I recently had the chance to design the walls of a ICU at a children’s hospital. It honestly was one of the most fun projects I’ve ever had the chance to work on and I can’t wait to do more work with them 💖💖
Stranger Things
Keni

Andulka
Three Goblin Art
Peter Solarz
🪼
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Mike Driver
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Jules of Nature
tumblr dot com
noise dept.
Today's Document

Origami Around

#extradirty
h
sheepfilms
Claire Keane
wallacepolsom
"I'm Dorothy Gale from Kansas"

seen from Netherlands
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seen from United States
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@trashtrout
I recently had the chance to design the walls of a ICU at a children’s hospital. It honestly was one of the most fun projects I’ve ever had the chance to work on and I can’t wait to do more work with them 💖💖
you like huey lewis and the news?
Got my first ko-fi request : ) Based off of a sockeye salmon.
Audio Dramas + Horror
Ghosts don’t actually exist. Do they?
spacing out
Somewhere warm and tropical
Steps on making the Base Model for a cute humanoid character!
More here : Â >Patreon Link<
all clothes are unisex if you stop giving a shit
Ankou succession.
Instagram:armanluro
Twitter@ArmandLuro
Deer Anatomy Reference
Artist: Unknown
When studying for poses, do I copy from references or do I think for it (but then when I try to think for a pose, it would look stiff)?
Never, ever, ever be scared of using reference! You could draw the same pose twice, one with reference and once without, and I promise the one with reference will look a million times better. The more you practice with reference, the less your poses will look stiff, the more you use reference for poses, practice, study anatomy, etc, the better your ‘thought’ poses will look better and less stiff as well. When it comes to studying poses and anatomy, there is nothing wrong with ‘copying reference’, I mean after all, thats what figure drawing classes are! You’re copying the pose of a model right in front of you!
One of the best things to help learn anatomy and poses I have found are figure drawing classes. A series of sketches with a model doing various poses, holding them for roughly 30 seconds, before changing, and drawing each pose. Obviously its a sketch and wont look perfect, it will look more block and like when you are first mapping out a pose, but there is nothing wrong with that! I helps you learn the flow of poses, of anatomy, and trains you in doing things quicker as well! You do a ton of 30 second pose sketches, then a handful of 1-2 minute sketches of a held pose, and 1 or 2 sketches of a 10 minute pose. Practice like this is only maybe 30 minutes of work in total, but it makes a world of difference.
Obviously, not everyone has access to these sort of classes, I don’t even have access to them, so let me share with all of you my little secret for this. Line of Action. This is a link to a site that does basically what those figure drawing classes do for free and in your own home, at your very own computer!Â
This is the site and tool I first started to use when trying to get better with anatomy and pose drawing, and oh my god has it really helped!You select what you want and the site will cycle through photos (similar to stock photos) of poses for you to draw in you selected time. You can do as long or as little as you’d like, but this is one of the things that has really helped me out with anatomy! Heck, I still use it now, it never hurts to have a day where you just sketch and practice, it makes a good 10-30 minute warm up before doing other drawings as well.
The more you practice, the more you use reference and get familiar and comfortable with drawing anatomy, the less stiff your ‘thought’ poses will look. Yes, there will be some drawings where the pose you have in mind may require reference, and thats okay (if its a piece you plan on sharing of course make sure you source the reference and that its alright to use), but the more comfortable you are drawing anatomy, the more natural and comfortable drawing it will feel, and the less stiff it will look.Â
Of course, always be patient with yourself, practice, don’t be scared of reference! Any professional artist, or artists who has been at it for a long time, will tell you that reference is okay! Its good!
Hands tutorial by @qinni (she’s more active on Instagram)
VALENTINO Pre-Fall 2015 — Galaxy details
Coughs hey a lot of people wanted the princesses and I think I saw one person ask for Trixie So……. I’m trying to stay awake, had to find somn to do!
gonna put some design notes under the cut n_n
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Keep reading
New icon for 2018! I thought it was possible to upload it as an animated gif but then reality punched me in the face haha
happy new you
