The dominance of D&D in ttrpg spaces means there are always people who would rather stick by it, no matter how much they have to bend and break its rules to make it work, no matter how bad WotC is, than try anything less popular. They will get upset and argue when you suggest they try a different game. These people make terrible arguments and it is worth recognizing that.
I don't care how famous and entertaining and cool they are; your favorite DM is wrong when they say D&D is a game that can handle every genre and play style, and they're obscuring how many house rules it takes to play that way. I have seen people whose views I otherwise tend to respect bemoan how hard it is to teach players a new system, and therefore how unreasonable it is to ask them to try something different. People who make their livings off running games.
I do it for free. My table plays multiple systems.
In fact, Rabid Haberdashery started doing livestreams for charity in 2015, and in that time, we didn't take our first crack at D&D 5e until THIS YEAR. We didn't do any edition of D&D until 2024 (it was 3.5).
And when we were reminded who WotC is, we dropped D&D immediately and ported the campaign to Pathfinder. We voted on what system to move it to, and half the party had at least heard of Pathfinder.
Now, yes. I have ttrpgs, both playing and reading them, as an autistic special interest. But that's just me. The IT professionals and software developers and nurses and auto mechanics and line cooks I've worked with in that time? This is just a fun weekly thing with their friends to them, and that's great! I am happy to provide that for them! I don't expect them to have the same obsession with it that I do, that would be unreasonable.
Almost every single one of them has done more than one system with me. And I do expect them to learn and manage some of the rules of every system they play in. Not every rule. But I don’t hold their hands forever. I push them to learn enough to read their own sheets and understand what their character does and how that impacts the party and the story at large. How to make their own decisions, and what they need to roll to attempt a course of action.
These are the people that creators are wringing their hands about when they say it's too hard to teach people new systems, and I'm asking them to learn more of the systems than many of those creators would be. And they do it, and they do it well, and they enjoy it! Because it's part of the game! Most of the people who just did that D&D-to-Pathfinder conversion with me also play a separate Shadowrun campaign! And we all learned that together, I didn’t know the rules of it before we started. Half of them originally joined for a Mutants & Masterminds campaign, a game they did not know existed! We're actively talking about starting a game-of-the-month rotation loaded with indie games!
The point is this. There is no reason to stay doggedly bonded to D&D. And with WotC being what they are, and the sheer number of other high fantasy dungeon crawler ttrpgs available, there's no NEED to give D&D any money or visibility at all. If you do so, it's a choice, and you should own that fact. Rabid Haberdashery decided it was a route not worth taking. We even had a vote!
Do I still have some D&D campaigns I play in? Yeah. Do I give WotC money or use my (small) platform to put their game in front of more people? No. Will I cycle out of D&D entirely again, as I have before? Certainly.
You, too, can disconnect from Wizards of the Coast. You, too, can play ttrpgs without giving Hasbro money. Your actual play podcast can actually play a different game, and I think it would be better for it.
Go. Play without fear. Try something new. You may be surprised at how smoothly it goes.