- Feel free to use, reupload, and/or tweak my EA/Maxis conversion and extraction downloads, all I ask is for credit and that they are not paywalled.
- Any downloads that are of someone else's cc, please consult their TOU. For those downloads I link to their original download page.
- If any of my cc is faulty, corrupted, has texture issues or is otherwise broken please DM or tag me, and I will try to upload a clean and fixed version.
- I do take recommendations and advice on how to make my cc better.
- I normally do not have time for cc requests but if it's an interesting enough piece and within my capabilities I'll give it a look.
Due to popular demand on my last post, I have taken the liberty of cleaning and preparing this Gas Station Lot up for upload. There are 2 downloads plus an optional third. The downloadable copy of this lot has never been played with, and it was built in a clean unplayed neighborhood. All play testing was done on a separate copy in a separate neighborhood.
Download Rush Hour Gas Sims2Pack
Download Needed Rush Hour Gas CC
Optional 3t2 Road Default by TVickiesims/ZeusSims (Road overlay pieces already included in lot download)
If there are any issues with the lot/files, please let me know.
a bunch of tips for cc creators and anyone interested
To view the pic in full size on PC click it to open a popup image, then right-click on the image and open in a new tab
Pic above explains what's required for one lamp subset to lit up.
Do you need to know all that to make a TS2 CC light? Not really. You could just grab a well-functioning custom light and clone it. But if you wish to customise it, make a repositoried light etc, then you need to know what makes 'em tick ;)
Below you'll find some light making tips / troubleshooting.
On/off TXMT settings need lit & unlit MMAT to work properly, doesn't matter if it's for a recolourable subset or not.
Shadow subsets with on/off state don't work well without MMAT - show up or disappear randomly.
Basically all double-state shadows in original TS2 wall / table lamps are borked (missing MMAT)
original Lightpattern subsets are an exception to above - these tend to switch states correctly even without 'unlit' MMAT
because of that, Lightpattern subset (model) can be used to display a shadow (instead of 'null' TXMT) during "unlit state"
Be wary that borked Simpe installation can break cloned objects (It's not about specific versions, and it can happen after the app worked fine for a few months). If you clone lights and these do not work well no matter what you do - it could be SimPe.
Remember to always make a BACKUP copy of the object package before editing
Sometimes it's easier to recreate a light by cloning from a mesh that you know works well in the game, than trying to fix an existing package. I came across custom lights that were broken beyond repair.
❕ Before you dig into the rest of this post, please make yourself familiar with my Lit State graph pic above.
Related tutorials:
How to change emited light colour in custom TS2 lamp.
<- if a CC light doesn't emit any "glow" or emits no light at all, that's because it's linked to wrong light settings, you can easily fix this by changing the light settings name in the CRES.
How to make stuff glow in the dark (editing TXMT settings).
<- some CC lamps cloned from TS2 lights do not glow because original TXMT settings were wrong. This is quite easy to fix.
How to make two subsets use one texture !
<- if lit and unlit states use the same texture, there's no need to include texture duplicates in every recolor.
It happens when the game cannot find the TXMT resource the subset is linked to.
Possible causes: typos, missing TXMT, or TXMT with wrong instance (if creator added TXMT by hand and/or edited TXMT name and forgot to Fix TGI = update resource instance).
Example: I attempted to fix this custom light that had blue-flashing subset (during "off" state = supposed to be invisible) and also wouldn't lit up. I checked the resources using Simpe Scenegrapher.
Texture used by TXMT should have an arrow pointing to it (from TXMT resource). If two TXMTs are using the same texture, there should be two arrows etc.
In the bottom left corner of the Scenegrapher window you can see an "orphaned" TXMT (material definition) resource. When you click it, the full name gets displayed in the field below.
''Orphaned' resources could be some leftovers - or incorrectly linked stuff
Null TXMT shows as "orphaned" resource even when it's required!
This cc lamp is using the lightpattern, so (by default) Null TXMT should be present - but it's missing. Creator removed it, and since they've been using RPC, they didn't notice a problem.
