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✤ Artfight 2026 ✤ A 3D character sculpt and animated little gif as an attack on @snippit-crickit 's amazing character Pan Cernik!
space kitty again ow my hand hurts remember how i said i had a cool idea for the colors on this animation??so yeh i exported each frame and painted it the frames look quite satisfying, here are some stills
RPF vs "character!" in MCYT fanfiction
I find mcyt fanfiction very fascinating. because is it even fanfiction? obviously yes, and the ‘canon’ is the minecraft creators. but like is it? not really! not if you ask many fic writers! “C NOT CC!!!” repeats over and over because what people are writing isn't Real People Fiction, not in their eyes. They are writing about the ‘characters’ the ‘lore’,
C exclamation mark insert username here! i dont ship real people!
ofc theres also actual RPF in mcyt, were practically known for it, but while phan or any of the other million nerd4nerd youtube shipper fandoms are very aware that what they're doing is RPF, it's something this fandom doesn't wanna admit.
because yes! fanfiction about c!characters is still based on the real people behind the screens! because a lot of the times, there isn't even a character! It's just them playing games online! The ‘fanon’ ‘character’ that we create is based upon the person who ‘plays’ them because they still are them and are in most cases unaware that they are even making a story or a narrative. (blah blah seperating art from artist is undoable when the art doesnt exist)
the knowledge that c!’s are a thing is nowadays a little more known, as “fandom culture” becomes more mainstream and common internet noise, and with it a lot of creators are themselves able to set the character, and the real person apart when interacting with the fandom. and this is cool, this is really fucking awesome, that we are listened and understood more and more. but it also makes a lot of us convince ourselves that what we do isn’t what it actually is.
you cannot in any real sense distance a character entirely from a content creator when that character is just your own imagination combining with the creator’s. well. you can, but at the point where you accomplish that, the thing that remains might as well be your own OC.
and to be clear, i dont think any of this is a negative thing! whether you turn your fictionised version of a person in to your own creation, or keep taking parts of a creator to mold into a character out of unintentionality, i think the act itself, and the untamable want of fans to create a story, to expand upon the things or people they love, is so fucking engrossing.
This applies to actual RPF as well. I don't personally care for it, and i do agree with many critiques that it gets, I just love to examine why its a thing at all. and in the case of mcyt how RPF principles mix with normal narrative ones. both treat fanfiction and the subjects they're writing as fictional, whether that's the truth or not. And it's interesting how in this state the ‘characters’ of minecraft SMPs or youtubers are born. they both borrow from the original and also make stuff out of nothing. they add fictional traits, grian is now a bird! gem is a deer! scar has actual scars! Some of them have magic! Some of them are made up mythical creatures vaguely inspired by cc jokes or minecraft mobs! or they are not! you get to choose!
The fact that these characters are not actually real, makes it that the ‘canon’ of them is entirely nonexistent. While every fandom in some ways creates what we call ‘fanon’ of the original story and characters, in the case of MCYT that is pretty much the only thing we have. you can’t really mischaracterise a character made up by thousands of different independent creative writers. There are of course some commonplace traits and things that show up again and again in individual variations of the same group project of a narrative, but you'd be hard pressed to find someone claiming that you can make c!grian only a bird, and that not giving him wings is mischaracterisation. the personality is honestly the only thing that stays pretty intact in what I've fondly dubbed the “baby’s first creative writing exercise” phenomenon of fanfiction and headcanoning. because at the end of the day all this is done because of the love for the creators and their videos. It's because they find them funny, or like their creations, or are intrigued by their friendships. I’d say most if not all of fannish behaviour is born out of the undiluted care–to understand, to love, to hate, to expand upon– the original content, but it is a core part of fanfiction specifically. you do not create stories out of something you're indifferent towards. You don't discover your love for creative writing because of nothing. you dont literally invent matter and narrative and lore and designs and spend fucking years on stories and worldbuilding out of naught for any other reason than care. Whether it's negative or positive, if it's your craving to fix and rewrite, or your need to expand and add more–more details, more worldbuilding, more answers, more questions, more hardships, more happiness, more more more– the drive behind that is your care for the original. (or the community. or yourself. because you know you deserve stories you enjoy and relate to.)
