Can we collectively agree that games mean different things to different people?
Some people play games for the story, some for the mechanics, some for romance if it has any. RPGs we have been getting lately have been giving us a decent mix of the first two, but romance is a scarce theme and I'm tired of seeing people shit talk others who are intrigued by it as a major factor of their enjoyment.
You gotta understand that there are people who love the companions in games like Dragon Age, Mass Effect, and BG3, and that not a lot of games provide a healthy combination of good storytelling and romantic connections that feel natural and organic, so of course they're gonna love that. Hell, even just the friendships are a big part of these games where, you know, your companions and your relationship with them are two very important factors (Look at ME2 for that).
Just look at Starfield. They included a system where you could flirt but the flirt options felt so out of place, like someone would be talking about their sad sob story and you can interrupt to give them an out-of-place sultry compliment. It felt so inorganic and systematic, and that's a hard trap not to fall into.
Like I personally love games for their story, enjoy the different mechanics they offer, and love that a romantic connection could build with a character throughout the game after what you go through together. It's even better if it feels like a natural development.
So if there are people excited for a game's romance potential, especially Veilguard, let them have their fun, man. Don't want to see it? Block and don't follow, simple as that.













