Image dump of Kevin
One Nice Bug Per Day

oozey mess
Show & Tell
taylor price

#extradirty
Color Me Curious
Not today Justin
Monterey Bay Aquarium
Phantogram Three
almost home
đ

No title available

No title available
ojovivo
The Bright Sessions
occasionally subtle

tannertan36

ellievsbear
2025 on Tumblr: Trends That Defined the Year
let's talk about Bridgerton tea, my ask is open

seen from Canada
seen from Italy

seen from United Kingdom
seen from United States

seen from Netherlands
seen from Italy
seen from Vietnam
seen from United States
seen from Germany
seen from Finland
seen from United States
seen from Bangladesh
seen from United States

seen from United Kingdom
seen from United States
seen from Bangladesh
seen from Brazil

seen from Germany
seen from Germany

seen from United States
@the-weathers-great
Image dump of Kevin
A dainty little pencil drawing :)
Elliott! He is peaceful and thinking hard about his book⊠âșïž
Past VILE faculty is unknown and up to interpretation
The beginning of VILE is dated in the Middle Ages, and Shadow Sanâs join to the VILE faculty is around 1996 (20 years before 2016). This means that any generation from 1500-1990 is able to insert a VILE faculty OC!
Thus, I present to you Orpheus (Steven Carmichael) and Eurydice (Roberta Tines), two VILE faculty members from 1935-1975.
(Beware, Iâm an American writing about Europe, I donât care enough to research more than I already know so there will be inaccuracies. Iâm also choosing to ignore the WWs right now to focus on the characters themselves.)
(These lores will include crime, angst, and death)
Roberta
Roberta lived in Spain her while childhood and adolescence with her lower class family, born 1906. She lived in a poorer part of town, and witnessed thievery and pickpocketing often. She caught onto how to use these skills effectively, practicing on people once or twice, and how to mind when someone was trying to use them effectively.
She was intrigued by high fashion and poise from a very young age but her family couldnât afford any of the pieces of fashion or jewelry she wanted and she couldnât spend the time to read about and practice niche manners, so Roberta stayed envious. Until, a girl from her home room, Stephanie, made fun of Roberta for lacking any sort of accessories or trendy styles to wear their uniforms and joked that if she was gonna dress like that to the schoolâs dance then she shouldnât even come. Embarrassed and humiliated, Roberta began to plot on how to get back at Stephanie and devised a plan to steal the girlâs dance dress and perhaps an accessory or two.
So, in the mid-day of the dance while Stephanie and her folks were out doing last minute shopping and hairdresser appointments, Roberta broke into their house and reached Stephanieâs closet. The entire thing was filled with dresses, shoes, and jewelry Roberta had seen her wear only once! She wouldnât mind if she took a few other things, right? Roberta yanked several dress off the hooks and tossed them in a pile near the window, then stuffed a couple of necklaces, pairs of earrings, a nice pair of shoes, all seeming to be already worn or neglected. Then, Roberta was able to try on the long, glimmering dress that Stephanie chose for the dance, and it felt amazing to wear it! She couldnât figure out if it was because she looked amazing and stylish for the first time, or if it was the thrill of taking what shouldâve been hers, regardless, when she heard the rumble of Stephanieâs family coming back into the house, Roberta shoved the pile of clothes out the window and the collection of jewelry into her brassiere before lowering herself out of the window.
Roberta high-tailed it away from the house, giggling with a new rush of excitement, she practically sang all the way to the pawn shop. Roberta didnât need all the dresses and jewelry (what a strange sight for the pawn owner seeing an out of breath teen in a ball gown yank earrings out of her bra,) so she sold most of everything, except for a simple pair of pearls and the ruffly, sparkly, âget-fucked,-Stephanieâ dress.
She spent the night out, not at the dance because someone would see her in the dress and Roberta didnât want to take it off, but in the park where no knowing teenagers would be and where she could sit and think about what to do next. In said park, a scraggly gentleman who looked a few years older than her sat on the bench next to her with his arms splayed out and manspreading.
Roberta scoffed.
In broken Spanish and with an English accent, the man asked if there was a problem, âpretty ladyâ as his arm slid closer to her over the back of the bench toward the necklace around her shoulders. Unbeknownst to the man, her hand was sliding toward his coat pocket which the strain of the fabric showed where his wallet was.
In the same moment, each of them lunged at their target and yanked it from the opposing party. The man, not yet realizing what happened, made a break for it before pausing a few paces away.
The woman hadnât moved, she didnât even yelp or scream that sheâd been robbed.
