In this indie game, you play as a rejected Muppet named Passpartout that aspires to rise to the top of the art world through painting. You must sell your paintings for cash in order to pay your bills… otherwise, you’ll have to give up on your dream.
taylor price

祝日 / Permanent Vacation

PR's Tumblrdome
Xuebing Du
NASA

roma★

oozey mess
No title available

Discoholic 🪩
Keni

if i look back, i am lost

Love Begins
Show & Tell
wallacepolsom
todays bird
TVSTRANGERTHINGS

@theartofmadeline
art blog(derogatory)
I'd rather be in outer space 🛸
Misplaced Lens Cap

seen from Australia
seen from Netherlands

seen from United States

seen from South Korea
seen from Netherlands

seen from United States
seen from United States
seen from United States

seen from Sweden

seen from France
seen from Austria
seen from United States

seen from United States
seen from United States
seen from United States

seen from Denmark
seen from United States

seen from Türkiye
seen from United States

seen from China
@thiscuriouscity
In this indie game, you play as a rejected Muppet named Passpartout that aspires to rise to the top of the art world through painting. You must sell your paintings for cash in order to pay your bills… otherwise, you’ll have to give up on your dream.
I visited MoMA PS1 on Monday. I was on my way to some galleries in Astoria, but with the QR train malfunctioning I was limited to Long Island City.
I’ll post more about my experience soon.
I visited the Tenement Museum on Tuesday and went on the Sweatshop Workers Tour, which was pretty interesting. It was a little warm inside the building, we were given paper fans, and there were no pictures allowed. The Tenement Museum! After that I stopped by the Museum on Eldridge Street. (All the above photos^) It was jaw dropping. I got a private tour that explained the architecture, history, renovations, interior details, and Jewish culture surrounding the Synagogue. The Eldridge Synagogue is still active today. Highly recommend stopping by.
Intellectual elegance [is] a mind that is continually refining itself with education and knowledge. Intellectual elegance is the opposite of intellectual vulgarity.
The great Massimo Vignelli, one of the creative legends we lost in 2014, would’ve been 84 today – celebrate his legacy with his timeless wisdom on “intellectual elegance” and love in the best interview he ever gave. (via explore-blog)
Random little boy in a butterfly cape playing at MassMoCA
The ways in which children interact with installations...
NEW, NEWish, and NEWly Added:
Carnegie Museum’s 2013 Carnegie International
Cooper-Hewitt, National Design Museum
Dallas Contemporary
The Davis Museum
Getty Museum Publications
Guggenheim’s Christopher Wool Ephemera
Huntington Library (Pasadena, CA)
because living
How can the VEST: (A Sensory Substitution Neuroscience Project) Allow us to perceive the arts? In an episode of RadioLab about Translation (Season 13, Episode 1) They discuss the use of translating the world through different perception devices that are attached to humans. How beautiful... http://kck.st/1qHskEn
Museums are mining detailed information from visitors, raising questions about the use of Big Data in the arts.
"And with data-mining tools able to calculate a show’s most popular artworks, some museum observers worry that curators will choose exhibits that are the most crowd pleasing instead of the most challenging or artistically significant."
Personally I believe that the cause for data mining is so that visitors who leave museums can walk away feeling like they better understand the art in itself. If exhibit designers use this information, they're not trying to promote sales, they're trying to promote an education.
A placard at the Swedish Historic Museum.
TELL ART
SOUND AFFECTS in NYC
An interactive wall that enhances the sounds in the surrounding environment. This installation puts into context the fabric of time and audio story telling.
The Museum of Future Government Services - Walkthrough
The design museum is housed in a historic building, but it has been remade into one of the country's most technologically advanced museums. Officials hope it attracts younger visitors — and donors.
They don’t tell you that a lot of programming skill is about developing a knack for asking the right questions on Google and knowing which code is best to copy-paste. And they don’t let you in on a big secret: that there is no mastery, there is no final level. The anxiety of feeling lost and stupid is not something you learn to conquer, but something you learn to live with.
http://techcrunch.com/2014/05/24/dont-believe-anyone-who-tells-you-learning-to-code-is-easy/
(One of the toughest things to do when I’m teaching Processing is convincing the students who “just don’t get it ” to stick it out a little longer and persist in their efforts. I don’t expect all of my art students to become professional programmers. In fact I’m not sure if I have the mettle to do that myself. I do think that one of the many values of programming is that it “isn’t easy” and direct experience can cure the false perception. - J.L.)
The visual aesthetic of this movie murders me.
the body: between telematic and kinetic expression
Gideon Obarzaneks, an Australian choreographer, was the former director of Chunky Moves, a contemporary dance company based in Australia. This dance company set out using emerging technology that could visually integrate computer projections with the movement of the body.
I've admired Obarzanek's work for over a year; questioning how he's been able to integrate both physical real time effects and interactive emerging technology. Why haven't more directors utilized this marriage between automation and digital integration?
Even Obarzaneks himself tends to work on a swinging pendulum. Either his productions consist of manipulating the audiences sense of perspective and space with the use of stage design and sculpture, or his production relies almost entirely on video mapping.
Take for example the beautiful video mapping in Glow and Mortal Engine.
When Obarzanek met with the kinetic sculpture artist Reuben Margolin, they felt that there was similar information being discovered within their work. Considering the nature of the digital lines and mapping used in previous Chunky Moves performances and the number of strings and joints that Margolin used in his sculpture, they shared this wholly organic expression of the body extended in space.
Isn't everything in nature like an extension of the self?
This is a screen shot of their performance for "Connected." Full video here of the artists discussing their piece at PopTech. (btw PopTech is like a pecha kucha 20x20/tedtalk online symposium
(via what is beauty in the age of technology?)