There are a lot of video game fandoms that absolutely lose me at the very shallow end of the pool, but the Sims fandom always makes me feel like I'm absolutely drowning in an inch of water
It's because they let you in and then removed the ladder.
noise dept.
he wasn't even looking at me and he found me

izzy's playlists!
official daine visual archive
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@yugensims
There are a lot of video game fandoms that absolutely lose me at the very shallow end of the pool, but the Sims fandom always makes me feel like I'm absolutely drowning in an inch of water
It's because they let you in and then removed the ladder.
So if you caught the stream and saw my content, you may have put two and two together. I am one of the creators chosen to as an official Mod Squad member for the launch of Curse Forge on November 14th.Â
I feel that having an easy, free, moderated and endorsed location for sims 4 content is an important step for the modding community, and given how long it has been around, overdue. So I was happy to join. I have been answering questions over on my twitter if you are interested, but I also recommend checking out Overwolfâs announcement video that can give you a bit of an insight into what Curse forge hopes to offer the community.
It will be optional to use, and you will be able to manually install mods and use curse forge at the same time, so it will just be another option in your arsenal for managing and downloading mods and CC.
roomies
(olive - cora - ben - amanda - brianna)
June Walker I Bookworm I Neat I Self-assured
May or may not start a new save with herâŠ
The Astrological Houses Challenge part 1/12
â§ïœ„ïŸ: *â§ïœ„ïŸ:* The First House of Twelve *:ïŸâ§*:ïŸâ§
A challenge to inspire sims 4 gameplay, blended with astrology!
THE FIRST HOUSE
âThe first House is the House of self. This includes self-awareness, the physical body, personality, appearance, self-identity, self-image, early environment, and beginnings. It's how we initiate, how weâre impulsive. Any planets in this house will greatly influence your personality and how others perceive you.â
Since the first house is a comfortable place for Aries energy, and Aries is ruled by Mars, letâs pretend this sim is also influenced that way. That adds some aggression, drive, athleticism, passion, independence and courage.
Traits: Hot headed, Athletic, Self-Absorbed (basegame- self-assured)
Aspiration: Serial Romantic. (But this sim may have a change of heart/aspiration and change to Bodybuilder Aspiration)
Career: Secret Agent: (You may decide the branch, but it has consequences)
This sim has a life story, challenge goals and more optional aspects included in the image below!
The Lazy Personâs Sim Challenge
A short life span challenge for the apathetic simmer.
PLAY ON SHORT LIFE SPAN
Sim Creation: Create a YA sim using Create-a-Story. Do not read the questions or answers, pick answers at random. This is your sim, no cheating (lies, cheat i donât care). You can change appearance and sex as you please.
Start with as little or as much money as you want. Rags to rich it or start in luxury, I donât know your play style. You do you.
Generation Rules Under the CutÂ
Keep reading
The âSpice of Lifeââš Legacy Challenge
Sometimes playing the sims can get a little stale, and somewhat repetitive, especially The Sims 4. I know I can get stuck playing the same stories over and over again, so I decided to create this challenge to add a little excitement and variety to my, and hopefully your, game-play!
After all, variety is the spice of life!
Gen 1: The Wild Child
Youâre a sim who loves to get down, go on adventures and spend time with other sims! You can be a bit of a handful for some sims, but thatâs okay! Youâve been wild since the day you were born and you wouldnât want to be any other way. You have about a million things you want to do in your life time and youâre gonna do them all!
Aspiration: Friend of the Animals
Traits: Dance Machine, Adventurous, Outgoing
Generation rules / goals:
Join the secret agent career and get to the top of it before your sim becomes an elder
Once your sim is an elder have them start a new job, keep them on their toes!
Complete the Friend of the Animals aspiration
Master the Dance & Pet training skills throughout your sims lifetime
Have five animals in your sims house-hold at one time (these should be cats, dogs, raccoon, foxes, etc.) - you donât always have to have five but you should at some point
Have you sim have at least 10 friends and having a falling out with one of them and become enemies
Have a best-friend that is NOT your partner / spouse
Have your sim go out at least once every weekend to either the club, the bar or somewhere else they can dance! Theyâre a dance machine remember!
Your sim can have as many children as you like, but keep in mind that they have a lot of animals in the house
You must have at least one child in order for them to become heir, they can be adopted or biological, it doesnât matter!
Go on at least two family vacations, one of these must be to Mt. Komorebi
Have your sim be a very relaxed parent, no rules, no pressure to get good grades, etc. (Parenthood is needed for this but if you donât have it thatâs okay just do your best without it!)Â
Keep reading
Such Colorful Lives Legacy Challenge
Here are graphics I made for the Such Colorful Lives Legacy Challenge created by @starry-sky-sims!