(this graph captures the point perfectily.)
It's this complicated mess of a paradox between inspiration and creation that personally captivates me so deeply when I choose to ignore that more social part of me that is well aware that this is kinda weird behaviour.
While i don't think there's any right or wrong way to interpret c!characters, as that's kinda their whole thing, I do personally enjoy stripping those characters into their bare concepts the most. I like to put all the nuance aside and writing and drawing a story inspired by the loose concepts both from ‘canon’ and fanon, thinking, how would I want to write this character? How do I make a good story out of this? How would events in their life change them? Which of that accidental and purposeful story telling do I want to be real? all of it? none of it? Do I make the events more serious than they are in reality? If so, how? How do I make a potential reader take my narrative seriously when at its core it's quite silly? would it even do the characters or the story any good to dramatise things when it's not intended for it?
there's so many questions and honestly no real correct answers when you're insane enough. you do not survive in this fandom without a certain amount of cognitive dissonance lmfao.
do you ever find something that is so funny and you want to share it with everyone but it also requires 18 layers of context spanning things like. 90s anime. aviation history. europop. canada. in order to even remotely understand why it is so funny
in the late 90s there was an anime called initial d which was all about street racing and drifting. naturally every single drift was played for great drama and excitement.
in 1999, an italian named giancarlo pasquini released a europop song under the alias dave rogers called Deja Vu. this song was picked up as the theme song for the above anime. it in turn became a meme, a shorthand for drifting and Cool Moves as a concept.
in 1983, air canada flight 143, a full sized 767, ran out of fuel halfway to edmonton, alberta. this is not something you want to have happen to a huge airplane. the flight chose to try and make an emergency landing at a nearby decomissioned airforce base (as they were falling fast and could not make it to a proper airport), where they ran into a second problem: they were falling out of the sky at 500 feet per mile, but reached gimli (the base in question) while still too high to safely land. normally a plane would just do a big loop-de-loop to lose altitude, but they had maybe three minutes of airtime left before they hit the ground: not enough time to make any kind of circle. the pilot, therefore, decided to execute a side slip to lose speed and altitude. this is Not a move you want to do with a massive 767, because airplanes are not built for that and if you screw it up that plane is hitting the ground at a high speed at a weird angle and breaking into a million pieces. nevertheless, the captain tried it... and succeeded. the plane landed perfectly, and there were no major injuries! (a couple of people did get minor injuries when evacuating the plane after.) he did it so well, in fact, that the plane was refueled, flown out of gimli a couple days later, and continued to fly for another 20 years with the nickname "Gimli Glider."
what is a side-slip, you ask?
it's drifting.
the guy goddamn drifted his 767.
in 2008, the tv show Mayday: Air Disaster featured the gimli glider with full reenactments as an episode on season five of their show.
and so, in conclusion, the thing i have been giggling to myself about all weekend:
this is somehow starting to make the rounds so because i am a pedant i am going to take this time to talk a little more in depth about air canada 143, the GIMLI GLIDER
so you may be wondering: how the hell does a 737 (capacity of roughly 100-120 people) run out of fuel midair? the METRIC SYSTEM, that's how!
up until the early eighties, airplanes would have three people in the cockpit: the pilot, first officer, and flight engineer. generally speaking, the pilot's job is to fly the airplane; the first officer's job is to provide support, monitor instruments, and assist (the pilot and FO will swap roles periodically), and the flight engineer's job was to watch over all the fuel gauges, electrical systems, hydraulics, etc., to make sure they were all working properly, as well as taking charge of things like "setting engine power."
however, in the early 1980s -- when this story takes place -- the flight engineer role began to be made obsolete as computers and more advanced systems became capable of doing most of that work. the boeing 737 of this story was one such plane: actually, air canada 143 was quite a new airplane at the time of the accident, and had no flight engineer.
also in the early 1980s? canada was making the switch from the imperial system to metric.
neither of these things is bad in and of themselves. but put together? one of the flight engineer's jobs was to monitor fuel; it hadn't yet been made clear whose job it was now. canada, at the time, was doing refuelling in a convoluted "the fuel is weighed in pounds but put into the plane as liters" system that required Math and Conversion.
