put my closing thoughts... if I, uh. Had any. But, uh, I got nothin'. There's one The Girl, and her name is Susie [Lastname], not Noelle Holiday or any other name. If I forgot to debunk any points about Girlelle, I'll edit the post with those, I guess. But. Yeah. That's it. That's the post. go home
Skimming through Deltarune's ch 3 soundtrack on Spotify made me realize something...
…there's 2 "ROOTS" songs. Not just that, but they sound the same but in different sound fonts. They both even play in thematically similar places. Digital Roots plays in Queen's basement when you have to do the teacup ride challenge to retrieve the empty disk/plugging in the loaded disk in order to get the Spamton NEO. BIT ROOTS plays in the third part of sword route when u enter a dungeon and have to kill every monster in order to get the ERAM fight. Both play during the challenge required to get to a secret boss fight, both involve actively going behind the respective dark world's rulers backs, both involve plugging in something connected to image_FRIEND (the loaded disk having Spamton on it and the odd controller being a knockoff controller with FRIEND's colors), both involve retrieving an item mentioned by a shopkeeper ("MANSION... BASEMENT! FIND IT!!" for the empty disk and Seam's dialogue where they realize someone stole their shadow mantle).
The digital root is also a mathematical process of adding the digits in a number together to get a sum, then (if there are multiple digits in the sum) adding the digits in the sum together to get a new sum, and doing this until u get a single digit (ex: the digital root of 1225 is 1 because 1+2+2+5=10 and 1+0=1). It's used as a "checksum" in programming to tell u if there are any errors in what u input. If a checksum fails it means the data is incorrect, corrupted, or incomplete.
So, looking at Toby Fox's Bandcamp, the digital root of the place of Digital Roots in the ost would be 1, because 3+7=10 and 1+0=1. The digital root of the length of Digital Roots is 6, which is the same number associated with Gaster in Undertale's code.
The digital root of BIT ROOTS is-
not there?
It's not in the Bandcamp ost. In fact, none of the sword route music is on the officiial Bandcamp, but you do get them if you buy the entire album.
Here's that same section of the ost on Spotify for reference:
Turns out this isn't the first time Toby has hidden music that plays during any in-game moment/mention of the snowgrave route
In fact, the music that plays when the snowgrave route is continued in ch 4 is also hidden. So it seems that the songs that mention the weird route are hidden but can still be found by chance whereas songs that play ONLY on the weird route are completely hidden and can only be found by intentionally trying to find it, like how the sword route can be accessed if someone happened to be good enough at the boards to get s rank (or bought s rank) but the weird route has to be intentionally sought out.
To find the digital roots for BIT ROOT I needed to use Spotify (as a bonus I included all the other sword route songs too in the following screenshot edit)
It has the nearly the same place on its chapter's ost as Digital Roots (36 vs 37), with the digital root being 9 instead of 1, but the lengths are different, something that feels intentional considering they're basically the same song. The digital root for the length of BIT ROOTS is also 9... Chara's favorite number is 9, something they associate with absolute power. I don't know if the correlation between ROOTS and Chara has any foundation but the 2 ROOTS songs being different lengths seems significant. Especially since in BIT ROOTS, after the 0:33 mark the song stops looping perfectly and starts sounding glitched out with notes being dropped off or incorrect notes playing. The second loop of the (corrupted) melody finishes around 0:54 (digital root of 9), which means it's not a perfect loop because if it was the song would be 1:06 (2 segments of 33 seconds) minutes instead of 0:54, and the rest of the song is just static noise... garbage noise? Not "garbage noise" as in the sound file mus_smile but like conceptually garbage, noise that means nothing.
In the Spamton Sweepstakes, Tumblr user @humunanunga calculated the digital roots for the unique gateway windows on the pages /windows/ and /window/ (their post here), the 2 pages that look like the window hallway that leads to the ch 4 egg. These are 2 separate pages btw that look basically the same so for simplicity's sake I'm going to be referring to them as "plural" (windows) and "single" (window). Both plural and single have 51 windows (digital root 6), single's unique room is window 18 (digital root 9), and plural's unique room is window is 36 (digital root 9).
