i’m seven! i’m an inkling, a minor, nonbinary and use they/she/he prns.
i came to splatsville and started participating in battles pretty recently, but i got very into them as soon as i started! i’m still kind of a novice though, and i don’t have much knowledge about strategy or whatever ^^|| i like to think im a jack-of-all-trades with weapons, just a master of none. i enjoy rollers, dualies, sloshers, shooters, brushes, blasters, and wipers!
if you have any jobs you need help with, feel free to ask me! i’m happy to do tasks for other people especially if they’re illegal :D as for other stuff, i LOOOVE wet floor, yoko & the gold bazookas, and all the idols!! at the moment i’m trying out the big swig and some blasters! locker customization is my passion, and yes 7 is my favorite number
you can also call me agent seven. If you know, you know. anyways some tags i use!
#seven speakin - what it sounds like!
#reblobb - my reblogs!
oh, and as of the moment i'm in inkopolis [read: playing splatoon 2], so i'm not really keeping up with whatever's going on in splatsville! sorry everyone!
last updated 9/17/2022 lol
[blog creator here! I’ll probably use this account mainly to interact with @/that-marie. I’m also a minor, use whatever pronouns are fitting for the bit with me, and in OOC I’ll also be using brackets. I’m still not giving my real identity away, though! Also yeah, Agent 5’s blog gave me the idea to do this and make it easier on myself lol.]
I wasn’t expecting to be gone this long, and I DEFINITELY wasn’t expecting to be missed. I miss you too, Seven. You know, someone mistakenly told me that you deactivated and I totally freaked out for a little while, behind the scenes. A lot’s happening behind the scenes. But I promise I’ll be back as soon as I can, ok?
I looked at one of your reblogs and thought you were a deactivated account
OOC - this is painfully funny to me. I'm basically deactivated at this point though, lmao. Love you fellow anon (platonically) thanks for being my first ask
aaa so i know it's been a while since i last posted (sorry!! to anyone who's still keeping up with my blog anyway :') but i have an update! i'm gonna be in inkopolis for a little while! i figured now was a good time to visit, since the tickets are cheaper and.. uhh.. splatsville's gotten kinda heated.. plus my rank there isn't nearly as good! so for the next few weeks (months maybe??) i'll be posting from there!
so far, i've already played a lot of tower control and splat zones, and i'm making my way up!! i miss splatsville already but i am here so i'll have to make the most of it... okay, seven signing off!! :)
Hey, This is a LONG POST of my ramblings and opinions on my mains for ink sports, so beware. [Topic/s: Splatoon, Splatoon weaponry, a lot of Splatoon topics.]
This is just me putting my thoughts on weapons, mainly the V Splattershot, V Dualies, and Chargers (mainly V), into a post.
[*'s will be brought up at the bottom of the post and in order from being mentioned]
V = vanilla / original kit
V Splattershot -
The standard shooter that is simply the more all-rounded version of the Splattershot Jr. (imo) and what most people transition to if they're new/newer to Splatoon. I'm going to be honest here and say that I didn't actually start with the Splattershot after the Jr, I actually started with chargers [all the back in Splat 1], but after hitting a certain level of freshness [don't remember] I switched to special spam Aerospray, yes I was that kid in your matches.
Anyways, the Splattershot is what most people consider the "All-Rounder" weapon. Otherwise known as the "Jack of All Trades, master of none." It can do pretty much everything, but cannot do what other weapons are built specifically to do. An example is that it can ink turf and shoot people (duh), but it can't shut down an area like a Charger or Splatling can. Honestly, I do not see the Splattershot as this. Yes it can do these things, but has much better synergy when used correctly and, specifically, as a slayer*. I'm specifically referring to the Splatoon 3 V Splattershot here. The Suction Bombs help to compliment shutting down small areas or entryways/exits and the Trizooka helps to compliment its lack of long range capability, as well as being a nice shut-down tool.
Using a Splattershot has many pros and cons but personally, playing as a slayer allows it to utilize a lot of its potential and has good synergy with a lot of other weapons. Unfortunately this does not mean it has great synergy with other weapons, it is why it is often called the Jack of All Trades after all.
I would say that currently, the V Splattershot is in a very good position compared to other weapons, as it may not have a large or prominent playerbase (as I've seen, haven't encountered many, if any, V Splattershots in my time playing) but is still a weapon that can cause chaos and can definitely ruin someone's match.
Ability Recs:
If you're going for a slayer playstyle, like what I use, then I would recommend running Ninja Squid, Ink Saver Sub, and either Swim Speed Up or Run Speed Up for Main Abilities and some Sub Power Up and Ink Saver Main for Sub Abilities, the rest is free for you to choose. The reason I choose to run these abilities is for a multitude of reasons, mostly personal preference, but there are logical reasons behind it as well. The Ink Saver Sub is to counteract the high ink cost of Suction Bombs and the Speed Up's are for general speed increases, which can help immensely in a game as fast-paced as Splatoon. I do not have any other recommendations for other playstyles, as I am unfamiliar with them and therefore incapable of providing good advice.
