Real-world Analogs for Bloodborne’s Architecture
This is a partial documentation at best; nevertheless, I’d like to share what some casual research has yielded for possible points of inspiration for Bloodborne’s environmental concept artists.
Probably the most inarguable association I’ve found so far. You can see at least a couple of buildings around Central Yharnam modeled on the one depicted in the concept art. Below that is a photo of the Richardson Olmstead Complex. Despite all of the alterations the Bloodborne version makes, the building’s general shape has been preserved, and the towers are unmistakably indebted.
Above is the bridge that links the Upper Cathedral Ward’s manor to the Lumenflower Gardens; below is a painting of the Rialto Bridge. You can find photos of it, but I thought this moonlit picture was especially complementary. Perhaps the largest difference here is the portico; Bloodborne’s moves away from a rusticated single-arched design to one that is tripartite but still vaguely Italian, with a scrolled pediment and allusion to Venetian windows. Thanks go to Richard Pilbeam for providing the screenshot (and several more).
Here’s where the associations become largely a matter of style or hopeful guesswork. Above you see the triumphal archway that leads to your encounter with the Cleric Beast; and below is Philadelphia City Hall. I’m not saying that the latter explicitly informed the former – just that the arch has the general look of Second Empire designs, and that City Hall’s facade was a convenient comparative point. What throws me off the most about the main (seemingly broken) pediment for Bloodborne’s arch is that all of it is shallow relief sculpture; the tympanum, very unusually, has next to no recession. Makes me wonder if the designers copied a design and didn’t bother volumizing it.
We’re more or less going on silhouettes now. The screenshot is a view from, I believe, the cliffside close to the Cathedral District; the two photos are both of Prague churches, the first St. Vitus Cathedral and the second Church of Our Lady before Týn. What I’m paying attention to here are the towers’ tops. Compare St. Vitus’ main tower’s twin-cupola dome to the building in the lower-left (not extreme left), also sporting miniature onion domes on the corners. And compare Týn Church’s agglomerated spires with that of the closest structure in the screenshot. Again, guesswork, but it‘s the best I can do for now.
This is nothing but a formal comparison. You might think that the rotund structure on the left with arched windows and conical roof set against a gabled wall is an arbitrary design, but it’s in fact the standard design for the exteriors of Romanesque churches’ apses. The photographed church is San Piero a Grado. Bloodborne’s variant is merely taller, turning the form into more of a tower.
And we’re ending on another formal comparison. The screenshot shows a scene from the lower stretches of Old Yharnam, while the photograph shows a gabled side of St. Marien Church in Greifswald. Emphases here are on the steep and significant roofs whose gables are lined with elongated, pointed-arch windows – or blind niches containing actual windows here and there – with angular mock turrets interrupting the gables’ sloping roofline. This is a generally Geman and Flemish type of design and interpretation of Gothic principles; you won’t find it in, say, Italy or England during concurrent periods.