let's talk about AIRPLANE FUEL. unlike a car, you don't take your airplane to the station and fill 'er up: fuel has weight, and airplanes care a LOT about weight. way more than you'd imagine. it's the pilot's job to therefore calculate a) how much fuel they need to get from A to B b) how much extra/emergency fuel they need for safety and c) if and when they need to refuel and by how much. is there bad weather in the area? where's the nearest backup airport? if i need Ten Fuels to get to alberta and there's storms in alberta, i need another Two Fuels to circle around and kill time before landing safely, plus another Five Fuels to get to calgary in case alberta is impossible. my airplane is fully loaded, which means it's heavier than usual, so needs another One Fuel for takeoff power. so altogether i need Eighteen Fuels. except i'm in canada in the 1980s so now i need to figure out what that is in liters, and this used to be the flight engineer's job, and idk man. maybe it's 5 liters? that sounds right?
...you see the issue. it isn't that anyone was slacking off, but no one was quite sure what the conversion was, and so instead of giving the soon-to-be Gimli Glider 18 Fuels, they took off in that fucker with nowhere near enough fuel. to make things worse, the plane had a broken fuel gauge, which was a whole other thing and series of comical misunderstandings, but basically it meant that not only was there No Fuel, but the fuel gauges looked something like this:
the very-soon-to-be crashed airplane's day started off normally. they did a little hour long flight from one city to another with no issues. because they knew the fuel gauges were being silly, while on the ground they did a "stick test", which i'm imagining involved a tree branch, basically checking that yep, there was fuel in the tanks, we're good! (in actuality, what it was doing was measuring the weight of the fuel. except, again, they had their maths all backwards, so due to this convoluted conversion process they went "our fuel weighs 5 kilograms, which equals 20 pounds, which equals 18 fuels, which equals 900 liters." just. silly math. i don't want to make these guys out to be idiots: they would obviously have never flown the plane if they had realized their mistake. but the other problem was of course that the process was already convoluted and required multiple conversions; imagine how much worse it would be if, like these pilots, it was a new system you weren't used to!)
so they boarded their passengers and set off from montreal with the intention of flying to edmonton. and that's when things all went terribly wrong.
pictured: the intended and my interpretation of the actual flight.
all this set up leads to the actual flight, which is almost boring in summary: while high up in the sky, the plane suddenly ran out of fuel. this is bad. we do not want this to happen. the pilots had no idea what was happening at first, but i mean: it was pretty obvious. there's no fuel. no engines. no power. you're 30,000 feet in the air in a 64 ton machine and gravity is going hey girllll heyyyy.
but the thing is, airplanes are really cool. like, this is what got me so interested in these plane crashes and accidents: airplanes are awesome. because first of all: just because you weigh as much as a building and are thousands and thousands of meters in the air? doesn't mean the airplane just falls. hell no! without power, an airplane will still stay in the air, losing altitude, sure, but gliding fairly safely and manageably. this doesn't mean you're safe, but: when air canada 143 lost all power, it still had time and options. it also had... the RAT.
the Ram Air Turbine, or the RAT, is an amazing fucking guy. if an airplane loses power? a hatch pops open, and a little propeller drops down automatically. he's wind powered, and he will provide just enough backup power to keep the most critical systems online, even without fuel or engines or god. we LOVE the rat. and the rat leapt into action here, providing the pilots with enough basic systems to keep going.
this doesn't mean that air canada is out of the woods. landing without power is not easy! the trick to landing an airplane is doing it at a nice shallow angle and low speed, which involves things like "doing nice steady turns to line up with a runway" (no time, we're falling steadily), "using engines to get our speed right" (what engines), "getting to the correct altitude and speed to touch down gently" (we have NO POWER we can't go "oopsie too low" and pull up and adjust). if a plane loses too much speed, it WILL fall out of the sky (a stall) because the aerodynamics stop working. if it's going too fast, you're not landing, you're diving cockpit first into the ground. without power, you can turn, but turns will reduce speed. you can't level off or go back up. you are Going In A Downward Direction. the trick is figuring out how fast and how far and aiming at a runway.