⚠️ if you use RPC launcher by lazyduchess - it can hide unlinked resource issues so blue flashing subsets don't show up (are invisible).
Consider testing your custom light without RPC if you're not sure it works properly.
-----------------------------------------
Fixing NULL STATE
Null state TXMT is present in most lights with shadows or lightpatterns. It's an invisible material - used for anything that's supposed to disappear when the lamp is on or off.
Setting the cMaterialDefinition Type to Null will instantly turn a TXMT into an invisible material. TXMT properties in this resource will be ignored.
"ordinary" object TXMTs use StandardMaterial Type
Original Null states tend to work without MMAT. If it's missing, or not working properly, you can replace the null txmt line (or lines) inside STR# Material Names with:
lightingwallvalue_null
This is a null TXMT for Basegame light and it should work, as long as the subset state in the BHAV points to the right line on the Material Name list (more on that below).
As long as your object has lit/unlit state BHAV for the light bulb (as shown in my graph pic at the beginning), and the light bulb part is separated, you can link the subset in SHPE and STR# Material Names to the lightbulb settings inside basegame TS2 light:
for example, the Basically Bare Bulb:
lightingwallvalue_bulb_lit
lightingwallvalue_bulb_unlit
It's a plain white surface - it will work for any custom lightbulbs (or other white glowing parts). Another similar light is Garden Glow light bulb - /I did a TXMT replacement for it so I tend to use this one:
Always link subset with on/off states in SHPE to lit TXMT settings.
Subset has to be named 'bulb'
You can rename subsets (models) in GMDC window, tab called "Groups" - click on a subset on the list. Edit the name, commit changes & save.
Edited Material Names list example:
Again: this will only work if your object has bulb BHAVs: CT- Light - ON, and CT- Light - OFF.
***on/off BHAV can be edited. As my graph pic shows, you can replace target mesh and link it to other on/off MMAT.
Shadows
It's not possible to fix double-state wall / floor shadows if MMAT is missing (as is the case with original TS2 wall lights or table lamps). You can try to switch off lit state shadows entirely (shadow's Light-ON BHAV function linked to Null TXMT) but you'll get mixed results.
A way to go around this is to link shadow TXMT in off BHAV as an unlit state for the lightpattern instead of 'null' TXMT- /so lightpattern subset mesh displays shadow texture instead of becoming invisible /.
Lightpattern resources
Original Lightpattern subset tends to switch states correctly without MMAT, so if you don't need it, you can use it for some other part of your mesh - light bulb, or even the shadow.
Lightpattern mesh can be used to display a shadow during "off state". Under the pic a few lines below you'll find instructions on how to link on/off BHAV to different TXMT settings.
Lamps cloned from TS2 objects tend to have lightpatterns that are too white - this can be fixed by editing TXMT color settings.
You go about it like you would with other Buymode objects - but there are a few more steps/requirements:
Each double-state subset needs one line in both BHAV (Behaviour Function) CT-Light states to work. So your clone has to have enough of these lines to match the target light object.
Custom TXMT names in Material Names list need to have a prefix 0x1C050000! or stuff will not be linked. Note that if you clone a repositoried light, custom group prefixes get removed from the list and you need to add it back
you can't link a double-state subset to an 'ordinary' single state subset - it won't work correctly
STR# Group Mesh Names
A list of subsets with double states. Edit that part if target light's subset with on/off states has different name than your clone. Make sure English is set as default language!
STR# Material Names need to list all TXMTs used by each double-state subset in the target light (that you'd like to link). You can add new lines there.
click image to open a pop-up image, then right-click on the image and pick "open in a new tab to view in full size
(Pic above shows all the elements required for unlit state to work.)
How to edit CT- Light - ON /OFF BHAV to link a subset to different TXMT settings
In Operands tab, Material Names list line number is the first one on the top right (purple), and Mesh Group list number is the fourth one (cyan). If you change the numbers, TXMT / mesh names displayed below the tab should instantly update.
