Commission on how I generally color in DR style so if anyone else would like to know how I do it, this is it! First time making a tutorial so I’m not the best at it but hopefully it’s useful! Process
almost home
occasionally subtle
"I'm Dorothy Gale from Kansas"

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Monterey Bay Aquarium
let's talk about Bridgerton tea, my ask is open

ellievsbear
YOU ARE THE REASON

Product Placement
Peter Solarz

if i look back, i am lost
NASA

#extradirty
I'd rather be in outer space 🛸

Janaina Medeiros
DEAR READER
Keni

pixel skylines
trying on a metaphor
i don't do bad sauce passes

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@ultimatejennart
Commission on how I generally color in DR style so if anyone else would like to know how I do it, this is it! First time making a tutorial so I’m not the best at it but hopefully it’s useful! Process
No one asked but here’s a brief tutorial on digital underpainting and how it can add some extra flavor to your art!
(I got asked this a couple times so just to clarify: I used “overlay” in the second slide… but the rest of these examples are JUST painted on, no effects! Try playing with the opacity on your pencil/water/brush tool to allow the base color to show through!)
I do be making a fanganronpa tho.
So I tried my hand at making a danganronpa OC, so here is my Ultimate Ballerina! Her name is Kaoru Yoshikawa. I wanted to try making a splash art portrait was inspired by v3 with their weird purple eye thing ... think i did okay with the style buuuut i could be better lol
Let’s paint some aaaaaaa coins
You can view the full breakdown on my ko-fi! 😊
Hands Row 1 & 2 Row 3 Row 4 Row 5 & 6 Row 7
I did a damn 5 min holographic tutotial bro watch this
Put some pretty colors in a basic background
BLEND
Put some lights like yellows or whatever you want and make the lineart white
AND FINAL STEP FUCK OP PLAY WITH THE HUE
It was about time I shared my art tutorials from Patreon.
Metal Tutorial @brownsugar-chan
This is basically more so a metal tutorial on just by itself, usually i would shade more in mind with the environment or whatever was closest to it but i think thats more so for when you get used to doing metal.
I love doing reflections and doing shines, its a big reason i like doing metalic things in the first place in all honesty. like with the Gold i thought itd be good to showcase a concentrated reflection vs the red which is just a general reflection more so, which goes over the metal more than just the concentrated gold reflection
i would say this is more so just a starting out point, and you dont have to go as glossy and shiny as i like to do, cause sometimes metal isnt that glossy especially if it isn’t being properly cleaned and all these other things like lil scratches and wear and tear but ya know.
Anatomy Studies by TaeKwon Kim / A-rang
A simple step-by-step process of my coloring by request ~
I would recommend reading this tutorial as well for a more in depth explanation of my process. It’s essentially the same as this one, so I didn’t find it necessary to repeat the steps in detailed text.
Do you happen to have any tips for drawing horns?
Hi, Anon! I’ll definitely try my best. Horns are a little tricky since they’re so subjective and the styles/textures vary so drastically.
Mostly I’m going to be talking about texture here and I’ll try to keep it simple since they’re time consuming to draw.
Smooth horns are great and easy, can come in any and all shapes, but if you want to add more interest and character to the horns, it all comes down to how you texture them. Here’s a simple smooth horn. It’s okay, it’s basic, but it works and will especially work better once it’s colored if it has a sheen or a matte look.
You can add simple lines to it to give it a bit more interest, but you can take it farther than just the cylinder look like drawn here. The lines give it the easy, quick illusion of being more dimensional, but it’s not the most interesting or dynamic.
You can play with the lines however you like to give the horns more uniqueness, such as a line down the center to sort of pinch it inwards. Still more dynamic than the smooth horn, but more interesting than the rounded one.
You can leave the lines as they are for an easier horn, or take it a step farther and use them as guides to texture them. This is where it gets fun, but time consuming. Definitely look up references of what you want to go for if you’re not sure. I highly recommend Ram, Ibex or Antelope references, Antelope being my favorite. They have so much texture to them in the forum of smaller and larger ridges, so here’s a horn based loosely (artistic liberties taken) off a mix of Ram and Antelope.
Getting into plates which are my favorite, there’s little to reference off of. Here’s a more dynamic, spiky look with plates using the guide lines as a base to get an ideal direction you want the horn to shape into.
Just take your guide lines and then extend outward. Add as little or as much wear, tear and damage as you want. Horns can get dry and crack, they can take a hit and break, age can cause grooves, your imagination’s the limit.
Outside of plates, you can look up any horned animal to get ideas for texture, anything from steer to deer and elk (if you want to get more into the antlered look), or mix and match textures from a few horn styles you like. Hope this helps! Sorry I can’t go more in depth, but I tried to explain it as best as I know how. Good luck with your horns!
how do you paint in the splatoon style? it looks so authentic!
i use this brush i found off a blog over a year ago, and in all honesty i dont even do all i could to genuinely do the splat style, theres a lot to it that im not very well equipped for it cause its a lot to do
i also use this cloud brush on sai for a lot of the shading to give a nice texture to it
i say the best way you can do for a splat style is get a ton of references, understand how they do the bodies for one, they have very stylized way of doing bods
tw scars ///
After seeing too many OCs with dark skin and light pink scars, I felt the need to make this short guide– if you can call it that. This doesn’t focus on the different types of scars (and their shapes) but on the color of scars with regard to skin tone.
I also want to add that scars on darker skin will generally be hyper-pigmented due to the higher chance of developing keloid scars.
I’m white so please feel free to add more input or correct me.
Various Light by Jyundee
