call me immature all u want, world, but babies make do
out of context TJ
dirt enthusiast
trying on a metaphor

tannertan36
Show & Tell

Andulka
he wasn't even looking at me and he found me
No title available

Product Placement
almost home
NASA
Not today Justin
occasionally subtle
TVSTRANGERTHINGS
Three Goblin Art
styofa doing anything
One Nice Bug Per Day
Monterey Bay Aquarium

Janaina Medeiros

JVL
2025 on Tumblr: Trends That Defined the Year
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@thebugvolt
call me immature all u want, world, but babies make do
out of context TJ
Just wanted to put a plug in for one of my new fav websites, Can I Play That?, which focuses on accessbility reviews of video games by disabled gamers. As someone with a dexterity/mobility disability in my hands (carpal tunnel) I NEED games that allow easy and convenient ways to push buttons to do stuff and let me rebind keys at will. I’m now checking Can I Play That? before buying games since their reviews are ++. They include accessibility reviews for deaf/hard of hearing and cognitive disabiliies too.
Can I Play That provides accessibility focused game reviews and news. For Disabled Gamers, By Disabled Gamers.
- In System Shock and other shooters, the last bullet you have has multiplied damage. - Enemies in Bioshock will deliberately miss their first shot to give the players a chance to dodge. - Many platformers (I think Braid was one quoted) have a window where even if you fall off of a ledge, you can still jump. - Assassin’s Creed and Doom have more health associated with the last tick of the health bar, to make you feel like you barely survived. - Shadow of Mordor grants additional health to dueling Uruks to increase the length of the fight for the sake of spectacle. - Silent Hill: Shattered Memories removed one physical sense of an AI every time you respawned in a nightmare run, slowed down enemies if you looked over the shoulder, and only tow enemies were allowed to chase you at once while the rest had to flank you. - Thumper’s time signature corresponds to the numerical value of a level - Suikoden spawns less enemies in the world map if they’re walking in a straight line while spawning more if you zigzag (the former is good for getting to a place quickly and the latter is for grinding) - Gears of War provided significant buffs to new players in multiplayer that tapered off with a few kills (to encourage them to replace multiplayer). - Half Life 2 has ledges and railings set as ragdoll magnets to enemies will fall over them more often. - Ratchet and Clank scaled enemy damage and hid enemies based on time played and total deaths of the player. - Jak and Daxter would trip players to mask the presence of loading - The Bureau/XCOM, enemy AI gets more aggressive if the players don’t move every 15-20 seconds - In Thief: The Dark Project, your sword increases your visibility, meaning you need to choose better stealth or better preparation for being caught. - F.E.A.R bent bullets towards things that exploded - Enemies in some LEGO games have a hit or miss chance. If a projectile misses, it’s offset and has no collision. This is done to make fights more hectic. - Alien:Isolation has the Xenomorph learn player habits (if the player hides in lockers a lot, it learns that) - The Xenomorph has 2 brains - one that will always know where you are, and one that controls the body and is given hints by the first brain. - Far Cry 4 reduces the damage and accuracy of NPCs based on how many are near a player. - Enemies in Left 4 Dead deliberatly target players the furthest away from the group or have had the least aggro. - Hi Octane displays different stats for different cars even though they all have the same internal stats. - Enemies in Arkham Asylum do not perform 180 degree turns so the player can be stealthy. - Elizabeth in Bioshock: Infinite throws resource to the player based on the player’s current state. - The last phase of a boss fight in Furi has a lower difficulty and is more visually impressive - Guitar Hero rates you out of 5 stars, but won’t give you lower than a 3. - Enter the Gungeon has the AI warm up. The longer a play session is, the harder the AI gets. - Good PC shooters mimic analogue controls as follows: holding movement key during a frame=1, pressing or releasing=0.5, pressing _and_ releasing during same frame=0.25 ½ - Counters to your current class in Overwatch sound louder. - Spec Ops: The Line changed stuff in the environment suddenly to make the player question his perception. - Firewatch counts silence as a player choice in dialogue conversations
http://www.reddit.com/r/Games/comments/6xqtgz/an_insightful_thread_where_game_developers/dmhz7fa
@killapunk ’s tags sum it up very well
modern day who’s on second
“me saw who! me saw who!!!”
I cannot stop watching this video. It’s fucking hilarious and I’ve watching it’s approximately 20 times already
I love that the death animations seem random each time like sometimes the imposter’s chest opens up n eats u and sometimes they just snap your neck. sometimes its a knife or a gun. like imagine if the xenomorph in alien was sneaking around and eating ppl but he also had a glock. that would be sick as fuck i think
that’s also interesting bc it implies some imposters are like monster creatures and some are just nasty people. you arrive to your sabotage job with your glock in hand and your coworker is like “yeah can’t wait to eat these guys” and you just have to be like “👀 damn for real? me, uh. me too, man.”
Now I love this proposal because it implies they’re hired hitmen, but each from completely different species, or even have different motives
Basically