Enjoy!
Sims 4 Legacy Challenge
a challenge by @chellplays (revisited by @lybeuh)
This is a twelve generation challenge for all of the marriage candidates from concernedapeâs stardew valley.
Usual rules apply, meaning no cheats that give you an unfair advantage. Your sims do not have to look or be named after the characters in each generation. do whatever you like!
Generation 1: Abigail:
 You were raised with humble upbringings. Your dad ran a general store, while your mom was best at complaining about your âalternative lifestyle.â You left home looking to start a life free of rules and parents, and with 20 000 simoleons in your pocket, you settled down in a new city.
traits: music lover, adventurous, geek . aspiration: the curator. career: tech guru, esport gamer branch
goals:
⊠max out the rock climbing skill ⊠reach at least level 5 of the video game skill. ⊠reach at least level 5 in any musical instrument. ⊠complete the frog collection. ⊠climb the top of the mountain in Mt. Komorebi ⊠have one âquirkyâ trait, appearance-wise (e.g. unnatural hair color). ⊠have two best friends, and marry one of them. ⊠own a cat named david jr. ⊠have at least two children.
Generation 2: Emily:
 Youâre just working at the bar to make ends meet⊠but your real passion is tailoring. You make your clothes from scratch.
traits: cheerful, vegetarian, good. aspiration: freelance botanist. career: barista.
goals:
⊠max out the knitting skill. ⊠complete the knitted clothes colection. ⊠must live in the same house as your sibling. ⊠make a best friend with a sim who lives in another city/world. ⊠grow your own garden. you like your meals organic. ⊠decorate your house with clothing racks. you love fashion. ⊠develop max affinity with another sim in both the green and pink bars, have two or more children with them, then âask just to be friends.â ⊠never marry.
Generation 3: Sam:
 You are an outgoing, friendly sim who is brimming with youthful energy. You play guitar and drums, and want to start a band as soon as you have enough songs together. However, you do have a habit of starting ambitious projects and not finishing them.
traits: music lover, outgoing, ambitious. aspiration: musical genius. career: entertainer, musician branch.
goals:
⊠have a job as a part-time retail employee as a teen. ⊠reach level 10 of the entertainer career. ⊠max out the guitar skill. ⊠reach at least level 5 in the video game skill. ⊠must not be the youngest child. live with your younger sibling(s) until they are old enough to move out. have a good relationship with them. ⊠have a strained relationship with your father (if not applicable, with any one parent). ⊠become best friends with two other entertainers. ⊠be married twice, and have one child with each spouse.
Generation 4: Sebastian:
 You are a rebellious loner who lives in your parentsâ basement. You tend to get deeply absorbed in computer games, comic books, and sci-fi novels, and will sometimes spend great lengths of time pursuing these hobbies alone in your room. You can be a bit unfriendly to people you donât know.
traits: loner, geek, bookworm. aspiration: computer whiz. career: freelance programmer.
goals:
⊠reach the top of the freelance programmer career. ⊠reach level 5 of the keyboard (piano) skill. ⊠reach level 5 of the video gaming skill. ⊠max out the programming skill. ⊠have a negative relationship with your half-sibling and step-parent. ⊠live in the basement of your parentsâ house. ⊠only have one child, with whom you have a strained relationship. ⊠eventually let your relationship with your spouse deteriorate and subsequently get a divorce.
Generation 5: Penny:
 You live with your mom in a little trailer. while your mom is out carousing at the bar, you quietly tends to your chores in the dim, stuffy room you are forced to call home. you are shy and modest, without any grand ambitions for life other than settling in and starting a family. You likes to cook (although your skills are questionable) and read books from the local library.
traits: family-oriented, bookworm, neat. aspiration: big happy family career: none.
goals:
⊠live with your mother (if not applicable, any one parent), with whom you have a negative relationship. ⊠you must cook for your parent and clean the house every day. ⊠live in a trailer-esque house. you are by no means wealthy. ⊠reach level 5 of the cooking skill. ⊠both you and your parent may not have jobs ⊠marry the first person you fall in love with. ⊠your spouse is the only one who may bring in any income, while you are a stay at home mom. ⊠own a luxury pool at some point in your life.
