bg3 mini challenge: favourite companion [2/15]
“I hail from Waterdeep, the City of Splendours.”
Jules of Nature
Monterey Bay Aquarium

★
trying on a metaphor
taylor price

pixel skylines
noise dept.
h
macklin celebrini has autism

#extradirty

祝日 / Permanent Vacation
PUT YOUR BEARD IN MY MOUTH
almost home

Product Placement
Xuebing Du

JVL

Kiana Khansmith
dirt enthusiast
NASA
Cosimo Galluzzi
seen from United States

seen from Pakistan
seen from Kenya

seen from Ecuador
seen from Ecuador
seen from Ireland
seen from Iraq
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States

seen from Germany

seen from United States
seen from United States

seen from United States

seen from India

seen from United States
seen from United States

seen from United States
@wolfslilac
bg3 mini challenge: favourite companion [2/15]
“I hail from Waterdeep, the City of Splendours.”
❛ 🧭 i am a man of 𝐟𝐨𝐫𝐭𝐮𝐧𝐞 & i must 𝒔𝒆𝒆𝒌 𝒎𝒚 𝒇𝒐𝒓𝒕𝒖𝒏𝒆.
[ . . . ] an idealist’s dream throws the first stone: the resistance is birthed by the enigmatic identity solely known as THE PROFESSOR: a person enamored by the old world, history books, and lost treasurers. the group of criminals, misfits, and expert thieves are handpicked by the mysterious being as an opportunity to seize back power from those who have wronged them. a revenge ploy disguised as a deadly method of getting rich. they are known as THE LIBERTALIA, aptly named after the prolific pirate colony of the 1800s helmed by henry avery.
[ AMONGTHIEVES ] is a semi - appless roleplay about the fictional thief / heist group the libertalia ; as they embark on their adventure to find henry avery's lost treasure.
OPENING FOR APPLICATIONS . . . SOON !
THE ROLEPLAY HELP SERVER is a place for sharing and collaborating on free resources, writing help, and the community! serving all roleplay platforms we have channels dedicated to things like gifs & graphics, face claim assistance, coding & platform help, admin help as well as character creation, promotions for 1x1/indie/groups, and so much more!
⌱ JOIN THE SERVER
Vallone dei Mulini, Sorrento, Italy ( via )
O EURYDICE, (…) WHO KNOWS WHAT YOU’LL TELL THE FURIES WHEN YOU SEE THEM AGAIN.
The note sits in the palm of your hand. Quaver, double flag. When was the last time you heard real music?
Outside, the sun beckons. Dust storms stir; tsunami in the tropics; gunshot in your ear. It’s 2100 and Earth is dying, constellations stripped of light and sent to the ground — or maybe just the pit of your stomach, where hunger has made its home. Where you stand, bare-lunged, days passing like a butchering.
Blue light from the music note. Words slicing air.
THE UNIVERSE ENDS IN SIX MONTHS. HOW MANY LIVES WILL YOU LIVE BEFORE THEN?
⋅𖥔⋅
It’s 2100 and the totalitarian S Corp has a hold on the world’s food and water, a necropolitical machine that decides who lives and dies. Faced with a massive solar flare that will soon render this galaxy uninhabitable, S Corp has managed a true feat of science: contact with parallel consciousnesses of those living within other universes through the manipulation of strings dimension folds within the brain, allowing certain subjects to jump between worlds. Their mission? To find a solution to humanity’s demise in a more technologically advanced universe. Unless they’re a better version of themself somewhere else. Unless unmet dreams are justification enough for a universe’s doom.
TELL THEM THERE IS NO MUSIC LIKE THIS WITHOUT REAL GRIEF.
PROJECT ORPHEUS is a 21+ science fiction multiverse roleplay inspired by Interstellar, Sense8, and Everything Everywhere All At Once. Our story begins underground in one of Earth’s last remaining cities, with our cast poised to hop universes for the first time. The game explores themes of string theory, desire, corruption, alternate selves, duality, regret, and longing. With the planet’s life on the line and sinister foes at their backs, characters will have to make mind-shattering choices, confront their failings, and not look back.
─── ・ *.☽ REBLOG this post for early access to content such as history, physics background, and the character masterlist.
O EURYDICE, (…) WHO KNOWS WHAT YOU’LL TELL THE FURIES WHEN YOU SEE THEM AGAIN.
The note sits in the palm of your hand. Quaver, double flag. When was the last time you heard real music?
Outside, the sun beckons. Dust storms stir; tsunami in the tropics; gunshot in your ear. It’s 2100 and Earth is dying, constellations stripped of light and sent to the ground — or maybe just the pit of your stomach, where hunger has made its home. Where you stand, bare-lunged, days passing like a butchering.