When setting BHAV operands for material list line numbers higher than 9, use hex code: 0 (zero) + A for 10, 0B for 11, 0C for 12...
you should be able to change a material or model mesh number in BHAV Operands tab just by selecting a name in pop-up window (click little hammer Icon, then arrow icon). But sometimes Simpe refuses to do that and numbers have to be set manually
example: to make the bulb subset disappear when not lit, I changed the operand (circled in purple) in Light-OFF BHAV from 04 to a material list line pointing to null TXMT.
NOTE: If you change mesh names in mesh group list (often required when doing repositories) but BHAV still displays old names for some reason, as is the case in an example pic above, you need to go to the list and click "Default Lang Only".
MISSING MMAT
It's possible to recreate missing shadow or lightbulb MMATs
newly added MMAT will only start working after you do "Fix Integrity". Have in mind that process can break files. Always make backup copies before editing lights!
There are tutorials around on how to add MMAT, and this is almost the same, but:
Lit & Unlit MMATs (used by specific subset) share family string.
The unlit state MMAT materialStateFlags is set to 0. The lit state MMAT is set to 1.
Object state index needs to point to correct material line in Material Names STR.
Some TS2 lights contain a GMND blocklist element called "tsDesignModeSlaveSubsets". If you click on it you'll see something like:
shadeOutside = (String) shadeInside
recolourable subset (shadeOutside) is linked with another subset. When you click on the object in the game and change colour, both subsets change.
Linked TXMTs have to use specific name format, as follows:
[CRES name]_[unique subset name]_[suffix shared between subsets]
When creating a recolor for such light, you get four TXMTs.
If you don't need linked subsets, you can recycle the main subset resources and get rid of the other one (remove all shadeInside resources).
Or, you might want to clone a lamp that doesn't use "slave subsets".
Again: I recommend cloning well-functioning custom lights rather than TS2 lights. But here are two-subset TS2 lights that are somewhat OK to clone:
Wall and table lamps have borked shadows (missing MMATs).
Wall:
"Wall Flowers" Sconce (one texture for both subsets)
Lampshade has "slave" subset.
Illuminating Angles by Newt Vo (one texture)
Gets cloned with two glass_lit MMATs. You'll need to remove glass_lit MMAT that has "0xFFFFFFFF" in objectStateIndex.
Table:
"Whodunnit?" Table lamp (one texture for the base, two textures for lampshade).
Functional lightbulb.
Floor:
Social Climbing Ivy Floor Lamp (one texture for the base, two textures for lampshade)
Lightbulb MMAT is missing, but you can link the bulb to TS2 bulb TXMTs. OR make use of the working Lightpattern subset instead.
Ceiling:
4 x 4 Designer Chandelier (one texture for the frame, two textures for lampshade)
Has functional lightbulb. SimPe might include textures and TXMTs for black and brass metal even if you didn't ask for it, these can be removed. Pewter is the default colour.
So today I have this set that was requested by the lovely @eggyolkduck! I of course love this set as well so I happy to bring it to TS2. Now about these previews lol I apologize but I had to do them this way for game reasons. These items were converted from Reckless-Sims (TS3) & Ebonixsims for TS4 and converted to TS2 by Me. All the items are found under Plumbing/Misc ❤
Everything but the kitchen sink: More 3t2 Conversions
A long overdue collection of 3t2 conversions that I have been meaning to upload, ranging from cultural objects to every day pop culture adverts. Included are cultural objects, posters, a fly swatter, and wall mounted display checks.
Download Everything Checks and Decorations
Download Just Checks
Download Just Decorations
- Hanging fly swatter Appliances - Misc. - §5
- Wall mounted checks Hobbies - Knowledge - §10 (the checks are for display only hence the cheap price)
- Under Deco Sculpture
Lunar Year Candy Box - §45
Harvest Moon Drum - §195 (Also under Hobbies Creativity)
- Under Deco Paintings
Graveyard Poster - §30
Heinrich Stubbman Poster - §45 (7 Frame Recolors)
Three Puppy Poster - §70
Grilled Cheese Cat - §75
Spring Festival Banner - §95
Year of the Dragon Wall Hanging - §100
Short Life of the Raccoon - §110
Kwanza Art - §320
SimCity Cities of Tomorrow Poster - §350
The fly swatter is also at a comfortable above-counter level height!
