Mein Interview mit Nony de la Peña, dass ich auf der see-conference geführt habe. (via Virtual Reality and Immersive Journalism | Moritz Meyer)

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Mein Interview mit Nony de la Peña, dass ich auf der see-conference geführt habe. (via Virtual Reality and Immersive Journalism | Moritz Meyer)
Was bedeutet Virtual Reality für Marketing und Medien? Wann geht es richtig los und wie stark wird das unseren Markt verändern? Auf der See Conference von Scholz & Volkmer drehte sich alles um...
Auf der Wiesbadener See-Conference habe ich mich umgehört, was die Werbe- und Kreativbranche in Sachen Virtual Reality umtreibt.
Wahrscheinlich wird es so kommen...
As virtual reality moves closer to mainstream adoption, the practical uses for what is usually considered to be video game technology become even more apparent. Take for example, the Stonehenge VR …
xStonehenge ist eines der bekanntesten Monumente der Menschheitsgeschichte. Man würde meinen, dass dort ein Besucherandrang herrschen müsste wie am Eifelturm oder den Pyramiden von Gizeh. Tatsächlich ist der Besuch von Stonehenge seit den 70ern verboten. Nun gibt es zumindest die Möglichkeit, eine VR-Tour durch die mystischen Steinmonumente zu machen.
“Come and visit Hypatia, the city, in which reality becomes a dreams” (via Hypatia soll die erste Stadt in der Virtual Reality werden – Interview mit dem Gründer | WIRED Germany)
A report out Sunday from the Knight Foundation and the USA Today Network says 2016 is shaping up to be a significant year for virtual reality journalism as more outlets continue to experiment with VR as they recognize its enormous potential, even though there are concerns over the format's longterm…
Nach dem die ersten Prototypen in Sachen VR im Journalismus durch sind, wird sich 2016 zeigen, wie viel Potenzial tatsächlich in der Technologie steckt.
The incredible future of VR isn’t video games or movies—it’s medicine
The Oculus platform is getting its first official integration with the existing social network, Facebook, built by Mark Zuckerberg. Soon, owners of the Samsung Gear VR headset can connect their Oculus account to their Facebook account to personalize a 360-degree video feed and share reactions from within the Oculus Video app. Zuckerberg famously bought Oculus in 2014 to build a new computing paradigm that could follow PCs, the Internet and smartphones. When the purchase was announced, he wrote “this is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.” Most recently, he said “VR is going to be the most social platform ” at Mobile World Congress in Spain. The integration is a preliminary step toward connecting the roughly 1.5 billion people who use Facebook on traditional computers to the new immersive worlds Oculus is creating. Mark Zuckerberg at Oculus Connect in 2015 charting out the increasing fidelity of what we share online, from text to photos to videos and, now, to VR experiences. Facebook just added to its platform new buttons including “love,” “haha,” and “wow,” alongside the classic “like” reaction. It seems those reactions will be coming to Oculus when you hook up your Facebook account and share videos from within VR. When Facebook acquired Oculus, vocal fans of the startup co-founded by teenager Palmer Luckey reacted strongly. They expressed concerns about the privacy implications of Zuckerberg’s existing Facebook business, which depends on using highly personal information to provided targeted advertising. In VR, even more personal information is available. Gaze detection, for example, could record how long a person is looking at something that interests them in VR. Such data collection could be used to “personalize” a VR experience, but it could cross into a dangerous realm if a person is unknowingly influenced by this kind of tracking. Note there’s no evidence any of this has happened already and the fact that Oculus requires a separate user account from Facebook offers an optional firewall between sharing your identity on Facebook with the one on Oculus. Nevertheless, with the Rift set to launch later this month and the Oculus-powered Gear VR potentially heading to millions of people through a free promotion from Samsung, this Facebook integration is a big step for the social media giant that should be watched closely by Oculus customers. Facebook762TwitterReddit37More799Comments comments
Eine kleine Einkaufshilfe für VR-Einsteiger.
Some viewers actually stopped eating pork after watching this 360° film. When it comes to immersive journalism, we have seen a lot of powerful VR videos. We have even highlighted a few in our VRScout show, hoping to showcase the heartfelt work from a few creators like RYOT and Vrse who are giving us a …
Wie krass ist zu krass? Ein Video über Massentierhaltung und Fleischproduktion schockte beim Sundance-Festival.
Technology already plays an important part in education. There are massive efforts worldwide to provide schools with hardware and software, computers, digital content and access to the Internet. In…
Welches Potenzial hätte der Einsatz von VR in Schulen? Dieser Artikel diskutiert diese und ein paar andere Fragen.
Es ist ein DINOSAURIER. In 360 GRAD. Muss ich mehr sagen? (via See the Largest Dinosaur in 360-Degree Virtual Reality With Sir David Attenborough | TIME)
This is very clever! (via Coca-Cola boxes can now transform into a phone VR viewer! - Unimersiv)
Late last month we spotted Google job postings that heavily pointed toward the company developing its own high-end mobile VR headset. Now
Ein Konkurrent für Samsungs Gear VR von Google kommt wahrscheinlich noch in diesem Jahr.
Samsung is ready to double down on virtual reality filmmaking. In an announcement at Sundance last week, Samsung USA marketing chief Marc Mathieu stated that the company plans on opening a VR...
Ein Creator Space für VR-Produzenten New York.
Apple's CEO Tim Cook took some time out of his day to offer up some insights into a few subjects including virtual reality.
Sollte Apple in den Markt einsteigen, wäre es sicherlich ein Signal. Eine VR-Brille als Lifestyle-Produkt könnte der Industrie einen mächtigen Schub geben, ähnlich wie es bei iPhone und Tablet gelaufen ist.