Blue light from the music note. Words slicing air.
THE UNIVERSE ENDS IN SIX MONTHS. HOW MANY LIVES WILL YOU LIVE BEFORE THEN?
⋅𖥔⋅
It’s 2100 and the totalitarian S Corp has a hold on the world’s food and water, a necropolitical machine that decides who lives and dies. Faced with a massive solar flare that will soon render this galaxy uninhabitable, S Corp has managed a true feat of science: contact with parallel consciousnesses of those living within other universes through the manipulation of strings dimension folds within the brain, allowing certain subjects to jump between worlds. Their mission? To find a solution to humanity’s demise in a more technologically advanced universe. Unless they’re a better version of themself somewhere else. Unless unmet dreams are justification enough for a universe’s doom.
TELL THEM THERE IS NO MUSIC LIKE THIS WITHOUT REAL GRIEF.
PROJECT ORPHEUS is a 21+ science fiction multiverse roleplay inspired by Interstellar, Sense8, and Everything Everywhere All At Once. Our story begins underground in one of Earth’s last remaining cities, with our cast poised to hop universes for the first time. The game explores themes of string theory, desire, corruption, alternate selves, duality, regret, and longing. With the planet’s life on the line and sinister foes at their backs, characters will have to make mind-shattering choices, confront their failings, and not look back.
─── ・ *.☽REBLOGthis post for early access to content such as history, physics background, and the character masterlist. Writers who reblog both ad posts will get a second choice in their preview choice.
so , we're a somewhat new dark academia hybrid rp ! we're looking to establish a solid group of writers who are interested in collaborating with the admin team on worldbuilding & plot development . if this sounds like something you'd be interested in , give us a look ! we've made a couple of changes , general plot improvement , & we're reading to get this show on the road !
Luo Li Rong
O EURYDICE, (…) WHO KNOWS WHAT YOU’LL TELL THE FURIES WHEN YOU SEE THEM AGAIN.
The note sits in the palm of your hand. Quaver, double flag. When was the last time you heard real music?
Outside, the sun beckons. Dust storms stir; tsunami in the tropics; gunshot in your ear. It’s 2100 and Earth is dying, constellations stripped of light and sent to the ground — or maybe just the pit of your stomach, where hunger has made its home. Where you stand, bare-lunged, days passing like a butchering.
Blue light from the music note. Words slicing air.
THE UNIVERSE ENDS IN SIX MONTHS. HOW MANY LIVES WILL YOU LIVE BEFORE THEN?
⋅𖥔⋅
It’s 2100 and the totalitarian S Corp has a hold on the world’s food and water, a necropolitical machine that decides who lives and dies. Faced with a massive solar flare that will soon render this galaxy uninhabitable, S Corp has managed a true feat of science: contact with parallel consciousnesses of those living within other universes through the manipulation of strings dimension folds within the brain, allowing certain subjects to jump between worlds. Their mission? To find a solution to humanity’s demise in a more technologically advanced universe. Unless they’re a better version of themself somewhere else. Unless unmet dreams are justification enough for a universe’s doom.
TELL THEM THERE IS NO MUSIC LIKE THIS WITHOUT REAL GRIEF.
PROJECT ORPHEUS is a 21+ science fiction multiverse roleplay inspired by Interstellar, Sense8, and Everything Everywhere All At Once. Our story begins underground in one of Earth’s last remaining cities, with our cast poised to hop universes for the first time. The game explores themes of string theory, desire, corruption, alternate selves, duality, regret, and longing. With the planet’s life on the line and sinister foes at their backs, characters will have to make mind-shattering choices, confront their failings, and not look back.
─── ・ *.☽ REBLOG this post for early access to content such as history, physics background, and the character masterlist.
Art by Toshiaki Kato
Details: Portrait of Urania, 19th century, British School.
Gian Lorenzo Bernini (1598-1680); Italian sculptor and architect.
“What Shakespeare is to drama, Bernini is to sculpture[…]” Katherine Eustace, 2011
UnPerson is a multi-genre multi-verse site coming soon to JCink. Inspired by His Dark Materials and The Sandman. Join our site buzz.
Spooky Paintings by Dillon Samuelson // Ingmar Bergman, from the film Ansiktet ( Svensk Filmindustri, 1958)
JANE EYRE (2011) dir. Cary Joji Fukunaga
Devon Aoki for Acne Studios ss23 campaign by Carlijn Jacobs