Character Sheet:
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Character Sheet:
Here is a free pdf of the players handbook
Here is a free pdf of xanathars guide to everything
Here is a free pdf to monsters manual
Here is a free pdf to tashas cauldron of everything
Here is a free pdf to dungeon master’s guide
Here is a free pdf to volo’s guide to monsters
Here is a free pdf of mordenkainen’s tomb of foes
For all your dnd purposes
Love your wallets
also 5e.tools is an actively maintained open source dnd 5e repository, that even lets you download your very own offline fully functional copy of the website, just in case it ever goes down
Spotify Playlist for Character...
My warlock tiefling for my brother, James; Dungeons & Dragons homebrew campaign called 'On Fiendish Tides'.
HeroForge Statue for Character...
Reblog if your icon
is stronger than you
Morning of April 3rd/2017
↓Photos of Writing/Art from Campaign
woke with headache and sounds of seagulls
craggy of rocks - Persefnel Straight
early sunrise
hangover cure - breakfast
merchant ship - attacking
Arsian_colbat with wings
attacking - using crossbow - archers in position - balista
alerted them by Arsian
killed 2 and injured 3
killed another x2 and then killed 4 people -3 people
injured 2 people and killed 1 person, then injured 1
Kill total: 12 people
In the hold:
3 crewmembers - robe individual being a coward = cleric with a holy blade with 2 people (dead, but not dead) 6 sailors and 1 priest captured
We recieved:
5000 gold pieces
fire bottles
black bottles.
Later
Trying to switch ships
almost lost gold and maps
in the crossfire of pirate hunters
Note:
the main hunter_Velsh
the person who killed my father (Lillian)
But:
escaped from hunters, by destroying sails
Arsian_fiend form
April 3rd/2017
↑ Photos of Writing/Art from Campaign
Sun is rising, in the Dagger Coast, sailing for location.
Sirien_an imp = shit tone of ruines
Driftwood Mathilda_Tia Damla - not human
Learn about: starboard - right = port - left
northern end - humnnid - 10% warmer - rocky trairn to the boggy area - dark work...something in the water
Arsian_Tabaxi - aburn fur - into Merfolk - midnight blue black
20 feet long beast in the water - sea monster - 70 feet/360 feet with dis
Learn about: Arsian_Incubus - Altuna - female version of Arsian
Fireball at the creature's face - killed him
Father Kane_priest/pirate -skeleton now - werebear
Finding out about father after death - Cambian = Lillian
house on stills - Driftwood Mathilda's house - house filled with bottles of weird stuff - voodoo shack
spice merchant - impaled by Lillian
Learn that mother died in childbirth = Lillian
two curious girls behind her - May & Morgan - no clue why
shipwreck with a chest _ waterlogged = gold piece (50GP) - large
Inside was...
judge with that feels full but is not
circlet with a jewel
a card deck with fancy cards & crazy magic powers (?) the illusion disappear when picked up
bracers
We learn that...
deck of cards - a deck of illusions - 34 cards - 2 blank - Jack of spades/8 of hearts
a circlet of blasting
bracers of archery
judge/cermantic judge - acid, water, wine, beer, rum, ale (alchemy judge)
amulet of proof against detection and location
Appears just a circlet to Lillian, as well as bracers (owned by Arsian)
Later....got drunk & barfed out some rum, then knocked out by Arsian_Lillain
Notes:
father was cambian, mother was unknown (died giving birth)_Lillian
grab a cleric
April 3rd/2017: Pirate Ship Notes
Brig: needs about 14 to 15 (cannons: 86), sailors; are two-masted, square-rigged; usually had 10 to 24 guns and can reach about 11 knots (20km/h)
Frigate three-masted, had 24 to 33 guns, reaches about 14 knots (26 km/h) and needs about 16 to 160 (cannons: 112), sailors
Galleon three-masted or four-masted, had anywhere between 40 to 130 guns, needs about 15 to 250 (cannons: 105), sailors and reaches about 8 knots (14km/h)
Schooner two-masted, reaches about 11 knots (20km/h), needs about 5 to 6 sailors and had 14 cannons
Sloop needs about 8 to 75 (cannons: 44), sailors and had 12 cannons
2017-03-27: More Weapons to use
Rapier - Saber - Cutlass - Shortsword - Scimitar - Pike - Whip - Quarterstaff - Dagger - Spear - Sickle - Trident - Javelin - Handaxe
March 20th/2017 - Day 1 of Playing “On Fiendish Tides”
Travelling a month - Dagger Coast/Ozmit Sea/Taldori
Ledger on Merchant ship - Magical items and Legendary objects
Magical black sphere of death
Half a dozen contacts
Careabitch _ Karravich = City Seaport, pirate haven, a place to hire/trade
Arsian _currently human
Lillian _ The Violet Lily - Tavern - Ale - Gold piece (1GP)
Arsian _ DEVA - Angel - Acted by Tifling (?) Assassins know that Arsian is Succubus/Incubus
Learn about: Movement - Action - Bonus Action D20
Ship - The Golden Oriole - Captain quarters
Docking permits _ The Pirate King (?)
Winter Florida or Fall Night - Northern Content
2 men/ 2 women _ Strumpets
That Morning
Missing 300 GP - was stolen by strumpets from yestarday
Upgrades
Sphere of Hashann - Composition for sphere - Ruins due south of here Groove - Alcove
leaving bay
Notes:
Super Sassy Bitch!
The character can't leave money around - sea chest
Need to find a history book _ let Arsian read it.
Common Weapon used by Lillian Archsaw
Crossbow - 20 bolts
2 bone daggers
Melee list: 1. whip 2. rapier (Page 149)
The Pirate code of conduct for Lillian Archsaw
Every entity shall have an equal vote in affairs of the moment.
