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Commissioned to work with SALT Research collections, artist Refik Anadol employed machine learning algorithms to search and sort relations among 1,700,000 documents. Interactions of the multidimensional data found in the archives are, in turn, translated into an immersive media installation. Archive Dreaming, which is presented as part of The Uses of Art: Final Exhibition with the support of the Culture Programme of the European Union, is user-driven; however, when idle, the installation "dreams" of unexpected correlations among documents. The resulting high-dimensional data and interactions are translated into an architectural immersive space. Shortly after receiving the commission, Anadol was a resident artist for Google's Artists and Machine Intelligence Program where he closely collaborated with Mike Tyka and explored cutting-edge developments in the field of machine intelligence in an environment that brings together artists and engineers. Developed during this residency, his intervention Archive Dreaming transforms the gallery space on floor -1 at SALT Galata into an all-encompassing environment that intertwines history with the contemporary, and challenges immutable concepts of the archive, while destabilizing archive-related questions with machine learning algorithms. In this project, a temporary immersive architectural space is created as a canvas with light and data applied as materials. This radical effort to deconstruct the framework of an illusory space will transgress the normal boundaries of the viewing experience of a library and the conventional flat cinema projection screen, into a three dimensional kinetic and architectonic space of an archive visualized with machine learning algorithms. By training a neural network with images of 1,700,000 documents at SALT Research the main idea is to create an immersive installation with architectural intelligence to reframe memory, history and culture in museum perception for 21st century through the lens of machine intelligence. SALT is grateful to Google's Artists and Machine Intelligence program, and Doğuş Technology, ŠKODA, Volkswagen Doğuş Finansman for supporting Archive Dreaming. Location : SALT Gatala, Istanbul, Turkey Exhibition Dates : April 20 - June 11 6 Meters Wide Circular Architectural Installation 4 Channel Video, 8 Channel Audio Custom Software, Media Server, Table for UI Interaction For more information: https://ift.tt/2qQA5hl _________ Credits: SALT Research Vasıf Kortun Meriç Öner Cem Yıldız Adem Ayaz Merve Elveren Sani Karamustafa Ari Algosyan Dilge Eraslan _ Google AMI Mike Tyka Kenric McDowell Andrea Held Jac de Haan _ Refik Anadol Studio Members & Collaborators Raman K. Mustafa Toby Heinemann Nick Boss Kian Khiaban Ho Man Leung Sebastian Neitsch David Gann Kerim Karaoglu Sebastian Huber
Ouchhh created “POETIC AI” Solo Exhibition at Atelier des Lumières in Paris for 6 months! 50K pixel, 136 projectors... By using machine learning and AI algorithms, we create scientific conscious Poetic Refraction of AI reality which learns from millions of lines of theory, articles and books about light, physics, space-time that is written by scientists who change the destiny of the world and write history. CREDIT: Direction_Design_Animation: Ouchhh (www.ouchhh.tv) Sound Design: Mehmet Unal AudioFil
Fluid Structure is an immersive interactive installation which explores how an ephemeral and amorphous shape reacts under various stimuli, internal and external. Forces and collisions bend the shape until it breaks, recombining it into new aggregates. The result is an ever changing landscape, mysterious yet familiar. A dramatic data-like visualization emphasizes the internal structure of the shape and its motion. Using computer vision the audience is made an integral part of the process, leaving its temporary physical mark, always bound to eventually to disappear. The system is driven by a state of the art fluid solver able to process in real time the forces and constraints the shape is subjected to. It was premiered at the Museum of Developer Art, curated by Alex Czetwertynski, at Google I/O 2017 Special thanks to Natalie Anahita Stone, Lauren Jisoo Kim and Melinda Marie at Google, and Miles Macklin and the NVIDIA FleX solver team for the support and optimizations. Developed with TouchDesigner Video Montage music : Scientific Dreamz Of U
The latest smart POS solution from Digitact Ltd featuring complete RFID and interactive touch screen integration. Use it flat, or elevate it and upload your own content. For use within any retail sector / custom products available. For more innovative products and information visit www.digitact.co.uk
Was hat Bergsteigen mit Retail Design zu tun? Diese Frage beantwortet ppm auf der Euroshop 2014 und lädt die Besucher auf eine virtuelle Expedition durch die Ladenbau-Welt ein: vom ersten Briefing bis zur Eröffnung. Für die Euroshop 2014 entwickelten wir einen dreidimensionalen, interaktiven Tisch und Wandelement. Mit Hilfe von Projection Mapping, RFID Technologie und verschiedenen Touchsensoren erwecken wir die ppm-Markenwelt spielerisch zum Leben.
We returned to Retail Design Expo 2016 with a new interactive installation exploring creative collaboration. The concept centres on interfaces activated and controlled by the audience. Visitors are invited to place a selection of everyday objects – a box, a plant, a smartphone, a coffee pot – from a shelf onto any of four sensors to trigger bespoke film content and accompanying soundtrack layers. Each film has been created by a different designer, offering their individual response to a specific object for an insight into our various disciplines and the people working within them. The markers correspond to our four main areas of expertise – digital, graphics, interiors and strategy – and the content for each object changes to reflect this, triggered wirelessly by embedded radio-frequency identification (RFID) tags. Though the technology itself is simple, the installation’s impact comes from the wealth of original content and surprising interactions. Some films are comical, others more serious meditations on the creative process. Together, they illustrate how we can create character and compelling storytelling from any given starting point. By playing with different sequences of objects, participants can exercise their own creativity by ‘remixing’ the visuals and audio, creating layered montages that explore the agency’s people, processes and creative spirit.
