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@taskem1985
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using UnityEngine; using UnityEditor; using System.Collections; public class AnimatorSliderWindow : EditorWindow { [MenuItem("Window/Animator Slider Window")] static void Open(){ EditorWindow.GetWindow( "Animator" ); } Animator anim; float time = 0.0f; void OnSelectionChange () { GameObject gameObject = Selection.activeGameObject; anim = null; if(gameObject!=null) anim = gameObject.GetComponent<Animation>(); } void OnGUI() { time = EditorGUILayout.Slider( "animation",time,0.0f,1.0f ); if(anim!=null) anim.ForceStateNormalizedTime(time); } }
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