I decided to open this space to share the drawings I've made in the last few years, mainly focused on the Vampire The Masquerade RPG campaign, which I'm currently playing with my friends.
This campaign has been a wellspring of creativity for me, ignited by the enthralling narratives of the game and the camaraderie with my friends. Now, I'm thrilled to extend this creative journey to you, inviting you to explore the intricate plotlines and vibrant characters that have brought me immense joy over time.
Each artwork I present will be accompanied by detailed character descriptions and story insights. However, I encourage your curiosity and welcome questions in the designated section if you wish to delve deeper into this immersive universe.
To kick things off, let's start with a brief introduction to the captivating realm of Vampire: The Masquerade. Conceived by Mark Rein-Hagen in 1991, this gothic RPG transports players to a shadowy world where vampires battle for supremacy and survival. Themes of morality, immortality, and the eternal struggle between good and evil are woven into its fabric.
Vampire: The Masquerade is a pivotal part of the expansive World of Darkness, a fictional universe crafted by White Wolf Publishing in 1991. This expansive realm encompasses various settings like Werewolf: The Apocalypse and Mage: The Ascension, delving into the interplay between humans and supernatural beings. Notably, this universe is characterized by its dark and authentic backdrop, where characters confront their inner demons and grapple with profound moral choices.
Before we embark further, a few critical points must be addressed. The narratives I illustrate may touch upon sensitive topics and include instances of violence, as well as characters navigating morally ambiguous territories. While there are virtuous and uplifting characters, the overarching tone of the setting leans toward darkness, decadence, and tragedy. As such, characters often emerge as intricate figures with both negative and complex traits. It's important to note that no depiction is endorsed or justified – some content might allude to acts of cruelty, including torture and sexual assault. If these themes are distressing to you, I advise you to proceed with caution.
The narrative unfurls in 2013 as a fledgling group of vampires, known as a Coterie, rebels against London's reigning Prince. This rebellion results in the establishment of an independent domain, reshaping the dynamics of power in the city. Amidst whispers of an impending apocalypse (The Gehenna) and its prophetic omens, characters like Danya Vetranov, Luc Gossens, Nathan Black, and Elizabeth de Lacy set foot on a path they are yet to comprehend fully.
Allow me to introduce you to the key players in this intricate saga. Danya Vetranov, hailing from the Ravnos clan, arrives in London with her circus, accompanied by Luc Gossens of the Bruja clan. As the story unfolds, they cross paths with Elizabeth De Lacy, a Ventrue clan member, and Nate Black, another Bruja. Together, they strive to forge a harmonious coexistence between humans and vampires, a stark contrast to the prevailing exploitation and predation of humans. Simultaneously, their quest for a tranquil vampire existence encounters relentless challenges – from other vampires' machinations to the enigmatic force of Gehenna.
Their journey forces them to confront not just external ancient evils, but also enigmatic biblical forces and their own inner darkness. Despite starting as allies, the characters' paths might diverge into adversaries at any juncture. Their responses to the Gehenna differ: Luc embraces a path of violence and vengeance; Danya seeks redemption and transformation for even the most malevolent vampires; Elizabeth aspires to political supremacy while mediating between extremes; Nate's actions oscillate between cruelty and kindness, firmly grounded in his friends' ideals.
Before delving deeper, some groundwork is necessary. Vampire: The Masquerade immerses players in a dark, gothic universe where they embody vampires. This alternative reality intertwines vampires' existence with the mortal world. Players select a clan for their character, each with unique skills that directly impact gameplay. Crafting your vampire's attributes, powers, and personality becomes paramount.
Embedded in this world are essential rules, with La Masquerade taking center stage. This doctrine mandates that vampires keep their true nature concealed from humans, warding off potential persecution. This adherence is pivotal to avoid inviting unwanted attention and the wrath of humanity.
The pivotal element of Clan Warfare propels the game's political intrigue. Vampires vie for power, influence, and advantage, spawning alliances and betrayals that amplify the tension and complexity.
Within this mesmerizing realm of darkness and drama, I hope to offer you a captivating glimpse into my artistic odyssey. Thank you for joining me on this journey, and I genuinely appreciate your interest and presence here!
TW mentions of suicidal mindset
Michael wasn't his actual name, but who he had used to be was something he deeply wanted to forget, before Michael was embraced and given a new purpose, he was just a sad lonely and skinny eighteen year old, with a narcissist as a father who drove his mother crazy until she passed away due to illness and drove everyone who could've helped the young man when he needed it the most. But no matter how hard he tried to save money or work on his grades, his money would somehow end up in his father's hands and his grades never got beyond a C+, and none of the colleges he applied to accepted him, and that coupled with the growing suicidal thoughts he'd been having due to the hopelessness of his situation, lead him to make desperate decision. Thankfully for the young man, a Salubri of the warrior caste saw his suffering and wanted to save him and give him a new purpose. It was the lifeline Michael had needed and he threw himself fully into his new life, taking on the name Michael, learning the art of sword fighting, using explosive devices and the reason of his clan's purpose; to avenge the cruel murders of the healer caste of the Salubri clan at the hands of the Tremere and the Camarilla and bring back glory to the Salubri clan. It was a noble goal that Michael followed, but he quickly realised that being apart of the Sabbat left him more often than not with blood on his hands, when innocents were involved he was left with doubts to if this was the right way to go about the Salubri Antitribu's goal of bringing glory back to the clan. However, not wanting to abandon those who had given him new life and purpose, Michael pushed those doubts away, but with his pack's move to LA to assist the Archbishop with the take over of the city, its getting harder and harder to deny that maybe there is something wrong with his new life...
Michael wields a clay more sword one handed and often wears earbuds or earphones so he can listen to music while he fights in battles to keep him distracted from the horrors all around him. (though not loud enough to distract him from the battle)
This picture used reference by @adorkastock https://www.deviantart.com/adorkastock/art/Inktober-2018-Day-16-Angular-766042343
Btw if you like what you see and want a commission drop me a direct message on tumblr or a note on deviantart
Let's start with some characters sketches, here we have my cheracter Danya (a Ravnos fortuneteller) with Arthur (an ex vampire hunter) Rudolf (a Vile), then Luc (a Brujah) with his family, Simone (an ex malkavian) and Philippe (Toreador). then in the last picture we have Elizabeth De Lacy (a Ventrue) with Devon (a Lasombra)
Danya Vetranova: A charming Ravnos with a difficult past. Her sire took her to the circus for her extraordinary divination skills, and for many years that place was her home. The events she experienced in London had a radical impact on her life, pushing her to become the human soul of her coterie. She has a natural talent for bringing people together and considers those close to her as her family. She's willing to do anything to protect them, without any hesitation.