The man turned back around to a proud grinning Roberta holding his wallet up in the air, with her other hand open and gesturing towards his guilty digits stuffed into his guilty pocket to try and hide his guilty thieving, and the man smiled. He was incredibly impressed.
The man, who introduced himself as âStevenâ once he found his care in talking to Roberta, sat himself back down on the bench and reading her necklace for his wallet, and began a passionate conversation about her skill in thievery and observation.
Steven
Steven lived in England for most of his childhood before his parents died, he was sent to live with his aunt in France where she would half-ass take care of him up until he was 14 where he decided itâd be better for him to take care of himself. Steven bounced around Europe on cars of trains, the backs of random carts, or just with his legs. In his adventures he picked up several languages and learned to steak and pickpocket to make enough money to not starve / have a place to sleep that night.
When he was 19, Steven was scouted by a shady organization for his skills, VILE, and began his student career, taking brief classes before getting back out on the prowl. After a short mission in Spain, Steven thought heâd do a little extra work to get a little more dough for a bite to eat somewhere, and thus, his target.
A young woman in a way-too-fancy dress sat alone on a bench, at night, with a nice string of pearls.
The two had a kerfuffle that lead to Steven being incredibly intrigued by her, eventually giving her a VILE contact card to potentially recruit her into it.
Orpheus and Eurydice
Steven waited a few weeks doing classes and doing a few missions before he saw Roberta again, sheâd taken him up on the offer and decided to join VILE to avoid any overlap with her crimes and her family. (1924, Bertie=18, Stevie=20)
Steven met up with Roberta after her classes and the two talked about everything. Steven talked to her about the things her saw while exploring and how his missions were going. And Roberta talked to him about an interesting facts about art or fashion throughout history.
The two of them grew very close and started dating, they did everything together. Steven helped Roberta train for her physical classes and Roberta helped Steven plan and evaluate for missions. When Roberta graduated as one of the 40 students, neither of them had proper code names yet so they decided to go by matching code names of Orpheus and Eurydice after Robertaâs favorite Greek myth, and in 1937, they got married.
The two of them were able to rise quickly in VILEâs levels, completing capers and missions in sync and becoming very notable to the head five. When it was time for the teacher of Stealth and Thievery to step down, Orpheus was chosen for the position. And when the teacher for Poise and Product stepped down, Eurydice was chosen for the position. The two of them were now the most notable power couple of the villainry world, teaching excellent classes together and, though not as often, pursuing expensive pieces in capers. (1943)
Something happened though.
In a caper where Eurydice was supposed to watch on a building for incoming witnesses or police while Orpheus did a fake-out hand-off with a fake painting for a large amount of money, the buyer got startled when a police sirens sounded nearby. Eurydice confirmed atop the rooftop that they were head the opposite direction and Orpheus tried to tell the buyer this, disturbed, the buyer questioned how Orpheus would know this. Orpheus tried to play it off, but the buyer wouldnât take it. They began yelling over eachother when-
The buyer shot him, twice. Once through his shoulder and again through his chest.
Eurydice could do nothing but witness in horror from the rooftop. Roberta rushed down the fire escape and across the street to Steven, laying on the dark sidewalk and gasping for air. She held his head in her lap and pressed kisses into his face as tears streamed down hers.
Roberta called for back up on their communication devices 87 times. By 32 Steven had closed his eyes, by 53 his pulse was practically gone, and by 74 Steven stopped breathing.
Steven, her Orpheus, is dead.
The Stealth and Thievery teacher was replaced quickly, Roberta always hated that guy. Roberta began to hate a lot of things that way. Her classes became stricter, she was less lenient on alternate perspectives, and Eurydice vowed to be so hurt by an event again.
In 1959, Eurydice sees a young and ambitious Design and Poise student, Cleo, she calls herself. Roberta sees the fire and ambition in Cleo that she did in herself. Eurydice begins to mentor Cleo before stepping down from VILE faculty and reccomending Cleo to take her place.
Roberta steps down in 1965, Cleo takes her place in 1970, she is 26.
Yay!!!!!!!
I think that the VILE organization had five different branches, each led by a different member of VILE faculty, and each agent of vile having certain skills or niches that centered them around the certain branches
Studies/Exploration/Labratory things - All under Bellum