this is also where ATC comes in! we love air traffic controllers!! air canada called a mayday, and ATC leapt into action. their job becomes to Get Them What They Need. air canada wants to go anywhere in canada? atc will move everyone out of the way and get them any runway in the northern hemisphere. when this happened, air canada 143 was near winnipeg, which was their initial goal: this IS going to be a crash landing, and the nearer they can be to emergency services, the better. however, the first officer was doing Good Math, calculating their rate of decent vs distance flown, and soon realized that even though they could literally see winnipeg from the windows, they just weren't going to make it. they were falling too fast.
enter: GIMLI. the first officer had actually trained there during his air force days; it's a former base with two runways. it wasn't ideal, because ATC had no information on it and it lacked instruments and equipment (normally, for example, airports will have locator beams and so on to help an aircraft lock on to the runway at the Correct Safe Angle), but... better than a field or lake. one of the dangers of this type of no engine landing is actually being non-committal: waiting too long to make a decision, trying to maximize time in the air rather than land. this makes sense! it's probably pretty human instinct! prolong that crash as long as possible! but it's much, much better to simply Commit and Prepare and Go For It. and that's exactly what air canada now did.
they told ATC they're going to gimli and made the turn. the cabin crew was meanwhile preparing the passengers for a crash landing.
the crazy thing about plane crashes is, actually, that they are very survivable. don't get me wrong: they're bad. people die. but the number of worst case scenarios where dozens of people still, somehow, survive? shockingly high. of course, you don't want ANYONE to die. i would be terrified if it was me. but cabin crew had to know it would probably be... well, not okay. but that if they got everyone prepared and braced, people were going to make it out. people were going to survive this. possibly most of them. possibly all of them.
as the plane approached gimli, problem #87 came up: they were still too fucking fast. they're gliding down! they can't stop! normally, a plane would simply slow down with flaps, or maybe do a couple of big circles before reorienting themselves towards the runway to lose some speed and altitude, but they don't have time -- or altitude. and that's where the theme song KICKS IN
here are reasons you DO NOT DRIFT airplanes, by the way. it can fuck up your engines: engines work in part by taking IN air, so flying at a Drifting Angle means that's all wrong. the aerodynamics are wrong. you're losing speed VERY fast. you can get OUT of the drift, but now your engines are fucked. on the other hand, this plane effectively HAS no engines, but... there's a reason people don't drift planes, okay.
another plot twist: gimli air force base was no more. the runways were still there... but it had been turned into a drag strip, ironically enough. and it was family day! picture this. you're a nice canadian racing fan in 1983, at the strip with your family, cooking hotdogs and poutine on a grill. and a fucking 737 APPEARS OUT OF NOWHERE in front of you. because that is exactly what happened. there were KIDS. on BIKES. with a PLANE HEADING RIGHT TOWARDS THEM. in the mayday episode, the kids tried to outrace the plane in a panic: in the pilot's telling, the kids simply froze in fear.
by the time the pilots realized the runway was occupied, it was way too late to turn back. they landed. in a twist of bad luck that turned into good: without power, they had to manually release their landing gear.... and the nose gear didn't lock. this turned out to be a weirdly good thing: without nose gear, the plane's nose hit the runway and acted as one hell of a brake in ITSELF, grinding on the asphalt as the plane barreled down at high speed. the pilot also intentionally steered the plane into the rail in the middle of the runway, trying to slow the plane even more. and... it worked! the plane came to a stop. everyone was fine. even the kids on bikes.
all this friction caused a small fire in the nose, and so the pilots called for an immediate evacuation to be safe. this caused a bit of an issue: because the nose was on the ground, the butt of the plane was higher than usual, and the back slides were basically just vertical drops. a couple people got mildly hurt using them, as you'd expect.
meanwhile, the drag strip folks were rushing over with fire extinguishers and the like, and the small fire was easily contained (note: do not fuck with burning airplanes. this one had no fuel so COULD be contained). by the time ATC got emergency services to gimli, everyone was safe, ankles were being iced, and presumably everyone was eating hot dogs.
the airplane itself had some minor damage (from when the nose acted as a brake), but was largely intact: it was patched up, refuelled, and took off from gimli a while later, where it flew for another 20 years before retiring of old age.
and that is the story of the Gimli Glider: that time a pilot drifted his plane so hard that he saved the lives of everyone on his plane.
all 69 of them 😎
I had read the story of the Gimli Glider before, and I had seen the video with "Deja Vu" playing, but I never understood where the song came from or why it was supposed to be funny before.
