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@yata776
Sorry for not posting here, been super busy with real life stuff!
(either way, I am always on twitter if someome wants to check on my shenanigans)
13 Sentinels: Aegis Rim - Review
A mind-bending story that skillfully weaves a massively interconnected narrative between thirteen different main characters. The ability to pull a story of these proportions while being this accessible and consistently entertaining cannot be overstated. Each character wishes to continue living or find a reason to live in a world that repeteadly refuses their existence, and the whole work has such a hopeful, compelling message about wanting to continue forward despite all adversity that I felt couldnât be the one left behind. The gameplay only helps drive these themes and serves its purpose excellently.
My only real complaint about the narrative is that most of the romances needed tighter writing or more scenes to really sell most of the emotional beats. This is a clear plot centered story despite the multiple protagonists, and characterization being on the thin end was understandable for a huge chunk of the story, but personal attachment was slightly lacking with certain characters when you finally unveil all the layers of this Shinzo Abe coded plot.
I think this is a fantastic VN to get into the genre, especially when the presentation is this top notch, but I find worth mentionining it is also an aggressively horny experience. Seems like a Vanillaware thing. Itâs sad that some questionable artistic choices rightfully tarnish the reputation of one of the best narratives in the medium. This is easily one of my new favorites.
5/5
Uuuuuugh, finished 13 Sentinels today and the post game brainrot kicked me all day... Please, if anyone reads this please reccomend some fics or something to fill the hole...
The writing is so fucking garbage but I am obsessed with this game and how fucking cute it is.
Idolm@ster: Gakuen - Review
Letâs start positive. This game sells completely the strengths of Idolm@ster. All the idols are problematic students which for some reason or another are not realizing their full potential. Character-wise there are common staples of the genre: idols struggling with their gender identity or ones with self-esteem problems, but also other specific issues like a student who has given up on life after failing her previous dream, or one who has fallen into a self-hatred pit of isolation after breaking up with their previous idol unit. Not only are the character concepts here mostly interesting and likeable, but a school that encourages the alumni to be their best selves and clash with the other students is the ideal setting to explore these stories. In fact, the game is perfectly built around the idea of helping these girls to shine on stage and their personal lives.
You produce each of the idols and manage their schedules, constantly training and interacting with them through the visual novel sections to learn more about them, their insecurities, and their strengths, to see how you can make them the best person they could possibly be. Your first performances are terrible, your idols will not even be able to finish their song due to exhaustion and they will do an absolutely terrible job at it. With each produce run results start showing, learning the gimmicks of each idolâs gameplay style, using your resources correctly, and leveling up your cards all build to their visual growth on stage; they have memorized the entire song and choreography by now, a bigger audience will appear at their concerts, and more importantly, the girls start confidently smiling on stage, finally happy with themselves. Sorry to be corny but Gakumas absolutely understands why we love idols and why we want to support them. The game has been polished to a sheen to fully realize this idea. Even elements outside the game like the animated MVs for each girl make a great job on selling you on their individuality.
Sadly the game crashes and burns with the insipid writing, which is serviceable at best and God awful at worst. For some unexplainable reason Namco decided that the writing team would be helmed by Fushimi Tsukasa, from Oreimo and Eromanga sensei fame. You read that right. I was hoping time would prove me wrong but all of Gakuenâs interesting concepts are ruined by the writing. Main story scenarios get explicitly romantic with your idol of choice, and each route is plagued with the terrible tropes of your average LN, including the idols constantly reading the situation as sexual, feminizing the aforementioned idol struggling with their gender identity or your horny self insert constantly flirting with any near minor (even the teachers aren't excempt from this). The relationship between the idols and the self-insert skews from passable to creepy as shit at the drop of a hat and itâs really hard getting invested. I feel like I have to make up my own story in my head to not roll my eyes out of my skull.
Look, I wouldnât be as frustrated here if this shit didnât feel crowbarred into a game that does not need any of these shitty tropes to shine and that CONSTANTLY pushes the story in your face. A professional producer character who manages the girlsâ schedules and gets to know them better is a great idea! But it really clashes with the juvenile dating sim thing that this game is constantly attempting. Itâs even more infuriating when these tropes ruin the characters themselves. One of the idols is a genius girl who has excelled at everything academics all her life and has basically guaranteed her entire future, but decided against all odds to train as an idol despite absolutely failing at it only because she wanted to dedicate her life to her weaknesses. Fucking inspiring, right? Well, do I need to explain why giving her the shitty fetish gimmick of being aroused by pain and suffering fucking DESTROYS her character? This is past just wanting to attract a creep audience, this is terrible writing.
