Deku smiling gives me life
*WeLL, Gu e sS I â m GaY nOw*

Product Placement
I'd rather be in outer space đ¸

Love Begins

tannertan36
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Cosmic Funnies
Monterey Bay Aquarium

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romaâ
ojovivo

Jar Jar Binks Fan Club
let's talk about Bridgerton tea, my ask is open
Aqua Utopiaď˝ćľˇăŽĺşă§č¨ćśăç´Ąă
official daine visual archive
Mike Driver
NASA
RMH
Color Me Curious
Keni
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@the-keiji-bae
Deku smiling gives me life
*WeLL, Gu e sS I â m GaY nOw*
I fcking hate you all
Iâve stumbled upon a mistake
Arifureta Shokugyou de Sekai Saikyou TV Anime new key visual!! Airs 2019 (White Fox)
CAST
Toshinari Fukamachi
Yuuki Kuwahara
Takahashi Minami
STAFFÂ Â
Director: Kinji Yoshimoto
Character Designer: Chika Kojima
Animation Production: Asread x WHITE FOX
I swear to god if they mess this up, I will be so sad...
Yo remember this one pic of Mirio holding Eri?
I donât remember who, but someone pointed this out for me.
Eriâs body is covering all of the 0s of the 1000000 in his costume, which is supposed to represent his intention of being a hero who would save millions of people. The only number thatâs clearly visible is the 1.
Mirio wanted to save millions, but in the end he was only able to save one.
someone ban me from photoshop
Oh man
Why you should read Boku no Hero Academia
The main characterâs reactions.
Just look at him.
Sugar Daddy!
Aizawa: Why does this shit always happen to you guys?
Momo: Aizawa-sensei! You canât talk like that! Not in front of the child!
Aizawa: Thatâs exactly the problem, Yaoyorozu! Why the hell is Midoriya a child?
Izuku *one year old*: [indistinguishable but adorable baby noises]
The entire class: AWWW!
Mina: Alright, itâs decided! I am taking care of him! *gets slapped away by something long and pink*
Tsuyu *retrieving her tongue*: Mina-chan, I think it will too stressful for you. I have experience with children. I can care for Izu-chan until he turns back to normal.
Momo: N-nonsense! It is mostly my fault that he is in this state, so it is my responsibility to take care of him!
Uraraka *innocent and not so much whistling*: He seems most comfortable with me though.
Kyouka: I babysit quite a lot. Plus, I can actually live with night shouting. So⌠I guess, I could do it!
Mei: Ladies, ladies, you all are missing the point. *pulls out the machine from hell* The baby will never be safer with anyone other than me!
Hagakure: Wouldnât your machines hurt him?
Mei: Oh please, I was raised by the machines! And just look how I turned out!
Momo: Thatâs exactly the problem!
Aizawa: Hey, where is Todoroki?
Todoroki *bursts through the door, dressed in All Might suit with a bunch of All Might plush toys*: Come here, Izuku.
[IT IS SUPER EFFECTIVE!]
Izuku: Waaah! *crawls towards Todoroki and hugs AM plus toy*
Todoroki: Sorry, guys. *shamelessly and smugly walks to his room*
???: THAT SON OF A BITCH!
*Everyone looks at Bakugou*
Bakugou: That wasnât me, you fuckrags! *points at the true culprit*
Everyone: URARAKA-SAN?
Forget TodoDeku, TodoSoba is the real OTP
i donât know if anyone has done this yet but i just have to draw them like that! o(*â§âĄâŚ)o
[Twitter]
i had a dream last night that this happened
lets make a videogame how hard can it be
nevermind you have to know shit about computers
hey!! sorry to hijack this post, but there are a bunch of ways you can make videogames without knowing shit about computers!!Â
for starters, thereâs Twine, which is fucking great for making all kinds of interactive experiences (itâs what Crystal Warrior Ke$ha was made in so you KNOW itâs good) at all skill levels (i picked it up and made a game in two minutes a few nights ago)
if you want a bit more involved experience thereâs Inform 7Â which is a simple language for text-based adventure games that reads like slightly-weird English and also relatively easy to learn
you can do some pretty fucking cool stuff with Unity (my personal engine of choice) but you may need to dig a bit farther to get at the good stuff. thereâs lots of really good presets though (i made an entire game just mixing and matching pre-existing templates and adding in my own art, won an award at a game jam for that one) and if you want help the communityâs pretty dang friendly from what iâve seen!
this is just a taste of whatâs out there from what iâve seen, but thereâs so many cool resources out there. if anyone wants help getting started, iâm around to give you a leg up on making something in the coolest, most unexplored art medium around!
