Your writing is seriously so inspiring! Can I ask you if you have any sort of tips or tricks to make your stuff so good? Like what’s your process for writing a story, do you outline? Are you just a genius? XD I’m a big fan! ❤️
Hey!! First of all, this is so sweet of you thank you 😭 Oh gosh, tips or tricks... I think my questions tag may have some of my past responses for when people have asked about writing advice.
Also you can click here if you want to see how i outlined part 4 of press four for more options. That's basically how I outline all of my stories (unless if it's a one shot I publish shot at the hip, they're just kinda nonsense I write and post if I have a super strong feeling/idea.)
um um um i'm blanking but top 3 things for me are
Write the rough draft badly without editing yourself. For me, it's so much easier to go back and edit vs trying to come up with something incredible on the spot.
Don't write in order if you're not feeling the spot you're at right now in a chapter (or even the story). You can always find ways to bridge the gap in the editing phase. I have quite literally put 'write a great pick-up line' as the dialogue and highlighted it to come back to it during editing.
Read your dialogue out loud. I don't care if it's a BDSM smutfest or a shouting match between six characters. If you cringe, then your readers will cringe, too.
i'm totally happy to chat in ims too!!!! but i hope this helps
Would it change anything in murder cases/wrongful if say there were people who could legit talk to the spirits of the dead beyond a shadow of a doubt and possibly call them as witnesses?
Looking for advice in world building in an alt paranormal reality. Where Magic, nercomancy and being a medium is a real and known thing. It's a USA based setting.
Writing smut is hard because 1. So many logistics. 2. Deleting draft after draft in embarrassment. You’re really good at it, do you have any advice you’d be willing to share?
Oh wow! Thank you, anon. I totally understand discarding draft after draft. I do it like crazy. It's just like... you just want everything to be so perfect, you compare yourself to other writers on here and it's like, "I'm not even good compared to them. Look at all the accolades and love they're getting."
I feels you 1000000%, anon. One of my biggest life lessons is learning not to compare myself to anybody.
Okay, back to the smut.
This is my advice: get in the 'mood'.
I do that by listening to music. I have a playlist full of sexy and dark music and that's how I get my inspiration.
Is there anything that helps get you in that creative mood? I use that as my jump-off point. Won't even start writing yet. I just vibe to the music and let the words reverberate.
Once that happens, that's when I start brainstorming/writing.
I also encourage you to write to a level that you're comfortable with. I like to leave some stuff to the reader's imagination so if I have moments where I know the fic won't go all the way, I'll end it so as to let the story begin on the reader's terms. Hopefully, that makes sense.
Use these 5 writing secrets from Ian Fleming, the iconic master of the spy thriller who created James Bond, in your own writing.
Ian Fleming was an English author, journalist, and naval intelligence officer. Born 28 May 1908, and died 12 August 1964, he was best known for his James Bond series of spy novels, and the children’s story Chitty Chitty Bang Bang.
would you have any suggestions on how to write canon Rouge? First time doing it and a bit worried
I'll start by saying not to worry too much. The wonderful thing about fanworks is that people get to show their own interpretations of characters; two people can see the same scene but interpret it in two different ways, and we see fanworks that will delve into those different ways of thinking! You won't please everyone, but that's pretty standard with just about everything!
So with that in mind, I'll gladly give some tips on my understanding of Rouge and how I approach writing her.
1) Materialism and Personal Goals
When writing Rouge, definitely have her with a goal in mind. She doesn't rest on her laurels for long and is always chasing her next treasure, whether it's an actual gem or a special day out that she planned for herself. Whenever we see Rouge in canon, she's almost always after something. That's not to say she never has downtime (she goes to hang out at Sonic's birthday party in Generations with no obvious ulterior motive) but it suits her best to want something and to go out and get it.
More often than not, she wants something material. Rouge is very materialistic; she prefers things she can see and hold in her hands, and her line 'all the world's gems are mine to keep' drives home exactly what kind of treasures she wants. Rouge's obsession with gems works both as a good motive to give her, as well as a potential glimpse into her backstory and why she became who she is today!
It's also a great character flaw, because oh man, Rouge messing up a GUN mission or sidetracking when an ally needs help because she found something she decided she wants and that she wants NOW makes for some great conflict. I still think sometimes about that moment in TSR when she finds out that Dodon-Pa is a king and she refocuses her attention from any potential dangers to ask him if he has a crown that's inlaid with jewels (I wish we got an exhausted groan from Shadow in response that, I really do).
