A Quick Tutorial: Weird Shadows on Deco Sims.
Hi All!
I have spent the last week AGONIZING over shadows that kept appearing on my deco sims creations. When I say I was nearly close to pulling out my hair and throwing my laptop out the window, I am not joking.
Do you see them? For SEVEN DAYS I did nothing but cry over the fact that nothing I could do would get rid of those condescending little lines (I’m not bitter at all…). It was seriously the most irritating thing!
But as of an hour ago, I FINALLY CRACKED THE CODE! And I’m here to share my knowledge with you, because currently there seems to be no proper tutorial to help people solve this problem. So…I hope this helps other people from going as insane as I have in the last week.
1. First thing to do of course, is to build your deco sim. I highly recommend the tutorials from both @melonsloth (Found Here) and Neutral Supply (Found Here). These are extremely useful guides! You’ll also have to make sure that your SSAO’s are set to 0. For that tutorial, click here.
2. Once you’ve uploaded both meshes and shadow meshes into s4s, you need to go to the warehouse tab.
3. Once in the warehouse tab, click on the Model LOD with the group ID 00010000. This is the first of your shadow LODs. Then click on the data tab there on the top right, and then click edit items.
4. Scroll down until you see the ScaleOffsets section. Under that tab, click the Edit Items button in the Materials section.
5. Click on the PosScale and change all the values to 1. Click save and the go back and do the same thing for the other two shadow LODs (Group IDs are 00010001 and 00010002).
Then click save and test it out in game.
TA DA! Success!
I hope this tiny tutorial will prove useful to anyone who makes, or plans to makes deco sims in the future! Now you won’t have to pull out your hair like I tried to do all this last week (and yes….this means I will be sharing some decos with you in future)!
Now…back to preparing for the next chapter with our favourite Thornolians…
Once I stop crying with relief that is…











