Jurassic World Aftermath
Jurassic World Aftermath is an adventure / horror VR game released on Oculus Quest 2, on which I’ve worked as a game and level designer while being at Coatsink (check the game’s website here)!
TMBGareOK. The Official They Might Be Giants tumblr
NASA
Sweet Seals For You, Always

titsay
Monterey Bay Aquarium
Doug Jones
Interview Vampire Daily
2025 on Tumblr: Trends That Defined the Year
I'd rather be in outer space 🛸

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taylor price
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ellievsbear
🩵 avery cochrane 🩵
hello vonnie

@theartofmadeline
Game of Thrones Daily
macklin celebrini has autism

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Andulka

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@vincent-garcia
Jurassic World Aftermath
Jurassic World Aftermath is an adventure / horror VR game released on Oculus Quest 2, on which I’ve worked as a game and level designer while being at Coatsink (check the game’s website here)!
My Café
I recently worked with MLC - Magna Ludum Creatives on a cute Roblox project called "My Café" as a level designer.
New Dawn
Hey! I've just released my very first single "New Dawn" on my bandcamp, as well as all major platforms — go give it an ear here: https://linktr.ee/ourob
Made a 3D interactive UI in Unity using Amplify Shader, for a future PicoVR project. As long as the player maintain their sight within the circle they're good, but if they're getting too close to the edge or leave the circle, they get warned by colour + distortion animation.
Made out of 4 quads, which receive panning of a normal wave texture + distortion, all affected by how far off the player's sight is.
Working in 3D space, no matter how close/far the circle is, or which direction the player is facing (and yes, it's been a pain to implement, I absolutely hate love vector mathematics).
Compilations
Back in 2009, as I was still in high school, I started creating music compilations so we’d have music to listen to with my parents as we’d drive down our summer holiday’s location.
My yearly compilations from summer 2022.
Some of my favourite compilation covers.
They’re all moments captured or places visisted during the year of the compilation, which it strongly reminds me of. (strong lockdown vibe for 2020, aye?)
New drum cover! The track is called "Devastation" by Beartooth, and it's all featuring my fellow partners from my previous band Onigami. All mixed and video-edited by myself.
I appreciate the format isn’t convenient on horizontal screens, I will take care of this on the next ones.
Basic Dissolve shader made with Amplify for a PicoVR project.
The shader uses object’s coordinate instead of a gradient texture, so we can use the same shader on any object, no matter its dimensions. One object being effectively 2 objects: the one dissolving and the final object underneath, using Toony Colors Pro 2 mobile shader ;)
A friend and I messed around with Amplify to try and reproduce this watercolour shader effect in Unity (it’s using URP) and got a pretty convincing result imo. He started it and I helped him tweak final details and make it work!
Transformers: Battlegrounds
Transformers: Battlegrounds is a top-down tactical RPG I’ve worked on as a game and level designer. The game’s been published by Hasbro, and was released on Steam, Xbox, PS4 and Nintendo Switch (game’s website here)!
Say Something Kind
Say Something Kind is a first-person platformer I have developed for Secret Santa Jam 2020. Check the itch.io page here.
Few colour combinations in Say Something Kind, and the most used Amplify shader in there.
A quick playthrough of “Say Something Kind”.
Colour transition in Say Something Kind.
Lerping happens via code and affects 2 “Global” colour variables present in every shader of the game.
Due to lockdown, I ended up with no proper DAW nor headphones, so I decided to challenge myself with a musical project... <.<
No drums here, these “Confitunes” are the result of many days spent messing with the KORG Electribe Sampler. All have been recorded using Audacity and a pair of shit earphones. Covers have also been made using Paint and Databending on Audacity.
Really hope you enjoy.
Databent explorations for the Orange cover. The first image is the pre-databending picture (which has a simple posterize effect applied using Paint.Net).