A year late, I’ve finally played Overwatch
Talk about late to the party, right?
I’m generally not a fan of games with a multiplayer focus, let alone games that are only multiplayer. These days, I enjoy keeping my game experiences diverse and changing things up regularly - gone are the days when I’d sink hundreds of hours into Halo 3 or Call of Duty: Black Ops II. So far that reason, I didn’t put down the £40 when Overwatch first came out.
Nowadays though, it drops to a much more approachable £20 when it goes on sale, which is exactly what it dropped to when I finally picked it up. Even if I didn’t play it a huge amount, £20 for a game with Overwatch’s level of quality was totally acceptable to me.
And was I right to wait? Well... yes and no.
While Overwatch still gets discussed in a number of the podcasts I listen to (thanks to new hero additions and seasonal events) it’s nowhere near the ‘Overwatch fever’ of a year ago. Anyone who’s been a long time listener of the Co-Optional podcast can attest, Overwatch was talked about A LOT both pre and post launch.
Also, a lot of my social circles involve people who are big gamers. So even though I didn’t actually play any Overwatch myself, I was exposed to a lot of discussion around it regardless.
So after a year hearing second-hand about it, I launched Overwatch properly for the first time, and play my first three matches.
In each match, I try out a few different characters, but ultimately I fall back on using Mercy, simply because I have no idea what I’m doing. If I played as any other character, I was left feeling like I was always making the wrong choices. I was picking fights against characters that were naturally good against the one I was using.
I was getting lost on maps because I didn’t know which way to go to best reach key points. I also had no idea where health packs usually spawn, leading to me running around looking all over for them.
Thankfully, Mercy was there for me to fall upon.
Similarly to the medic in TF2, Mercy provided me with a method of playing Overwatch that meant my newness to the game wasn’t a hindrance to my team. I mean, I’m sure I was still a pretty bad Mercy, but that’s beside the point.
I didn’t need to know how to combat my opponents tactics, because my only tactic was to support my team. I didn’t have to worry about my health, because Mercy automatically regenerates hers.
Once I felt I’d had enough experience in how Overwatch’s core mechanics worked, I switched to my closest frame of reference when it comes to FPS games - Soldier 76. From my time spent listening to Overwatch discussions, I had been able to pick up that Soldier 76 was the closest character in the Overwatch roster to how Call of Duty plays. And this is true not just of his gameplay, but also his play style - just as you’re rewarded for flanking and map knowledge in COD, so you are with Soldier 76.
Thanks to the knowledge I’d gained from playing Mercy, I felt like I was now actively contributing to my teams success in a visible way.
And once I’d got the hang of Soldier 76, I quickly snowballed into trying out the rest of the roster with much more confidence.
In my experience since then, I’ve found that I naturally gravitate towards more ‘tanky’ characters such as Orisa and D.Va when I play. There’s a lot less pressure on these characters when it comes to precision aiming, which suits my relaxed play style to a tee.
Now, as a team based first person shooter, Overwatch is best enjoyed with friends. And it’s a testament to Overwatch’s staying power that despite my friends having owned it for over a year, they were all willing to jump into a game with me when I asked. And as a team game, it works really well! I found that if I wanted to work together with my friends I could, but it didn’t require the CS:GO levels of co-operation that I dislike. Calling out enemy placements can be fun, but nowadays I just want to kick back and relax when I play a game.
Of course, some of these friends found it hilarious that I had no idea what most of these character did. Oftentimes I’d have to ask over voice chat what my ultimate did for a certain character, as I was afraid of wasting it.
I’d also often ask for advice from my teammates if I was having difficulty against a certain character on the enemy team - not all the counters are as obvious to me as others.
So, am I unhappy with my purchase of Overwatch?
After spending so much of last year being bombarded with discussion about it, and knowing so many friends that enjoy it, it felt like I was finally joining in a conversation I’d been on the edge of since it had come out.
I’m not actively now playing it, but paying £20 to be part of that conversation is a fine price in my eyes.
My final note on Overwatch is regarding that ‘Joining the conversation’ feeling. Despite not playing the game myself for such a long time, I still found myself enjoying both the character designs and Blizzard’s cinematic shorts for it.
However, it always came with a reservation. As I’d never actually played the game, it felt like I couldn’t go around wearing an Overwatch t-shirt, or talking about how cool the latest cinematic was because I hadn’t actually played the game. This isn’t a negative per-say, as the point of a lot of the media Blizzard put out regarding Overwatch is designed to do just that - make you take note of this game you’re missing out on. And as my £20 now adds to the huge money pile they’ve made from this game, clearly it worked.
It’s not uncommon for video games to push themselves as something you need to buy so that you don’t ‘miss out’, and Overwatch is the biggest example of how advertising can create that feeling.
Despite me not being able to play her at all, Sombra is my favourite character in the roster. What can I say, I’m a sucker for an undercut.