Real-world building limitations you apply to Sims houses even though you don't have to?
It's always funny noticing the things you do in the Sims - sometimes without knowing - even though there's no gameplay benefit (and sometimes it's even detrimental).
Here are some of mine:
Bedrooms legally all have to have at least one window that leads to the outside which is big enough to theoretically climb out of, for fire rescue/escape (though of course, people make their own illegal "renovations" all the time, and who's gonna know if you put a bed in your "home office"...)
Kitchen sinks are facing a window where possible. This isn't based on any building code (that I know of) it's just nice to have something to look at when you're stuck doing dishes even if Sims don't care
Upper floors/balconies have to appear reasonably supported underneath (I think most people do this - though "floating" levels have interesting applications too)
When building commercial lots or apartment buildings, I try to use those exit signs/lights wherever it makes sense, with consideration to Sim line of sight
What have you noticed yourself doing, even though the game doesn't force you to?
I have gone back and redone some of my 3t2 conversions and extractions that I felt were not up to my standard.
- I have updated my extracted paintings to include Castaway Recolors taken by Corax on ModtheSims.
Painting - Deco - Wall Deco - §15
Download Updated Extracted Paintings
- My extracted Free Time blue ribbon now comes with a plaque variant.
Blue Ribbon By Itself - Wall Deco - §100
Blue Ribbon On Plaque - Wall Deco - §110
Download Updated Extracted Ribbons
- I have redone my 3t2 posters, fixed the texture problems on the Dancing Bunny and My Little House posters plus added recolors, and corrected the catalogue formatting errors.
Bethany and Miranda - Wall Deco - §15
Edgy, Edgy Bill - Wall Deco - §25
Dancing Bunny - Wall Deco - §100
My Little House - §110
Download Updated 3t2 Posters
*Fixed a very minor transparency issue on the back of the My Little House poster, on the wall hook.
- My extracted dough can uses a less blurry texture.
Baking Dough Can - Appliances - Misc. - §3
Download Updated Extracted Grocery Clutter
Download Updated Grocery Clutter Bundle
- The 3t2 Seasons Tanning Booths are now on a 2x2 tile footprint.
Golden Glow Tanning Booth - Plumbing - Misc. - §2000
Originally from The Sims Medieval and converted to Sims 3 by Wojtek, is this gorgeously high poly Jacoban Chapel. Perfect for plopping near cemeteries and in city squares.
I went through some cc I've uploaded in the past and have since found issues with textures and meshing. These all use the same GUIDs as the originals.
Download Updated Pickles, Capers, and Will Head Here
Download Updated 3t2 Ice Cream Machine Plus Recolors Here
Included in the updated clutter file:
- 3t2 Large Capers Jar from my Computer Lamps plus Clutter post, the original mesh was way too big and looked blurry.
Under Appliances - Misc §5
- Extracted pickles jar from my Grocery Clutter post, which I found to originally be using a blurry texture.
Under Appliances - Misc §3
- Extracted Will Head Stone as a Sculpture from my Random Clutter post, a mesh subset wasn't binned and thus it was harder to select the object in-game.
Under Hobbies - Knowledge §120
- 3t2 Frost Bite Pro Ice Cream Machine, this was an earlier upload of mine and it had a plethora of meshing and objd issues due to my lack of skill at the time, most notably the lack of texture and recolors as I was still figuring out how to edit Sims 3 Store objects in TSR Workshop, along with enabling recolors.
What is the returns policy? Just asking incase the Headmaster says no again.
Teen and child mannequins of the private school uniforms. Perfect for any high end boutique, department store juniors section, tailor/alterations shop, or trust fund kid's walk-in closet.