Hello friends! Rebecca & Ben here with a little summary of our year now that it has come to a close.
In case you’re hearing about Ooblets for the first time, it’s a little upcoming indie game we’re making about farming, creature collection, and town life.Â
We only started working on Ooblets near the end of 2016, so the majority of Ooblets stuff has basically happened in 2017. It’s been a super important/insane year for us, full of highs and lows, new friends, new ways of thinking about things, and experiences we were never expecting. Let’s talk about them!
Patreon
One of the first things we did in 2017 was launch our Patreon, where folks can support us directly while we work on the game. We started it as a way to let fans get a bit more access to us and what we were doing, and I think it’s been really successful in that.
It’s always weird talking about money, and everyone has different ideas about what a lot or little something is, but the income we get from our patrons has actually been a surprisingly big benefit to development. Everyone’s been super kind, engaging, and encouraging, and that’s worth the most of all.
Double Fine
Getting a publisher is always a big deal, but what you may not know is that Double Fine holds a really important place in our hearts. I remember back when we had a little mailing list for people interested in the game and saw an @doublefine.com email address sign up and us dancing all around the apartment about it.
Having them backing the project means so much to us, and they’ve been really great and supportive.
Trailer(s)
Our talented friend Derek Lieu made our very first trailer for Ooblets and it got a huge amount of attention. He later made our second trailer that I think was even more popular.
We’re so happy with how they turned out. Trailers in general seem like a kind of weird tangential aspect to game development, but they’ve been really important in getting more people aware of the game.
E3 and GDC
We showed the game off at E3 and GDC this year, which was not only a huge ego boost, but I think it opened up the game to a bigger audience. Big thanks to Double Fine, Xbox, and PC Gamer for inviting us to be a part of everything!
Steam
Valve invited us to have Ooblets on Steam, so we launched the store page to start taking in wishlists and were blown away at how many people were interested. If you haven’t wishlisted the game yet, you should do it so you’ll get an email notification when we launch the game.
Ben quit his job
A big part of how we funded development was through Ben keeping a day job throughout most of development. After a while, we realized that we both needed to be full time on Ooblets and we were in a financial position to take the plunge.
Merch
We worked with The Yetee to start offering Ooblets t-shirts, pins, stickers, and posters, which has been a lot of fun. Before we opened up the store, we’d be getting lots and lots of emails and messages from people asking about merch, so it’s great to finally let everyone get their own little bit of Ooblets to hopefully tide them over until the game is released.
Oh also the game
The above might all sound like a lot, but the vast majority of our time has been working really hard at making the game. Let me try to list off a bunch of random stuff we did:
About a dozen new crops (we have too many now!)
About 20 new ooblets (mostly designed by bitmoo and modeled by Sander)
NPC and ooblet facial expressions
New farming system
Furniture shop, cafe, town hall, sheriff’s office, and more buildings
A loooot of NPCs
Badgetown houses and house interiors
Clubhouse interiors and exteriors
Furniture and object placement system
NPC schedule system
Region selection overworld with balloon system
Fertilizer system for pre-leveling ooblets during growth
Ooblet herding behavior
Character customization and starting character selection
Battle arena system
Asset icon generator
House decoration system
Item pickups
Ooblet move unlocking
Controller support (although we’ve let kbm support kinda lapse in its place)
A bunch of new tracks from Slime Girls
And that’s not nearly all of it! I can’t really list everything or we’d be here all day. Check out all our past posts on ooblets.com and Patreon to see a lot more.
2018
We sort of took a break from being really active on social media near the end of the year to devote more time to development because we’re really hoping to get the game out some time in 2018.
We’ve still got a mountain of work to do, but once we’re a bit further along and less in constant panic mode (or if we get more used to constant panic mode) we’ll be jumping back into the fray to try to get more people on the Ooblets train. We could definitely use your help in telling the world about Ooblets!
I hope you’ll stick with us through our journey and I hope even more that you’ll all enjoy the game once it’s out.
Thank you so much for being a part of Ooblets, our past year, and our future!
Rebecca & Ben