2) Temperament
Rouge is temperamental. She gets annoyed and angry and frustrated when things don't go her way. We see it in SA2 with the shattering of the Master Emerald, we see it in Heroes when she thinks the Chaotix are in her way, we see it all the time in Sonic X...
...but she's not mean. Sometimes I'll see a portrayal of her that's cold or uncaring and I (personally) disagree. We see that again in SA2 when she asks where Shadow is, despite her last conversation with him being far from pleasant. We see it in Heroes when her care for Shadow becomes apparent as she finds all the androids. We see it in 06 where she lets herself be emotionally vulnerable around her team, vocally telling them that she cares.
Rouge can be short-tempered, physical, inconsiderate, and dismissive, but she's not really mean, and that makes for some interesting choices on how to write her. It's a lot of fun to make her smug and confident until something goes wrong and she loses cool before trying to play it off!
3) She's Actually a Lot Like Sonic
I know I've said it before but Rouge and Sonic are so similar. They're pretty laid-back with how they treat people, have an air of confidence that doesn't seem forced, they're usually in pretty good control of their emotions until they lose their temper, they make a lot of light hearted jokes and comments (potentially to hide any misgivings they have), they like to one-up people, they're snarky... The really big difference between Sonic and Rouge (and honestly I can say the exact same for Knuckles and Shadow as well) is that one is more reactive while the other is more proactive. Rouge is proactive, always looking for the next thing for her to do and preventing any problems before they happen, while Sonic is reactive, where life is fine until it isn't and then he fixes the problem when it happens.
I'm not saying 'just write her like you'd write Sonic but with this one difference' but you can definitely think of how Sonic would act and see if that resonates with Rouge in the moment.
4) Don't Underestimate Her
Rouge is designed and acts like a classic Femme Fatale but do NOT underestimate her. Rouge is extremely capable, very clever, and successful. She gets a lot of logistical things done. She's a government agent and spy, so she knows a lot about people and how to get what she needs from them. Even if Rouge needs to fail in her goals, for whatever reason, do not gloss over on her planning and her execution.
Also she can lift Omega with her wings alone, and that robot weighs nearly 3000 pounds so don't underestimate her strength either! Let her fight and she will decimate her opponents.
5) She's Not That Old
I've seen people point at Rouge and say she's a Mom Friend or a Wine Aunt and I can't say I agree at all. Rouge is still young. She's 18, a teenager, and though she's much further along than your average real 18 year old, she's definitely not as experienced and mature as people seem to think.
Not to mention, the Sonic Heroes manual lists her as 17, which suggests that she was 17 when we met her in SA2 and that she stayed 17 potentially through Shadow the Hedgehog the Game, since that takes place right after Heroes! She's still young, and I don't see her having a motherly nature. She fits an older sister figure better, specifically an older sister who wants you to do well but won't do your work for you.
6) Stubbornness
Rouge refuses to admit she's wrong or that she needs help. We see this clearly in SA2 when Knuckles saves her from falling into lava.
That's not to say that she won't get people to do the things she doesn't want to do, mind you! (Because she absolutely would.) But she doesn't want to admit that she NEEDS help.
When she gets saved, she doesn't thank Knuckles. She tries to spin it so that she ends up on top and still in control. ("You just wanted to hold my hand" Rouge honey please no one's falling for that.) In fact, in their exchange there, it's KNUCKLES who apologises to HER, and with the way she smiles his way when he leaves afterwards, you can tell that means a lot to her. Rouge's way of thanking him wasn't verbal, but still no less poignant; she gave up her emerald shards (still having to claim they stink as a way to cover her tracks) but given what we know about Rouge and gems, this is a significant move.
Nothing more owed. Both on the same page. She won't say "sorry" or "thank you" but she won't leave a debt unpaid if it's to someone she respects.
(It's also that aspect of her, the one that has trouble being open and emotionally vulnerable (again like Sonic) that makes her scene with her team on the beach in 06 all the more significant for her character.)
7) Secrecy
Granted, few characters have any sort of backstory, but with Rouge, it seems kind of intentional. She focuses on the present and the future, finishing her current goal before moving along to the next, but she's not very open about her past. It might be because she doesn't think it matters, or it might be because she doesn't want to revisit it or reveal it, but it's worth making the decision between whether Rouge keeps things about herself hidden purposefully, or subconsciously.
