ę°å½ļ¼China 1910s to 40sĀ - Old Shanghai
The devils have won the city, the wolves come to feast on the weak, the alligators to snap up the dead, the opium ghosts to roam, the phosphorescent kuei huoĀ to dance on the cityās fallen ramparts.
Monterey Bay Aquarium
2025 on Tumblr: Trends That Defined the Year

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Kiana Khansmith

if i look back, i am lost
I'd rather be in outer space šø
TVSTRANGERTHINGS

#extradirty
Aqua Utopiaļ½ęµ·ć®åŗć§čØę¶ćē“”ć
Three Goblin Art
almost home

ē„ę„ / Permanent Vacation
styofa doing anything
Sweet Seals For You, Always
YOU ARE THE REASON
Alisa U Zemlji Chuda
Misplaced Lens Cap

tannertan36

romaā

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@temporaryginger
ę°å½ļ¼China 1910s to 40sĀ - Old Shanghai
The devils have won the city, the wolves come to feast on the weak, the alligators to snap up the dead, the opium ghosts to roam, the phosphorescent kuei huoĀ to dance on the cityās fallen ramparts.
Aesthetic Request - āThe Emperorās daughterā
āLove is not about possession. Itās about appreciation.ā - Chinese proverb
video credit: Rob Harcourt
Not only can you see the MOMENT this Weddell seal decided to prank the Crabeater seal, BUT HE LAUGHS AT HIM AFTER HE DOES IT! Ah Weddells <3
Turn sound on for asshole seal laughter.
I donāt actually know what this is from, but when it came across my dash I just thought:
Wow, this is like, what every OPM villain needs/needed. Someone to hug them and tell them theyāre ok and they donāt have to become gods.
I hate how true that is.
So, the additional notes that @gofancyninjaworld added are pretty fantastic as well. Arguably one of the most important messages of this story isĀ āYouāre good enough as you are.āĀ
I wanted to take a quick minute to think about that. Itās a great message and not an uncommon message but somehow itās easy to miss the message, misunderstand the message, or not know how itās applicable in life. Itās such a common message that it possibly makes us wonderĀ āis that really it?ā,Ā āisnāt there more?ā. There has to be something more, right? Because as fans we know that there is something truly special about the OPM story, so whatās in theĀ āspecial sauceā if the meat of the story is so obvious?Ā
I think there are at least three things that I can think of at this moment that help make the telling of the idea so special.Ā
1. The Protagonists
Yes, Saitama, but Iām actually not even going to specifically talk about Saitama here. Every character could be/is a protagonist in their own right. Every character is a whole person with their own hopes and dreams and goals living out their own heroes journeys in their own ways. This allows ONE to explore so many manifestations of theĀ āsuffering of desireā all at once, so many struggles of wanting, so many unique and complex people who are full as they are and make themselves empty in their pursuits. That means so many of us fans can see echos of ourselves and our struggles in the characters.
2. NuanceĀ
āJust be yourself, youāre good enoughā is an easy concept to communicate but a very difficult thing for most of us to live out in our lives. Something thatās obvious isnāt always easy. I think by showing us so many different models of people failing this concept we can explore so many of our own hang-ups and struggles. But more importantly (in my opinion) there is a richer nuance to the idea of wholeness thatās difficult to express because every individual is different and must find/make their own path to be themselves.Ā
I think many people mistakeĀ āenoughnessā andĀ āambitionā as being dichotomous when they arenāt.Ā
So, What Iām Trying to say is!Ā
Youāre enough doesnāt mean:Ā
1. You donāt have places to grow
2. You need to stop tryingĀ
3. You are perfectĀ
4. Youāre not going to change
5. Your hopes and dreams are illusions and distractions.Ā
One of the things that Iām sensitive about because of my life experience is the idea that ambition necessarily means a person is unfulfilled, greedy, narcissistic, envious, gluttonous, lustful, bastard. That ambition itself is evidence for attachment and suffering subsequently follows.Ā
I know there is some truth to this because unmediated ambition (Psykos), ambition without self-acceptance (Amai Mask), ambition unguided by principles (Garou), can indeed result in immeasurable suffering. However ambition for self-fulfillment (Saitama), ambition guided by principles, mediated ambition (any number of other heroes). Can be good and an important part of a personās character.Ā Ā
Even so! Itās much more complex thanĀ āgood or badā Saitama, Genos and many many other heroes both experience different kinds of personal and emotional suffering, they stumble, and they consistently donāt have everything figured out.Ā
Wanting more doesnāt mean you arenāt grateful for what you have. To what degree is your ambition an unhealthy wanting verses a genuine desire for growth, and how much are you willing toĀ āpayā in your own life, blood, sweat, and suffering, to accomplish what you desire. Are you aware that it can be a trap?Ā I donāt really have the answers for what this āshouldā look like. And at the end of the day I think that most people have to find their own balance.
3. Humor and Heart