This is "The Most Tumblr Punchline" in action, only I didn't realize there was something to look up.
Now that I do?
Okay, that's funny.
“No that’s an oil tank I’m not interested” 😂
#Me when I see realistic plants in video games#BABE THEY DID YARROW COME LOOK#BABE THESE GRAPES ARE CORRECTLY TRELLISED ( @bonzicatgirl )
THIS IS WHY I MAKE REAL PLANTS IN THE GAME. FOR NERDS LIKE ME.
Same energy:
I can listen to somebody talk about their interests like this forever. Please please tell me what realistic plants you found in your game. please tell me about all the propane tanks you saw in your game.
Watched a documentary about abuse and advice one guy said to give children was, "Tell them that if someone is hurting them, to tell someone - and don't just tell one person. Tell as many people as possible, and keep telling as many people as possible until the abuse stops." and i really liked that
Bc so many ppl focus on the idea of telling A Trusted Adult, but even a well-meaning individual can fuck up and let abuse fall through the cracks or not know what to do
Whereas if a child tells LOADS of adults AND other kids, there's far less opportunity for an abuser to do damage control
Consistently telling their story and spreading it around disempowers the abuser to control and coerce the flow of information, or to utilise gaps and weaknesses in systems of reporting or welfare to isolate the child
Just really good advice. Not suprised I don't hear it more often.
This is really good advice and, in the UK at least, also applies to “adults at risk” as well. It’s what I did when I had problems with my social care provider that amounted to a safeguarding concern earlier this year.
If your school safeguarding lead, youth worker, scout leader, neighbour, doctors surgery, local citizens advice office etc. all make referrals and follow up on them to make sure they’ve been received and taken seriously then it’s more likely that it will be taken seriously and that action will happen.
"hey poet where have you been" oh you know developing a near-academic fixation on the dynamics of a fandom that I have, demonstrably, zero interest in the source material of.
Update: this has caused the start of a Project —
AND SO HELP ME FUCKING GOD. I SAW THAT PROJECT THROUGH TO THE BITTER, BITTER END.
WOE. GOD DAMN FUCKING 33K OF META BE UPON THEE.
MCYT Metazine has been RELEASED! 🎉
Throughout this year, our contributors and moderators have been working hard on this zine, which celebrates the meta analysis present in MCYT fandom with both written analysis and artwork. Today, we're excited to finally present it to you all!
You can download the digital version at itch.io here and read it as a flipbook on heyzine here. We've also recorded a read-through of every analysis piece to form the audio/video version of the zine, which is currently premiering on YouTube here so you can listen along or at your own leisure!
Thank you to our contributors, mods, and everyone following along throughout its development - we hope you enjoy!
DOWNLOAD | READ | LISTEN
Ignoring the ethics of boundaries or the morals of limiting creative expression or anything else, setting rules about what people can and can't do with your characters just doesn't work. It cannot and will not accomplish what you want, and it will create a bunch of new problems.
Theoretical goal of banning things you find uncomfortable as a CC:
Bad things you don't like will stop being made and existing about you/your character.
Actual outcomes of banning things you find uncomfortable as a CC:
Bad things you don't like will Still Exist.
Subsets of your community will harass & abuse other fans. Trolls will make upsetting bait content that devoted fans feel a duty to engage with & fight against. Well-intentioned fans who don't know the rules exist will break them and get yelled at. People will arbitrarily interpret rules to bludgeon other fans' headcanons & send hate campaigns after each other. This WILL happen, no matter how many times you caveat with 'but don't harass anyone': You have issued an edict whose only enforcement mechanism is harassment.
