bumping into a wall doesn’t waste a turn anymore! the solution was a lot simpler than i what i was trying at. nice.
Sade Olutola

Kiana Khansmith
Keni

blake kathryn

Love Begins
One Nice Bug Per Day
Lint Roller? I Barely Know Her
PUT YOUR BEARD IN MY MOUTH
TVSTRANGERTHINGS

#extradirty

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he wasn't even looking at me and he found me

Andulka

oozey mess

if i look back, i am lost
KIROKAZE
untitled
Not today Justin

@theartofmadeline

gracie abrams

seen from Croatia
seen from United States
seen from Saudi Arabia

seen from Canada

seen from Malaysia

seen from United Kingdom

seen from Malaysia

seen from United States

seen from Türkiye
seen from Mexico

seen from Malaysia
seen from Australia

seen from Brazil

seen from Türkiye

seen from Malaysia
seen from Egypt
seen from Brazil
seen from Morocco

seen from Malaysia

seen from Canada
@wasteoid-dev
bumping into a wall doesn’t waste a turn anymore! the solution was a lot simpler than i what i was trying at. nice.
0.05 release.
basic needs implemented, among other under-the-hood things. as usual, get the newest build from http://slug.god.jp/waste/
pyBass soundcheck that’s right. a roguelike with musics.
the fumes - le grande
wasteoid 0.04a - back from a long hiatus. not much new in terms of mechanics.
added a working inventory (items can be picked up and used), as well as attack messages and classic onomatopoeia. the higher % of an enemys max HP an attack causes, the more powerful the message.
critical hits now ignore enemy defense. added a third enemy, the irradiated snail.
very basic needs system implemented. hunger and thirst don’t increase yet.
changed from libtcod 1.5.0 to 1.5.1, and key handling slightly changed as a result.
as usual, grab the build from http://slug.god.jp/waste/
some under the hood stuff - critical hits, health regeneration, attack damage variation and a simple look command.
as usual, grab the build at http://slug.god.jp/waste/
simple gui with stats display and message log get it and play it at http://slug.god.jp/waste/
enemies now spawn, chase and attack the player fog of war introduced (unexplored = black) enemies and player can die, and spawn corpses doing so
work in progress name “wasteoid” alternatively, “waste dungeon”
play around with a build from http://slug.god.jp/waste/
wip roguelike dungeon generator + fov