Generation 6: Harvey:
 Youâre a little old for a bachelor, but you have a kind heart and a respected position in the community. You live in a small apartment, but spend most of your time working. Thereâs a sense of sadness about you.
traits: genius, foodie, good. aspiration: successful lineage. career: doctor.
goals:
⊠never date throughout your teens or young adulthood. focus on your career instead. get married only as an adult. ⊠reach the top of the doctor career. ⊠you love planes and decorate your house with plane related items ⊠own a coffee machine. drink coffee as much as possible. ⊠go jogging at least three times a week. ⊠set up a reading garden in your backyard. ⊠live in an apartment until you marry ⊠have at least two children. having spent most of your life single, you want to have a comfortably sized family asap.
Generation 7: Haley:
 Being wealthy and popular throughout high school has made you a little conceited and self-centered. You have a tendency to judge people for superficial reasons. But is it too late for you to discover a deeper meaning to life? Is there a fun, open-minded young person hidden within that shell?
traits: materialistic, snob, outgoing. aspiration: fabulously wealthy. career: none (only get one after you are married).
goals:
⊠become enemies with your one of your sibling as a teenager. ⊠max out the photography skill. ⊠you may only get a career after you are married, and you must follow the same career path as your spouse. they opened your mind and inspired you to have interests beyond shopping. ⊠earn at least three points in charisma, so you may donate to online charities after you are married. ⊠bake a cake for every birthday that comes around. ⊠grow a flower garden. ⊠become friends with your sibling(s) again after you are married.
Generation 8: Elliot:
You live alone in a cabin. You are a writer who dreams of one day writing a magnificent novel. You are a sentimental âromanticâ with a tendency to go off onto flowery, poetic tangents. When you can afford it, you enjoy a strong beverage at the bar.
traits: romantic, bookworm, loner. aspiration: bestselling author. career: writer, author branch.
goals:
⊠reach the top of the author career. ⊠live in a cabin-esque house near the beach ⊠max out the writing skill. ⊠reach level 5 of the piano skill. ⊠reach level 5 of the cooking skill. ⊠own a small garden. ⊠specialize in romance books and poetry. later, you may also specialize in sci fi or mystery novels. ⊠write love emails to your love interest at least once a week. ⊠go to a bar at least once a week
Generation 9: Leah:
 You love to spend time outside, foraging for a wild meal or simply enjoying the gifts of the season. Youâre a talented artist with a large portfolio of work⊠Yet youâre too nervous to display it to the public.
traits: art lover, loves outdoors, foodie. aspiration: painter extraordinaire. career: none (painter, later on).
goals:
⊠max out the painting skill, and paint at least 5 masterpieces. ⊠date only one person in your young adulthood and have a child with them, but never marry. your partner is unsupportive of your artistic lifestyle and encourages you to âget a real job.â whether you choose to get a traditional career, that is not as a painter, is up to you. ⊠eventually marry the love of your life as an adult: someone who is supportive of your art. if you did choose a career, quit and take up a career as a painter. ⊠have at least one child with your new spouse. ⊠harvest wild fruits, vegetables, etc. on weekends. ⊠grow an excellent apple tree. ⊠attend a flea market and sell your art.
Generation 10: Maru:
 You acquired a passion for creating gadgets at a young age. When you arenât in your room, fiddling with tools and machinery, you sometime do odd jobs at the local hospital.
traits: ambitious, outgoing, geek. aspiration: nerd brain. career: astronaut, space ranger branch.
goals:
⊠reach level 10 of the athlete career track. ⊠max out the handiness skill. ⊠max out the logic skill. ⊠have a negative relationship with your half-sibling. ⊠upgrade at least five objects. ⊠own a rocket ship. ⊠your simâs partner must be friends with your father (if not applicable, with either parent) before you can become engaged. ⊠eventually, your relationship with your spouse becomes strained and you break up. you die as soon as your eldest child is a young adult.
Generation 11: Alex:
 You love sports. You are quite arrogant and brag to everyone that you are going to be a professional athlete. Is your cockiness just a facade to mask your crushing self-doubt? Are you using your sports dream to fill the void left by the disappearance of your parents?
traits: bro, active, dog lover. aspiration: bodybuilder. career: athlete, professional athlete branch.
goals:
⊠reach level 10 of the athlete career track. ⊠max out the athletic skill. ⊠become enemies with your father, but have had a very close relationship with your mother. ⊠begin dating in your teens and go on at least three dates with three different people. ⊠do not marry until you are in the later stages of young adulthood. youâre marrying your soulmate, someone who stuck with you despite your arrogance. ⊠own a dog named dusty.
