Thursday Thoughts: Anti-airing and Forgetting Your Feet.
So I’m back in the game. Internet is plugged in again, shiny new stick to play with and thankfully the British Transportation System did it’s best to stop me getting back to Denmark but I managed to outfox it by getting up...at 4am in the morning so also quite tired.
I did get a chance today to go up against an old friend in Street Fighter who, to say the least, is quite proficient at the game. We had ten sets and I lost 0-10. Still though a stunning time. Afterwards I got some pointers, the main feedback being my best round was the one where I consistently anti-aired his approach. I even won the round on that one (for what good it did). Problem is that’s all I did that round, I barely got any hits out and as soon as he got close, I went sailing into a throw. This then led me to consider two aspects of Martial Arts that I’ve learnt in my time in the Bujinkan.
1. Forgetting your hands and your feet
When practicing techniques, from Kihon Happo and the Sanshin no Kata all the way up to weapon fighting with Yari and Bo staff, you might find you run into a situation where you hyper focus on parts of your body. You saw your teacher do a really cool wrist control and you want to be able to do it. Meanwhile you completely forget about what your feet are meant to be doing and you end up planted like a scarecrow flailing your Uke’s arms around like an abusive Geppetto.
Likewise you’re staring at your feet wondering if you’re kamai is balanced enough and *THWACK*! You’re caught around the side of the head with a shuto. When you begin practicing a technique you start thinking about your hands and forget your feet and vice-versa. Truly getting to grips with a technique is where these parts can move together balanced, Your hands and feet can think for themselves so let them do it.
So when you come to Anti-airing in fighting games the same ideas apply. You’re either too worried about looking cool and pressuring on the ground with specials, or your stuck actively thinking “when’s he going to jump, when’s he going to jump”. The anti-air needs to be as much a part of your repertoire as simply moving forward or jumping. But how do we get to that point?
So when you’re starting out (as I am whole heartedly doing in this crazy world of fighting games) I highly recommend reciting this little mantra from Bruce Lee:
I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times.
Once the move and the technique is in your system through repetition, it becomes second nature. This is exactly the case with Fighting games. Furthermore, it shows the folly of spreading yourself too thin. It’s all well and good you knowing how to do the Shun Goku Satsu in practice mode, but you’re more of a threat if you can throw out an Anti-air like breathing.
So my goal for next week is 2000 anti-airs and 2000 meaties and then we’ll see how it goes with my friend!
If you enjoyed this or disagree with my statement feel free to comment!