This branch, atleast in my mind, contains all the scientists who work in Bellumâs several labs, so anyone who helped them make their robot army, or test different muscle relaxers for The Beijing Bullion Caper, specifically the knock-out face paint.
âLab agents.â
Bellum would be the one to manage which main assignments agents would work on and often visit and orchestrate her own personal experiments.
Potential OCs/Self inserts could include a scientist who studies/makes weaponry for agents pre-Carmen Collapse, or perhaps a test subject for said weapons.
I think lab agents would get paid salaries with project finish bonuses, not as much as a field agent but stable income and no need to travel.
Attack/Hunt/Stealing things - All under Brunt
This branch would include all the agents who go out into the field and steal things, âField agents.â Field agents receive missions management gives them and are flown/driven out. Theyâre given the choice between letting management pick their board for them (usually cheap/low quality/crammed in with other agents) or ask for a credit to pick a hotel of their choice but theyâll usually have to cough up more money for it. Once the mission is completed agents will do several hand-offs to disrupt any sort of trail then can wait at their board for their next mission (which could mean paying out of pocket for more nights), get shipped back to VILE housing, or what most mature VILE agents do and have their own place they go back to.
Field agents are paid by the length of the mission, the difficulty of the mission, their experience, and how accurate their specialty is to the mission, like an actor.
Field agents can also become independent from VILE while still being hired from them (like how that glasses British guy and Cookie arenât exactly agents while still maintaining contact and doing missions, or those people at Cleoâs dinner party). These agents may join a separate, smaller organization that sources out to other Villian families, specific clients, dealers, etc.
(ACME still existed before even knowing about VILE! Thereâs other Villian organizations đ)
More mature agents will likely choose this path as they can be advertised and better suited for missions and staying in your stealing school is a little Super Senior energy *cough cough* Neal *cough cough*
So, for example, Neal is labeled as an acrobatic contortionist so whatever agency that needed someone to get into the right tight places would put a request for someone like that and Management would accept/deny the request depending on availability/budget/etc, or if it was internal, Planning would study the agents they had available and pin them in for the mission.
Management/Being in control - All under Maelstrom
Management agents are made up of secretaries, HR, all smaller teachers, all planning agents (all of Cookieâs employees,) and heads of agent placement. Management will look at incoming agentâs skills and placements in exams and place them in fitting branches. (Ex: Tigress is good at fighting so she belongs in Field, Mimebomb is good at stealth, fighting, and codes so he belongs in Field and Stealth (he also gets paid more per mission because he has more qualifications and skills).
Then, planning will find and research prized items, jewels, artifacts or accept requests from Villian families/orgs/private collectors and pen them all in. It will then progress to the nitty gritty bit of times-dates-precautions to take note of, then choosing which skills they need/want and which agents fit them best through a catalog of each of the agents and their specialties.
Potential OCs : a rival Villian org. agent has to work with a VILE agent and they have an enemies to whatever moment, a tired secretary gets to bully your least favorite agent by scheduling them back-to-back lengthy low paying missions.
Design/PR/Advertising - All under Cleo
Planning agents are those who look for potential pieces, places, items that could become a spectacle for VILE and keep them and their agents in the heads of clients. VILEâs style is In Plain Sight but that means an Field agent should look their best, so Design agents are the ones who sketch, plan, adjust, size the costumes, images, assist with names, etc.
The Design agents will be given assignments from management and a set of agents that request something in their skill set (EX: âI need something fierce/sexyâ ((tigress)) is not going to the same designer as âI need something thatâll make me slippery and stretchy as possibleâ ((Neal)). ).
Then, theyâll meet with their field agents personally and discuss with them things they want to include like pockets, places for weaponry, hidden compartments, textures they need, sensory issues, all kinds of stuff! Afterwards, theyâll begin drafting several sketches and have agents pick their favorite to have them work on.
Design agents will also work with management to produce a quality public image of an agent. If an agent is particularly cool and skilled a client may want to hire them more then some random. (Like would you rather hire a random indie singer that you donât care about or cool ass BeyoncĂ©.) This also implies that some agents have fans and merch (this is correct, in my world Lab agents will have favorite field agents and get signed T-shirts and posters of them.) These agents also cost more.
