"Peekaboo" -- Hellhole (WIP)
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Misplaced Lens Cap

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@victor-933
"Peekaboo" -- Hellhole (WIP)
The logical progression of the previous post, now under the working title "Hellhole". Shamelessly ripped off from Doom 3.
Fiddling around. HEAVILY inspired by Caverns 1 from Doom 3.
Slag Pit (WIP)
BMRF Sublevels, the first deathmatch map I ever released, sometime around 2006.
Hey, do your maps have any sorta story or objective or they just maps for like deathmatch or somthin?
I only do deathmatch. I’ve never been good at sitting down and planning things out, I just start with a vague idea and things happen from there. Because of the lack of planning, any attempts at single-player usually just fall apart pretty quickly.
My maps do usually have some kind of background story in the readme file though -- for example, DM_Slagpit, DM_Cavernous, DM_Fracture, DM_Borehole, and DM_Crystalline all center around a mining conglomerate that is.. well, not particularly concerned with the well-being of its employees.
Unnamed, unreleased map, a foray into Source (HL2) mapping.
Slag Pit (WIP)
"Slag Pit" (WIP)
DM_Cavernous Released
https://gamebanana.com/maps/199518
DM_Cavernous WIP
DM_Cavernous (WIP)
Completely rebuilt from the ground up (again) with a much better layout.
Doesn’t that door just look so warm and inviting?
DM_Cavernous WIP
Decided on a name. DM_Cavernous
I still don’t know what the hell I’m naming this map.
More progress on unnamed WIP
Unnamed WIP