8) She Has a Family and That's Interesting
The one piece of past-related information that we DO have about Rouge is that she has a mother (mentioned in Chronicles and TSR) so there's some room to build there! Give her a mother, some siblings, a father, a second mother, like twelve aunts and uncles... There's a lot you can do with it, and if you can make her family relevant to the story, then it's all the better of a way to reveal even more about the aspects of herself that she hides away!
9) Show Don't Tell
Rouge is the sort to show that she cares or likes someone more than say it (AGAIN MAKING THAT SCENE IN 06 SO IMPORTANT WHEN SHE SAYS THAT SHE'LL STAND BY SHADOW). A good way to show her care would be giving gifts! Given how materialistic Rouge is, her freely giving someone something without expecting something else in return (possibly with an excuse like "there's a scratch on it" to cover her tracks) is a good way of showing who is really on her good side.
10) Have Fun With Body Language
A really fun thing to do is have Rouge emote with her wings and ears! Make them droop when she's sad or disappointed! Make her ears flatten and her wings spread when she's angry or threatened! Make her fly around and do little flips when she's happy! She's a bat and there's so much to have fun with that!
11) When in Doubt...
If you feel like you're writing a character but you're not sure if it feels like Rouge, then cutscenes are your friend! Reading character analysis is one thing, but seeing her in action puts context into all of it.
But ultimately? This will be your story and your own interpretation of Rouge. This is your Rouge, so don't be afraid to just wing it (punintended)!
do you have any recs for learning about screenwriting / how to screenwrite? i'm one of those writers who kind of sees things like a movie and i'm wondering if things would work out better for me with a new medium. thanks in advance!
I hope you’ve got some time to read all of this because it got really frickin’ long.
I was introduced to screenwriting in a Writing Lab in college and followed suit into a Screenwriting IA (Integrative Activity, where students demonstrate what they’ve learned over the course of their studies in the Cinema and Communications program).
So admittedly, most of what I learned was from two teachers who already knew their stuff and worked in the industry. However, I was so interested in pursuing screenwriting once I’d fallen in love with it, that I bought all the “optional” resource books my Screenwriting teacher had recommended.
The Screenwriter’s Manual: A Complete Reference of Format and Style by Stephen E. Bowles, Ronald Mangravite, and Peter A. Zorn Jr. really has the basics for what you need to learn how to get into screenwriting. It is available on Amazon for a range of prices.
I also read significantly through The Screenwriter’s Problem Solver: How to recognize, identify, and define screenwriting problems by Syd Field and to be honest it can actually be useful for any kind of story writer, as I perused it and applied some of its content to a few films I found were really poorly executed.
I own, but have not significantly perused:
Story: Substance, Structure, Style and The Principles of Screenwriting by Robert McKee
My uncle who is a screenwriter recommended highly, I personally haven’t dived in yet because the McKee has a stupid disclaimer about why he chose to use He pronouns to refer to the writer throughout the book which was a bit irritating so I just covered it with a sticky note and let it sit for a while.
Writing Short Films: Structure and Content for Screenwriters by Linda J. Cowgill
*Writing Tools: 55 Essential Strategies for Every Writer by Roy Peter Clark.
*Showing & Telling by Laurie Alberts
*Writing Down the Bones: Freeing the Writer Within by Natalie Goldberg (currently reading)
*Take Off Your Pants! : Outline Your Books for Faster, Better Writing by Libbie Hawker.
* = not screenwriting specific, general writing.
Two other books that come highly recommended by both of my uncles who work in the industry are: Save the Cat by Blake Snyder, and Screenplay: The Foundations of Screenwriting by Syd Field.
Since I didn’t learn this completely on my own, I don’t have many online resources, but a quick google search of “Basic Screenwriting Format” should yield you some decent results. HERE is one I found, which has a few book recommendations in it as well. Airtable has resources for screenwriting as well but I am not as familiar with it, search “screenwriting” in the template section.
Here’s what I can recommend right off the bat, sign up for Celtx. It has free and paid subscription services, and you can keep 3 projects on your account at a time, but you can also just download them as PDF’s to free up space and reupload them later and the format will be in tact. Scrivener also has a screenwriting word processor, but it’s a (one time) paid program.
There are many other word processors for screenwriting, but the best for beginners is Celtx. Most processors these days do the formatting for you, unlike 10-20+ years ago when you had to figure that shit out yourself. All you have to do is get familiar with where everything goes.
Which brings me to the next part of my answer…
A Screenwriting Crash Course
For a whole fucking load more of information, look under the cut.