As you can see, I have a lot of thoughts about this game. In many ways I think this is an absolutely amazing concept and I will continue playing the game for now. The potential here is frankly outstanding, the gameplay is addictive, I love the art, and I am very curious on the long term content as a gacha, especially because it has been lamp shaded pretty hard Gakumas will be a series with an ever expanding cast of new students joining the school, meaning the writers can (hopefully, for the love of god) see what works and is not working for future storylines.
Unlike Song for Prism I am not sure what will be the future of Gakumas. Will it be a success or a failure? No idea, but I am sufficiently in love with the ideas here to be interested in this branch for the foreseeable future. Personally, the writing here is so bad I wouldn't reccomend it to anyone except the most hardcore of idol fans. I can see myself falling off hard after a certain point. My personal head canons are far more interesting than the actual story events here.
3/5
Fire Emblem Engage - Review
I try to keep game comparisons to a minimum when writing a review because I think itâs only fair to judge art by its own merits, but there was only one thing on my mind while playing Engage. That it was just Fates again.
Gameplay wise this is a fantastic experience. Not only is the map design quite solid but the Emblem Rings provide some of the craziest and fun tools the series has ever offered. The flexibility at play is almost unmatched, and the good news is that they did not sacrifice a challenging experience this time around, because the difficulty modes cover the wide spectrum of player skill very well. What I really admire about Engage is how easy it is to customize your own experience without sacrificing a healthy dose of challenge. The game is (mostly) balanced around you having the crazy Emblems powers, and will frequently match you against those same powers in a way many other developers wouldnât dare. The beauty of it is that you donât have to engage with this mechanic if you donât want to. Emblem Rings are stashed into itâs own little menu and the player is given full freedom to use the mechanic as much or as little as they want to. âIf you donât like, donât use itâ is a tired argument point for any game balance topic but I am always happy to see developers actually giving the player a chance not to use their overpowered mechanics.
The story is complete garbage in a way where sadly I donât have too much to say on it. This game will test you on your belief that gameplay rules above all, if you are one of those types, and your real opinions on that issue will probably color your entire experience.
Bad story aside, Engage is without a doubt a really fun and well-designed game. It strikes well the balance between giving you crazy and powerful tools while providing interesting challenging obstacles that are consistently fun to overcome. It is up there as one of the best gameplay experiences of the entire series that makes it worth a playthrough. It also looks and sounds really good, that helps too. ------------------------------------------------------------------------------------------------------------------------------ I am an avid Conquest defender and Engage is cut from the same exact cloth, but there are sadly some points that clearly put the former above the latter in terms of quality for me.
-Both Fates and Engage have some of the worst stories in the medium, but Fates actually tried telling a story. Engage feels like it's not even trying for the first half, with the barest justifications to actually having a plot, only to fall completely into the worst overdone cliches of the genre during the last few hours. In my opinion, this is the worst of both worlds, the premise and initial setup is fucking boring, if not downright rotten, so there is nothing to chew on in terms of potential. But when the stakes are actually raised it falls into the same writing pitfalls as the rest of the series. Fates had an interesting premise with a lot of potential, only to become a complete trainwreck on execution. Engage's story is a complete bunch of nothing, only to fall into the same exact problems that made Fates that much of a trainwreck. I think it only doesn't hurt as much for most people because NO ONE expected anything out of Engage after the initial trailers. For this reason I consider Engage has an even worse story than Fates, Conquest in particular, but your mileage will vary.
-Engage sadly has one of the blandest casts in the entire series. Every FE has been able to squeeze a reasonable amount of likeable or interesting characters to follow but Engage is such a complete nothing in the characterization front. This is partly fault of the complete lack of world building, characters spawn with almost no backstory or context behind them and the few supports that explore anything behind them are buried under the inmense amount of supports that just add NOTHING to the table. There are still enough decently charming characters to fill out your team, I have a particularly soft spot for the Brodian royals, but the overall quality of this cast is fucking dire. I think this is the worst cast since Binding Blade. Fates, especially Conquest, wasn't this bad either. But the fact every support conversation is now voiced might be the reason why the bad nothingburguer support conversations this team really loves writing stand out so much more now.