Generation 12: Shane:
 You are often rude and unhappy, and suffer from depression and alcohol dependence. However, your attitude starts to change towards your spouse. After work you frequently spend your evenings at the bar. If you could reset your life maybe youâd start a chicken farm. Only free-range eggs of course.
traits: lazy, gloomy, cat lover. aspiration: friend of the animal. career: retail employee.
goals:
⊠go to the bar after work every day. ⊠get pizza delivered at least once a week ⊠only get married as an adult. ⊠after marriage, quit your job as a retail employee and choose a different career path. youâve been encouraged by your spouse to give up alcohol. ⊠after marriage, start a small garden. ⊠have a maximum of two children. ⊠max out the pet trainig skill ⊠adopt a cat named charlie. ⊠adopt one dog and train them all tricks
Here are some graphics I made for @phoinexviapink 's Mystic Legacy Challenge. I used icons from @luniversimsâ.
Enjoy!
Welcome to the Sims 4 Neighbourhood Legacy Challenge! This legacy challenge is designed to showcase the best of every neighbourhood within the Sims 4. Each generation will be based within each Sims 4 neighbourhood - so this will require all of the current packs! However, if you donât have a certain pack, itâs totally ok to skip a generation or mix it up to your tastes! We have 8 out of 11 generations complete so far, so I will get to work on these ASAP! Letâs get started with your founder:
Starting Out:
~ Create a young adult sim (any gender/preference). They may be any species (alien, vampire, berry etc.) CC is allowed! ~ Select your aspiration and traits for your founding sim - you must pick one trait from 3 out of the four different categories (one emotional, one hobby, one lifestyle or one social - any combo) e.g bro (social), lazy (lifestyle) and bookworm (hobby). This will be the trait selection style for each sim born into the legacy. You may wish to make this harder by randomising a trait within each category as well! ~ Set your lifespan to long or normal - long is recommended ~ At the start of each generation you must move your sim into the neighbourhood and lot required for this level of the legacy. Your sim may not move, but is free to travel to any world they please ~ You must complete all aspirations unless specified in the generation ~ No cheats apart from MOO, resetting sims etc.
Generation One ~ Fall From Grace (Del Sol Valley - Get Famous Required)
Required Trait: self absorbed + 2 traits from other categories Career: Acting Aspiration: World Famous Celebrity, Master Actress/Actor or Mansion Baron
~ move your sim into the 64x64 lot in the pinnacles. Bulldoze the lot and give yourself $5,000 to build a house then take away the rest! This is your temporary dwelling whilst your lavish mansion is being built ~ join the acting career and reach the top of the career - you want to be a household name ~ Max the acting, charisma and mischief skills ~ befriend as many celebrities as you can and throw lavish parties at least once per season (requires seasons) or every two sim weeks ~ earn a pristine celebrity level and buy all the positive fame perks ~ meet your spouse on the way to an audition and fall in love at first sight ~ have a big fancy wedding and take time out of your career to start a family, but start a social media profile to blog your parenting adventures ~ once you are an adult and hit a pristine fame level, have a midlife crisis and begin an affair with a coworker ~ get caught and your spouse finds out. Book a celebrity cleanse to reset your fame tree, then purchase all of the negative fame perks. Pick fights with the press and be dismissive of your fans as people keep shaming you for your affair! All press is good press, right? ~ get divorced and your spouse moves out, taking your family with them. You never remarry but spend the rest of your life reforming broken ties with your family and restoring your public image, realising the error of your ways
Generation 2 ~ Humble Beginnings (Oasis Springs, base game required)
Required Trait: Loner + 2 traits from other categories Career: Self employed (make money via skills) Aspiration: Freelance Botanist, The Curator or Angling Ace
~ move into one of the 20x15 lots in Oasis Springs ~ use your starter funds to build a starter house (or download one from the gallery). You cannot move to a bigger lot and must build the best house you can on this lot ~ you may not have a career, but you may make money from any of the following physical skills: fishing, handiness/woodworking, gardening, flower arranging (seasons required) ~ max two âpracticalâ (as above) skills and max a bonus âhobbyâ skill in your spare time - painting, cooking etc. ~ complete the frogs and fossils collections (at least base game ones) ~ make friends with the welcome wagon - become best friends with all of them and fall in love with one, later to be your spouse ~ have a quaint wedding and only invite your family but not your founding sim - youâve cut ties since they tainted your family name by going off the rails ~ have two children, but keep them close and try to encourage them not to socialise and make friends. You want to protect them from people discovering that they are related to your founder
Generation 3 ~ Breaking Out - (San Myshuno, City Living required)
Required Trait: Ambitious + 2 traits from other categories Career: Critic, Political or Social Media Aspiration: City Native
~ move into an apartment in the spice district and use your starting funds to furnish as you please ~ choose your career and make your voice heard - join a protest (political), paint a mural (critic), or check in at a hotspot (social media) at least once a week to get yourself noticed - you want to be on top like your grandparents! ~ reach level 10 of chosen career ~ max charisma, singing skills and a skill pertaining to your career (eg painting/cooking for critic, logic for political, comedy/programming for social media) ~ focus on your fame level (optional - get famous required) ~ learn all of the recipes San Myshuno has to offer - you want to experience everything this city has to offer! ~ join any protest that you see no matter what career you are in ~ unlock the street performer outfit and perform for tips as a street performer at least once ~ gain a crush on someone unobtainable (family friend, someone already dating etc.) and date around trying to find someone to replace them, but you canât get them out of your mind! ~ have a child/children with one of the sims you date, invite them to move in and get engaged but donât get married ~ as an elder, your unobtainable crush has been widowed. Leave your current partner and marry your crush - finally being with the person of your dreams!