The real unspoken hilarity of games like Dishonored is when they give you missions in areas that logically ought to have dense civilian populations, but the only lines of sight you’re actually required to avoid are those of a handful of strategically placed guards. The necessary implication is that there are dozens of everyday people who can see this blade-festooned gargoyle of a human being creeping about falling off of roofs plain as day and just don’t say anything about it to anyone because it’s Not Their Business™.
PC:
Guards:
NPCs:
Blessed image
(It may have gone unnoticed by some at first, but it’s definitely in there. It’s apparently morse code of … - - - … that translates to an SOS signal. This is the isolated audio of it, but the placement and style of each signal in the tracks themselves are quite telling of the characters.)
Vah Ruta: SOS comes in immediately and is quite loud. Mipha is the most pacifistic of the Champions and would have been the first one to call for help. She’s also more a healer than a fighter and probably stood the least chance of defeating her Blight. She was likely the most terrified in their situation.
Vah Rudania: SOS also comes in immediately but is fainter than in Vah Ruta. Alongside being the least technology-inclined champion, Daruk has a strong sense of family and protection. He likely projected his fainter than the rest as he didn’t want to worry the others.
Vah Naboris: The theme starts out with a jolt of piano keys, followed by the faintest SOS of the four. Urbosa is very proud and, like most Gerudo, was very battle-inclined. Combining that with her Fury means she likely would have lasted longer in her fight and not sent out the SOS immediately. My idea is that Thunderblight was too fast for her and overwhelmed her. She would have been strong enough to defeat it otherwise, and the faint SOS was her attempt to send it as she bled out.
Vah Medoh: Although coming later into the theme than the others, this SOS is most prominent and the fastest. Revali likely lasted the longest in his fight and his prideful nature meant he thought calling for help was underneath him. But he even he was overwhelmed and eventually swallowed his pride to send the message. A comment I read explained it the best. “Revali’s call was rushed. It was frantic and panicked. It was a call only someone who knew they were going to die would make”
(Video Source)
Okay so as you all know I’m extremely cool and clever and also a published scientist, so let me tell you about my latest research.
In the Legend of Zelda: Breath of the Wild, the continent of Hyrule is one of the biggest open-world maps ever created, even beating games like Skyrim and the Witcher. But, HOW BIG?
Obvs it’s very hard to get a precise size because the in-game map does not have a scale bar (terrible map skills from that cartographer). HOWEVER, if you climb the Ridgeland Tower there’s a guy up there who is a weeaboo for the Rito, who begs you to glide for him in the name of “research” (what a fucking dweeb am I right?) If you do so, he tells you how many metres you’ve flown before landing. This includes if you simply step off the tower and plummet to the ground in a straight line, and happily for my in-game ankles, the tower is surrounded by water to cushion the many landings I made to bring you this information.
Ten drops gave me a mean average height for the tower at 63.83, median 64.2, so I’m taking it as 64 for ease of Maffs.
For a flight from the tower, I picked a strip of land on the same contour line as the tower base and then flew along that. There was a slightly higher standard deviation in twelve flights because sometimes Link would step nicely over the edge and start gliding and other times he would yeet himself bodily into the sky and then start, and one time gave me an outlier because I got zapped by an electric Wizzrobe that saw me. But over all, flying the same line and hitting pretty much the same landing spot, I got an average of 250.1 metres. I took this as 250, again for ease of Maffs.
Pythagoras’ theorem hit then, so I worked out that the distance from the base of the tower to the landing spot was 242 m. Putting that into Adobe Dreamworks, I could then translate that per pixel of the map I was working with (2.42 metres per pixel.) From there, that allowed me to calculate the area of Hyrule’s land mass, roughly, in pixels and then convert it back, so having done that GUESS WHAT FOLKS
Hyrule is 25,454 km2, or 15,816 sq mi.
Wales, by contrast, is 20,735 km2, or 12,884 sq mil.
So the continent of Hyrule is, it seems, bigger than my entire country to the tune of about one and a quarter times the size.
Thank you all for listening, I will now take questions.
Wow, this is super cool!
What’s the biggest area of Hyrule in terms of pixels? (Like, counting “places the player can’t reach for whatever reason”).
Hmm, depends how you define “area”. The majority of the continent is a single landmass, so technically “everything that isn’t an island” counts? But, I’m assuming you’re after something a bit more specific.
My latest research is focusing on mapping Hyrule’s weather systems, though, which has yielded some PRETTY INTERESTING RESULTS already, and that certainly falls into areas - the largest of which covers central Hyrule (i.e. Hyrule Field and Ridgeland, the Great Plateau, Lake Hylia and the Faron Grasslands). I attach the following figure for your consideration.
Rainfall, sunlight hours and cloudiness are identical across this region, although temperature varies. I shall publish these very important results soon. Thank you for your question.
Does this mean that Hylians have a UK level grasp of distance? That Link would just die of boredom on a 6 hour car trip?
I would posit that they have something closer to a Wales level grasp of distance specifically, which probably also explains why they have perfectly easy trade routes on foot or donkey but every village Cannot Fathom actually walking over the mountain to the next one. If I am correct with this hypothesis, a six-hour car journey would be seen as not an activity for boredom, but an Undriveable Distance that one would have to tearfully kiss their relatives goodbye for in the manner of a colonist heading out to Mars.