-The most damming thing about the game is that not even the amazing gameplay is flawless. Conquest stands high and above with the best map design the series has ever seen, with few maps I would state were outright bad. Engage, while having really solid maps overall, and in my opinion, the best earlygame of the entire series, has full stretches of mediocre ones during the Solm arc and parts of the endgame that water down the entire experience. The game balance is also nowhere near as solid. Are the Emblems astoundingly well balanced for what they are? Absolutely, and I think their contribution to how fun they make Engage cannot be overstated. But we are talking about full map healing (which is rechargeable!) as early as Chapter 6 among the dozens of tools the game gives you. I think itâs impossible to fully account for all the possibilities they created here and that shows in the game balance. I can see the argument this makes Conquest better designed too, but they are pretty even for me.
Hopefully IS hires some fucking writers next time because it is seriously getting embarrassing how bad the storytelling of their recent games is.
3.5/5
Sorry guys, I constantly forget I have a tumblr. I failed my Engage ironman and got distracted with Gakumas so guess I am dropping my reviews for those here.
Mauvier is another serviceable late-game pre-promote who is strong enough at base to be useful for any team. The thing here is that Engage has ridiculously low deployment slots, so the chances you have a large team with a lot of investment put into it is very low, and Mauvier is (at base) stronger than all the other characters! And from this map onwards you get more deployment slots, there is little reason not to use him because statistically your other guys wonât be up to par. He just works and wonât be a burden for the huge majority of players. Emphasis on the word Just. He is Good but not amazing.
Character wise. Replacement husband came in! He initially was my choice to marry before Vander stole my heart due to design alone, but now that Vander is dead, he is back on the table. Hmmm, I think his character in the main story is moronic to a point where he is off-putting but at least he was interesting enough in the few supports Iâve seen to still like him. Religion talk? In MY zero-world building Engage??? Consider me intrigued.
The main problem with Mauvier is that his status as a reluctant villain is mostly centered in his relationship with Veyle (and the other Hounds) and yeah LOL there is nothing there. This character does not look good any way you look at him. Does he actually care about Veyle? Then why did he wait until the last possible second to get her out of her terrible situation? He is awful. Is he bound by his religion? Not really, he changes his tune for Veyleâs sake and joins his equivalent of Satan to save her. This is just not a Well Thought out character at all. But he gets a pass for being cute.
Final unit of the game! Veyle works for the same reasons Mauvier does but unlike Mauvier she would actually hold a candle without the deployment slot problem. She is solid and would be a good asset for my team if⊠she didnât immediately die in my playthrough. Oops!
I could talk for hours why Veyle just fucking sucks but I am feeling sleepy enough to just talk about it for a few paragraphs. She is probably one of the worst characters in the entire series. So much time is wasted on her and her terrible story about reuniting with her family and none of it works. Veyle falls into every shitty JRPG trope I hate without fail. Acts like a 3-year-old when she is supposed to be much more mature? Check. Mind manipulation for drite drama? Check! Incest and pedo undertones? Also check!
Veyle just does NOT work. So much of her character dangles into her relationships with other people and none of it is explored. She is supposed to care about us because we are her long-lost sibling. Do we get glimpses into this relationship? Nope. And in the present she likes us because we talked her once. She is bound to the bad guys because of her evil father. Do we get to see their abusive relationship? Not even a scene with them before she rebels. Alright. The Four Hounds are OBVIOUSLY terrible. Why is Veyle hanging out with them? We do get a few scenes with Veyle and the Hounds and the manipulation tactics on display are what you would expect from a Nickelodeon show. Engage. DECIDE your tone. Are you a parody game? Are you a game for 7 year olds? Are you trying to be a super duper serious story about abusive parent-child relationships? What are you trying to be???
Veyle honestly encapsules everything that is terrible about the story of Engage. I refuse to think her story was written with any sincerity because there is nothing of substance here. She even looks completely out of place design wise. I know Engage gets a lot of shit for itâs designs but while they are very hit or miss for me the only one I truly hate is hers. She doesnât look in-line with the rest of the fashion of the game. She does NOT look like our sibling in any way whatsoever. She feels out of place enough to personally consider her a bad DeviantArt OC. And I do not say this lightly.
Sorry, as you can tell I really hate this character, she really sours my experience every time she appears.
