Multisensory Storytelling week 3
Notes on Blindness
I like how the project is divvied in two parts. It's let me think I should use this approach with my own interactive storytelling projects. Have a film in a VR space that user mainly watch and follow the director, than have a more free space that the viewer/user can play with. I think spatial audio was a big elements in the project, since the project itself is about "notes on blindness". The project have a stylized visual that is very simple, so that I can focus more on the sound.
Since I am in this class, I was thinking how can we add more interaction when we could use controller to add wind. I played with the wind for 15 mins, and I was keep waiting for new interactions or new sections, but I didn't saw any. I think this part is too long and should have a end to guide user to end the story.
Giant
I like how everything happened in a small space, so that I can focus more on their conversation. When I watch it, I have a lot of random thought, I guess because "the giant" never appears, I imagined it with other "Giants" I knew, Rubeus Hagrid from Harry Potter, Giants in GOT.
When the story line processing, some personal memory came up. With the sound, it let me find I am in a earthquake. When I was a child, a big earthquake happened in my hometown. It's not a horror film, it's a disaster film for me.
In The Eyes of The Animal
Reminds me nature of code. I don't really like the style of the value, I think it can be down in another way.
First draft of a pitch deck
Fungus among us
Mixamo
Finaly! I can dance with you!
Learning VR
This is a lot of information...
Sense Week 4:Feeling
It’s was a after-party, and my friends and I were playing a chat based board game named We're Not Really Strangers. Just like last week, when I first think about feelings, I was think about touch, or at least some movement. But with this board game, My friends and I really gets emotional, with the questions the game ask, we thinks about our past, and feels sad and happy with all kinds of memories.
Sometimes, we don’t need create a story or interaction let people have a strong feelings. We could guide them into some of their own memories.