Thank you for your question.
god can you imagine that on one side of wales is a volcano so hot you burst into flame on its slopes and the other side is an arid scorching desert? And only slightly north of that desert is mountains and snowfield so cold you die of exposure year round? the latitude difference between all of this is minimal? please sir, nintendo, the climate is in shambles,
Everyone THINKS they know the facts but I bet y’all didn’t know that John F. Kennedy was really just ‘John Kennedy’ until he died. The ‘F’ was added later to pay respects. In this essay, I will
If you play Among Us, you might have seen that a lot of people are making crewmate merch & selling it. Honestly, if this were a company like Disney, I wouldn't care (except that you could get fined.) But I honestly do not care about stealing from large corps.
However, the devs of Among Us have asked people to not make merch at the current moment, because it's actually hurting their own store. They are a small group of 3 people who make a game that is free to play. Additional add ons are optional.
People, especially small businesses, should not be stealing from other small businesses. There are so many creators right now who are just blocking people who are letting them know, and it's super frustrating, because that puts all of us in a bad spot and normalizes art theft. So if you see anyone selling Among Us merch.. call them out & don't buy from them.
#stickershop #amongus #stickers #amongusgame
This is a false statement. They are working on their creation terms for fan merch. They are not against it.
None of what I said is untrue. This is their statement:
I even said for the current moment. They have spoken on their individual twitter accounts as well that while they care less about small businesses creating stuff on a small scale, but that it really does need to go on a case-by-case basis. There are a lot of people who are adding flat out copied designs onto print by demand sites such as redbubble, that are not even fan art. They're literally just a crewmates. Or Etsy sellers who are literally just tracing the crewmates & selling them or putting it on t-shirts. This directly competes with their own store.
The creators have flat-out said, no businesses at all should be selling at this moment. They are working out a licensing thing, which I'm going to assume is something that you're going to have to pay for but I'm not really sure.
guandao prime!!! guandao prime!! guandao prime!!!!!
reblog and tag what is “your” video game, aka the game you could make an entire video essay on it, mines acnl
Day 8 - Fear
So much for not being spotted 😅
Lynels might be the toughest bosses in Breath of the Wild, but there's something about those creepy piano notes and constant beeping that sounds like terror in it's purest form
When will I ever defeat a Guardian I wonder
are you freaking serious did they actually put steve in minecraft
in my delirious half-awake state i appear to have typed the wrong game
last night i was playing among us and one person said “how old is everyone im 11″ and someone replied “im 14″.
i’m also a teacher, and a lot of my students are getting into among us because their favorite youtubers are starting to play it. 3 of my 9 year old students were raving to me about it yesterday and bragging about how good they are at being impostor.
@ everyone who plays among us, make sure when you play public games, you keep in mind that young children could be in the game and mind what you say!
Children that young shouldn’t be playing public games. It’s just not a good idea.
okay but regardless of what you think “should” be the case, they are. children ARE playing public games and they’re not stopping anytime soon. don’t be weird in public games.
Except red is right- kids that are 7, 8, 9, they shouldn’t be on these games without parental supervision. It doesn’t matter how tame the game itself is; if it’s a game that has other people that join there will always be a risk, a pretty high one, of that kid hearing or learning something they’ve no reason to hear at that age. That isn’t on the game, the kid, or even the other players, it’s on the parents.
no, IT IS ON OTHER PLAYERS to make sure they aren’t spouting weird sexual shit when you KNOW children are on the platform! it doesn’t matter if children SHOULDN’T be there, they are! if you spout inappropriate things on a platform where you know children are listening you’re disgusting! all adults have a responsibility to protect all children no matter what.
If you look at the age rating for it on the app page, you’ll see that it says 9+.
This wasn’t a mistake, it was made with children playing it in mind and y’all need to recognize that.
A game that was made with children playing it in mind shouldn’t have people spouting slurs in chat, or people having sexual or political usernames.
I’ve played in public games where some of the ppl admitted to be as young as 10 in chat and not even two minutes later, someone says the n word. It’s not the child’s fault, it’s yours. I don’t care if it’s a public game, you need to behave yourself. Yes parents should look at what their children are playing but it’s literally out of the parents hands about what ppl say on there apart from enabling the censor chat function.
You need to do better, not the 10 year old who wants to play a game with such a low age rating. Don’t tell children not to play a game that was made for them because some of y’all can’t keep your mouth shut.
If you are an adult u are expected to act like one esp around children. I’m tired of ppl who either have never been around kids or just don’t care act like kids shouldn’t be allowed to play or go on anything