bumping into a wall doesnât waste a turn anymore! the solution was a lot simpler than i what i was trying at. nice.
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@wasteoid-dev
bumping into a wall doesnât waste a turn anymore! the solution was a lot simpler than i what i was trying at. nice.
0.05 release.
basic needs implemented, among other under-the-hood things. as usual, get the newest build from http://slug.god.jp/waste/
pyBass soundcheck thatâs right. a roguelike with musics.
the fumes - le grande
wasteoid 0.04a - back from a long hiatus. not much new in terms of mechanics.
added a working inventory (items can be picked up and used), as well as attack messages and classic onomatopoeia. the higher % of an enemys max HP an attack causes, the more powerful the message.
critical hits now ignore enemy defense. added a third enemy, the irradiated snail.
very basic needs system implemented. hunger and thirst donât increase yet.
changed from libtcod 1.5.0 to 1.5.1, and key handling slightly changed as a result.
as usual, grab the build from http://slug.god.jp/waste/
some under the hood stuff - critical hits, health regeneration, attack damage variation and a simple look command.
as usual, grab the build at http://slug.god.jp/waste/
simple gui with stats display and message log get it and play it at http://slug.god.jp/waste/
enemies now spawn, chase and attack the player fog of war introduced (unexplored = black) enemies and player can die, and spawn corpses doing so
work in progress name âwasteoidâ alternatively, âwaste dungeonâ
play around with a build from http://slug.god.jp/waste/
wip roguelike dungeon generator + fov