Stealth/Undercoverness - All under Shadow San
Stealth agents work to ensure VILE maintains its secretiveness and that it isnât revealed. Yeah I sorta gave up on this part, I forgot Shadow san existed and havenât thought this branch over.
I give full permission for anyone to use this, but donât play it off as yours or be racist with it, and like maybe credit me somewhere idk
How I think VILE runs
I think that the VILE organization had five different branches, each led by a different member of VILE faculty, and each agent of vile having certain skills or niches that centered them around the certain branches
Studies/Exploration/Labratory things - All under Bellum
This branch, atleast in my mind, contains all the scientists who work in Bellumâs several labs, so anyone who helped them make their robot army, or test different muscle relaxers for The Beijing Bullion Caper, specifically the knock-out face paint.
âLab agents.â
Bellum would be the one to manage which main assignments agents would work on and often visit and orchestrate her own personal experiments.
Potential OCs/Self inserts could include a scientist who studies/makes weaponry for agents pre-Carmen Collapse, or perhaps a test subject for said weapons.
I think lab agents would get paid salaries with project finish bonuses, not as much as a field agent but stable income and no need to travel.
Attack/Hunt/Stealing things - All under Brunt
This branch would include all the agents who go out into the field and steal things, âField agents.â Field agents receive missions management gives them and are flown/driven out. Theyâre given the choice between letting management pick their board for them (usually cheap/low quality/crammed in with other agents) or ask for a credit to pick a hotel of their choice but theyâll usually have to cough up more money for it. Once the mission is completed agents will do several hand-offs to disrupt any sort of trail then can wait at their board for their next mission (which could mean paying out of pocket for more nights), get shipped back to VILE housing, or what most mature VILE agents do and have their own place they go back to.
Field agents are paid by the length of the mission, the difficulty of the mission, their experience, and how accurate their specialty is to the mission, like an actor.
Field agents can also become independent from VILE while still being hired from them (like how that glasses British guy and Cookie arenât exactly agents while still maintaining contact and doing missions, or those people at Cleoâs dinner party). These agents may join a separate, smaller organization that sources out to other Villian families, specific clients, dealers, etc.
(ACME still existed before even knowing about VILE! Thereâs other Villian organizations đ)
More mature agents will likely choose this path as they can be advertised and better suited for missions and staying in your stealing school is a little Super Senior energy *cough cough* Neal *cough cough*
So, for example, Neal is labeled as an acrobatic contortionist so whatever agency that needed someone to get into the right tight places would put a request for someone like that and Management would accept/deny the request depending on availability/budget/etc, or if it was internal, Planning would study the agents they had available and pin them in for the mission.
Management/Being in control - All under Maelstrom
Management agents are made up of secretaries, HR, all smaller teachers, all planning agents (all of Cookieâs employees,) and heads of agent placement. Management will look at incoming agentâs skills and placements in exams and place them in fitting branches. (Ex: Tigress is good at fighting so she belongs in Field, Mimebomb is good at stealth, fighting, and codes so he belongs in Field and Stealth (he also gets paid more per mission because he has more qualifications and skills).
Then, planning will find and research prized items, jewels, artifacts or accept requests from Villian families/orgs/private collectors and pen them all in. It will then progress to the nitty gritty bit of times-dates-precautions to take note of, then choosing which skills they need/want and which agents fit them best through a catalog of each of the agents and their specialties.
Potential OCs : a rival Villian org. agent has to work with a VILE agent and they have an enemies to whatever moment, a tired secretary gets to bully your least favorite agent by scheduling them back-to-back lengthy low paying missions.
Design/PR/Advertising - All under Cleo
Planning agents are those who look for potential pieces, places, items that could become a spectacle for VILE and keep them and their agents in the heads of clients. VILEâs style is In Plain Sight but that means an Field agent should look their best, so Design agents are the ones who sketch, plan, adjust, size the costumes, images, assist with names, etc.