Some of the fans who are most viciously defensive of your rules will still create stuff you find uncomfortable. Life finds a way. If you ban peanut butter, the fandom will create a series of intricate excuses as to why ground peanuts with sugar added is totally a different thing, and moreover how dare you imply they would break boundaries. The stuff you dislike won't stop being made, it will just be mislabeled and harder to avoid.
Artists will inevitably make cool shit that technically breaks your boundaries but Is Cool. Engaging with it will get that artist harassed for ignoring your boundaries (even if you say this one is fine).
Less people will engage with your work. You will have a smaller audience and much more limited free advertisement.
Everyone following the rules will create a constant need for judgment about things at the edge of your comfort zone. 'Ask for permission' means you have given yourself a part-time job arbitrating to strangers on whether it's okay to draw you mad at another minecraft guy.
More earnestly: By and large the people who are most online, who take boundaries seriously and actually care about seeking permission, are teens and very young adults. That's who you're setting rules for and telling that they can't depict certain things. The kinksters and smut writers and grown-ass adults are generally going to be unaffected, because their self-esteem doesn't hinge on the approval of a Twitch streamer.
Genuine question: Do you want to have to stare at an ask on Tumblr and consider whether to give permission for some 14-year-old to write a fic about your character self-harming or having cancer or being sexually assaulted? To say yes or no, while knowing that this person is probably asking not out of prurient interest, but because it makes them feel a little less alone to imagine an older, stronger character going through what they are?
That is the actual effect of setting those rules.
(The better boundary, btw, is 'I don't want to see things that make me uncomfortable': it's still not perfectly enforceable unless you entirely abstain from the internet, but it is much more actionable than 'make that stuff stop existing'. Having a dedicated 'don't look' tag blocked solves a lot of problems. Another strategy would be letting friends/trusted fan-acquaintances vet the best work and send it to you to gush about, rather than scrolling your tags at random.)
At some point if you tell stories in a public setting, people will want to pick up and play with those characters too; if you can't handle that (and a lot of people can't, this is not a value judgment) then the role of 'professional public storyteller' may not be for you.
Regarding the boundaries survey, is there an official timeline for this project?
Hi! Yes there is, or at least I have deadlines I’m trying to meet.
The survey is closing at 11:59pm on August 1. This date was set assuming less turnout than we’ve gotten. I may regret this, but I’m sticking to my word and not closing it early.
During August I’ll be looking at the numbers and reading every response. Yes, I will be reading every response. The questions will be posted on this tumblr account in a to-be-determined number of posts. I’ll also make some analysis posts looking at trends between questions.
Due to the very high number of participants, it’s unrealistic to share every open response in a tumblr post. What I can do is look through for trends and opinions that I can group together and present that with select quotes. This will likely continue into September. If there’s anyone reading this who wants to lend a hand to sorting through this or who really loves statistical analysis, I’ll be more than happy for the help (message me)!
When I wrote the first question asking if participants would be comfortable with their long responses being anonymously quoted by myself and others, I was thinking I’d maybe get a few hundred responses and be able to share a good handful of them. I was not expecting to get nearly a thousand responses in three days, though in retrospect I probably shouldn’t have underestimated the mcyt fandom. Given that I didn’t say “are you comfortable with your responses being public,” I’m still deciding how complete I want the public spreadsheet to be. Regardless, everyone who checked “no” for that box will have their long responses removed in any public version, and all directly mentioned names will also be removed. I will continue with my initial plan to make the full spreadsheet with little or no changes available by request only. I will not gatekeep these responses, but I want to make sure I am doing right by the people who have taken it due to my own lack of foresight. If anyone has any opinions on this, I welcome you to share them in the comments.
Research: Understanding MCYT Boundaries
SURVEY LINK
During my time in mcyt fandom, I've watched as the fandom's perception of creator boundaries has grown and shifted into a cornerstone of our fandom, and yet we don't actually have any good data on how the fandom as a whole perceives them outside of discourse posts.
The goal of this unofficial study NOT to make a value judgement on whether creator boundaries should be respected - it is to understand how the fandom currently perceives and interacts with them.* Is respecting creator boundaries important to you? Has your favorite creator made a boundary list or spoken about it on stream? Do you find some boundaries acceptable and others not? Have you ever been the target of hate for engaging with boundary-breaking content? Whether you think boundaries should always be respected or you think they're being used as tools of censorship, I want to hear from you. What are boundaries, and why do they matter so much to us?
