Summer Doings | 2417
What I've been up to and where I am elsewhere on the web this summer so far.
August 4, 2024

#dc comics#batman#dc#tim drake#batfam#bruce wayne#dick grayson#batfamily#dc fanart



seen from Vietnam

seen from United States
seen from Singapore
seen from United Kingdom
seen from China

seen from Australia
seen from China
seen from Germany
seen from China
seen from Ireland

seen from Malaysia
seen from United States
seen from China
seen from United States
seen from United States
seen from China
seen from Spain
seen from Malaysia

seen from Spain

seen from United States
Summer Doings | 2417
What I've been up to and where I am elsewhere on the web this summer so far.
August 4, 2024
I’m sure you have all seen this clip of David Bowie talking about the Internet back in 1999 “I think we're actually on the cusp of something exhilarating and terrifying”.
One of the things that is always missing whenever that clip goes viral is the context from which he was speaking.
David Bowie was in the Metaverse before most people were even on the web. Here’s an overview
At the time of the recording ALL of the following was already happening and going on in his life:
BOWIE WORLD (1999)
Created by World’s Inc. in 1999, Bowie World was the first 3D virtual world created by a creative artist on Bowienet. Bowie World allowed users to experience the immersive world of David Bowie, interact with fans from around the world, purchase merchandise and meet with David in avatar form.
The 3D environment was powered by worlds.com technology and featured integrated chat room etc.
See this paper from 1996 ACM interactions, Sept-Oct 1996 journal for more details.
"He would never announce it in advance, but he would get on to the chat board and talk to us. The handle he always called himself by was Sailor," says Mr Carrington.
In 2016 daily dot went to visit Bowie World and documented their experience. there were people in the world chatting! Still! 17 years later!
// If you’re so included you can read my experience of doing something similar. I toured Active Worlds (launched 1995) in the book Lost Zone. Hiking the Dawn of Metaverse //
Cyber Song (1999)
The same year 1999, Bowie recorded the worlds first ‘Cyber Song’.
Fans were invited to send in lyrics to help co-write a track, and 80,000 people responded. The song Bowie chose was by a 20-year-old American, about the idea of having a virtual life on the internet.
You can find the song on the album Hours...
"What's Really Happening?"
Grown inside a plastic box Micro thoughts and safety locks Hearts become outdated clocks Tickin' in your mind
Fans were invited to watch the track being recorded live via a 360-degree interactive webcast!! back in 1999!
The chat logs from that session are still online and archived at bowiewonderworld.com
The chat reads like literally any twitch livestream you’d read today:
*** Now talking in #BowieNetChat
Eileen: hmph - pFuRs: looking glass studios Bonster1: I like the hair especially ;) Eileen: (duh) Mechnic: his hair! *sigh* Eileen: I LOVE his hair.. Bonster1: it's getting really long Bonster1: my husband is jealous Eileen: first time in my LIFE I have actually LIKED the way he wears it LdyofDarkness: if I could be anyone's hair in the world, it would be his William: silly old man
Bowie also showed up
TotalBlamBlam: Is that Davis Bowie? Bonster: (David Bowie) yes I smell great
A potion of that chat in addition to the recording session is taken up with discussion about the (then upcoming) adventure game: The Nomad Soul developed by Quantic Dream and published by Eidos Interactive.
The Nomad Soul (1999)
David Bowie is not only *in* the game and also wrote the soundtrack with Reeves Gabrels from The Cure!
I’ve never played the game but here’s a two line review:
In an alternate reality, all hell is breaking loose. And only one person can stop it - YOU.... sitting at your computer. That's not a witty commentary on video gaming, it's the plot of the game. And that's just the start of this bonkers bonanza.
Lastly, for completeness I should also mention BowieNet
BowieNet (1998)
From 1998 - 2006, BowieNet wasn’t just David Bowies website with its virtual world, chat rooms, live-streamed concerts etc
It was also the name of his ISP
Thats right, for 8 years Bowie ran an Internet Service Provider offering high speed and “uncensored” access to the Internet.
The ISP provided every user with 5MB of web space, encouraging them to create and share their own websites. Newcomers were told they’d need at least a 28k, but preferably 56k modem connection – this was demanding at a time when the commercial WWW infrastructure was still in its infancy.
Through his Ultrastar company he negotiated deals to give users access to music services like the Rolling Stone Network, which livestreamed concerts, and Music Boulevard, one of the first companies to offer paid-for downloadable music tracks.
For Bowie, this ISP wasn’t just a new means of marketing his material to the masses, it was the realisation of something he’d always understood about music: that the fan response completes the art.
Anyways, hope his ‘Alien Life Form’ have a little more context.
Bowie was in the Metaverse way before many of us were even on the web!
For a huge swath of the “Terminally Online,” the best way to think about the Internet is as a text-based roleplaying game. This was more obvious on the early Internet. You probably don’t remember MUDs or chatrooms, but I bet you do remember when people say things like *glomp* or *hugs you*? Those little linguistic quirks were more significant than you think.
What Is Default Friend All About?
Six years into being DF, here's a list of some of just some of the ideas I've been working on.
Game designers might study melodrama for a better understanding of how artifacts or spaces can contain affective potential or communicate significant narrative information. Melodrama depends on the external projection of internal states, often through costume design, art direction, or lighting choices. As we enter spaces, we may become overwhelmed with powerful feelings of loss or nostalgia, especially in those instances where the space has been transformed by narrative events.
GAME DESIGN AS NARRATIVE ARCHITECTURE By Henry Jenkins
People tell me that once they learn it, this changes their whole design approach! I call something a funnel. If it gets everybody to do the same thing to work on the same goal. By this definition, the checkout area in a supermarket is a funnel. So are many organizations. There's one goal for everyone.
This whole book is excellent. Tho I think this chapter introduction specifically is really worth watching/reading
If you make a list, the Arthurian Narrative Universe (ANU) has more than fifty protagonists. Not all of them became major brands, but that’s no different from the movie business, where even Disney can’t keep every superhero on the payroll.
Don Quixote Tells Us How the Star Wars Franchise Ends
What runs this world?
This is a question that I keep thinking about. It's important to know the driving force that keeps this world moving. What is it that can motivate almost everyone on this planet to do his/her job?
The answer is money. Money is an insanely powerful motivator and this is what makes everyone do their job.
Now some would say that this is obvious because money is needed to survive. While that's true, people who have more than enough money to survive and live a good life still want more money. The want of more is never satisfied. This makes both, the rich and the poor, work and work hard to get more money.
More money, is an even better life (materialistically) and insane amounts of money controls power because everyone in the government also wants money and if you can give it to them, you control them and their decisions. This is corruption explained to you in simple terms.
The point is, money is very powerful and it can influence a lot of things. Money is what keeps the world running, for good or for bad.
-ChoubeySahab