Secret Santa gift for Murgoten made last year.
i don't do bad sauce passes
occasionally subtle
KIROKAZE
Not today Justin
Mike Driver
ojovivo

Discoholic 🪩
I'd rather be in outer space 🛸
Today's Document
sheepfilms
2025 on Tumblr: Trends That Defined the Year

@theartofmadeline

shark vs the universe
AnasAbdin
Cosmic Funnies
Aqua Utopia|海の底で記憶を紡ぐ
taylor price

Product Placement

#extradirty

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@z41f0n
Secret Santa gift for Murgoten made last year.
oc belongs to Zaifon!!! it was pretty fun drawing this :D
you ever follow a cool artist and they decide to follow your fail ass blog back
TUMBLR
I AM LAUNCHING A KICKSTARTER FOR MY WEBCOMIC’S FIRST VOLUME PRINT!
PLEASE CONSIDER SUPPORTING AND SPREADING THE MESSAGE SO I CAN WORK ON MY WEBCOMIC, BOXCAR CITY RUSH, FULL TIME!!
kck.st/3VAeQ0E
PLEASE SHARE AND SUPPORT, MAKE THIS DREAM A REALITY!
Matt Damon explains why they don’t make movies like they used to. Pls watch.
This is actually a really good perspective and explains why the MCU is the way it is. It is essentially one-off entertainment without the backup of DVD sales (of course Disney being Disney it is still backed up by massive merchandise and spin off sales). The movie is designed to be “disposable”. The rewatch value is low because it’s not intended to be sold on DVD for people to treasure and rewatch every year at Christmas (or whenever) with family. The idea is to generate hype, through manufacturing controversy or teases or gossip. Keeping spoilers under wrap is integral because the rewatch value is negligible. It hinges on surprise or shock (or wtf value) to entice audiences to give up their money to see it in theatres. It is about spectacle, about being loud and colourful and busy, so that for the first 30 minutes after you walk out your senses are still buzzing and you feel like that was worth your $30 or however much. It takes a while for your brain to come back online after the sensory overload to then try to pick apart the plot, and by that stage it doesn’t matter, you’ve already hyped it up to your friends.
And the story or characterisation doesn’t matter because no one is watching that again to care.
(x)
It is true that John Carpenter’s The Thing really is the one kind of monster that was the most worthy to just be “The Thing.” It did really earn that. I’m on the fence about whether Stephen King’s IT was truly worthy of claiming “IT” or not.
Sharply dressed cat man
OC creators from top-to-bottom, left-to-right:
@zaifonart, @Partypapaya [twitter], @CloudBoundCorgi [twitter]
@neonjawbone, @iketheghost, @0tacoon
Rebecca, @samurai-sky, @themanwhoplantedswag
I forgot I have to be active here so here’s my Twitter tutorial on how to draw folds I made a while back to help a friend!
I forgot I have to be active here so here’s my Twitter tutorial on how to draw folds I made a while back to help a friend!
OC creators from top-to-bottom, left-to-right:
@samurai-sky, @rogueuzu, @mrcrowblargs
@shindras, @perplexingpariah [twitter], @deltanovaart
@shabellocreative, @zaifonart, @obstinatelyoxi1 [twitter]
all 3 ocs @laitmasun [twitter]
@sabusthings, @bel-by-the-sea, @punkozarts
The lonely witch
PS5 and Nintendo Switch robots
By the way the reason you should care about AAA games being horridly broken and unstable isn't just because you're being ripped off, but because it's the most common sign of horrific workplace practices like crunch that are absolutely abusive management and which both lead to shittier games and more importantly, the ruined health or even deaths of the actual game developers.
I assure you no game dev actually working on a major project is "lazy". You can't survive the industry if you aren't 100% passionate about it, because it's all the difficulty of software engineering for shittier pay and MUCH angrier customers who are willing to find you and call up your house with death threats over Call of Duty.
One of my past bosses worked on the original Far Cry. He told us about how development reached a point where many devs never went home in order to finish the game, and the sheer exhaustion destroyed their ability to even talk coherently in meetings. Then when my former boss went home after the game had released, some freak of a player discovered that he had been responsible for a particular feature that the gamer hated (unstated here since I'm not sure if I'm allowed to say what exactly), and the guy sent a long message about how they were going to find him and do things to his mother (you can imagine what they said for yourself).
That was the last straw and what led to my past boss leaving AAA game dev forever.
Nobody working there is lazy. Nobody working there might even be sane to be able to put up with abuse and garbage pay like that (and even worse) using the same skills that can get them hired in software with triple the pay instead.
When the game you were looking forward to sucks ass and barely runs it's not because the people behind it were fucking "lazy", it's because they haven't been home in months working to meet impossible deadlines set by management who know that no matter what, sales are generated by hype and brand recognition over actual quality anyway.
“Death is a rare mercy” Alright folks, time to add a new quote to the list of things that go hard and sound like they’re from classic lit, but actually come from unexpected places