The official finds blog of XanDezSims, where we reblog stuff we intend to use. Time is an illusion. There's always more stuff to download.
Moderated by
xandamonium & countess-d of XanDezSims
Bring some medieval justice to your game with these new functional stocks (scripts & animations by ModCo Studio)!
Your Sims will love (or hate) this. ⛓️🔔
ALSO: Download 6 amazing matching windows by Mincsims 🏰✨
I love the duster jacket that came with Horse Ranch, but it's made for the male frame, and it looks terrible on female sims...I tried editing the mesh it, but I couldn't get it to work, so I just cobbled together a new one entirely. I wanted it to resemble this ensemble that I used to favor back when I was still trapped in alpha cc purgatory.
Anyway, this duster jacket/vest combo will surely look fantastic on the badass women in your Wild West town!
Stats:
♢ Basegame Compatible
♢ Color Tagged for All 28 Swatches
♢ Outfit Type: Everyday • Party • Athletic • Cold Weather
♢ Found In: Outerwear or Suits
♢ Disabled for Random
♢ Recolors Allowed (Don't Include Mesh)
Known issues: the outfit works fine with most boots, but extremely wide/clunky ones clip through the mesh on the legs. I am not going to fiddle with it any more than I already have, because all of the cowboy and cowboy-adjacent footwear is compatible.
This isn't my usual aesthetic but boy, do I stick to a theme! Inspired by exactly one (1) bodysuit I saw on Pinterest, things spiralled as they usually do into this very pretty and very punk 17 item collection. 🤘
I made some super cool pieces for this set like a micro skirt, thigh high boots, studded accessory belt, and pierced stilletto nails. 💅 Of course, there's the bodysuit too! Pretty much every item has extra variants, so if you're not a fan of the titular crocodile leather you can swap it out for a smooth shiny patent leather instead. Another win for my, at this point, chronic versatility requirements in every set! 🎉
As always enjoy, check out the extra previews under the cut, and be sure to let me know if you have any issues!
Important Info:
There's 17 items in total
All items are Base Game Compatible
All items have 45 swatches
All items are tagged as Feminine
All items are enabled for Teen - Elder
All items have custom thumbnails
Special Thanks:
@crazy-hazy-sims, @ice-creamforbreakfast, @oeryondr, and @xandezsims for testing and/or helping out along the way 💜
Bareback horse riding (CAS asset) out for download now!!
Thanks a lot for all your amazing feedback on my latest post!
I am happy to announce the release of my first CAS asset, which will allow your sims to ride their horses bareback (without a saddle).
The asset can be found in Create-a-horse-mode's saddle category, as it works just like one.
As of now, this version of the asset only functions in game for teens, young adults, adults, and elders. I am trying to make it work for children as well, but that might take me a while because EA uses a different system for them..
Since I don't know how long it will take me to include children in this (or if I'll even find a way, since I have zero scripting experience), I decided to release this first version for download today.
Feel free to contact me if you happen to experience any issues regarding this asset.
Terms of use:
Do not claim as your own.
Do not reupload. Please link to this post or to the .package on SFS/ Patreon/ Google Drive when sharing.
Do not sell or post my creations behind a paywall (no timed one either).
Credit/link to me if you intend to edit, replicate, or otherwise use this .package as a base for your own work.
Requirements:
The Sims 4 Basegame and Horse Ranch Gamepack
Although it is not necessary for the asset to function properly, I would highly recommend using @shoobysims's floating stirrup override for the best experience.
Download here (all free):
Sim File Share (SFS)
Google Drive
Patreon
Custom Content and Mods by other creators featured on this post:
So those eyelashes, huh? Yeah. I'm doing EA's job for them again, this time replacing their godawful eyelashes with my own godawful eyelashes.
Like the EA ones, these are 100% fully meshed, there's no transparency whatsoever. I tried to match the vibe of the EA lashes, more or less, since these are default replacements. (But they're also available as standalone cc, if you don't want them to replace anything. You can have both the defaults and the standalones, but there's no need, since they're identical meshes and colors.)
I also went ahead and recolored them in all of the EA hair colors, just for some variety. I couldn't get makeup sliders working on them, but if I ever do I'll update. Available for both frames and genders. Works on trans sims as far as I can tell, but if you change gender options with the lashes equipped you may need to take them off and put them back on to refresh them.
The "-XtraColors" package is optional, and adds 20 additional colors in the same palette as my overlay minipack for a final count of over 40 eyelash colors.
These use the new eyelash slot, so if your game isn't up to date yet, well, at least you have something to look forward to.
