SUMMER V
Sweet Seals For You, Always
RMH
Misplaced Lens Cap

if i look back, i am lost

izzy's playlists!

ellievsbear
Mike Driver

⁂
wallacepolsom
No title available
DEAR READER
taylor price
Cosimo Galluzzi

JBB: An Artblog!

祝日 / Permanent Vacation
No title available
occasionally subtle
art blog(derogatory)

tannertan36
let's talk about Bridgerton tea, my ask is open

seen from United States

seen from United States
seen from Canada
seen from Netherlands
seen from Australia
seen from United States
seen from Brazil

seen from United States
seen from United States

seen from Norway
seen from United Kingdom

seen from Germany
seen from United States

seen from Austria

seen from United States
seen from United States
seen from Canada

seen from United States

seen from Malaysia
seen from United States
@toxictower
SUMMER V
I miss tumblr so I am back... for a bit
Paul Kirchner’s Dope Rider
Now’s your big chance to get away from it all! Go OFF WORLD! Free starcruiser tickets available NOW!*
*Offer expires August 15, 1986
you deserve people who listen to you ramble. you deserve people who love it when you’re excited, when you’re happy. you deserve people who check up on you and wish to see you well, people who not only accept you for who you are - but rejoice in it.
‘Isolation’ by Philippe ‘Manchu’ Bouchet from the art book Manchu: Science Fiction (2002)
‘Donkey Kong Country’
[GB] [USA] [VIDEO, COMMERCIAL] [1995]
Donkey Kong Land is a 2-D platformer, designed for the Game Boy. Because of the Game Boy’s limitations, the game offers less than its 16-bit predecessor. Graphics were ripped from Donkey Kong Country and downgraded to 8-bit to fit Game Boy’s limitations. On the level select screen, names of the stages are no longer present, and each level has very few Bonus Areas, usually one or two. Only one Kong displays on-screen at a time, either Donkey Kong or Diddy Kong.
Additionally, after the Kongs find all the Bonus Areas in an area, an exclamation point appears above the level’s circular marker in the overworld.
The game is divided into four worlds, each with seven normal levels, with the exception of the game’s first world, Gangplank Galleon Ahoy!, which contains a total of nine. A boss level also appears in each world and must be completed to progress. Though most levels are unlocked after beating its previous level, some levels can be accessed before later levels. This can be done by finding rare, barrel-shaped bombs inside some levels and blasting away large boulders. With these boulders destroyed, a passageway to a certain level can be found. Unlike in Donkey Kong Country, the Kongs will be able to travel freely to any level without any assistance, as they can simply journey world-to-world on foot.
Like in most platformer games, the goal is to reach the end of the level, without being defeated by an enemy or falling into a trap. The Kongs must make their way through each level carefully, or else an enemy may attack. When this happens, one of the Kongs in the group will run away. With one hero remaining, the player must be careful, as being hit by an enemy or obstacle results in losing a life. The missing Kong can be recovered from a Buddy Barrel, which appears in every level. Star Barrels were replaced with a different type of checkpoint, the Continue Points. Up to three can appear in a level. If the Kongs activate a Continue Point, their progress is temporarily saved at the point, and they would return to that point if they lose a life. Every level has a small portal for an end goal, the end of stage. The Kongs must jump into it to exit the level. ~Super Mario Wiki
Source: YouTube; EricInANutshell
Stephen Fabian
ms-DOs GAMing sETuP
Daft Punk for VIBE Magazine Summer 2013