—
This survey is a mix of multiple choice and optional long-response questions. It should take about 15 minutes if you’re only doing the required questions, and much longer if you choose to answer the optional questions.**
If you are able, please reblog and share this survey link around. Feel free to post it on any platform, as I am currently only on Tumblr, which is not representative of the fandom as a whole. In fact, I’d love it if it reached Twitter. The more responses, the more accurate the results will be for the whole of mcyt.*** Anyone in mcyt spaces, including creators, are welcome to take the survey to share their thoughts. However, I ask that for the comfort of content creators and the spirit of good fandom etiquete, please do not directly share the survey with any creator or post the link in any creators’ official communities. Thoughtful discussion is always valued over reactionary comments.
The survey is set to close at 11:59pm EST on August 1, 2026 - I may extend this date if there is still a high volume of responses coming in, or if there aren’t enough responses yet for meaningful data. I will aim to publish the results within a month of the survey’s close, and keep you updated on the timeline if that’s not feasible for any reason.
A huge thank you to everyone who helped beta this survey- you all gave such wonderful suggestions! I wish I could’ve kept every question, but in the end a lot needed to be cut to make this manageable. Please know that I appreciate every one of you, as this survey would not exist today without you.
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* Why I think this data is important to collect: The idea for this survey came to me almost a year ago, and I started developing it around February of this year. I’ve spoken with dozens of people about this topic with diverse opinions, read and catalogued hundreds of tumblr posts, rewatched streams and videos by creators and fans, and watched as opinions have shifted across fandoms in real time. I feel extremely confident in saying that every person on every side cares deeply about respecting others and creating safe, welcoming communities in all mcyt spaces. Where they differ is on how to show that respect, which kinds of expectations they think are reasonable in different spaces, and beliefs on how those in power should be using their influence. I don’t expect this survey’s results to fundamentally change anything - this debate has been going on longer than mcyt has existed. But I think it’s still important to analyze the actual arguments people are making and how they affect our communities, instead of focusing on expected behavior from others based on our own values, so we can see the varying expressions of humanity in each other and work towards a better future for our fandom. I don’t think we’re as different as the discourse may have us believe.
** This survey is designed to encourage all participants to think critically about their position and the effects it has. I am aware that I have my own personal biases, so I have taken steps to ensure that the survey is as bipartisan as possible and also gives participants the opportunity to explain their answers for every question if they feel the need. Because of this, there may be questions that make some participants uncomfortable. While I would appreciate knowing why a question has made someone uncomfortable, participants are always free to skip such long-response questions.
*** I’m well aware that any recent discourse on this topic may skew results if arguments on one side are more successful than another in convincing fans of a particular position. I still think the data will be valuable even with a potential skew.
Just took the survey and forwarded the link to another fan! It's extremely fair, thorough, and thought provoking. Nice work!
Meowsic piano design :)
Lisa process pics converted into a video!
Quick art, 80's (??) tiger girl :)
i think ive been so enamoured with tragedy and unhappy endings recently because it's so common for us to take comfort in the idea that we're okay because we will be okay, you know, the whole "it'll be okay in the end and if it's not okay it's not the end" type thing, this desire to put our faith in things turning out eventually, and that's why people sometimes get upset if something doesn't have a happy ending that gives them closure. but i honestly think there's something equally or even more comforting in having to cope with the fact that in reality the happy ending can't always be counted on. in trying to accept that fact, you're sort of forced to find your comfort and meaning elsewhere, which is what tragedy is asking you to do. if you know a story is going to end badly, can you still invest in it? can you survive it for as long as you're asked to? because then you have to concede that the things that happen and the lessons you learn during the story still are meaningful and fulfilling even if they don't culminate. if the story is unfinished and the threads are loose and you don't get closure, can you still find a way to let this frustrating and unfinished experience mean something to you? you kind of have to. can you be okay with it if you aren't able to believe that things will be okay in the end? without looking forward, can you be okay right now
Brotherhood of The Orb