Generation 4 ~ A Wild Ride (Windenburg, Get Together required)
Required Trait: Insider + two traits from other categories Career: Entertainer or Culinary (mixologist branch) Aspiration: Leader of the Pack then Serial Romantic
~ move into one of the lots in Old Town in Windenburg, you want to be up close and personal to all of the nightlife! ~ join the entertainer or culinary career (mixologist branch) so you have an excuse to get paid to party! Your work is not your main focus, so you do not need to max this career ~ start a singles club and meet some other like minded individuals. Gain a club with at least 8 members and ~ Complete the leader of the pack aspiration, then take on the serial romantic aspiration when you realise settling down is not for you ~ host a dance party every weekend and attend singles nights/themed bar nights when you can ~ max a skill pertaining to your career: (guitar/comedy for entertainer, mixology for culinary/mixologist branch). Max your dance and DJ skills so you can be the life of the party ~ Have a minimum of two children with one of your lovers, or have each child have a different father ~ Have one of your childrenâs fathers propose to you, but decline the proposal as that level of commitment is not for you. ~ You may remain single or have one of your childrenâs fathers move in with you to help raise your family, but remain in an open relationship
Generation 5 ~ Settling Down (Willow Creek, Base Game required)
Required Trait: Family-Oriented + two traits from other categories Career: Writer or Doctor (get to work required) Aspiration: Big Happy Family or Super Parent (Parenthood required)
~ using funds from the previous generations, move into a large family home (3 or 4 bedrooms) in the Courtyard Lane district of Willow Creek ~ immediately join the job of your choice and aim to max your career ~ adopt a pet to give you company whilst you search for a spouse (cats and dogs required) ~ go on a few speed dates (one date only) with some sims you meet, but no one seems to be the right fit for you. ~ become close to a co-worker and finally realise they are your soulmate ~ host a wedding in your backyard where you invite all of your family to try and reunite everyone back together after all of the difficult times you have been through ~ max a skill for your career (logic - doctor/writing - writer), parenting (parenthood required) and baking skills (get to work required) ~ have four children and have each child earn the happy toddler/top-knotch toddler trait and max a childhood aspiration ~ each of your children must earn at least one positive character value trait and earn a special relationship type (parenthood required) ~ have one of your children collect all of the void critters (kids room stuff required) ~ buy each of your children a minor pet ~ hamster etc (my first pet stuff required)
Generation 6 ~ Furry Friends (Brindleton Bay, Cats and Dogs Required)
Required Trait: Dog Lover or Cat Lover + two traits from other categories Career: Business, then Vet Clinic Aspiration: Friend of the World
~ move into the Cavalier Cove district of Brindleton Bay and immediately purchase a lot in Sable Square for your vet clinic, then use the remaining funds to build yourself a starter house ~ get a day job in the business career to earn yourself enough money to purchase your vet clinic ~ As soon as you have earned §5,500 - build yourself a starter clinic and quit your day job - itâs time to follow your dreams! ~ Continue to expand your clinic rather than your house and achieve a 5 star clinic, having the best trained staff possible ~ Adopt four stray animals and have at least one cat and one dog or have a litter of puppies or kittens ~ Max the veterinary and pet training skills (cats and dogs required) and photography skill (get to work required) ~ complete the feathers collection ~ Once you age up into an adult, realise that you need to have a family to continue your familyâs legacy and seduce the next sim that visits your home lot ~ You can choose to get married or remain single, but have one child with your chosen sim but never get close to them, you are closer to your pets than your child
Generation 7 ~ Back to Basics (Granite Falls, Outdoor Retreat required)