Created using @deedee-sims mannequin tutorial
Just a heads up these do have a 2-3k poly count, so use sparingly on older systems. Comes with 4 meshes and 3 Recolors for the Teen Female and Child Female meshes.
A Garden of Shadows 3t2 airstrip conversion plus smaller version by Treehawk. Now in HD!
Turns out Treehawk on Gardenofshadows uploaded the same hood deco airstrip I was working on not even a couple months before I uploaded mine, plus with a smaller version and both in HD texture.
Also the mesh is lowered to allow hood deco planes to be placed on these without clipping. These versions are done much better imho, and I could take a few pointers.
Various CC I made for a grocery store I was building, a follow-up to my recent clutter upload.
I also made decorative lamps of the Moneywell computers, where they display various screens. They are perfect for setting up offices or technical control centers without causing all the Sims to flock to the regular computers to play SSX 3.
- Sims 2 Extracted Computer Lamps - Found under Lighting - Table Lamps §44
- Sims 2 PSP Display Shelf - Found under Appliances - Misc. §459
- Sims Urbz Blastikiss Breath Spray - Found under Plumbing - Misc. §69
- Sims 3t2 Capers - Found under Appliances - Misc. §3
- Sims 3t2 Capers Large - Found under Appliances - Misc. §5
- Sims 3t2 Lettuce - Found under Appliances - Misc. §5
- Sims 3t2 Corn from Brunch at the Old Mill Set - Found under Appliances - Misc. §6
- Sims 3t2 Watermelon - Found under Appliances - Misc. §14
- Information about the Computer Lamps:
If you're strict about what screen recolors the computers are displaying depending on what room/scene you are using them for, I have listed them based on the above picture gathered from their SimPE file names.
(Starting Top-Left, going Left to Right and down in Computer Lamps Picture)
- Word Processor - Writing Beginning
- Word Processor - Writing End
- Browser - Sports Results
- Browser - Art / Games Results
- Blog - Homepage
- Blog - Article
- Virus - Taken from the screen on Science Career Reward, it came out funny on the computer screen mesh so I left it
The Altos are one of the founding families of Pleasantview, and their roots in the region stretch back to when the area was previously known as Sunset Valley. Despite this, fifty years have passed since the pinnacle of their political and economic dominance.
Gone are the days of Vita Alto, matriarch of the Alto Family who served as chairwoman of the National Center Party who dominated SimNation politics for nearly sixty years; her storied political career included a forty years within SimNation's Congress, where she served as a congresswoman and senator. Her political career culminated in a stint as Ambassador of Salvadorada, where she played a decisive role in brokering a peace agreement that ended the Salvadoradan Civil War and began Salvadorada's transition to democracy. (Less discussed are Vita's political failures—her three failed primary campaigns to become the Center Party's presidential candidate in 1960, 1968, and 1972; or her financial and material support for the anti-communist Salvadoran Officer's Movement in the 1950s, which helped lead to the troubles in Salvadorada that she later "solved").
If Vita stood as a behemoth, then fewer still recall her husband Nick Alto, patriarch of the Alto family who served as head of Alto Industries—a sprawling business and industrial conglomerate founded by Vita's forebears. Nick's heading of the company allowed Vita to remain above the fray and focused on her political career—though millions in federal funds and subsidies still trickled towards Alto Industries.
Aside from their legal endeavors, there were also their illegal ones: Vita was heiress not only to a legal business empire, but an illegal one as well: the Alto Crime Family, an old-school mob racket. Vita and Nick's years were the golden era for the Alto's... yet it all floundered through the lack of an heir.
Vita and Nick had a daughter, Holly. Holly was everything that her parents were not: sensitive, artistic, and certainly with no taste, acumen, or ambition for a career in politics, business, or even heading the family's sprawling criminal enterprises. By 1980, things were slowing down: Vita's storied political career had come to an en following her tenure as ambassador, and there were rumors of federal regulators preparing to investigate Alto Industries for labor violations. Rather than allow their hard work to be squandered, Vita and Nick arranged that their daughter should marry one of the Alto Family's highest ranking Capos, a man known as Damien.
