Brainstorming ideas for my dungeon crawler game
i was thinking i could change the walls and floor to like a castle courtyard or maybe a dungeon, with a medieval knight theme on the whole thing i could base a lot around it.
some kind or semicircle sword swing to knock back tanky enemies and kill weaker ones, this would take a lot of tinkering to make it balanced, based on size and how quickly you swing your sword
a bow and arrow 'gun' that has a fast projectile speed to shoot at slower enemies, having both an arrow and a sword will cater to both melee and ranged playstyle based on who is playing the game.
I could add some special items to the game to make the difficulty scale I plan to add a bit more easy, based on how strong the enemies are
sharpening stones would increase your attack, as you can sharpen your arrows and your swords blade too
comfier boots would offer a higher walking speed, this would have to have a cap because moving too fast in a game is a massive pain for some people, especially when you cant control your character because you would just accidentally walk into enemies
better plates, an armor upgrade letting you get hit a few times before breaking and then not working anymore, this could be 3 stages and it could change the color of the armor your knight has
adding a much slower tanky enemy will make the game harder as when you don't notice him, he will creep up on your and kill you quickly, these would need to have a bigger hitbox and be much larger, I could make it some kind of ogre to fit the medieval theme
small fast enemies that have very low damage and health, these would need to be dealt with first as they will dash towards you and would do a lot of damage, but the can be dealt with quickly.
bonus stuff, if I have time to do so
crystal ball, that adds a damage over time effect on your attacks, this could be poisoning, fire or bleeding. all the DoT effects would to the same damage, 2 1 second ticks of 10% of your weapons attack, for some bonus damage, I will make the effects work on the sword and arrow too. this will be hard to code but I think it would be really cool to make
special floors things like a cold icy slippery floor could make your knight slip about and not be able to move properly, this is a good idea but it would be challenging to implement.
this is a very ambitious project, with lots of ideas so I'm not sure how much would have to be scrapped or just plain up not work so I removed them