Required Trait: Squeamish + two traits from other categories Career: Self-employed (make money from things you collect) Aspiration: Outdoor Enthusiast ~ choose a âwoodedâ world such as Willow Creek, Windenburg or Brindleton Bay and select a secluded lot, building yourself a small cabin to live in ~ you want to be as eco-friendly as possible, so do not include any electrical appliances in your house (no tvs, computers etc.) ~ aim to travel to Granite Falls for at least five days in every two sim weeks ~ max the herbalism skill and gain at least level five in fishing, guitar, handiness, wellness (spa day required) and gardening skills so youâre a camping expert! ~ complete the insects collection and collect the fish/herbs that can only be found in Granite Falls - you must keep at least one of every insect to have a collection at your cabin ~ purchase the survivalist, great storyteller and stoves and grill master reward traits ~ meet the hermit in the woods and gain wisdom from them - they suggest it is not good to spend your life alone and it would be good to find a like minded individual to settle down with ~ find a sim with the loves outdoors or vegetarian trait, fall in love and have a private wedding ~ have between two and four children and ensure that as toddlers they all earn the top knotch toddler trait ~ when your offspring become teens and children, do not let them attend school - instead having them max the children skills/aspirations and working on their skills as teens ~ have all of your children join the scouts career and max it (seasons required) ~ once your aspiration is complete, try to mentor your children in skills you have learned to influence them in later life
Generation 8 ~ A New World (Selvadorada, Jungle Adventure required)
Required Trait: Genius + two traits from other categories Career: Self Employed Archaeologist (making money from artefacts) Aspiration: Jungle Explorer then Archaeology Scholar ~ choose a world with a âhotâ climate e.g Oasis Springs, Del Sol Valley etc. and build yourself a 2-3 bedroom home with space for a large library/artefact room ~ move in with your heir and a sibling (the sibling may join a career where they can work from home - gardener etc.) or make money from a skill (music, painting etc.) ~ book a trip to selvadorada but donât go exploring yet - instead spend as much time as you can getting to know the locals and max the selvadoradian culture skill ~ once you have maxed the selvadoradian culture skill, you learn the secrets of the jungle and may now explore - max the archaeology, logic and fitness skills ~ complete the ancient omiscan artefacts collection and the omiscan treasures collection ~ learn the new dance, food and drink recipes to really embrace the local culture ~ meet a local that you feel attracted to and become increasingly distracted from your jungle explorations every time you visit, much to the distaste of your sibling ~ invite your chosen sim out to the bar, drink a bit too much juice and share your first kiss and woohoo. Depending upon your gender, either have your sim get pregnant or impregnate the sim you fall for ~ once the baby is born, decide that you are going to give up the tomb raiding and invite your lover to move in with you ~ unfortunately, fate isnât going to work the way you wanted - so your heir must either die from poison or die from combustion whilst on an expedition to Selvadorada. ~ your lover cannot bear to leave your work unfinished, so they stay living with your sibling to raise your heirâs only child - but the negativity between your lover, child and sibling has a negative impact on your future heir!
Generations 9, 10 and 11 to follow!
I will be following and reblogging posts for this legacy challenge to my new blog @neighbourhoodlegacychallenge so please tag your posts with @neighbourhoodlegacy or #nlchallenge for me to reblog your posts :D
Animal Crossing Legacy challenge for TS4!
by @asplashofsims â
Are you ready to move to Sulani with nothing but a tent and start your new life? Then this is the challenge for you! An Animal Crossing Legacy challenge with 8 generations based on the different villager types!Â
âș Global Rules
Start with a young adult sim with the life span set to normal (You can base them of Animal Crossing Characters!)
Move into a desired lot in Sulani and set your Simoleons to zero with the cheat:Â Money 0.
Complete all the aspirations and collections that are set for the generation and are based of the type characteristics!
Build your house by paying of your loans to Tom Nook.
How you handle romance, kids and choosing a heir is up to you!
âș Rules and goals for every generation (Under the cut)
Older Sibling Challenge for the Sims 4
A revised version of the Big Sister Challenge, brought to you by @matchacake!
Life has been unkind to you and your younger sibling, leaving you in a situation without proper parents/guardians. In this challenge your teen sim will need to provide for and raise their younger sibling.
Disclaimer: This is NOT an original challenge of mine. All credit for this challenge goes to the creator of the Big Sister Challenge (poballa on Mod The Sims), which you can find here. The original rules were posted in 2015 and we have had quite a bit of content added to the game since, so I thought I would revise the rules for my own gameplay enjoyment. If you are the original creator of this challenge and are also here on tumblr, please send me a message so I can properly credit you! xo
- rules and more info below the cut -
Keep reading
Disney Fairy Legacy Challenge!