First and foremost, I think it’s important to understand that the narrative description / action / description (all terms used interchangeably) is written in present tense 3rd person, and that you should focus on describing exclusively on what can be SEEN and HEARD. You should also try to be as concise and brief as possible. I found this was quite freeing because while I do love the metaphorical descriptions in prose, screenwriting is a very snappy and visual medium to write in.
Another thing to understand is that beyond learning the basic formatting rules of screenwriting, you can pretty much bullshit formatting you’re not sure about. I’ve read many screenplays where certain elements were not consistent, such as whether or not the writer chooses to put their characters’ names in CAPS every single time (you should at least do so when the character is first introduced).
It’s actually really easy to find scripts of your favourite films online with a quick google search, it might take practice but I’ve managed to build a decent collection of screenplays that I like to read and get an eye for certain formatting tricks that won’t be in a “how to” book. Screenplays also read very quickly. There’s a general rule of 1:1 for page:minute, meaning 1 page is usually equal to one minute of screen time, and if not, it usually averages out.
I’m going to pull some quotes from The Screenwriter’s Manual to give you a bit of an idea of where you can start: pg 25 - 44, 49 - 63
You can find photos of the table of contents HERE if you’d like to message me directly with specific questions, I’d be happy to send you photos of the section you want.
The Staging
The first component in the scene line [or slug line] provides the most basic information about the set-up for the scene.
The staging is ALWAYS abbreviated and followed by a period. There are only two choices for a scene:
INT. for an interior set, informing the reader that the scene takes place in an inside environment
EXT. for an exterior set, specifying an outside environment.
1. The Location
The second component in the scene line is the location in which the scene takes place.
The location follows the INT. or EXT. designation and is separated from it by two character spaces [most screenwriting processors will do this automatically].
Do not abbreviate any words in the location component of the scene line. For example,
INT. APARTMENT is correct, and INT. APT. is incorrect.
VERY IMPORTANT
It is absolutely essential that every specific location be distinguished from every other location.
If Joe lives in an apartment, then you can call that location INT. APARTMENT But if, in the same screenplay, Bob also has an apartment you can no longer use INT. APARTMENT as a location for Bob’s apartment.
To eliminate confusion, one solution is to call each apartment location by the resident’s name: INT. JOE’S APARTMENT and INT. BOB’S APARTMENT
Once a specific location has been identified in the scene line, all subsequent scenes taking place in that location MUST be identified in exactly the same way.
FIRST NOTE:
The location identifies where the activity and dialogue take place…
… if John lives in a multi-room apartment and John is currently in his bedroom (so that other rooms are concealed from view), then the scene line must read, INT. JOHN’S BEDROOM or INT. JOHN’S APARTMENT, BEDROOM
[If the action moves from one location to another there are different ways to indicate it; one would be to created a new scene line to indicate the new location, or to indicate the new location in the description like “John walks out of his bedroom and into the LIVING ROOM”. ]
…
FOURTH NOTE
A scene line can take either of two common variations:
Most often, the scene line will define a specific location, such as INT. JOHN’S LIVING ROOM which limits the field of view to the area where the “camera” is placed.
If the scene takes place in a more generalized location, you can write it as an open scene, such as EXT. COLLEGE CAMPUS … By identifying the scene in a generalized way, you are indicating that it is not important to your narrative to identify precisely where on the campus this scene takes place.
THE TIME
The third component of the scene line indicates the general time at which the scene begins.
The time follows the location and is separated from it by a character space, then a dash, and then another character space.
[ example: INT. JOHN’S HOUSE, ATTIC - DAY ]
The time component of the scene line is most typically specified as a simple DAY or NIGHT. However, the time component can define a more precise period of the day or night. For example, DAWN, MORNING, AFTERNOON, RUSH HOUR, etc.
… You CANNOT specify an exact time, such as 3:30 PM, in the scene line. If such a specific time is required, you need to [include it in your description]…
When there is no lapse of time from one scene to the next, the time element in the scene line could simply be, CONTINUOUS. … if the time lapse is very brief, then you could use something like, MOMENTS LATER, A FEW MINUTES LAYER
AN EXEMPTION:
If a scene takes place in a location in which there is no way to gauge the visible time (DAY or NIGHT), then that element is omitted from the scene line.
ADDING SPECIFICS TO THE SCENE LINE
IDENTIFYING HISTORICAL PERIOD
[example EXT. PARIS, FRANCE - DAY (1946)
EXT. CHICAGO, ILLINOIS - DAY (1920′s)]
INDICATING A MOBILE SITUATION
If a scene opens with a moving vehicle within the location, then that can be indicated in the scene line. For example… INT. JOHN’S CAR - DAY (MOVING)
2. ACTION or [DESCRIPTION]
Description imparts the necessary detail to the essentials of the scene, describing such features as the characters, sets, props, and any necessary action and sound cues.
