Refining a bunch of stuff and adding in images of the earth being lit up by the explosion. A lot of the high-altitude nuclear tests mention that they lit up the ground beneath them like the sun, so that's a neat image I wanted to include.
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@turbofanatic
Refining a bunch of stuff and adding in images of the earth being lit up by the explosion. A lot of the high-altitude nuclear tests mention that they lit up the ground beneath them like the sun, so that's a neat image I wanted to include.
I spent a lot of time looking at high altitude nuclear detonations for this image. Technically it's not a nuclear explosion, but the Asher is releasing stupid amounts of energy as it gets shredded so it's the closest reference I can think of.
Some tricky perspective work here so we're already at three layers (including a perspective warped cross section of a Hellflower I'll be using as my base.
Page 18 complete! A rabbit binkies while hyperkinetic kill vehicles take out a kaiju.
Going to be busy for a while...
Big announcement (for me at least), I had a baby! They are adorable and I feel like I've been hit by a truck.
I will obviously be busy for a while, but I've been building a buffer of Aphelion progress pages. These should post automatically each weekend for a while, and hopefully I'll be back to drawing before they run out. But I might not be responding to much for a while.
Oh yeah, and I've also made significant progress on another short comic, but I want to reveal that when it's done.
Bye for now!
Okay, so, I love physics simulations. Love to model structures torn apart by absurd forces. And I feel like making these things look at least semi-realistic really adds to immersion, or at least it means you're giving the reader something new instead of "generic explosion effects."
So this is Widdershins tearing through an Asher. Semi-truck sized rods of lead launched in an elliptical orbit that intersects with earth's orbit during aphelion except going in the opposite direction of travel. I don't want to think about how much deltaV that took. The answer is lots. Maybe the hives did some cool tricks with solar sails and orbits to help save on fuel. All the rods have some maneuvering capabilities but it's minimal so the hives don't have a lot of opportunity to use it because the earth gets in the way, and like, they live there.
So this is something like a bunch of 60,000+ m/s lead projectiles impacting something made of almost-diamond. And while I got a rough estimate of the speed of sound in diamond (18,000 - 15,000 m/s) it's a big range so maybe the angles of the shocks aren't quite right, and I'm not sure if things would shatter, or melt, or turn to fine dust, or what. But I went with shattering because it looked kind of cool. Anyways, I tried, there you go.
The nice thing about working digitally is that you can do things like just add layers on top of layers. Like a digital onion. Don't like a thing? Just fix that one layer!
Of course, then you end up with 50+ layers and you'd better hope you labeled them well.
Oh nice, I get to use one of my old mandelbrot images I generated years ago. Thank you past Turbo.
The order I use for sketch layer colors goes: blue, red, red-purple, indigo, then green. Most of the time at least. Some people have asked if I make 3D digital models and I don't. Haven't learned blender yet and my professional experience is with programs that would be terrible for art. Sometimes I make clay models, sometimes I drop in a pre-made CSP asset (usually like, a bust, or a simple shape) to get things roughly correct. Everything else is just lots of layers and a pretty good knowledge of perspective (it's just math really).
Page 17 complete!
Pleased with this one. I always worry about how hard it is to include various subtle effects. One being that the lightning halo is diminishing as they gain altitude. But like, it's not super plot relevant, so it's fine if it doesn't come through.
I LOVE all the gradients and complicated lighting of views of the earth from space, but I also like to work with black & white + fairly simple shading techniques, which makes things... interesting.
When it work's it's great. It's all about breaking down the underlying structure, but that's sometimes easier said than done. Seems to be working here though.
Doing more watercolors. I should start making some weirder stuff but I want to build up a backlog of normie flowers and birds to give away when I inevitably forget to get a gift for someone.
More of page 17
There's a lot of weird stuff I researched for this page, but I kind of don't want to point it out because it's not important for plot and is really just part of my "draw something with recognizable influences and then try to peel it back so it's no longer obvious" shtick. But that is a thing I love doing. Maybe people will see, maybe they won't! That's part of the fun I guess.
Page seventeen begins! Another sketch that barely makes sense to me and probably doesn't make any sense to you. The ugly baby stage of the comic. Necessary, but annoying because I prefer rendering to sketching.
I just found out about Horatio Frederick Phillips' insane venetian blind cage wing airplane designs help... it actually successfully worked on a level competitive with the best designs of the time??? imagine an aeronautics timeline where we started with this as the baseline for some reason instead of what the Wrights figured out 3 years earlier
Yeah these are really cool! Hypothetically, if we started out with them, they'd still eventually be replaced for a few reasons I'll get into, but it's fascinating to think of the glorious decade or so of flying Venetian blinds we'd get!
One issue is that the airfoils interfere with each other, causing losses (the same reason biplanes have less lift per wing area than a monoplane). And the fact that the airfoils are so thin they require more external support also becomes an issue, you can't put useful things like fuel or wires inside the wing. Trans-sonic and higher speeds also cause some interesting issues with shocks.
That being said, weird Venetian blind/gridded airfoils survive today, in the form of axial compressors/turbines, and in grid fins. Both deal with shocks by using shaping techniques (though usually they don't do well near Mach 1), in these cases compactness and uniform flow are worth any other issues.
Page 16 is done! Might tweak some things later, but here you go!
Anyways, 'tis just a flesh wound.
Moving along
All those wrinkles mean he has so much extra skin, it's kind nasty when it sloughs off.