Welcome to the Disney Fairy Legacy Challenge! This challenge is inspired by the Tinkerbell movie series from Disney where each generation is based on Tinkerbell and her friends. If anyone knows me personally, they know I love Disney, so I decided to create a fun legacy challenge themed around one of my favorite series!
The sims do not have to be fairies (or dressed as them since this is sims 4 and we donât have fairiesâŠsadly). The legacy is just based on their special talents and personality.
Here are the basic rules:
Each heir of the generation must complete their career, aspiration, and their must-have skill(s) assigned to them (which represents their special talent from the movies such as Tinkerbell is a tinker fairy, so she must have the handiness skill).
You can live in whatever world you want unless there is one specified for a certain generation.
You do not have to name the heir after the fairy, but you can if you would like.
Keep the lifespan on normal lifespan.
Note: I gave each gen some favorite colors based on pictures of the characters. This is not nsb, so they do not have to dress in only those colors or live in a house of only those colors. They are just there to add some likes/dislikes to the personality.
You do not need to do the bonus challenge if a generation has one, but you can if you would like to!
If you stumble across this challenge and decide to try it out, feel free to share all the fun you are having with #Disneyfairylegacy
Generation One - Tinkerbell
What better way to start a legacy challenge than with Tinkerbell herself. Tink is a tinker fairy, hence her name. She loves collecting items from the human world and making lots of inventions to help with the other fairiesâ talents.
Aspiration: creative - master maker
Traits: maker, ambitious, and outgoing
Career: Civil Designer - civic planner
Loves the color green
Rules:
Get married and have a family with 2 children
Master the civil designer career and complete the master maker aspiration
Master the handiness skill
Must in the world of Evergreen Harbor and have at least one neighborhood green
BONUS for this generation:
Get all the Evergreen neighborhoods green
Generation Two - Rosetta
Rosetta is known to be a garden fairy who brings life to flowers and always tries to look her best. Although she loves flowers, she does not like to get dirty.
Aspiration: nature - freelance botanist
Traits: green fiend, squeamish, and perfectionist
Career: Gardener - floral designer path
Loves the colors red and pink
Rules:
Have 1 child
Get married, but you donât find your soulmate until your second marriage
Master the gardener career with the floral designer path and complete the freelance botanist aspiration
Master the gardening skill and flower arrangement skill
Must have a garden
Generation Three - Silvermist
Silvermist is a water fairy who is friendly to everyone she meets. Something she is guilty of is finding pleasure in rumors and gossip. Oh, the tea she must hear!
Aspiration: location - beach life
Traits: child of the ocean, insider, and cheerful
Career: conservationist - marine biologist path
Love the color blue
Rules:
Get married and have a family with 3 children
Master the marine biologist path in the conservationist and complete the beach life aspiration
Master the fishing skill
Must live in the world of Sulani
BONUS for this generation:
Your heir can be a mermaid
Generation Four - Fawn
Fawn loves animals. Itâs her joy in life is to help all the animals feel loved. Fawn is also one of the caretakers of Mother Dove, so she is family-oriented Although she has a soft side, she is also known to be a prankster.
Aspiration: animal - a friend of the animal
Traits: animal enthusiast, goofball and family-oriented
Career: Own a vet clinic
Loves the color orange
Rules:
Get married and have a family with 3 children
Own a dog/cat
Have a 5-star vet clinic
Master the vet skill
BONUS for this generation:
Have a small farm with 1 cow/llama shed and 1 chicken coop
Generation Five - Iridessa
Iridessa, or Dessa as her friends call her, is a perky and energetic fairy whose special talent is light. In the movies, her talent allows her to manipulate light where she can give lightning bugs their glows or even create rainbows! She is also known to be a bit worrisome and sometimes panic at times.
Aspiration: wellness - inner peace
Traits: paranoid, perfectionist, and loves the outdoors
Career: painter
Loves the color yellow
Rules:
Gets married as an adult and have a family with 2 children
One child must be jealous of the other and have trouble keeping friends/relationships (this will be your heir and make more sense of the personality gen 6 will have)
Master the painter career and wellness aspiration
Master the wellness skill
Generation Six - Vidia
Vidia is known for her ability to be a fast-flying fairy. She prides herself on claiming to be the fastest fairy there is and does believe that anyone else can be on top. She can be secretive too.