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pick ur favorite fellas
Oh my stars your art is amazing!!! Do you think maybe you can make a shading tutorial sheet? owo
Hey there Anon! Sure thing! I’ll do my best to explain the process of how I usually do things in regards to coloring and shading. I’m not the greatest at Explaining, so I’ll do my best to keep things as crystal clear as possible!
Step 1: LineartI’ll start with Lineart purely because this step is important to the coloring process in one regard, and that is making sure the entire line layer is closed without any holes. Even the smallest little gap will make the selection process hard later, and we don’t want that. So the cleaner lineart you have, the better. I’m going to go ahead and use my Monster Hunter Generations Huntress for this.
Step 2: SelectionEither in Photoshop or SAI or whatever you use, click outside your character and any other negative space surrounding them. This means…basically anything that’s not your character. Then go to Selection > Inverse and invert the selection. You should have something similar to what I have below. This makes it so much easier to add colors without having to worry about all the little nooks and crannies that could mess the cleanliness of the drawing up real bad.
Step 3: Flat BaseCreate a new layer beneath your line layer with the selection still active. This will be our color layer. Remove the visibility of the line layer, and fill the remaining “Silhouette” with a dark base color. This makes those nasty corners look a bit cleaner, as sometimes if there is a lighter color your computer will want to make them stand out pixelated. Again, this is just for cleanliness beneath the line layer. Turn your line layer back on, as they will now act as barriers for the fill bucket tool. Make sure the entire silhouette is filled, and that no lines were accidentally selected! You want a see a completely filled and flat color if you turn the line layer off.
Step 4: Flat ColorsAt this point you can lock the transparency of your Color Layer, and go ham. Either with the pen or a fill bucket, figure out how you want to color your character and add in the flat colors. Notice I’m on the same layer as the Base that we made. This is so those lines still play nicely with one another. Clean up where necessary.
Step 5: Analogous Color GradientWell, we don’t really want our character to be too flat, do we? This is where the color wheel becomes your best friend. Select similar colors with the Magic Wand (like I’ve done her skin tone here) and using the color wheel, choose an analogous (that means “close by” in color wheel terms) color to add a bit of depth to the color. For skin, I usually go with a red or a bronze, sometimes purple. Use the airbrush for this. Then, deselect and select another color to gradient, until all the colors have some degree of new color to them.
See? Now things look interesting! We added some blue to the greens, some purples to the reds, some blues to the grays and so on and so forth.
Step 6: ShadingOkay, here’s where things get interesting. Time to shade. Make a new layer between the Line Layer and Color Layer, and make sure you make it a clipping group/clipping mask. This is so it won’t go anywhere that you don’t have color. Set it to multiply or linear burn (whichever you think looks best) and bump the opacity down to about 40-50%. Choose a color (or color-value gradient, if you have drastic value changes in your piece that make light and dark values not play well with the single color you picked, and swap between those) that you want the shadows to be; I like deep pinks and purples. AVOID BLACK. I first use the Pen tool to get down “hard” shadows - shadows cast by hard materials, close shadows, and inorganic materials. Once I’ve got those down, I head on over to the softer areas, such as the skin, hair and cloth and alternate between the watercolor and marker tools to give “softer” shadows. There’s no real law to this, you just have to know where shadows fall and how they behave and work with those three tools to get the look you want.
Step 7: “Highlights” - Rim Lighting Okay, these aren’t really “highlights” in the correct sense, but adding sort of “rim lighting” around forms really helps make a picture pop. To do this, make another layer above the shading layer, set it to “screen” and keep the opacity at 100%. Then, get really familiar with your CRTL key because you’re going to be color sourcing a lot. To add a rim light to a form, select the base color of that form, and use the marker to trace along the edges. For example, I picked up the nude from the skin, the silver from the dagger, the gold and maroon from the hair and the tawny brown from the skull to use on those specific objects. Any place you want clean works well, but the edges of forms works best for this technique. Additionally, if you’d like, you can create another layer above the Screen Layer and set it to Linear Dogde, and do my “glowing eyes” technique on anything you want to stand out, such as the metal of the belt, gold objects and of course, eyes.
Step 8: The OverlayAlmost done! While your photo can now stand alone as “finished”, there’s one more thing that I enjoy doing, and that’s adding a simple color overlay to bring the whole picture together. This is done by flattening all the layers you have so far (you’ll want to “Merge Down” in order from bottom to top or “Flatten” to avoid the layers going crazy on each other) into one layer. Then, make a layer on top of that one, set it to a clipping mask, and set it to “overlay”. With the Airbrush, choose some colors (I prefer soft pinks, blues and violets) and go along the “edges” of your character with a BIIIIIG brush. This kind of resembles soft ambient lighting or shadows. I just think it makes the photo look nicer.
TA-DA! And Now we’re done!
And there we go! I hope that helped, and I also apologize cause this ask sat in my box for awhile and I never got around to it until now. :PI’d be happy to answer any questions y’all have, but this is the simple basics! Remember to practice practice PRACTICE! -Gael
i literally love how your color and shade if it’s ok do you have any tips on digital coloring? you don’t have to answer this if you don’t feel like it :) thanks!!
hello friend!! i have a tutorial i made on twitter a while ago which is more or less how i make my colours more interesting. i still use the technique and in general it’s just a lot of colour adjustment nothing too special LOL here!!