The Design agents will be given assignments from management and a set of agents that request something in their skill set (EX: âI need something fierce/sexyâ ((tigress)) is not going to the same designer as âI need something thatâll make me slippery and stretchy as possibleâ ((Neal)). ).
Then, theyâll meet with their field agents personally and discuss with them things they want to include like pockets, places for weaponry, hidden compartments, textures they need, sensory issues, all kinds of stuff! Afterwards, theyâll begin drafting several sketches and have agents pick their favorite to have them work on.
Design agents will also work with management to produce a quality public image of an agent. If an agent is particularly cool and skilled a client may want to hire them more then some random. (Like would you rather hire a random indie singer that you donât care about or cool ass BeyoncĂ©.) This also implies that some agents have fans and merch (this is correct, in my world Lab agents will have favorite field agents and get signed T-shirts and posters of them.) These agents also cost more.
Stealth/Undercoverness - All under Shadow San
Stealth agents work to ensure VILE maintains its secretiveness and that it isnât revealed. Yeah I sorta gave up on this part, I forgot Shadow san existed and havenât thought this branch over. Whoops!
I posted this and wanted to show an example of a branch OC! (Beware, very self insert core)
Sorry if the qualityâs weird! These are from my sketchbook and edited for better visibility.
This is my OC, Lisa (despite what the name on one of the sketches says.) She works in the Lab department and specialized in narcotics and anesthesias. She wanted to be a field agent but couldnât maintain the work due to not being as ruthless as the job demanded, so Lisa opted for labratory work while doing body building on the side.
She was made as a sorta self insert love interest for Neal the Eel but I got really into her character.
(TW for murder, mentions of S assault, and crime)
Lisaâs lore is that when she was 17 and on a proper, educational path for Cornell in her small town, she had a traumatic experience against a fellow classmate that resulted in her trying to make a police case against him. the sheriff of her town was the guyâs dad and he laughed her out of the station. She did some more digging and discovered that the guy had affected so many other women. Taking action into her own hands, Lisa murdered him and left a long letter for her parentâs and the guyâs mom describing what happened and why she did it. Then she ran away to not get thrown into jail. Lisa couldnât apply for a job anywhere because theyâd do a background check and see the police report against her, so instead she started making and selling illegal substances on the street along with petty theft and pickpocketing before eventually getting scouted by a VILE rep. Once in the program, Lisa wanted to become a field agent but was far too uncomfortable with the inevitable potential of having to kill a person so instead she shifted into the labs where her specialties lie.
She grew fast in the Labratories and Explorative Sciences of VILE, eventually becoming a team leader, meeting Bellum personally on a few occasions, and being given the opportunity to get out on the field again.
A simple caper that needed careful data collection and application that couldnt be solved with simple code breaking but pH stuffs (sciencey BS that I donât understand yet) while accompanied by two other agents: Crackle, to handle and distract any guards to the facility. And Neal the Eel to lead Lisa into the building and to be back-up if things go south.
This is where Lisa meets Neal and the two hit it off (lol can you tell heâs my favorite character) The two of them develop a long-term relationship but towards the Carmen-collapse of VILE, Lisa wants to go back to a stable life where she can raise a family so she tells this to Neal. He shares his reluctance but Lisa doesnât wanna wait and miss her chance to leave before itâs to late and that she wasnât gonna wait for him, he had a year to follow before she moved on. So Lisa leaves to a small, rural town in Oklahoma where a job at a diner and little blue house waits. (Iâm overwriting Nealâs last seen scene because I said so.) Neal stayed at VILE for 8 more weeks before following her to Oklahoma, and then they live happily ever after with 5 kids and a stable community!
How I think VILE runs
I think that the VILE organization had five different branches, each led by a different member of VILE faculty, and each agent of vile having certain skills or niches that centered them around the certain branches
Studies/Exploration/Labratory things - All under Bellum
This branch, atleast in my mind, contains all the scientists who work in Bellumâs several labs, so anyone who helped them make their robot army, or test different muscle relaxers for The Beijing Bullion Caper, specifically the knock-out face paint.
âLab agents.â
Bellum would be the one to manage which main assignments agents would work on and often visit and orchestrate her own personal experiments.