Aspiration: deviance - chief of mischief
Traits: jealous, ambitious, and self-absorbed
Career: criminal (whichever path you would like)
Loves the color purple
Rules:
Have 1 child (can be adopted)
You will never get married because no sim meets your standards
Master the criminal career and chief of mischief aspiration
Max out the mischief and fitness skills
Generation Seven - Terrance
Terrance is one of the most important fairies in Pixie Hollow as a Dust keeper sparrowman. He wakes up early every day to deliver pixie dust to each fairy. Terrance is very friendly, kind, and thoughtful.
After watching their parent live a life of darkness and a lonely life, enter generation 7, the complete opposite of their parent.
Aspiration: friend of the world
Traits: outgoing, cheerful, and loves the outdoors
Career: gardener - botanist
Loves the color brown and white
Rules:
Get married and have a family with 2 children
Master the botanist career and friend of the world aspiration
Max out gardening skill
Generation Eight - Fairy Mary
Fairy Mary is the head of tinker fairies and sees the potential in all the fairies, especially Tink. She is very motherly and guiding as well. Fairy Mary can also be anxious in intense situations.
Aspiration: family - super parent
Traits: maker, family-oriented, and paranoid
Career: education - professor
Loves the color green
Rules:
Get married as an adult and have 3 children
Like generation 2, you will not find your soulmate until the second or even third marriage
Master the education career and super parent aspiration
Max the parenting skill
Generation Nine - Queen Clarion
Queen Clarion is the queen of Pixie Hollow. She has lived longer than any other fairy or monarch in Pixie Hollow. Queen Clarionâs main priority is to oversee the preparations for the seasons changing. She is very loving but can be firm when she needs to.
Aspiration: knowledge - renaissance sim
Traits: ambitious, family-oriented, and proper
Career: business - management
Loves the color gold (yellow)
Rules:
Get married and have 2 children
Master the business career and renaissance aspiration
Max out the logic and parenting skill
Generation 10 - Zarina
For our last generation, we meet Zarina, a dust-keeper and pixie dust alchemy talent fairy. She is also a pirate! She is very skilled in her talent and seeks adventure.
Aspiration: knowledge - archaeology scholar
Traits: adventurous, ambitious, and bookworm
Career: none - Like Zarina, your sim seeks adventure, so your sim will seek to dive deep into the ruins of Selvadorada to find treasure and artifacts to sell for money
Loves the color brown and gold
Rules:
No children, this is the last generation
UNLESS: if you want a bit more fun, there are 3 extra fairy-inspired generations, so this generation will need to have at least one child
Never gets married, living the single life
Master the archaeology scholar aspiration
Max out the archaeology skill
If you want to continue, here are three extra generations!
Generation 11 - Clank
Clank is a tinker fairy. Even though he may not be the brightest fairy in Pixie Hollow, Clank is very helpful, even he does get a bit clumsy at times. He is a friend to all.
Aspiration: popularity - joke star
Traits: clumsy, maker, and outgoing
Career: engineer - mechanical
Loves the color green and white
Rules:
Have 2 failed relationships before you get married and have a family with 2 children
Master the engineering career and joke star aspiration
Max out the robotics skill
Generation 12 - Bobble
Bobble is another tinker fairy. He loves to celebrate the little things in life and spark up conversations with friends. Bobble can definitely be described as the ânerdâ of tinkers.
Aspiration: knowledge - nerd brain
Traits: maker, geek, and outgoing
Career: tech guru - start-up entrepreneur
Loves the color green and blue
Rules:
Get married and have 2 children
Master the tech guru career and nerd brain aspiration
Max out the fabrication skill
Have at least 3 best friends
Generation 13 - Periwinkle
You have made it to the end of the Disney Pixar Legacy Challenge! And what a better way to end the challenge than with Tinkerbellâs twin sister, Periwinkle! Periwinkle is a frost fairy, so she loves the cold. Like her sister, she also loves collecting things.
Aspiration: nature - the curator
Traits: family-oriented, cheerful, and loves the outdoors
Career: art critic
Loves the color blue
Rules:
No children, last generation
No marriage, single pringle life ;)
Master the art critic career and the curator aspiration
Max out the snowboarding/skiing skill (or both)
Become best friends with Father Winter
I hope you enjoyed this fun little challenge! If you did, make sure to share this with others! Thanks for playing!! :)
đ LIVE FOR SOMETHING - TS4 LEGACY CHALLENGE đ
The goal of this challenge is to explore almost all skills, aspirations, satisfaction reward traits, collections and worlds in 11 generations! This challenge is a mix of everything EA has released so far in very random (but thought-out) order, with the purpose of giving your sim something to do for their whole adult life.
Keep reading