So we have the digital roots for ch 2: 1 and 6, Spamton Sweepstakes windows: 6(x2) 9 and 9, and ch 3: 9 and 9. Considering the window/s pages from the Spamton Sweepstakes are related to the egg in ch 4 which is found behind window 100, that would give us another digital root of 1. So all digital roots we have are:
-ch 2: 1, 6
-SS: 6, 9, 6, 9
-ch 3: 9, 9
-ch 4: 1
Fun values:
In Undertale the fun value is 1 number assigned out of 100 (digital root 1) given at random upon starting/resetting the game. Whatever fun value you get will give you a random event or no event at all (here's a chart for what fun value gives you what events). All of the Gaster related fun events have a 1 out 100 (unlike all of the other random events) chance of happening; the Gaster followers + sound test room + "mystery man" have fun values in the 60s range with "mystery man" being assigned to fun value 66. This gives us a strong association between Gaster and the number 6. The clam girl event happens in the 80s range but the clam girl goner event (that unlocks the "don't forget" picture of 3 people in Sans workshop event), while not a Gaster event, only happens at a fun value of 81 (digital root 9). The room where "mystery man" is located in room 269 (both 6 and 9 are present) and getting the door that actually leads to room 269/mystery man only has a 10% chance of activating (digital root 1). Maybe this implies that double 6 and double 9 have some sort of significance, but I feel like this is a stretch. Leaving the hallway with the door to room 269 causes the fun value to become 0. The only times when the fun value goes from whatever you got to 0 is after any Gaster-related event.
So, from what I can glean:
-the number 6 represents a connection to Gaster
-the number 9 (as the highest value you can get from a digital root) represents power or the world of Deltarune
-I have no clue what the number 1 could represent, if it represents anything
-there is no way to get a digital root of 0, this could mean 0 represents intentional manipulation from an outside source
(Fun fact: The lengths of both ERAM and BURNING EYES have a digital root of 6)
Jevil's freedom from the narrative and what it entails (hehe tail)
Okay so every once in a while I think about how Jevil has been severely put aside not only by the fandom but by the game's narrative as well (the only *mention* of him so far since some guy said spamton lobbied to ban clowns in cyber city is the ACT BET 30 if you have him equipped on susie). I don't think this is a fandom problem, you can't choose or nitpick other people's favorites for them, it's whatever. But it *is* interesting that Jevil is removed from the narrative after his fight because it ties into his idea of Freedom.
I want to preface this analysis with the idea that, much like Homestuck, the narrative relevance of a character in Deltarune is also important to their themes, motifs and development. Whether they haunt the narrative, like Dess and the Forgotten Man, are forced up front, like Spamton (which, turns out is a bad thing for him, but more on that in a separate post) and Kris or simply do their part and are done away, like King and Jevil, the role they play also plays a part on who they are, because at the start of everything, Deltarune is, in-universe, a game itself, and a game has to have a cohesive narrative with main characters, villains, tritagonists, and so on.
That being said, Jevil's perception of his freedom, is that the world is a game, and everyone else jailed themselves by not acknowledging it, and to a certain degree he is kind of right lmao. But to escape this jail and become free, one has to escape the game, and he can't exactly do that, because he's bound to the game due to being a couple of lines of code and sprites in it. The best way to escape that he can achieve on his own, is to become narratively irrelevant. If you're not relevant to the narrative, you're not part of the game anymore. The Joker is removed from play.
I do feel a bit saddened that nobody gaf about jevil anymore, but perhaps that really is for the best. He lives on in my heart in my spamvil comics and in kris' pocket, that's all that matters
what do you mean there's unused echo flower dialogue for room 9999 and i'm finding out about this 9 years later from a twitter post. excuse me. the flowers. and the mountain. and the number 9. all of which are associated with chara. and then "i just want everyone to be happy" paired with all of that? ok. let me spend my entire evening processing that i guess. sure.