I don't know if it's itch.io or if it's godot, but one of them is fighting me as much as it possibly can on both the audio and the frames.
trying on a metaphor
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@youresocooked
I don't know if it's itch.io or if it's godot, but one of them is fighting me as much as it possibly can on both the audio and the frames.
Bells and whistles be bell and whistling. Stay tuned
The game is looking like there will be a release coming in the following week. I wanted to push for a Monday or Tuesday release but figured getting everything ship shape behind the scenes and doing some art might be the way to go. So game will be OUT NEXT WEEK!!!!!
My heart cannot handle how much I want the following:
1. More Eddie and Benny
2. More Vega
3. More of that art style in general.
Okay. Now that I’ve played, back to work.
Finally playing jack pot crash course and that first round is giving me flash backs to the liar game manga!
Also, I don’t know who that guy with Eddie is but I’m shipping it so much right now.
I LOVE GODOT SO MUCH. It. Just. Works. I tried learning Unreal, I truly did... In Unreal I spent 3 hours trying to figure out why my materials normals had all flipped on my imported model, I never figured it out so I remade my own materials. I then spent a good 5 hours banging my head against the wall that is animation retargeting in Unreal. GODOT ON THE OTHER HAND??? 30 seconds for model and material import, 5 minutes for animation retargeting!!!!!!!! WHAT??? HOW IS THIS NOT THE INDUSTRY STANDARD???? Some other things I adore about Godot:
- Physics and spring bones built in
- LookAtModifier3D makes bones point towards things so you can like make a character look at an object super easy
- SSAO and SSR built in
- IK rigs are easy to make
- Easy .blend file import
- GDScript hot reloading while game is running
- Super simple GLSL shader tools
- Built in light shader type
- Super advanced UI components
- Works on any platform
- Works with YarnSpinner
I'm sure there's more and I just haven't explored enough
There are doors now. That’s it. That’s the update so far. There are doors.
The base game is completely done.
Like, all that's left now is the bells and whistles and making it cool and doing the fun parts. And then the not fun parts. And then the other not fun parts. Remember folks, just because the game is finished, doesn't mean there isn't quite a lot of rework and polish. =w=
For now though? I have a certain death game to go play since it's the weekend.
I just want to play the Jackpot Crash Course game. I am literally chomping at the bit and can't until the weekend. Maybe Thursday night, but that's a huge maybe.
Lemme stare at tomorrow and hope.
Got The Vignette Effect Working.
Finalized Character Names
For the little sister, Donnie; after the film name, Donnie Darko.
For BedHead's real name; Wes after famed horror director Wes Craven.
Mub (short for monster under the bed) has a real name, which is Ben Duane; after the protagonist from 1968's Night of The Living Dead. Ben is the name of the protagonist in the film, and Duane is the first name of the actor who played him.
Tales from the dev journal:
It's finally visually coming together and I am so happy. ;w;
Probably only thing you’ll ever see on here from main account, enjoy the first glimpses of You’re So Cooked (Working Title).
I got the first set of music all done! A haunting melody for the game over scene! I’m out rn but plan to work on more and then see if I can post it here along with some concept art of the game characters Mub and BedHead (need to change their name since it no longer works. Suggestions welcome as long as they’re reasonable.
Game Over Scene
This is what I worked on for the second half of the day. The first half was dedicated to coding fixes and determining if I could make my own music or if I'd be using pixabay.
I imagine in godot there'll be something along the lines of play again to the right, but that'd be some button work or other, so not part of the pic.