There really isnāt anything new under the sun, and so many of us really end up craving the same old stories with a fresh flavor added to them. ONE seems to have a good awareness of how people work, what people like and what people crave and he provides in excellent proportions. Heās got talent, the type of talent that would allow him to retell Cinderella or David and Goliath in an appealing, humorous, and unique way.Ā
holy shit
Laughed at this far more than i probably should have
@insomniacflaaffy-official
*French chef kiss*
A classic
The Changing Structure of the OPM Story -- and the Challenge of Adaptation
Iāve been thinking a lot about the structure of OPM and how itās been changing as we get into the story. I really donāt envy anyone who has the task of adapting OPM for screen, particularly as the story advances.
Something that Shingo Natsume says in his interview with AnimeLab Australia really brought it home for me. Ā He says that itās not correct to call the characters around Saitama a āsupporting castā as they all have their unique roles (start around 2:30). Ā And that got me thinking.
Keep reading
Why People Don't Comment: Data and History from the Tolkienfic Community
by @dawnfelagund
A quick summary:Ā
Commenting is a learned skill
Many people avoid commenting not because they didnāt want to comment, but because they didnāt know how to comment.Ā
Commenting is also a matter of confidence
Even among readers who are authors themselves, many arenāt sure what to say or how their comment will be received.Ā
A sense of community encourages commenting
People who feel more connected to the community, perhaps because of personal friendships and a sense of community built through other platforms and forms of communication, seem to have a greater desire to comment. After all, one feels less pressure when writing to a friend than an author to whom one feels little or no connection.Ā
Why People Donāt Comment
The other day, in response to @longlivefeedbackās initial post about increasing feedback on AO3, I reblogged the post and shared some of my own data and research around the topic. I am a Tolkien fandom historian and own the archive the Silmarillion Writersā Guild. In 2015, as part of my research, I conducted a survey of Tolkien fanfiction readers and writers. The survey was approved by the Institutional Review Board of the university where I was a grad student at the time, and was administered using Google Forms. There were 1,052 total participants; 642 of them were authors, and 1,047 were readers. As I came out of the survey overwhelmed with data and unsure where to begin, a key area of interest among my fandom friends was commenting, so I have recently been looking closely at the survey items related to commenting, which brought me to @longlivefeedbackās post.
In addition, I am an archive owner myself, contemplating a major software change in the next year or so. Like probably every archive owner ever, Iād like to increase the amount of commenting and interaction that happens on my site. Therefore, I had been considering many of the same questions as @longlivefeedback about AO3 but on a smaller scale for my own archive. They asked me to share some of my research and conclusions from the past several months of crunching data and discussing what it means with other members of the Tolkienfic community.
Under the jump: Commenting as a learned skill, commenting and confidence, the 3Cs, and a case study in the Tolkienfic community.Ā Ā
Keep reading
if garou had a twitter lolĀ
based off one of my fav memes :-3Ā
itās just really sad that garou apparently canāt read 2 gud
Hi gekku! I love how you draw geckos, it's too cute >3< If you have time still for that facial expressions meme, could you please draw lizard friend Ancient King (A1) with Tatsumaki (A1)? AU friendship for those two~
I had a lot of fun doing this hshs ā¤ā¤ thank you so much for the request, hope you like and srry for the late š„ŗ
itās the only way tatsumaki knows how to show her love
Hi!! I love your art, and I was wondering if you were still doing that expression meme.. I would love to see Zenko making the A6 face, if you arenāt busy š
HERE IS IT!! she mad hshs ā¤ā¤ā¤ thank you so much for the requestĀ š„ŗā¤ā¤
care to share some of those comic-making tips?
Alright, letās go.
To begin with, keep in mind that the classes I had were focused on freelancer traditional (ink on paper) long works and thatās were my knowledge is set on, so if you preffer to make a different type of comic - because there are so many! -, this may not be what you're looking for.
What story do you wish to tell?
A comic will always tell a story. It may be short, long, not make sense, be incredibly detailed, but it will always tell something.
Letās say you want to make your very first comic. Commitment is hard and the pressure to make something amazing right away is weighting down on you. (PS: no, you donāt have to make something amazing right away. Itās not a requirement. Youāre allowed to not be perfect. The first try is nothing but an experiment and experiments are supposed to be wonky. If there are no mistakes, how will you improve?)
For a first project, I recommendĀ a 4 pages long oneshot. Itās a good amount of pages that wonāt make you overwhelmed with the concerns and troubles that a multichapter project can have on you. You have to tell your story in those 4 pages. You have to set the world and build your characters and have an introduction, a climax and a conclusion, all in those 4 pages. For that, or for anything longer than that, youāll need to write down a script.