It is generally best to keep the level of detail focused on the actions and dialogue that comprise the narrative. That is where your attention and the reader’s interest should be directed.
By describing the particular props and decor in a scene and how each character dresses or grooms, you can suggest such character information as personality type, emotional condition, religious affiliation, economic level, artistic taste, and for forth.
First, establish the scene, describing only what is visually apparent in the location and giving only as much detail as necessary.
You cannot describe anything that cannot be seen… until they have been revealed.
You do not need to itemize things that are generic and would ordinarily be present, such as furnishings, colours, arrangements, [etc]…
However you MUST specify anything that is unusual or essential to the scene.
[ My uncle imparted me with a great tip; screenwriting doesn’t maintain traditional prose rules about paragraphs. You should try to keep your descriptions a maximum of four lines, and feel free to break them up into one-line or even one-word for emphasis.]
…
VERY IMPORTANT:
You can only convey what is happening at the moment… [No what has happened or what will happen].
You CANNOT provide any biographical, psychological, or situational information [about your characters] unless you can find visual means to do so (such as a newspaper article, a television program, [etc.])…
INTRODUCING CHARACTERS
Each character must be introduced in the description the first time [they] physically appear in the screenplay. This includes not only major characters, but also supporting characters and even minor characters and groups that function as characters.
NAMING CHARACTERS
When a character is introduced, [their] name is ALWAYS typed in ALL CAPS regardless of whether the character is identified by a proper name, a profession, or an appearance… EVANS, AGENT ONE, DERELICT…
Once a character has been introduced, all subsequent references to that character’s name in the description should be written in a normal manner with initial caps… Evans, Agent One, Derelict…
DESCRIBING CHARACTERS
As the screenwriter, you know who is a major character and who is a supporting or minor character because you have the entire story in your mind. The reader, however, is in a different situation.
… The amount of detail you provide about a character’s appearance and demeanor will give the reader a key to that character’s important in the script.
As a guide, when characters are introduced, you need to make clear how important each is going to be by tailoring the description and context accordingly.
[ You should describe their appearance and what they are doing when you introduce your characters. There are many different formats to describe a character when you are introducing them, and none of them are the hard and fast rule, you will probably end up settling for your own preferred method].
WARREN EVANS, late twenties, intense, handsome with closely cropped hair and a neatly trimmed moustache, is working with cool precision at one of the hundreds of banks of wiring terminals. he is dressed in coveralls and wearing thin latex gloves.
A VARIATION:
A character’s age can also be assigned a numerical designation, such as…
Seated at the table is CINDY LEWIS, late 20s and very attractive…
[ Generally you should only mention eye colour, skin colour, height, weight, hair style/colour if it is relevant to the narrative. ]
WORDS THAT GET CAPPED
In addition to using CAPS to introduce characters in the description, there are established conventions for other elements that need to be typed in CAPS but only if they affect the narrative…
Those elements include:
all essential costumes, props and decorany important action, effects, or emphasisany required music or sounds
Although some of the following instances require CAPPING, many will be judgement decisions.
FIRST NOTE:
You CANNOT identify every costume, prop, or decor on the set. Ordinary objects that have no special significance to the narrative should be left [ in normal text].
SECOND NOTE:
… if a certain prop is important to the story, you should CAP it when it first appears, regardless of whether it is important to that particular scene.
WHEN TO CAP AND WHEN NOT TO CAP
CAPPED words can be effective only if they are used sparingly and appropriately, if CAPPED words are used too frequently, their significance will be lost.
3. THE DIALOGUE-BLOCK
The dialogue element, [also] called the dialogue-block, of the screenplay format consists of three components:
the character-name specifies which character is speaking…the dialogue reveals what is being said by that charactera parenthetical, when necessary, instructs [or indicated an element of] how or to whom the character [is speaking]. EVANS (to the group) Sorry I’m late. This round’s on me.
GENERAL RULES
ALWAYS contains the character-name and dialogue, and it MAY, if helpful, also contain parentheticals.is ALWAYS single spaced with no blank lines that internally separate the individual componentsis ALWAYS preceded and followed by a single blank line
[ Parentheticals should not be used too often, you should be attempting to provide context for how the character is delivering their line in the description by providing adequate mood/intensity/emotion.]
