Hey guys! It's another scorcher here in England this week. But! I refused to let that stop me from finishing this set. It might actually be my new favourite! (I say that every time don't I haha) I hope you all have had a great week and managed to stay as cool as possible. It's supposed to be super duper hot tomorrow so I figured I would post a day early again. I hope you guys enjoy this set, love ya! 💞
I present to you the "Delirious" blouse. It comes in two versions - solids and ribbed texture - in the usual color palette and patterns. I also threw in some gingham patterns for good measure.
This might be my favourite cc item I've ever created. It probably took me the longest also...
I named it delirious because... well I felt a bit like so while making it. Definitely have been staying up late working on it. Also Rebecca Black's new single might have inspired it too. Please go give the queen some streams, btw!
@gloomyclauds’s Gloomy Eyes 2.0 for Cats and Dogs in Sorbets Remix
76 add-on non-default swatches in Sorbets Remix
I already recoloured Cats and Dogs Gloomy Eyes before, but I also wanted to have colourful options for the big catchlight version, so I made these recolours ☺️
The LaceUp Sweatshirt is a stylish grunge-inspired oversized sweatshirt featuring an eye-catching lace-up detail. It comes in 14 swatches and is compatible with both masculine and feminine frames.
This is the first piece from my new URBAN clothing line.
DOWNLOAD: Patreon (Public 08/07/26)
Compatible with the mod CAS Filters | Ask me | linktr.ee
Other CC used in the preview:
• Hair 1 | 2
• Pants
• Tights
• Boots
• Gloves (coming soon)
Hello! ✨ Part 3 of my Base Game Addon is now available!
This set includes half-counters for each of the Base Game counters (similar to my Cool Kitchen Addon) , as well as wood swatches for the "HBD" series windows, which was highly requested.
For something new, I decided to convert some debug items into fully functioning objects and create new swatches for them. This set includes two debug fence conversions with matching gates, an outdoor table & chair set, as well as a concrete plant pot which can be used to grow plants! There's also a couple of decorative outdoor plants.
Overview video can be found here.
Quick Summary
Half-counters for each Base Game counter
Wood swatches for all "HBD" style windows
Two new fences with matching gates
New outdoor table & chair set
Wall-covering plants
DOWNLOAD
If you missed it, feel free to check out my previous addon for Cool Kitchen here (available for free)
Hello! ✨ My Home Chef Addon is now available, along with an extra base game object, a large table-top aquarium!
Initially, I was only planning to create some new wall & floor options for this pack, but decided to turn it into a full addon! Aside from new tile and floor options (I wasn't a fan of the original floor option included in the pack), there's some cabinet and shelf edits which have don't have lights, a half-counter and various separated clutter.
In addition, I've created a larger aquarium for Base Game, since the ones we get by default are tiny.. You can place them on the floor or large tables.
Overview video can be found here.
Quick Summary
Two new floor & wall options
New matching half-counter
Separated clutter & decor
Unilluminated options for cabinets & shelf
Large table-top aquarium for Base Game
DOWNLOAD
If you missed it, feel free to check out my previous addon for Base Game here (available for free)
How to make new cc work for your older game versions
So, I found myself doing this for 54 packages last night & I believe a lot of you are probably dealing with the same issue. So here's a simple tutorial I put together to help you get that new bling working in your game.
For this you'll need Sims 4 Studio, any version of Blender & basic knowledge of how to use both programs. We won't be doing anything crazy in blender, it's only for checking purposes.
I'll cover the basics in the main tutorial then add some notes at the end for those who want to go a bit beyond that to ensure the new package is perfect.
1. Getting Sims 4 Studio ready:
Download the Sims 4 Studio version for your game if you don't already have it. My game version is 1.116.240.1020, so for me the correct s4s version is 3.2.4.6. In the previous versions folder, find the right one for you, download the .exe & install it.
Download Sims 4 Studio for the latest version of the game. You need the .zip this time. Once it downloads, unzip it into a new folder & make sure you can easily tell it's the new version.
Sims 4 studio
2. Preparing the package:
Navigate to our new version of S4S & open your package with it. I've chosen a top from this set for the tutorial. This is our package:
Extract the color palette, aka the swatch colors. This will save the swatches exactly as they appear on our package so we can easily transfer them to our new package later.
Export everything. Open the cheat console using ctrl + shift + c & type in "studio.exportall". Let it do its thing & when it's done, a new folder will be automatically created in the same place as the package with all the resources in it. You can now close S4S & move on to the next step.
3. Creating the new package:
The cc we're working on is a piece of clothing, so we have to check the number of mesh groups in it before we create our new package. I promise it's not as intimidating as it may sound!
Navigate to the Resources folder I mentioned in the previous step & open the file called "LOD 0.blend" with Blender. As you can see on the right, there is only 1 mesh in it. That means 1 mesh group. If there were 2 meshes, it would be 2 mesh groups & so on.