This script is for you only, so donāt worry about typos or double meanings or making it look amazing. Youāre not writing a fanfic. A script is, most of the time, boring and plain and right to the point.
You have 4 pages to work with and, if youāre the same nerd detailed type of bastart that I am, youāll have to find a way to shove everything you want to show in those 4 pages without making it look clogged. Hereās a few tips on how to make everything fit:
First page is for the world building, the genre of your story. Does it happens in a fantasy world? Is it steampunk? Space? Sci-fi? Slice of life? Is it just a living room? Be sure to show that right away. Write down everything that can be used to show that hey, this story is set in x scenario. Try not to break the page into more than 2 panels. If youāre scared of drawing backgrounds, here is the place to go a little bit too far and go wild with detail so you donāt have to make any other background ever through the rest of the story.
Introduce the character(s) in the second page. What are they doing? Are they on a hunt, are they celebrating something, are they simply doing an internal monologue while looking into oblivion? Use and abuse of body language to show the reader your character(s)ās personality.
Third page is to set the character(s)ās drive and motives, the climax of your story. Whatever they are doing, why are they doing it? Is it going well? That inner monologue just reached its peak, how is that going? Leave suspense in the last panel, like a short cliffhanger.
Here comes the conclusion, in the fourth page. Did the character(s) reach their goal? Did it work or not? How are they reacting over the conclusion? Focus on that reaction. You can end it with that.
Seems easy and clean, right?
But how do you write a script?
There are many types of comic script out there for you to pick which youāre more comfortable with. Hereās how I write scripts (Taken from the Alienated project):
Between (...) I describe what is happening visually on said panel. Between [...]Ā I put thoughts and/or narrator blocks. Always identify which character is talking, or else you can confuse yourself during the adaptation from script to art.
You can write way more than I did. I'm just used to imagining so much that that's all I need to know to make it work.
How many panels should I use per page? (Keeping in mind that the dimensions of a regular page are 2480x3508px, or 300dpiA4)
How many you believe will be necessary to show what you need to show. For a beginner, and even for a few professionals,Ā the secret of making clean comics is to show only what needs to be shown. Donāt overwhelm yourself, specially if youāre on a deadline. If there is nothing of importance in the background, you can simply not make one. If there is nothing important in showing the full body of your character, just focus on his facial expression. You can make a panel that is only balloons too.
As for the distribution of the panels, it is also up to you and to what is being shown. Going back to the script above, Panel 1 roughly takes half the page, while the rest is distributed through the other half. Panel 4 is tiny. But remember to leave a space for the balloons! Specially if youāre drawing traditionally! It would be awful to make a nice detailed background or item and then have a hard time figuring out where to shove your balloon in the panel without covering that sweet detail you worked so hard on and want to show it off, right?
How detailed is your character?
A lot? Then keep in mind that youāre going to draw that bastard at least 5 times per page. Youāll have to make all of that detail, again and again and again. And if youāre planning a multichapter, boi, you better get ready, because you can easily get bored of that character, which leads to slacking off, which leads to a spiral of concern and stress because oh god I need to finish this oh no-
If youāre up for trying that 4-pages experiment, you can go crazy with detail. Go all out. But for a longer project, itās best to tone down the amount of detail to avoid getting bored and/or annoyed about drawing all of that over and over again. With time, you can gain confidence and skill to draw faster and better and, who knows, soon enough youāll be on the same level of detailing as Oda!
That is all you need to know to start your own comic! There are waaaay more stuff to learn, but that comes with time and necessity. Remember to have fun too! Itās your story! Again, donāt worry about getting it perfect on the first go. Itās all about practice and perseverance. Iām sure you can do it!
wonderful and helpful post! <3
Drew my favorite zombie!
Some Doodles hshshsh
(I've never drawn garou before, so for the first time it looks pretty good š³ššā¤)
AAAH ZENKO CHRISTMAS SPECIAL OVA WHEN?!?!
ā« Zombieman
Shrike - Hozier
Iām glad we all agree Hozierās DEF got Zman vibes (though my initial gut reaction song for him is and always NWFMB, thanks to Holly :E)
wowowow Murata puts so much care into drawing settings and landscapes <3 Anyway, new headcanon: Monster Association builders/planners/architects are some type of wasp-people. I mean just look at that shit and tell me it doesnāt remind you of when you walk outside your door and see the broken insides of a giant yellow jacket nest thatās fallen to the ground hhdkhskdskā no? just me?
youāre my dad! Boogie woogie woogie!
I LOVE THISā¤ā¤ AWWWW they looks so cuteā¤ā¤ā¤