CHARACTER NAMES
A character-name is the designation used for the speaker…
… Once a character-name has been established, you MUST consistently use that name from that character.
For example, if you’ve introduced the character as COLIN PRYCE in the description, then you will probably want to use the designation COLIN or PRYCE in the dialogue-block.
DIALOGUE
Everything that the actor speaks that is heard by the audience is dialogue.
[Dialogue] is ALWAYS written in basic prose with initial caps and proper punctuation.
EMPHASIS IN DIALOGUE
To emphasize a particular word or phrase you should underline it.
OFF-SCREEN or VOICE-OVER CUES
[ Off-screen: when a character is not physically present in the scene peaks from a nearby location, close enough that they could enter the scene. Such a character might be speaking from a room out of view or from behind a concealed area.
Voice-over: (1) a voice heard from a mechanical device such as a telephone, radio, intercom, tape recorder, answering machine, walkie-talkie, etc. (2) The voice of a narrator, which is required when the dialogue is spoken by an unseen narrator. (3) The thoughts of a character, applied when a character is visually present and what is heard are their thoughts.
Usually, a character who is speaking dialogue is visually present within the scene. However, there are two important exceptions: off-screen and voice-over.
The off-screen (O.S.) and voice-over (V.O.) cues
- ALWAYS follow the character-name on the same line- are ALWAYS enclosed in parentheses- are ALWAYS abbreviated in upper case.
PARENTHETICALS
Parentheticals are a convenient device to convey specific information about how the dialogue is being said…
[Parentheticals] are ALWAYS enclosed by parentheses… are restricted to words, phrases, and fragments… ALWAYS apply to the dialogue that immediately follows it.
Parentheticals need to be concise and direct, indicating such brief information such as:
- to whom the character is speaking (to John), (into phone), (to himself)- a particular gesture or mannerism(raising his glass), (looking at her watch)- how the dialogue is being spoken(angrily), (coughing), (softly), (thick ____ accent)
WRITING PARENTHETICALS
Because parentheticals are limited to words and phrases, they [should always be written in lowercase and with no punctuation, for example:
(loudly)
No more than two directions should be included in any parenthetical. If two directions appear they should be separated by a semi-colon:
(to the class; loudly)
THREE SPECIAL CASES
- a (beat)- a (pause)- an (interrupting)
[A (beat) indicates a change of thought, suggests a moment of indecision, or conveys a dramatic effect.
A (pause) signifies that a break in the dialogue occurs. This is most often used in phone conversations.
An (interruption) indicates that the dialogue begun be the previous speaker is being interrupted by the current character (there are a few different ways you can format this). ]
I won’t go any further than this because this is already extremely long, but ultimately I invite you to take a look at some of the scripts (here and here) I’ve written and doctored as an amateur screenwriter as well as digging up your own favourite movie scripts which will give you a good idea of how to implements what formatting.
Hey, I have a significant issue and I'm not sure if you can help but I figured it was worth a try. There's one story I've been working on exclusively for years, but the time has come to move on. Problem is, I can't seem to focus on anything else! Any time I try, I'm either exasperated because it's not THE story, or I'm jumping from idea to idea too quickly to settle and form something coherent. Any thoughts on how to manage this?
Sometimes it takes a while to get another IdeaTM.
It’s not just any idea, it’s The Idea, the inspiration you’ve been waiting for.
I finished my first novel in fifth grade. It was a great achievement but consisted of exactly the kind of writing you expect an angsty 11-year-old to write.
Despite this, I knew I had to shelve it and move on; there was no way I was going to be able to fix it unless I went back to square one and re-wrote it from scratch, and my sixth-grade self was NOT into that.
For about a year, I was in a sort of inspirational limbo. I wrote mainly fanfiction and didn’t have a main original story; I kept having ideas and writing down a chapter or two, but it would never stick.
Then my idea for Wings of Faith came and one thing led to another.
Here’s how I got out of my funk; consume media.
Devour it. Hoard it. Drink it in.
Read and watch anything you can get your hands on. Books, movies, songs, TV shows, you name it. All it takes is that one book/show/movie/song and suddenly your inspiration hits. Hard.
For me, my inspiration was the tired, hashed-out angel romances that were all the same (that I wanted to improve and deviate from), as well as a few select TV shows and movies involving angelic lore.
Write fanfiction, too.
It keeps your writing muscles moving and alert while you wait for that spark, and hey, maybe you’ll be writing a fanfiction and suddenly you realize your alternate universe could make a pretty amazing book.
I know this is very vague and you might want results now, but I’m just speaking from my own experience.