I’ve just realized something very important during my animation study
I was wondering why many of the animations of Dark Souls were so difficult to gauge and read when studied, and I finally stumbled across a 1/3 speed .gif that plainly shows the problem
Look at the left hand. Do you see it? Look at that broken wrist.
The more I look, the more I find that many of the animations in Dark Souls ‘cheat’ in favor of getting a general look or weapon arc.
But you don’t see it because many of these transitions are in split-second windows, or the infamous motion-blur masks the motion enough to make it vague and somewhat undetectable to an untrained eye.
I’ll have to take this into consideration while I make this next set of animations…
Naww son that left hand is actually 24 Strength© and 12 Dexterity™, no cheating here, git gud














