MAGIK™ (Illyana and Storm Limited Series) Vol. 1, No. 1, December, 1983.
Page 29
I won’t post a direct link but it is relatively easy to track down copies of James Bond 007 the tabletop RPG if you are curious about it. In most of the tabletop games I’m familiar with, the player is presented with a detailed world to explore, but is ultimately responsible for creating a character and personality to inhabit that world. In this game, on the other hand, the fantasy is much more precise: you are specifically James Bond, or someone basically just like him. The game advertises that it can be played even with just one player and a game master. The enemies and scenarios are all intentionally designed to be far weaker than the player, to provide the feeling of being a larger-than-life actor on a stage designed to make you look great.
The only comparison among tabletop games that I’m familiar with would be the original Dragonlance modules, where you were provided the character sheets for named characters like Tanis and Goldmoon, and encouraged to play the adventure as them. They seem unusual to me, but at the same time I can see the virtue in this. You’re giving the player a very well-realized character, someone who’s mannerisms and motivations they’re already deeply familiar with, and telling them to act the part. This is arguably much easier than trying to invent a character from scratch, and a pretty good way to introduce someone to the concept of role-playing in tabletop games in general.