Ever heard about MSA Fluids ? Ever had particles on your water screen ? Mad scientist Memo Akten wields the immeasurable Power Processing Particles (PPP) and is one of the most powerful entities within the Multitouch Universe; he has created the MSAFluid , a tools that gives to any multitouch user access to limitless fluid & particles energies . That's insane ! Please Stop Memo ! Call Superfluid ! We will be @ IDC in San Jose & in San Francisco next week ! http://ift.tt/1C8QxfF http://memo.tv http://nuigroup.com http://processing.org
Jolycam = Grue portable 4K ultra légère et ultra-stable. Bande démo - Showreel Conception Nicolas Hamel Contact: [email protected] Cette nouvelle grue portable permet de réaliser très simplement et en toute sécurité des plans aériens jusqu'à une hauteur de 5,5 mètres et des travellings sur un débattement de plus de 10 mètres, sans les contraintes d'autorisations liées au drone en agglomération, au dessus du public, près de zones sensibles (aéroports, circulation, animaux...) et sans les contraintes d'autorisations liées à l'emprise au sol d'un trépied en agglomération. Mise en place en moins de 10 minutes. Équipée d'une caméra 4K issue de la technologie drone, Jolycam permet de varier les plans du raz du sol à 5,5 mètres et de se déplacer très rapidement.
2004 A small company electric museum display on the 1st floor of the Tokyo Showroom Building of Uchida Yoko Co., Ltd. at Hatchobori, Tokyo. On the walls are shelves showing a visual chronicle of the company’s 100-year history and containing icon cubes. Various products of the company that have been reduced in size are contained inside acrylic cubes. When a visitor picks up a cube and places it on the Projection Table, the historical data of the product appears on the black tabletop.
ANGST is a project of the University of Applied Sciences in Potsdam. It was created and designed by Stefan Hermann, Max Elverfeldt, Christoph Steinlehner, Lino Teuteberg and Pierre La Baume. Supervised by Till Nagel and Dr. Frank Heidmann. For more information visit: http://ift.tt/2ckckYC
LiquiData is a multitouch application to explore your personal movement profile and to show other people engaging places by adding photos and comments with the help of your smartphone. It can be seen as a rating system that offers people the possibility to discover new spots in an unknown surrounding e.g. during a city-visit. Although a smartphone is not necessary to interact with the system, it offers you the possibility to give insights to your movements through the city and lets you compare your mental map with the reality. For instance, this system could give guests of a hotel (lobby) the option to share their walked trails and show other visitors their favorite coffee shops or parks. addititional Infos at http://ift.tt/11q8dkx
What if materials could defy gravity, so that we could leave them suspended in mid-air and freely control them? ZeroN is a physical and digital interaction element that floats and moves in space by computer-controlled magnetic levitation. Both the computer and people can move the ZeroN in the 3D space.. Jinha Lee, Rehmi Post, and Hiroshi Ishii http://ift.tt/KFNDEh http://ift.tt/yh42Y9 published at UIST 2011. Jinha Lee, Rehmi Post, and Hiroshi Ishii. 2011. ZeroN: mid-air tangible interaction enabled by computer controlled magnetic levitation. In Proceedings of the 24th annual ACM UIST '11. ACM, New York, NY, USA, 327-336.
Nestor Tello, Termales, Chocó, Colombia, 2015. Directed by Guillaume Parent y Sina Ribak Suport: http://ift.tt/1WaV9Gw Fundación Buen Punto: http://ift.tt/1NSycsC In this mini video series we meet with some persons from the Colombian Chocó region who live on the Pacific Coast, south of Nuquí. In Chocó exists a big contrast between the wealth of natural resources and the few opportunities of what we call development for its population. Same as in many rural areas in Colombia, corruption and violence are reality. Nevertheless, the visitor experiences an impression of freedom, tranquility and solidarity. Here, you (re-)connect with nature - you almost dissolve into it - and you feed on the philosophy and dreams of the Chocó people. En esta mini-serie de videos nos encontramos con algunas personas del Chocó que viven en la costa del Pacífico colombiano, al sur de Nuquí. En el Chocó existe un gran contraste entre la riqueza de recursos naturales y las pocas posibilidades de lo que llamamos desarrollo para sus habitantes. Al igual que la mayoría de las zonas rurales colombianas, la corrupción y violencia son realidades. Sin embargo, el visitante se queda con una impresión de libertad, tranquilidad y solidaridad. Aquí, uno se (re-)conecta con la naturaleza - casi se diluye en ella - y se alimenta de la filosofía y de los sueños de la gente chocoana.
Interactive Meeting Table
Test run from our upcoming series of screen-printed midi controllers. Electron routing with Bare Conductive. ( 26 second answer on post modernism by J.Cage // reflections )