And might I also recommend my eyelash begone presets, to remove the archaic chunky lash that comes with so many EA eye presets?
Earlier this month, a nasty flu hit us hard and lingered for over two weeks. It definitely slowed down our workflow, but we’ve finally recovered and spent every ounce of our newfound energy finishing this set. Despite the slow progress, we are incredibly proud of the level of detail we managed to bake into these pieces.
This set is all about that "messy cozy" 90s nostalgia. It features the essential functional electronics and clutter needed to recreate a media nook in the living room, blending vintage technology with rusty attic, lived-in details.
All item is Base Game Compatible (BGC)
Static-Vision CRT TV (Pristine Plastic) | 11 Swatches
Static-Vision CRT TV (Attic Rust) | 11 Swatches
Classic Hits VHS Tapes | 5 Swatches
Weekend Marathon VHS Tapes | 5 Swatches
Magnetic Rewind VHS Player (Pristine Plastic) | 11 Swatches
Magnetic Rewind VHS Player (Attic Rust) | 11 Swatches
Another set that I made to make things easier for my future self... much like the Conversations: Walking posepack, this is a set of fairly generic poses that can either be used as a sequence (all-in-ones included) or mix and match. Or solo! One Sim is taller than the other.
They are less versatile because unfortunately not only are fences in the Sims different heights, but they're also different widths (these poses were made for quite a wide top) 🥴 Therefore, there might be clipping or floating with your chosen fence... I recommend using TOOL or Wicked Whims poser to elevate/move Sims.
To use: place teleporters in the fence itself, facing the direction you want your Sims to be facing. You don't have to use these on balconies of course! I just named it that because that's where I was using them.
You will need:
- Pose Player
- Pose Alignment mod / Teleport Any Sim
- any fence
Download here (always free!): SFS | Patreon
Are you a posemaker and want to adjust a pose/extend a posepack? You can read my TOU here.
I'd love to see them used! You can tag me on Bluesky, Instagram, or Tumblr. I repost. ❤️
You can easily browse more of my posepacks using my Ko-Fi gallery, or my collections on Patreon. I've also finally made a Google doc so it's now much easier to send in your free requests and suggestions - you can find that here .
Hail and Well Met Friends!
What do you do when the Sims 4 got you down? Load up your 50 gbs medieval cc and find brand new ways to break your game! No? Just me?
Anyway ~ I cut this dress together because I wanted a simpler, about town dress for my merchants, and well-to-do peasantry to walk around in.
THREE VERSIONS:
V1: Simple and Clean
V2: Brocade with a textured fabric design
V3: Piratey with embroidered leather stays
!! There's also a Shirt Color Overlay in Rings if you're feeling spicy, but all the dresses have been designed to look nice even without it!
this uses quite a new feature, the BlendID vertex colour layer, and as far as i know there's no complete tutorial or explanation of how it works out there, so this could probably still be improved. i still use old Blender, but feel free to translate this to other versions.
in simple terms it's a new vertex colour layer that gives each vertex of the head a unique colour, and you can use it on your CC mesh to attach it to a specific head vertex. for small detailed meshes like earrings it does this better than uv_1, which makes them go spiky.
to start, the earrings should be placed on the s4s rig's ear, even though it's way smaller than the smallest preset in-game. if you have several piercings close together, separate them (P) into different meshes because it makes transferring the colours so much easier.
there are some limits to this, each CC vertex can only be attached to one head vertex, so you can't do chains or anything that would need you to blend between two verts. the industrial does work because it's just two clusters of verts with nothing in the middle, and for this tutorial i'll treat it as two separate earrings. finally, don't expect it to perfectly preserve the placement - evenly spaced piercings will end up uneven, and on extreme occult ear presets the earrings will probably still come away from the ear.
selecting the source polys
check that the head mesh (head for mframe, head_2 for fframe) has a BlendID vertex colour layer. if it doesn't, re-export the CC from S4S or import it into a freshly exported blend file.
enable editing the head.
for each piercing, select a poly that contains the vertex you want to attach it to. for me it works best using the outside of the ear. it takes a lot of trial and error to find the best one, so don't expect it to be perfect first time.
(you need to do this for both ears, you can't just mirror the mesh after you're done because the colours are different)
duplicate (Shift+D, Esc) and separate (P) the polys into a new mesh.
switch to editing the new separated mesh.
move the source vertex for each earring as close to the middle of it as possible. the whole of each earring should be closer to that vertex than any other, this is why we separated the ones that were close together at the beginning.
move the other vertices well out of the way.
transferring data from the head
if your CC mesh doesn't have a uv_1 map and a BlendID layer, create them and name them.
transfer the BlendID layer from the separated head polys to the CC mesh. use Nearest Corner Of Nearest Face, not Nearest Face Interpolated like you normally would for uv_1 maps.
do the same for the uv_1 map. (this might not be necessary, but it won't hurt.)
in edit mode, select and assign the whole mesh to the head group and delete any other groups.