Chapter 21: The Return
Good old endgame throne map. I am surprised at how much I dig this one, enemy position is on point like always, with the monsters and constant enemy reinforcements being particularly threatening and maintaining the momentum for the entire map. And the enemies hit really hardI am actually close to losing this ironman, a lot of my guys have been getting killed left and right throughout this section of the game.
As simple as it is, this is a great map. Only have one complaint? Not particularly a fan of how Veyle is executed as a boss. Why is she stuck in the defense tiles when she immediately moves out of them when you approach her? Why do so many reinforcements spawn when you approach her when you are going to kill her in one turn? I imagine this is in service of disincentivizing one-turn strategies⊠but it feels so forced and unnecessary? I dunno, I was very confused reaching the end of this map.
This is probably one of the strongest maps in the game in terms of story but I will be honest I beat this last week and I already forgot all the details and I am too lazy to write any more than this but I think Marniâs death is well executed and the drama here is at least fun to watch.
9/10
Chapter 22: The Fell and the Divine
Another two parter map! This one is admittedly worse than the first part in both gameplay and story. The story here is genuinely embarrassing to a point I am feeling second hand embarrassment for these writers so I will move on, but this map kind of iffed me. I give them props for a unique objective with the Ring collecting but itâs poorly communicated to the player what you actually have to do to finish the map. I personally missed the fact I had to talk with every ring to beat the map and I ended having to go back for them, which was a massive pain in the ass. And without a boss or harder challenge at the end there is little sense of accomplishment. Not bad, but both things left a bad taste in my mouth.
7/10
Whip the wimp girl!! Event Analysis
(Disclaimer: This post contains spoilers for the Whip the wimp girl!! event story, along with general VBS events, and FES Kohane's card stories)
Hello, to whoever is reading this? This is my first proper analysis post, and first post in this blog in general. So, An's 5th focus event, Whip the wimp girl!!, recently came out and, oh boy. It really inflicted me psychic damage. It was crazy. And crazy good. The cards are insane, and I can't stop thinking about them. I really wanted to analyze them a bit, based on their theme and how they represent the event story, so I'll write up a summary of the event, my opinions on it, and then talk about the cards a bit.
an iris concept for my klavier gavin investigations au/fangame concept!!
iâve heard a lot of people say âdonât reach out to your friends first and see how many people will remain in your life. those are your true friendsâ and i get it. it sucks and itâs tiring constantly being the one to message first, to initiate hang outs but donât take this so literally. some friendships require initiation. i have lost touch with so many people who genuinely cared about me and wanted me in their life because i stopped reaching out. itâs a hard pill to swallow but honestly some people just suck at it and it doesnât mean they donât love and value you. iâve reconnected with some people over the past few months and itâs crazy how genuinely happy they are to see me and how engaged they are in the conversation. i just think sometimes weâre too harsh on each other & too quick to emphasize other peoples flaws and remove them from our lives but then weâll all be alone and whatâs the point of life then!!!!
Chapter 20: The Kingless Castle
I kind of like this one a lot more than I expected. Griss is really fucking scary but I am unsure on how he works. It seems he is coded to never one-shot your units? Which is a really good way to not make this map bullshit. The enemies are surprisingly well packed for such a small chapter! And the thiefâs that spawn halfway through are really nice to keep you going. I am noticing Engage does this a lot, kind of a lazy anti-turtling incentive but it works.
My Etie actually died here in a really funny way, impossible to explain but it was a riot. I basically doomed her with a rescue staff dropping her in front of the boss. This is honestly a very hard chapter to talk about because I am not 100% sure how it fully works and that really determines its overall quality, but I had a lot of fun! So at least it was good for me.
8/10
tomori and the bugs she found under a rock
Also I may have gotten a bit too cocky with my OP team in the Leif paralogue. Just a tiny bit.
Saphir is one of those units that sound absolutely terrible on paper but people online say she is good so I guess she must be decent? Lindon was valuable due to his class and utility; I am not sure how much a late game Warrior can contribute at this stage of the game. Do people use her? Apparently, her bases are high enough to make her comparable to your other physical attackers⊠but she was definitely worse than my Boucheron. I dunno, would need to play with her some other playthrough to see how she stands out.
Character wise, the game does an absolutely terrible job on characterizing her before this and I literally know anything about her, but congrats on the team for giving us a black middle aged woman character to play as. As far as I remember she is the third one in the entire series which is pretty grim. I'll be honest I wish I gave a single fuck about her but she is completely forgettable.