With the release of Time Spiral Remastered, I figured it as a good opportunity to revive my favorite cube.
I’ve decided to expand things to a full 360. This cube was originally built to be drafted by 6 people. I kept the total below 360 so we’d always have more than half the cube in the pool. With this update I wanted to be able to support 8-person pods (or 2x 4p). As a result it does dilute the deck, so I've gone a little deeper on some archetypes and also raised the overall power level to something a little closer to Constructed Vintage.
There’s been some turmoil that has pushed me away from MtG, but MtG Arena got under my skin and I've got the sickness again. I’m hoping to really get things going when the apocalypse is over.
To start with, here is the last condition the VCC was in when I stepped away: https://www.cubetutor.com/cubeblog/23458
From here I’ve added quite a large number of newer cards, strategies, and otherwise powerful choices that were originally removed. As it stands I still need 30 cuts, but figured I’d give anyone still listening a taste of where things are headed. I’ll be using a new link for the sake of preservation of the final state of the first VCC.
Here is where you will now find the most up to date list: https://www.cubetutor.com/cubeblog/177577
Problems moving forward:
Storm: is there enough support? It was easier to pull a storm deck together with the smaller card pool since the best cards were pretty narrow and the smaller number meant you were sure to get some of what you needed. I don’t want it to get short changed and I also can’t let the archetype fall apart as I feel it is an essential facet of this style of cube.
Archetypes: are some of these stale? They’re meant to show off the history of Magic’s oldest formats but are there more in testing things I can be doing than hate bears and Dark Depths? Second Sunrise could be spicy with the already heavy focus on artifacts but that would require a lot of retooling.
1-drop mana dorks: Should there be more? I limited this number to avoid green being perceived as being deeper than it is. Since this is a 4x cube something like 4x Birds of Paradise is an extremely high pick. Is this lack of 1-drop interaction negatively impacting green based decks? I’m hoping allosaurus Shepherd can help, but is that enough?
Here are the additions. I’ve only made a couple cuts so far:
Allosaurus Shepherd
Ancestral Vision
Archon of Emeria
Basking Rootwalla
Cavern of Souls
Conspicuous Snoop
Cranial Plating
Crop Rotation
Crystalline Giant
Demonic Consultation
Dreadhorde Arcanist
Emry, Lurker of the Loch
Flickerwisp
Force of Negation
Force of Vigor
Garruk Wildspeaker
Goblin Cratermaker
Goblin Engineer
Goblin Lackey
Goblin Recruiter
Golos, Tireless Pilgrim
Hogaak, Arisen Necropolis
Hollow One
Hullbreacher
Hypergenesis
Krovikan Horror
Lavinia, Azorius Renegade
Living End
Luminarch Aspirant
Manifold Key
Mother of Runes
Mystic Forge
Mystic Sanctuary
Narset, Parter of Veils
Oko, Thief of Crowns
Once Upon a Time
Opposition Agent
Pact of Negation
Palace Jailer
Paradox Engine
Paradoxical Outcome
Prismatic Omen
Prized Amalgam
Remand
Repeal
Restore Balance
Scapeshift
Shambling Shell
Silence
Skirk Prospector
Spell Queller
Stonecoil Serpent
Survival of the Fittest
Thalia, Heretic Cathar
Torch Courier
Ulamog, the Ceaseless Hunger
Underworld Breach
Urza, Lord High Artificer
Vengevine
Wheel of Fate
Wrenn and Six
Thassa's Oracle
Valki, God of Lies // Tibalt, Cosmic Impostor
Simian Spirit Guide
Birgi, God of Storytelling // Harnfel, Horn of Bounty
Summoner's Pact
Inventors' Fair
Chief of the Foundry
Foundry Inspector
Steel Overseer
Vesuva
-Notion Thief got the boot since Hullbreacher is usually just better and easier to cast.
Some notable additions: Goblins. Red has felt pretty lackluster. I avoided goblins because they are too linear to draft (in the way Elves was). With the increase in overall power level and the dilution of the card pool I think this is less a problem. It’s also allowed me to tighten my Human and Eldrazi tribes (thereby putting Cavern of Souls back on the table). Since I still need cuts this will be cut back, but I wanted to be as inclusive as possible for the first new update.
Green is also a tricky thing for a cube like this. In one of my final updates to the first version I focused on a Miracle Gro strategy, which I think is an excellent option. Since many decks are bizarre frankensteins of Vintage archetypes a pillar like miracle gro has a lot of incidental depth even if you’re not building a Gro deck. That said, every deck needs some way to play unfair in Vintage. Greens latest toys are a heavier focus on land based strategies as well as some mana cheating with cards like Hypergenesis.
Many archetypes have additions for them in this update that may raise eyebrows. I’ve had to add additional depth to some archetypes (take Dredge as an example) in order to keep draft consistency up. Shambling Shell absolutely does not add anything new or exciting to the draft, but a 4-person draft has only half the cube in rotation at any time now. It is essential to all supported archetypes that they have some level of consistency. All that said, shambling shell specifically may still get cut but it illustrates the point. I’ve also bumped up Ravager Shops support.
I’m currently working through cuts, but it’s of course challenging to know what’s what when testing is out of the question. I’m also concerned that there are some options or strategies that I’ve missed as I haven’t paid much attention over the last 3 years or so. Next updates will include the cuts, some updates on the physical copy, and any additional ideas that come to me between now and those 30 cuts. I’ll probably do the cuts in waves, trimming 10 or so each time after some sealed and bot drafts. Unfortunately the bots are not useful since they can’t follow the 4x gimmick, but should still give me a decent feeling.
Feel free to draft it on cube tutor, but please remember to draft it with awareness of the 4x unrestricted cards vs 1x restricted card gimmick. While this cube absolutely can be (and often is) drafted as a normal 1x cube, the intended experience is 4x copies and 60 card decks.