Woodmind Sentinel

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oozey mess

Janaina Medeiros
"I'm Dorothy Gale from Kansas"

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Lint Roller? I Barely Know Her

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Game of Thrones Daily
2025 on Tumblr: Trends That Defined the Year
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he wasn't even looking at me and he found me
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@userlands
Woodmind Sentinel
Orbtek Media Player This is a module that the player can find & attach to the mech, allowing for playback of collected music CDs
Basidia Post #1
Introduction:
The Winds of Basidia is an adventure roleplaying game that I am co-developing alongside Modus Interactive. It's a sequel to his previous game The Snow of Basidia. Our main inspirations for this project include the n64 Zelda games, Fallout: New Vegas, Nausicaa, and Pathologic.
Tha Plot:
The kingdom of Basidia faces an apocalypse in the form of an extremely deadly, infectious basidium storm that is set to hit by the end of the next three days. Luckily, following an assassination of the king, the protagonist (a lowly nobody) chances upon an ancient artifact that was lost during the altercation. With this artifact they can relive the last three days of this beautiful, dying land over and over in order to try and find a way to save it.
Tha Factions & Misc. Basidia Politics:
There are three major factions in Basidia that are all trying to realize their own solution to the storm. Through their actions, the player can aid and join them on their respective quests. These factions include the Basidia Military, the Basidia Church, and the Rebellion (note: these are all working titles). The military and the church are in the process of fighting for primary control over the kingdom following the king's assassination. The military feel as though they have the majority of power and resources, so they should be able to take charge. On the other hand, the church feel as though they were second to the king in terms of closeness to God, so they have a right to be in charge. The military would prefer to just eliminate the church, but they cannot. The church is extremely important to the citizens of Basidia, and the military cannot risk losing that support. Operating in the background of this tension is a relatively small, organized anarchist-rebellion group. They were responsible for the king's assassination as a means to cause infighting in the kingdom. They operate through a horizontal hierarchical structure, and they are made up entirely of any Basidia citizens that believed in the cause. I'll leave it at that for now. Maybe I'll go into more detail with these factions and their motivations another time.
Tha Mechanics:
So this game is taking a while to develop due to how many interworking mechanics we need to build (as it turns out making a whole rpg is a lot of work). We want to emphasize player freedom (shocker ik), so we have to account for things like the player being able to kill whoever they want and go anywhere they want. This game has a timeloop, open-ended world, murder, infected areas, gliding, resource gathering, a weird marble lock system, a bomber's notebook type thing, etc. Maybe I should go into detail about the gliding since the game is kinda named after it. The player is going to be placed in a fairly vast world that takes a while to traverse on foot; however, as the game progresses the player will acquire various different types of gliders that they can equip and use. With these gliders the player can, well, glide freely to get around quicker, access new areas, and generally get more stuff done within the time limit. Sorry this section is poorly structured and rambely, but there are so many details I could go into for each mechanic that its probably best I just save a lot of it for individual development posts.
Conclusion:
There is a lot going on with this project, and I can't wait to share more of it. I'll see you next week when I probably talk about the marble lock system and/or the journal system that I am currently developing. Also go follow Modus and play Snow of Basidia if you haven't.
Liath: WordSpiral (1998)
Liath: WorldSpiral is a 1998 Russian adventure video game developed by Amber Company and Exortus, and published by Project Two Interactive for Windows.
The player is a magician named Criss who is looking for a friend named Tiche, who disappeared many years ago in a place called Azeretus.
showcasing how i designed the protagonist in my n64 style adventure game, Cavern of Dreams!
if you like how the game looks, please wishlist it here: https://store.steampowered.com/app/2059660/Cavern_of_Dreams
mote
A quick render I made to test out timelapse recording.
(Song is Duntisbourne Abbots by μ-Ziq)
Strata Studio render of plantpot enemy from Eternity Egg
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render of flesh metal sentinel from Eternity Egg
chaos clock from Eternity Egg
chaos ogre mage from Eternity Egg
render sketch of bovine cannon character for Eternity Egg
screenshots from Eternity Egg early prototype, c. 2021
fairy & jingle bell