(side note: if you do this for face piercings you'll still need to transfer weights from the face as normal. i'd transfer them from the separated head polys using nearest vertex, so each piercing has uniform weights. you might need to do separate versions for both frames too.)
in vertex paint mode and wireframe view, check that each earring has a uniform red colour. in classic EA style some of them are impossible to tell apart, so use the colour picker (S) to check.
switch to the Col layer and paint the whole mesh (Shift+K) with #007F00.
bet you wish this was over
if you separated the CC into multiple meshes, do the whole thing again on the other mesh.
select all your CC meshes on object mode and join them together again (Ctrl+J).
hide the polys you separated from the head.
the mesh should be ready to import into S4S now! sometimes in my testing it was being weird though, and i had to import it several times or delete the BlendID layer then undo and reimport it. i'll try to update the tutorial if i figure out why.
trying it in game, you can see which parts still need tweaking, the higher stud is especially bad because it isn't that close to any of the head vertices. you can either try a different source vertex for them, or try moving them around. if you're designing an earring set from scratch, it might be easier to choose placements that are close to a vertex on the ears.
This collection inspired by Bridgerton . (I LOVE this series and I'm absolutely smitten with every single episode!) For Lore part I drew these details based on the Thebe dynasty, one of the three dynasties featured in Royalty & Legacy Expansion Pack. ( Also a little bit a masquerade vibe :P )
Hope you like this collection as much as I do!
The curtain falls, the night calls.
All eyes remain where they’ve always been.
To the world, they are nobility.
But beneath it all, they are something else entirely—
born to be seen.
Royalty Thebe Collection contains 11 items
All items completely from scratch and low poly friendly!
Teen - Elder ages
11 items [Hat and Masks are unisex]
The Velvet versions were created using Sheen map added to the game. [Their effect varies depending on the game’s lighting.]
Today I’m finally sharing a project I’ve been working on for a long time. This medieval town is my personal love letter to all The Sims 4 CC creators — none of this would have been possible without you.
Originally this lot wasn’t meant to be released, but I loved the final result and decided to share it with you ❤️
This is a medieval town inspired by European half-timbered houses of the Late Middle Ages and Early Renaissance. I focused on making it not only beautiful, but also functional — with period-appropriate (or fantasy-medieval) businesses and activities.
The lot is divided into three districts:
1. Outskirts
Inn with tavern, stables and guest rooms
Peasant house with windmill and watermill
Cemetery (to recreate the fog from, turn on the resized Spooky Stuff lanterns hidden around the cemetery)
Market stalls with vegetables and fish
2. Foreigners’ Quarter
Church, several two-story houses, bakery, workshop and chandler’s shop
Bathhouse with tavern and rooms upstairs
3. Noble Quarter
Houses with ground-floor workshops (apothecary, blacksmith, jeweler)
Artist’s house with studio on the second floor
Small food court
The main highlight — a stunning Gothic-Tudor mansion with a luxurious basement bathhouse inspired by Roman thermae and oriental hammams.
Technical Information:
Lot size: 64×64
World: Built for Henford-on-Bagley, but looks great in Ravenwood and Windenburg
Game version: 1.121.372.1020
Required cheat: bb.moveobjects on
This build is very heavy and contains a lot of Custom Content (including older mods). It is recommended for powerful PCs only.
In the download:
Tray files
Full CC list with links
Before placing the lot, please:
Update your mods via Sims 4 Studio (especially the High School Years bed fix)
Run all fixes + DX11 fix if needed
Test on an empty save first
All objects have been tested and function correctly.
Sorry for the screenshot quality — I’m still not great at them.
A huge thank you to all CC creators! Special thanks for the deco sims to: siminadee, irinaseverinka, and notsooldmadcatlady
I’d love to see your sims living in this town! Tag me. If anything doesn’t work or you have questions — feel free to comment, I’ll try to help as soon as possible.
Support with a like if you enjoy it!
With love, Belialcat ❤️
→ **[DOWNLOAD FREE ON PATREON]**
After downloading, be sure to read the instructions and the CC list.
If you encounter any problems, let me know in the comments, I'll help ❤️
And thank you to the following creators and many more (full list is in the CC document)