Iâm addinâ to this post because lowering the barrier to entry for making games is super important to me!!!! If yâall have any questions about making games, youâre welcome to come and ask! I made this list a while back with some friends, so it has some of the programs John already mentioned.
2D Editors:
GameMaker : Potential for pure drag-and-drop âprogrammingâ. It is recommended to read-up on the programâs functions to make good use of it. Good for prototyping. Uses its own language called Game Maker Language (GML) that is similar to a C language (e.g. C++ or C#). For both Mac and PC; free version available.
Construct2 : Drag and drop level editor that uses an âIf-Thenâ event sheet structure for programming. Good for prototyping and for beginners. For PC; free version available.
GameSalad : Drag and drop with no code requirement. Good for programming. For both Mac and PC; free version available.
Solpeo : HTML5 based game engine for 2D and isometric game development. Some programming knowledge needed. Platforms supported: Chrome, Firefox, Internet Explorer 9+. Free version available.
Stencyl : Drag and Drop âprogramming,â templates you can edit the variables/values for.
Scratch : Lego-block-style coding platform by MIT; totally free and a great intro to thinking in code. Very kid-friendly and comes with a community site. Browser version available.
3D Editors:
Unity : 3D editor that creates 3D games. Can build games for browser, as an app, or for mobile devices (iOS and Android). For both Mac and PC; free version available.
UDK (Unreal Development Kit) : Full-fledged, highly advanced editor. Features a complete set of tools that go from level design to visual scripting to cut-scene creation. Uses itâs own programming language called Unreal Script that can be arranged with Kismet, a visual code editor. For Mac and PC; free.
2D Art/Animation Software:
GIMP : Free photo editing and digital painting software.
Easy Paint Tool SAI : Free digital painting software with a UI similar to Photoshop.
Mischief : Free digital painting software with an endless canvas.
3D Art/Animation Software:
Sculptris : From the company that created Zbrush, this free software is ideal for beginning 3D sculptors.
Maya : Animation, VFX, lighting, and rendering software.
Magical Voxel : Voxel Art (3D Pixel Art). Very intuitive and quick to pick up.
SketchUp : Â Architectural modeling software, great for creating 3D environments and buildings. Free version available.
Text-Based Games:
Twine : Create interactive text stories using Twineâs visual map system that links your game together. Easy to learn and use. End result is browser-based. For Mac and PC; free.
Quest : Interactive text stories that you can build in-browser.
RenâPy : Create visual novels using a modified version of Python that reads like a combination of stage directions and a CYOA novel. For PC, Mac, and Linux; free.
Audio Resources/Editors:
Indie Game Music : This site offers free indie music with no need to worry about royalties or licenses.
Audacity : A free, open-source, cross-platform sound editor that allows you to record and arrange sound.
Super Flash Bros. : This site allows you to record theremin-like (8bit) sounds and export them as .wav files for your games.
FL Studio : Free music composition software.
Miscellaneous Tools:
Donjon RPG Tools : Randomly generates maps, items, XP, etc.
W3Schools : Web-code tutorial database: HTML, CSS, Javascript+.
Debut Video Capture : Video screen capture to record Letâs Play videos, showcase your game on Youtube, etc.
Korsakow : Free tool for creating interactive and database films.
Processing : Flexible programming language used for visual and interactive artworks and simulations.
From Student to Designer, Part 2 : Tips for making a well-rounded, solid portfolio
Places to Publish/Share:
Itch.io : Platform for self-publishing games
Philome.la : Place to share Twine Games
@slimetony how does it feel to have your shitpost be turned into a helpful resource
It feels like a betrayal of every tenant of humor I subscribe to. Helping people is an alien concept to me. It makes me upset.
name one thing more brutal yet hilarious than shouto staring down his abusive father and slurping on his noodles as he destroys his dads ego with guilt
bonus: the todoroki brothers banding together to slurp condescendingly at their dad
- nvm youâre a bunch of animals.