LA FIGA III by U26 on Flickr.

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he wasn't even looking at me and he found me

★

tannertan36

pixel skylines
🪼
I'd rather be in outer space 🛸
sheepfilms

祝日 / Permanent Vacation

Product Placement
Peter Solarz
dirt enthusiast

shark vs the universe

❣ Chile in a Photography ❣
styofa doing anything
Three Goblin Art
d e v o n
occasionally subtle
Monterey Bay Aquarium

Janaina Medeiros

seen from United States
seen from United States

seen from Singapore

seen from Trinidad & Tobago
seen from United States

seen from United States
seen from United States
seen from Netherlands
seen from Italy

seen from Malaysia

seen from Netherlands

seen from T1

seen from Türkiye
seen from Russia
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seen from Malaysia
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seen from Malaysia
@theparadoodler
LA FIGA III by U26 on Flickr.
B Pad by U26 on Flickr.
This is how The Collective (art installation) booth was envisioned by Utwentysix Design Studio, sans exhibits.
Container Van Resort on Flickr.
This was one of the concept images for a proposed 10-Unit Container Van Resort on a beach-side property somewhere in the Philippines. The units range from studios to 3-bedroom, and featured wide fenestration and green roofs.
This was a rushed image, and was not done in high-resolution, hence the low-resolution texture maps!
Made with Paper. i love making myself feel like a seasoned detailer when im really not.
Made with Paper
Cirqo Tierre - by Utwentysix Design Studio on Flickr.
This is a Philippe Starck designed self-standing sound system called Parrot. The iPhone 4 is a free model from Model+Model.
Modern Interior on Flickr.
This is part 3 of my recent attempt at photo-realism. Click here for part 2, part 1.
Very straight forward scene. Everything was modeled by myself except the Desiree Ego chair and ottoman which is a free model from Viz-people. I've been using the free trial of Marvelous Designer to create carpets and blankets, and it has been amazing.
Modern Interior on Flickr.
This is part 2 of my recent attempt at 3D photo-realism. For part 1, click here.
In this image I utilized what is perhaps the most commonly used angle in interior imagery: the one point perspective. Browse any design magazine and most of the photos use this kind of composition. Only the luxury interiors can afford that angle due to the space required for the lens to work on. This is of course not a limitation in the 3D environment.
The dining chairs are free models from Viz-people and the bar stool, spoon/fork/knives are licensed models from Evermotion. Everything else are personal models.
Modern Interior on Flickr.
I recently had a discussion with a colleague about some of the different types of approaches when it comes to presentation materials. Most of the people I know in the arch-viz community lusts for the photo-real look. With artists like Alex Roman, Bertrand Benoit, Peter Guthrie, Ronen Bekerman, and the other masters of photorealism, I can understand where the desire for the real-look comes from.
For some reason, I'd rather have the raw, conceptual look of a not-so-photoreal image. My heroes would include studios like Vyonyx, MIR, Labtop, MOTYW, etc. Ever since I learned all this stuff I've always leaned on the conceptual dramatic look. I'm inclined to think that it's because of preference, but perhaps the attitude stems from my lack of ability of make my images photoreal (hehe).
Hence this image. I tried my best to make it look like a photo, from depth of field to morning sunshine dust.
The sofa is a free model from Viz-people, the books are free models from somewhere that I re-mapped. The Cadmo lamp, coffee table, cabinets, dead plant, and the carpet I modeled myself.
La Figa III - by Utwentysix Design Studio on Flickr.
Cadmo by Artemide
I've liked this designer floor lamp ever since I saw it on an design magazine. The body is all aluminum with a stainless steel base; it has 2 light sources, one incandescent and one halogen.
Once again I had to pause for a while to think on how to model this lamp. It's basically cylindrical in shape. At the bottom is a perfect circle, which is squeezed as it goes up, and then gracefully connects at the top, which is another perfect circle when viewed from above.
At first I tried modelling a cylinder and molding it into the proper shape using deform modifiers, but soon I realized that wasn't going to work.
In the end, I used a rectangle spline, used the bend modifier to get the cylinder shape, and fiddled around with a 4x4 Free Form Deform modifier. And then I traced the side profile of the lamp using a JPG photo, made it into a geometry to subtract from the previous shape using ProBoolean.
That process had the desired effect almost immediately. The only thing I did further was to apply some Shell modifiers for thickness and to model the base and the cord. Then made the materials, added IES lights, and rendered. It was a pretty good exercise!
For high resolution click here.
To know more about how I made this click here.
This image is part of the marketing package of Nalé at Sandari, a project by Citystate Properties. The project sits on a very large piece of land with medium sized mountains around it. I was very lucky to have been able to do this because of a friend's recommendation.
Hollywood cameos!
This is a Philippe Starck designed self-standing sound system called Parrot.
I lofted two splines and a bit of free-form-deform mod to get the contoured body visually correct. Then the rest is just regular poly-modelling. The iPhone 4 is a free model from Model+Model.
And yeah, Parrot is available locally (PHL-MNL) in Dimensioné, retailing around P70,000 for the pair.
This was my entry to a mini challenge posted in one of the local arch-viz forums called CGPinoy. The challenge was to re-imagine City Bus Stops. This isn't a ground-breaking design to be honest, but it was only a day's worth of work so I'm quite happy about the output.
The structure is basically made out of welded C-sections. The perforations are clad with polycarbonate sheet panels, which are outlined with LED light strips.