Shortly after Holly and Damien's wedding, Damien was formally recognized by Vita and Nick as the future successor of the Alto Crime Family. This recognition was finalized when Damien was added to the Alto Family Trust, which in 1980 had funds in excess to 200 Million Simoleons. With the faith placed in him, Damien immediately turned against his in-laws... or so the story goes. Both Vita and Nick died in a very suspicious car-crash in 1981, leaving Damien in control of the Alto crime syndicate. Alto Industries elected an interim CEO—who soon found himself ensnared in a series of corruption scandals and federal indictments, which wrecked the company's valuation—by 1989 Alto Industries would file for bankruptcy. Black Monday in 1989 proved a shock to the Alto's wealth, and the Alto Family Trust lost nearly 100 Million in value.
Holly, though trapped in a loveless marriage, was freed by the death of her parents. Her husband provided liberal funding for her music career, and by the late 1980s Holly Alto would be a household name in SimNation as one of the nation's most famous pop stars. Her tours earned millions; in the midst of her busy musical career, Holly gave birth to twin girls: Venice and Verona. Holly's marriage entered a rocky phase in the late 80s; rumors of divorce were squashed when Holly discovered that Damien would be able to claim a portion of the Alto Trust for himself.
Damien was assassinated in 1991 by faction of disgruntled members within the Alto Crime Family. His death tore the Alto's illicit business empire to shreds, with squabbling factions competing for turf and territory. A moderate faction looked to Holly to take the reigns of the criminal enterprise, but she resolutely refused—allowing the faction still loyal to her family name to be governed by a series of well-meaning but ultimately hapless deputies. Holly and her daughters continued to receive payouts from the family's criminal enterprises throughout the 90s, but these ceased by 2002. Holly found herself forced to sustain her lifestyle and expenses through the family trust, as well as through whatever income she could generate through her musical career, which entered a slump by the mid-2000s. By 2005, SimPop magazine declared Holly a has-been; by 2015, the online blogosphere branded Holly a flop after a poorly advised stadium tour in Salvadorada was marred by technical difficulties, poor performances, and protests.
Family troubles also carried into the next generation: Venice and Verona were complete opposites, and though they were friends in childhood, they drifted apart as teenagers. This distance became venomous when both girls attended Sim State University: both ended up placed upon Academic Probation. Though Verona succeeded in getting her grades together and graduating with decent grades, Venice ended up flunking out. Both of Holly's daughters have now returned home to the nest, Villa Alto—as Holly grapples with severe financial issues that threaten to send the family from their luxurious manse into the poorhouse.
Venice continues to shop and spend like there is there no tomorrow, and dreams of an entertainment career of her own... as an actress. Verona, meanwhile, has recently picked up a gig as a Physic Phone Pal... though a group of cadres affiliated with the Alto Crime Family who remain loyal to the family have reached out to her, clamoring for her to take her rightful spot as her father's heir.
Can Holly keep her squabbling daughters together and keep a roof over their head? Will Venice strike big and win in the fame games? And what about Verona? Will she embark on her own path, or will the tug of the past pull her in another direction?
4t2 🍼“Generation Gap”🍼 & 🚿“Life Bathroom”🚿 – by Syboulette
Generation Gap
Life Bathroom
Hi! This time I bring you a conversion of these clutter packs originally made for Sims 4 by Syboulette, ideal for giving a little more life to your bathrooms and your baby/elder sims' rooms.
I also regret to inform you that I will be absent for a while, sorry :/
While studying for the driver's test I realized the alarming lack of road signs in Sims 2. Here's a motherlode of neighborhood deco.
Included is the air strip from Sims 3 plus a Roaring Heights exclusive recolor, various traffic signs from Sims 3, a streetlight and guard rails from Sims 3, and a flashing caution signal from Ambitions that actually flashes!