Salmon Run:
The Splattershot is a very good weapon for Salmon Run, as though it doesn't excel in anything, it is good for everything (J.O.A.T*). I would recommend that when you have the Splattershot, to adapt a playstyle that targets easier to kill* bosses, such as: Scrappers, Fish Sticks, Flipper Floppers, and if you're close-by, Big Shots or Steel-Eels. Additionally, if you have time on your hands, I would recommend either inking turf for your shift-mates to use or clearing ads*.
V Splat Dualies -
The Vanilla Splat Dualies (gonna shorten it to S.D) are a somewhat niche and underused weapon in Splatoon 3. The kit is dogsh- somewhat alright, but compared to its kit in Splatoon 2 it is nowhere as popular or good. Suction Bombs and Crab Tank. Just. Who thought of this. I wanna stab 'em. I don't have much to say on it like the Splattershot I just really dislike the state that the devs put it in.
Apart from that, the playstyle that I use for the S.D is similar to how I play Splattershot but with some tweaks. The major difference is that I'm looking to engage in more fights and am constantly trying to break up enemy coordination (intentional or not). This style is called a Skirmisher*. The S.D mobility allows it to perform stunts and utilize its dodge-rolls in ways that make it almost impossible for the enemy to predict just what your next action is going to be (in terms of movement).
Ability Recs:
Use Quick Respawn and/or Quick Super Jump. Q.S.J is if you're planning to jump back in or out a lot, it just really helps. Q.R. is self-explanatory for a skirmisher, as you plan to take a lot of fights and can often go down without splatting anybody, so it helps to have that shortened respawn time to get back in and help your team.
Salmon Run:
The S.D are not a weapon I would recommend for Salmon Run. The mobility can help in some situations but overall it's just a worse version of the Splattershot, and has a hard time dealing with swarms of common enemies, which is very common in higher hazard levels. The only positive I see from using S.D is its shooting mode after using a dodge-roll can get rid of Steelheads (when you get in a good area, such as having high ground), and Big Shots somewhat easily.
Chargers -
Chargers are the kind of weapon that you see almost every match, doesn’t matter if you’re in Turf War or Anarchy. Most chargers fit into the anchor* role, allowing them to effectively take control of an area or to shut down others from entering theirs. This attribute is shared with Splatings but I ain’t talkin’ ‘bout those here. Again, I don’t have much to say playstyle-wise or on the certain kits, but I would probably recommend learning what your effective range is as a charger, especially if you are looking to really take those long-range engagements.
Ability Recs:
I know a lot of people are going to hate on me for this, but Respawn Punisher is extremely useful when playing as an anchor as it basically tells people to not mess with you, especially if you have good aim, as you have the overwhelming ability to take them out of the match for an extended period of time. A different ability I would recommend is Object Shredder. It may seem weird to put on, but using your time to get rid of a pesky Beakon or an annoying Splash-Wall is actually a really effective use of your time and ink, as it not only helps your team but prevents the enemy from taking steps to remove your position.
Salmon Run:
Chargers are an extremely useful weapon-class in Salmon Run, especially for dealing with Steelheads, Horrorboroses and Steel Eels. The weapon-class is also extremely helpful for dealing with Grillers or Motherships, as the long range allows you to take a more defensive position while still dealing a lot of damage.
Anyways, this has been my rant on the weapons I generally use in ink sports and my thoughts on them, I didn’t really go too in depth as I can provide my more ranty thoughts for posts that exclusively talk about those weapons.
- E signing off!
*Slayers are a playstyle that are usually what people refer to when someone is going for splats / looking for splats to help the team. I'm not an expert on this though so do proper research for the actual terminology.
*Jack Of All Trades, shortened
*Bosses that are able to be killed fairly fast upon appearing, with no set-conditions, such as a Steelhead blowing up its bomb or a Fly-Fish opening its containers. Not all bosses mentioned might be considered Easy To Kill by all players though.
*Common enemies, such as Chums or Smallfry or Grunts in Titanfall.
*Skirmishers are a playstyle that focus on taking fights and breaking up coordination, again, not an expert so go do your research.
*Anchors are a playstyle that focus on effectively shutting down or taking control of a certain area of the map.
Agent 7 (I think?) wanted to borrow my hat, which was NOT going to happen for a multitude of reasons, so I gave them a reward chart to keep them busy. Obviously everyone wanted in after that. I’m still not sure what’s going to happen when someone reaches the end.
Heyheyhey calm down. I just gotta figure out a way to get the hat to the winner, OK? You’re WAY in the lead. I’m not gonna walk out on you, don’t worry.
Agent 7 (I think?) wanted to borrow my hat, which was NOT going to happen for a multitude of reasons, so I gave them a reward chart to keep them busy. Obviously everyone wanted in after that. I’m still not sure what’s going to happen when someone reaches the end.