Potential OCs/Self inserts could include a scientist who studies/makes weaponry for agents pre-Carmen Collapse, or perhaps a test subject for said weapons.
I think lab agents would get paid salaries with project finish bonuses, not as much as a field agent but stable income and no need to travel.
Attack/Hunt/Stealing things - All under Brunt
This branch would include all the agents who go out into the field and steal things, âField agents.â Field agents receive missions management gives them and are flown/driven out. Theyâre given the choice between letting management pick their board for them (usually cheap/low quality/crammed in with other agents) or ask for a credit to pick a hotel of their choice but theyâll usually have to cough up more money for it. Once the mission is completed agents will do several hand-offs to disrupt any sort of trail then can wait at their board for their next mission (which could mean paying out of pocket for more nights), get shipped back to VILE housing, or what most mature VILE agents do and have their own place they go back to.
Field agents are paid by the length of the mission, the difficulty of the mission, their experience, and how accurate their specialty is to the mission, like an actor.
Field agents can also become independent from VILE while still being hired from them (like how that glasses British guy and Cookie arenât exactly agents while still maintaining contact and doing missions, or those people at Cleoâs dinner party). These agents may join a separate, smaller organization that sources out to other Villian families, specific clients, dealers, etc.
(ACME still existed before even knowing about VILE! Thereâs other Villian organizations đ)
More mature agents will likely choose this path as they can be advertised and better suited for missions and staying in your stealing school is a little Super Senior energy *cough cough* Neal *cough cough*
So, for example, Neal is labeled as an acrobatic contortionist so whatever agency that needed someone to get into the right tight places would put a request for someone like that and Management would accept/deny the request depending on availability/budget/etc, or if it was internal, Planning would study the agents they had available and pin them in for the mission.
Management/Being in control - All under Maelstrom
Management agents are made up of secretaries, HR, all smaller teachers, all planning agents (all of Cookieâs employees,) and heads of agent placement. Management will look at incoming agentâs skills and placements in exams and place them in fitting branches. (Ex: Tigress is good at fighting so she belongs in Field, Mimebomb is good at stealth, fighting, and codes so he belongs in Field and Stealth (he also gets paid more per mission because he has more qualifications and skills).
Then, planning will find and research prized items, jewels, artifacts or accept requests from Villian families/orgs/private collectors and pen them all in. It will then progress to the nitty gritty bit of times-dates-precautions to take note of, then choosing which skills they need/want and which agents fit them best through a catalog of each of the agents and their specialties.
Potential OCs : a rival Villian org. agent has to work with a VILE agent and they have an enemies to whatever moment, a tired secretary gets to bully your least favorite agent by scheduling them back-to-back lengthy low paying missions.
Design/PR/Advertising - All under Cleo
Planning agents are those who look for potential pieces, places, items that could become a spectacle for VILE and keep them and their agents in the heads of clients. VILEâs style is In Plain Sight but that means an Field agent should look their best, so Design agents are the ones who sketch, plan, adjust, size the costumes, images, assist with names, etc.
The Design agents will be given assignments from management and a set of agents that request something in their skill set (EX: âI need something fierce/sexyâ ((tigress)) is not going to the same designer as âI need something thatâll make me slippery and stretchy as possibleâ ((Neal)). ).
Then, theyâll meet with their field agents personally and discuss with them things they want to include like pockets, places for weaponry, hidden compartments, textures they need, sensory issues, all kinds of stuff! Afterwards, theyâll begin drafting several sketches and have agents pick their favorite to have them work on.
Design agents will also work with management to produce a quality public image of an agent. If an agent is particularly cool and skilled a client may want to hire them more then some random. (Like would you rather hire a random indie singer that you donât care about or cool ass BeyoncĂ©.) This also implies that some agents have fans and merch (this is correct, in my world Lab agents will have favorite field agents and get signed T-shirts and posters of them.) These agents also cost more.
Stealth/Undercoverness - All under Shadow San
Stealth agents work to ensure VILE maintains its secretiveness and that it isnât revealed. Yeah I sorta gave up on this part, I forgot Shadow san existed and havenât thought this branch over. Whoops!