Dimensions: 8.5“H x 11 ⅝“L x 7 ¾“W
Materials: repurposed Pine (paint & Danish oil), wood glue, hardwood dowels (x3), nails (x5)
Tools used: hammer, block plane, no.5 plane, palm sander, handsaw, wood shaving for smearing glue, coping saw, triangle file
Milking stools are a form that has many shapes and construction methods, the small five board bench, three legged stool, the spring harness,…
A redraw of a concept from my sketchbook, a mimic inspired by the art of Dragon Quest, it flips itself then hops around on its tongue trying to drop onto a victim to eat is whole.
Today I successfully¹ reached the ripe (RIPE!) age of 40. To celebrate, @deedala and I are discounting our handcrafted paper miniatures by 40%.
If you purchase them (thank you), I have one request. Build them and play with them! That's why I made them. They're paper! Use glue or tape. Put them all over the place. If you're feeling inspired, take pictures of them and show me on Twitter, Instagram, or Tumblr². I would cherish that photo.
The sale will run today, August 11 (my birthday), until Monday, August 14 (no longer my birthday), at 12 p.m. Do not miss this opportunity to enhance³ your RPGs and war-games with paper and glue at a generous discount. Off I go!
I lowered the price of both sets $2.99 on drivethrurpg!
Buy Human Mercenaries HERE... and buy the Forest Mutants HERE.
¹ Really stretching the definition of "successfully" here.
² twitter(dot)com/seanrunamok, beardedruckus(dot)tumblr (dot)com, instagram(dot)com/seanpoppe.
³ The actual amount of game enhancement provided by paper miniatures is subjective and not guaranteed by Middlewest Goblin Company.
Nahual: So a Priest and an Angel walk into the bar...
In an effort to display how awesome indie ttrpgs are, I thought I'd start sharing some cool sessions I experienced first hand and how I think the design of the game and the play culture was part of that!
This year, Thomas and I are sharing a weekend time slot. Nowadays I'm running Bite Marks and he's running Nahual! We take turns running a game to avoid GM burnout.
Nahual is a fascinating game. Player characters are always three things: they are Mexican, they are poor, and they are angeleros. They hunt angels, terrible parasitic and violent creatures from the invading conquerors long ago. But the Angeleros don't do it out of duty, killing angels and harvesting them is a means to survive. Our group creates tequila from angel blood.
Today was our first real session after making our characters a few weeks ago. Some truly fun stuff happened this session, and the more I think about it, the more I feel it was a really good mix of game design, GM facilitation, and player ingenuity.
The Expendido Move happens at the start of the first session or when time passes. It's a way to see how your business is faring. We didn't roll well: the option we landed on was that one of our regulars brings their troubles to your cantina at the worst possible time.
From the Cantina sheet we choose who our regulars are, and one of them is Zofiel, a double-agent angel, working for both Heaven and Hell, who can be in the right place at the right time.
So you can imagine that the kind of trouble a double-agent angel brings is legitimately awful. At the start of the game we're hit hard with how tough life is for an Angelero, and I loved it! It really sets the stakes for the premise.
A powerful angel, one not to be trifled with and way above our abilities, walked into the bar with a suspicious priest alongside him. They were looking for Zofiel, to take back something important.
Each player had a cool moment thanks to their playbook moves, but my favorite had to be what Josh did as Marco, the Tlacuache. As an Angelero with access to the scoundrel Opposum Nahual powers, we were in for quite a few surprises!
Marco transformed into his Nahual form and used one of his totem moves, Guise. He placed a mirage of Zofiel on himself, and rolled high enough that it was impossible to tell the difference between the two.
One thing lead to another, and a brief fight broke out. We collectively managed to force the angel to leave the bar, but not before he reached out to grab Zofiel - and thankfully he had grabbed Marco in Guise instead!
Normally, being dragged into the sky by a deadly angel is a bad time. But Marco had one more trick up his sleeve!
Thomas, our GM, couldn't believe it. "You want the angel to drop you? From high above? What?"
That's when I said, "Josh, I think you should read the Play Possum move out loud so Thomas gets how cool it is."
"They can BURN your body? And you're UNHARMED? WHAT?"
I marveled at how many things had to go right for this move to be pulled off so perfectly. The guise's mirage needed to be perfect. The fight had to be violent but controlled enough that we would 1) survive it and 2) force the angel out but take fake Zofiel with him.
Play Possum by itself is already an incredible move. But getting to line it up perfectly so that a terrifying angel thinks one of your regulars is dead, so you get to protect them a little longer? Sheer perfection.
It was a great way to start our game. I've played Nahual as a one shot a few times during its crowd funding period, and I'm so glad I get to play the final version of the game as a campaign. I'm really looking forward to playing more soon!
Go into the ruins, the long mouth in the short sands. This world has been touched by apocalypses, many, and now you and your home are in need. Why else would you enter the giant mouth? Why else would you drink the blood within its organs, except to find something of use… You are not alone in these though, as the fountain of blood pours from the ceiling, in the shadows fleshy beings lurk and crawl…
GUBAT BANWA 1E Public Playtest is out! From the writer and designer of MAHARLIKA RPG and KARANDUUN (won Best Setting in IDGN!) comes a violent martial art fantasy tabletop RPG set in the islands of ritual and raiding: The Sword Isles. Play as Kadungganan--Esteemed Ones, Brave Ones, Honorable Ones--and prove your Conviction in a game of intense tactical combat and war drama, heavily inspired by Southeast Asian Myth, Filipino Martial Arts, and non-Tolkien Fantasy Literature!
Expect to fight alongside your datu warlord to unravel the machinations of rival sultans, or fight alongside your chief elder to fight back against the encroaching tide of gunmetal imperialism. Channel the Manifestations of Death, harness the spirits of violence, or straight up brawl with Gods in a stylish and quick tactical combat system that is equal parts inspired by Sekiro and Tactics Ogre!
The game now has free community copies you can claim on itch! All I ask in return is your feedback. Join the Discord community!
Martial arts fantasy in the islands of revel and beauty.
I'm trying to work out a good way to tell tumblr i made a 2 player game about dracula and jonathan harker cohabitating awkwardly without making it sound like a grift. i truly just think it would be appreciated here at this particular moment in time.
especially as it takes place exlpicitly during chapter 3 of dracula and ya'll probably are only a couple days out from it.
anyway i guess this is the post now.
This Game Takes Place In Dracula's Castle - a two player game about homoerotically testing the boundaries of decorum with a vampire
Drew a bunch of Mothmen for my Patreon. I was really happy with the colors that I got and the variations of the same mothman that I did. Full images can be downloaded by Patrons at the $1.00 or higher tier. Including for commercial use but only by Patrons.