Every entity shall have an equal share of prizes won.
No shall desert the ship or their quarter during battle. If said entity deserts battle, they shall be punished.
There shall be no fighting on deck. Disputes will be settled by the Quartermaster.
Candles will be put out at ten at night.
Every entity shall have their weapon ready for battle.
Reference on what her outfit looks like.
Cast of “On Fiendish Tides”
Note: The world is high fantasy, magic, action & adventure.
(P) Lillian Archsaw: Tiefling Female Pirate Captain Warlock Pansexual
Notes on: Lillian is a crimson tefling; with golden eyes, long black hair, wings and a long gecko-like tail. Her outfit reminds you of the character in Dragon Age (Isabella). She stands at six feet tall and is the captain of her pirate ship.
(P) Arsian: Cook Rouge Incubus
Notes on: Arsian is an Incubus that serves as a cook aboard the ship. Due to his shape-changing (race only), there is not exactly a description you could for him. His outfit is mostly leather and steel chain mail.
(NPC) Gratchet: First Mate/Quartermaster Hobgoblin Necromancer
(NPC) Daro'siri: Lookout/Navigator Tabaxi Monk
(NPC) Aunray: Helmsman Drow Warrior
(NPC) Dura: Ship's Master Orog Besker (?)
12 skeleton & 2 minotaur skeleton
I re-designed the map order worksheets during my time at WOTC as manager of cartography. Mainly it was just to make the worksheets completely digital and accessible for anyone who was to design maps for our game worlds. These are the final versions which were being used up till 2003 at WOTC. The list of map symbols goes back to the dawn of role playing game maps and TSR. Dave Sutherland and Dennis Kauth were the two people who really started all of the organized nature of making map orders easier to produce for the TSR RPG R&D design department.
Dennis Kauth was originally from an engineering background, so he even made sure that all of the symbols had a corresponding number in case of the situation where someone was not able to draw things out in a competent manner, they could just simply write a number on the map reference and circle it, thus making “it” the object or feature from the master key. The mapping standards is one of the first things Dave & Dennis showed me when I started work in the mapping department at TSR in the early 90s.
In those days the whole thing was a large packet of stuff in a folder, including several different sized blank map pages, the symbols list and a blank fold-up poster map sheet printed with a hex grid for the old ‘gazetteer” style maps and a few examples of how to draw a proper map reference. For the most part everyone in R&D used these map standards to create their map references, however there were always a few that would come in on cocktail napkins and such but it was really worth it to have a standard for the map orders. Fun little bit of history, Good times and Good gaming!
Character Alignment
The Nine alignment cross reference Good (characters who value innocent life and equality) and Evil (characters who do not value life and are driven by chaos or standards of life) with Law (characters with strict codes and morality) and Chaos (character who do what they feel is right/what they want too.)
Most, if not all, characters can be found to fit one of the below categories, and finding where your character fits can help establish their goals and what actions they are willing to take. The rundowns are found here.
Lawful Good, “Crusader”
A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.
Lawful good is the best alignment you can be because it combines honor and compassion.
Lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Neutral Good, “Benefactor”
A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.
Neutral good is the best alignment you can be because it means doing what is good without bias for or against order.
Neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Chaotic Good, “Rebel”
A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he’s kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.
Chaotic good is the best alignment you can be because it combines a good heart with a free spirit.
Chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Lawful Neutral, “Judge”
A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.
Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.
Lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Neutral, “Objective”
A neutral character does what seems to be a good idea. She doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil-after all, she would rather have good neighbors and rulers than evil ones. Still, she’s not personally committed to upholding good in any abstract or universal way.
Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run.
Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.
Neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Chaotic Neutral, “Free Spirit”
A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn’t strive to protect others’ freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it.
Chaotic neutral is the best alignment you can be because it represents true freedom from both society’s restrictions and a do-gooder’s zeal.
Chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
Lawful Evil, “Dominator”
A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises.
This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.
Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.
Lawful evil is sometimes called “diabolical,” because devils are the epitome of lawful evil.
Lawful evil creatures consider their alignment to be the best because it combines honor with a dedicated self-interest.
Lawful evil is the most dangerous alignment because it represents methodical, intentional, and frequently successful evil.
Neutral Evil, “Malefactor”
A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn’t have the restless nature or love of conflict that a chaotic evil villain has.
Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies.
Neutral evil beings consider their alignment to be the best because they can advance themselves without regard for others.
Neutral evil is the most dangerous alignment because it represents pure evil without honor and without variation.
Chaotic Evil, “Destroyer”
A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him.
Chaotic evil is sometimes called “demonic” because demons are the epitome of chaotic evil.
Chaotic evil beings believe their alignment is the best because it combines self-interest and pure freedom.
Chaotic evil is the most dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.
can someone explain the alignment chart for me but in like, the simplest wording possible lmao
lawful good: i want to do the right thing, and following society’s rules is the best way to do that
neutral good: i want to do what’s right, and i’m willing to bend or break the rules as long as no one gets hurt
chaotic good: i’m willing to do whatever it takes as long as it’s to do the right thing
lawful neutral: following the rules of society is the most important thing, and that matters more to me than doing what’s right
true neutral: i just want myself and the people i care about to be happy
chaotic neutral: i want my freedom, and i don’t care what i have to do to keep it
lawful evil: to impede the protagonists (in whatever evil way) is my primary goal, but i follow my own code of morals even when it’s inconvenient
neutral evil: to impede the protagonists (in whatever evil way) is the my primary goal, and while i’ll do what it takes to achieve it, i also won’t go out of my way to do unnecessary damage
chaotic evil: i relish in destruction and want to do as much damage as possible while i try to achieve my primary goal