All located under Neighborhood Deco - Landmarks
Also included is a few telephone poles and a lamp post ripped from Sims 2 for Xbox and PSP.
As a bonus there's the Sims 1 Hot Date inspired stop sign, a conversion of Cyclonesue's stop sign for Sims 3
Download All 3t2 Conversions plus Console Rips
Download Just 3t2 Conversions
Download Just Console Rips
Download Just Cyclonesue's Stop Sign
When I was a young kid, I would occasionally stay with my grandpa during joint custody. Dude was one of the meanest mfs I've ever met, but when I got to watch him work on his model train table, he turned into Bob Ross. Unfortunately lung cancer did him in before he could ever complete it, last I saw him he was still trying to get that waterfall fountain put in, and for reference that was way back in the summer when LeBron James left for Miami the first time.
When I'd go back to my mother's I'd always beg for a trainset. We lived in a small trailer on a tight budget so a giant table like his was out of the question. Had this model train catalogue that I would stare at for hours, circling all the little sign and tree kits pretending this would finally be the Christmas that my dream of building own little world would come true.
Childhood came and went, we moved around a bit, I ran away, moved around some more, scraped and scratched for another meal, but the thought of constructing my own world persisted.
Today I bring an entire set of neighborhood deco signs, lights, and other roadside infrastructure converted mainly from Sims 3, along with a few props ripped from Sims 2 console ports, just like those fancy railroad kits I would've killed for as a boy. Hope y'all enjoy.
Why download clutter from 5 or 6 creators, when you can download from just 1. [Redownload]
In my mission to build a grocery store, I found a lot of everyday food/household/toiletries clutter lacking. Therefore I painstakingly extracted meshes of various deco/accessories/cutting board clutter from in-game along with 3t2 and even 1t2 models. Gave them all funny little names and descriptions like Maxis would. All cloned from the BG measure sculpture.
Object info underneath download links.
Download everything here
I also converted Syboubou's Sims 4 TSR toilet paper pack for good measure.
Download just 4t2 Syboubou's Toilet Paper Clutter
Download just Sims 2 Extracted Clutter
Download just 3t2 Clutter
Download just 1t2 Clutter
3t2 Peach - Appliances Misc - §2
3t2 Yogurt - Appliances Misc - §2
TS2 Baking Dough - Appliances Misc - §2
3t2 Mustard - Appliances Misc - §3
3t2 Peanut Butter - Appliances Misc - §3
3t2 Soy Sauce - Appliances Misc - §3
TS2 Pickles - Appliances Misc - §3
TS2 Raspberries - Appliances Misc - §3
3t2 Mustard Large - Appliances Misc - §4
3t2 Peanut Butter Large - Appliances Misc - §4
3t2 Bread - Appliances Misc - §5
TS2 Sweetener - Appliances Misc - §5
3t2 Tofu - Appliances Misc - §7
1t2 Box of Chocolates - Appliances Misc - §10
TS2 Tomato Sauce Stack - Appliances Misc - §16
3t2 Lobster - Appliances Misc - §25
TS2 Lemonade Pitcher - Appliances Small - §4
1t2 Cheese Grater - Appliances Small - §9
3t2 Meat Grinder - Appliances Small - §49
1t2 Toothpaste - Plumbing Misc - §2
TS2 Nail Polish Remover - Plumbing Misc - §2
3t2 Baby Powder - Plumbing Misc - §3
3t2 Wet Wipes - Plumbing Misc - §4
TS2 Eye Drops - Plumbing Misc - §4
TS2 Bandages - Plumbing Misc - §6
TS2 Mouth Wash - Plumbing Misc - §6
TS2 Diapers - Plumbing Misc - §7
3t2 Hair Bleach - Plumbing Misc - §8
TS2 Ointment - Plumbing Misc - §8
4t2 Syboubou Toilet Paper - Plumbing Misc - §9
TS2 Pill Bottle - Plumbing Misc - §11
*Updated the Pickles Jar to use a not blurry texture
*Updated the dough can to also use a not blurry texture