Open the S4S for your game version & create a new package. Now that we know the item has 1 mesh group, we select 1 from the mesh group dropdown. Save the package with the same name as the original so you can easily find it later, with something like _fixed at the end. I personally delete the original & use the same name exactly. For this, I chose _fixed so you can more easily tell everything apart.
If you change the name of the file, you have to rename the Resource folder as well. So, if our new package is called "Ser_bia_JadenOutfit_Shirt_V2_Fixed" the resource folder has to be called "Ser_bia_JadenOutfit_Shirt_V2_FixedResources"
Open the new package. First thing we want to do now is fix the tags while it's early. You can do whatever you want here, just make sure you uncheck the "situation" & "allow for random" boxes. Both of these mean that townies will be wearing the cc if they're checked, so turn them off.
Import the palette. Once it's imported, I recommend saving & closing the package & re-opening it to continue. S4S tends to crash if you import things right after applying a palette.
Import everything. Open the cheat console just like we did before, ctrl + shift + c & type in "studio.importall" & let it do its thing.
That's it, you're done! You now have a working new package of that cc you couldn't use before. You can do this for everything; clothes, accessories, hair. Everything.
Extra things to know:
When the meshes are exported, manually or with the method we used here, there are double vertices. I like to open the meshes from the folder & merge by distance before importing. It's very simple, all you have to do is open each LOD file in blender, select the meshes with A, then press M & click "By distance" in the menu. Save & done.
Ideally, you should export & import elements of the package like the shadow, specular & normal map manually as .DDS files yourself. S4S exports them as .png, which is not great. I delete the batch exported shadow, specular & normal map .pngs from the folder & manually import the .DDS files myself at the end.
If you're doing this for accessories, you'll have to edit the region map. So, let's say you're doing this for a bracelet. You should navigate to the warehouse tab once you're done, find the region map & click edit. Change the Layer number to 0 & the Region Type to Base for everything in there.
dl | patreon (alt.) | 20 plus-size friendly poses in total, in-game and cas (cheerful). made with a feminine frame rig, so clipping might be more noticeable in masculine frames. all in one animation is provided for in-game use.
due to editing the thighs and calves to not clip a lot in the poses themselves, they may not read the same in game!
In the 12th May update The Sims 4 introduced a new CAS category dedicated to accessory tops, called Base Layer. This way you no longer have to give up on gloves if your sim wants to wear a CC accessory top. (Originally all my accessory tops and chains were located under the Gloves catalogue so your sim couln't wear them at the same time. Downloading the new updated versions is not a necessity, if you like them located under the gloves section or you haven't updated your game to this patch yet you can ignore this post! ^^ )
After making a poll checking preferences, I decided to make a new, standalone version of my already existing accessory tops and body chains located under this new category. This way you can have the old (gloves) version and new (base layer) version at the same time and I noticed you can even layer two accessories this way hehe but if you no longer need the old gloves category version, you have to manually delete it. The file name changed the following way - I added the BaseLayerUpdate suffix to the original filename. Example:
Trillyke_Superstar_Waist_Chain_Belts.package - old file, located under the Gloves section
Trillyke_Superstar_Waist_Chain_Belts_BaseLayerUpdate.package - new file in this bundle, located under the new base layer catalogue
➤ DOWNLOAD HERE (Patreon, Free)
Accessories like sleeve accessories and arm warmers I didn't touch, I feel they still fit more under the gloves section. Accessory chains however I updated, bodychains will be layered under tops, while waist and belly chains will be layered over clothing, as originally intended. Not on the preview, but I also updated the two male frame accessory tops I made in the past.
The file is a ZIP file containing 38 package files, make sure you unzip it and move everything to your Mods folder! ✨
Useful links:
Blog post about the new The Sims 4 update
Masterpost of my accessory tops
2 brand new horns & my existing Lysa horns (tw), Now with my updated colors / textures. Info below cut!
Download: Patreon / SFS (Free / No Ads / No Join)
3 More Horns Merged Hat & OccBrow files BOTH depend on my Arie horns from my Fantasie Horns Rework. So if you already have my Arie horn, you can rely on it for the mesh & save yourself some storage space.
Otherwise, the other files of Hat & OccBrow work by themselves, no mesh required. & the individual downloads on SFS
Disclaimer: These NEW Lysa horns are NOT compatible with the heart acc from the old set. Lysa horns ALSO cannot grab all colors perfectly like the other horns. (UV issues) (It's really only the swatches with 5 colors, but thought they were okay enough to release)
The new Lysa (Color V2) file is compatible with the old file if you want to keep both
All Items
110 Swatches
Base Game Compatible
All LODS
Custom Thumbnails
Unisex / T - E / Occult Enabled
Disallowed for RDM
Located either in Occult Brow / Hat (Head Decoration Marked) depending on the file