Sigo pensando en ese arte atómico samurai que hiciste,,,,,,,,Si tatĆŗas esto en tu frente, tambiĆ©n tatuarĆ© tu maravilloso arte al mĆo jajajajajaja ā¤ļøā¤ļøā¤ļøš I forgot to conjugate verbs ahdhfhfh but youāre really sweet and I appreciate you sm!! Ily gekko!
CUTE but one question: is that gun loaded? <<
yes but the safety is on fhsjdhdhfhfhf
Heās prepared for anything, ok
new head-scenario unlocked: after milkshakes, zman taking CE to the shooting range to teach him about gun safety and just a lil bit of paranoia, just like any good proper dad would do for his boy scout son
ajdhfhdh itās ironic because as heās showing CE how to properly shoot and hold a gun, a piping hot shell goes down his shirt just after firing and he has to try to not scream as CE is watching nearby like
Zombieman: Ok, few rules. One, always point your gun in a safe direction. Two, be aware of your surroundings. Three, keep your finger off the trigger ātill youāre ready to fire.
Child Emperor: Ok, seems logical enough.
Zombieman: Make sure you square your hips and keep your knees bent. Use both hands to support it, have your dominant hand wrapped around the grip, and the other hand supporting it. Donāt try to one hand it, this isnāt an action movie.
Child Emperor: But you one hand it all the time!
Zombieman: Only when Iām dual wielding which is a pain in the aābutt. Weāre not trying to look cool here, weāre trying to hit the target. Here, letās fire a practice shot.
Child Emperor: Okay! *shoots off a round*
*The bullet casing lands on Zombiemanās chest and gets caught under one of his many belts, holding the piping hot casing to his skin*
Child Emperor:
Zombieman: *sizzling a bit*
Child Emperor:
Zombieman: *still not removing the casing*Ā So this is a great example of why we wear practical clothes when we shootā
On second and third thoughts, Zombieman might be one of the worst candidates to model being a sAfE sHoOtEr. Teach gun safety where it concerns potential harm to others? Yeah, sure, he knows all the rules by heart, model citizen, heās super conscientious about it, yadda yadda. No problem here. Teach safe handling from a user standpoint? ...hah This man has no regard for flesh wounds (not like he needs to). Letās face it, heās probably picked up a shit-ton of bad habits. I mean sometimes he just casually shoots guns and then the recoil breaks his arms. Probable everyday occurrences that he shrugs off because nbd: getting his finger caught in the slide, burning his palm when he nonchalantly touches a hot barrel (he stubs out his cigs on his hand i mean wtf), looking straight down his gun if it jams... He doesnāt care about making these āmistakesā because it in no way impedes his combat, and thereās zero risk of mortal injury (for him). But the entire lesson would a lot of last-minute corrections and "do as I say, not as I do.ā Safety third, my dudes.
My one big problem with Aoki, is that he has never managed to draw Garou attractive or appealing, or gentle or calm, or even cutesy, which I think is a big part of his design. He's more than a screaming feral monster.
Obviously heās no Murata (no one is), but he can draw Garou looking calmer here too for example. If jumpaokiās a fellow dedicated fan (which heās already shown he is), then Iām sure he also knows thereās more nuanced sides to him than that; he just prefers to draw what he likes (with his own style) and thatās fine, cause all artists do that. Plus the main thing is that heās JC Staffās sakuga guy (not the char designer whoād do more still shot corrections like Kubota; thatās not Aokiās job.) So he specializes in delivering more of the exaggerated, dynamic action shots anyway (rather than the usual/every day footage), which also happens to coincide with many of those extreme feral moments yes (and itās clear he loves to draw more of that on his own time for fun). Thatās no problem cause heās already got the energy of Garouās feral bastard āmodeā down (so no worries from me about that; he can already do those things well). Not that he couldnāt be in charge of animating Garouās other moods/behavior too (as Iāve compiled) if he tried or really wanted to, but Iām not gonna discount him or prematurely judge him on footage we havenāt really seen from him yet either (beyond his sakuga action clips and similar twitter art for fun), as that wouldnāt be very fair. :O
The other thing is that those calmer/cutesy character-driven moments would likely require a different type of specialized animator (in character acting for example) to get right (think of Hidehiko Sawadaās detailed/crisp forehead tap in s1), instead of allocating the same go-to sakuga guy who prefers animating the flashier/feral stuff. (Think of conveying sharp precision over loose/raw kinetic energy, which is also a difference between portraying Genos and Garou in general, so jumpaokiās style works better for the latter.) Which is what I mean when I say he canāt be tasked to animate it all (ie entire episodes even during the downtime moments, or in charge of the action cuts for every character like Genos), cause thatās not possible. JC Staff canāt depend on him for everything that way, and thatās why organizing a varied team with more diverse talents (which is what s1 did, but theyāll need an experienced director with larger connections for that) is more ideal than over-relying on a select few who tend to specialize in certain things. So I just hope s3 can do that (or allow more production room for that, weāll see) going forward.