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@8bitsheepish
I know you're here. You know who you are.
I need someone to treat me like a pull apart toy.
Reassembly optional
Feeling a bit more stable, time to actually write
Probably
Maybe
Hey uhhh, ever been writing and gotten REALLY attached to one particular character? Then further down the line realize you have no real way to visualize them due to how much they've changed in your head? That the character you became attached to and the character you're now writing are now separate, but linked by the suffering you put them through? Worst part is that you put so much of yourself in them, and you can't tell what parts are them and which are you.
Yeah, relatable, right?
God, can someone just disembowel me already? But like, in a sexy way, you know?
Nullifier faction overview
Hiiii, if you look on my profile you may notice a few faction tags, one of which being The Nullifiers. While my background post on the faction is nice, I wanted to look into each of the "Units" individually, as well as sort out things that I want to use to make each type of Nullifier unique. With that said, I'm still new to this whole writing thing, I mostly just made background and OC/fanfic stuff before I made this account.... And after, but I want to get things started
Scions: An overview
The ground troops of the Nullifiers, but also the oldest type, being made by the race that started NULL'S crusade. As a consequence, they're also the most mechanical of The Nullifiers, with NULL basically pulling a "WHATEVER YOU CAN DO, I CAN DO BETTER" towards it's quarry.
General appearance: Androgynous with low amounts of personal effects. Older Scions tend to be more decorated visually. Due to a habit within Scions to be stationary for large amounts of time, it's not uncommon for the fast growing plant life of some worlds to find a home on them.
Height: generally 6-7 feet tall
Head: In all honesty, I have no idea what I want their heads to look like. I know how I want their eyes to look like, but head shape is just.... A blank in my head? So, I know that I want a big distinction between them to be eyes, be it 2 or even 6, but also a lack of mouth. Other than that, their "Face" would be more of a faceplate, a solid almost mask that leaves most of their intentions in their actions. The faceplate is actually a constant in all the Nullifiers, but with scions it's just how they are. I dunno, I just don't want them to look too human I guess.
Upper body/torso: arms are long, with the arm holstering their weapon being slightly longer than the other. Metal/carapace plating along arms and extend to torso.
Torso is humanoid but there are often gaps in places where flesh and mechanics intersect.
Internal organs can be visible on occasion, but they lack some such as a stomach or intestines.
Lower body/legs: Scions don't have much going on below the waist (Seriously, nothing. Not that they need anything since, you know, they don't reproduce in any way) . Of course, the waist isn't exactly that large (Thin waist, yes I admit it. A writer and species designer has to insert an interest somewhere ""w"") at least not in comparison to the hips. Legs are surprisingly variable, with them being exclusively built for speed and grace. The interesting part is that they adapt based on location! A Scion that spends a large amount of time in rocky environments may have more hoof like legs while one in a more grassy environment may have something closer to traditional insect legs. (Honestly, I am constrained by the fact I spelled out what I'm allowed to make them look like. It's bugs/arachnids [Because I like spiders, okay], reptiles, and birds. That's my design niche for the Nullifiers. So are hooves breaking that rule? Yes, BUT I'M THE WRITER AND I LIKE HOOVES. **w** )
Now that the visual stuff is done, time to move onto the more personality and how they work stuff..... Which I'll do in a part two!
SCIONS: Part Numero dos
Alright, now that I'm back in the seat to write, it's time to dive into the less physical parts of Scions. While I'm not expecting anyone to really see nor care about this, BUT THIS WAS A DRAFT FOR SO LONG AND I HATE IT. If you can relate to that, then I will send you my thoughts.
So, it should be no surprise that Scions don't exactly have the most expensive ways to show what they're like. In this section I'm going to list how they tend to communicate.
Verbal: Considering they have no mouths, they also lack the ability to actually speak. Something I really wanted to do with the Nullifiers is have each unit type and unique units within to lack something. They are creations of NULL, so it just makes sense for them to be missing something. But yeah, no verbal communication aside from a few methods like thought to text, but that doesn't really count.
Mental: It should be noted that Nullifiers all have a mental connection to one another. While not a hivemind, it does mean that they don't really need to be able to talk in order to communicate. Races with the ability to read minds can breach into this network, but it's best not to as NULL is always a constant presence within it and doesn't take kindly to easedropping.
Physical: Scions, as a major part of the faction, are a common sight on occupied worlds within NULL territory. While Scions don't exactly understand many of the staples of actual society, most make an attempt to mimic the people on the worlds. This often results in.... Misunderstandings, from both sides, especially considering that different worlds have differing ways of going about things. As a constant, Nullifiers as a whole don't really understand currency.
ABILITIES:
Largely unchanged from the OG OG post (You know, the outdated one), but largely just going to clarify how exactly they work/look. This also goes into the integrated weapon(s).
Speed: So, as detailed in the original post, Scions can move FAST. Like, "They're 20 feet away, then you see a blur and they're right in your face ". This is a mix of two things, natural speed and a method of "Skipping". An important not is that NULL, as a sorta former Cultivator (I really should write a profile for those just as like a background. Not NULL specifically because..... Spoilers) has the ability to augment reality. Obviously due to being, you know, DEAD it can't do these on large scales anymore because it takes an EXTREME amount of effort and energy. So what Scions are able to do is streamline the process of being "Here" to being "There". Imagine it like fast forwarding a movie, everything gets blurry but they still DO the action. A Scion couldn't use this to cross a chasm, but it could use it in bursts as it tries to find a way around. This ability can be used A LOT, but there is a limit due to the stress of channeling that sort of power. It should be obvious that fighting one is difficult, especially if they get the drop on you, but a large enough amount of suppression could make this ability a bit of a liability.
Weapons: While Scions are mainly limited to Melee range, with integrated polearms and sometimes blades, there's actually a good amount of variety in the shape and function of them! As I briefly touched on before, they adapt based on environment (Weirdly similar to another alien race I have on my blog, huh?), so it only makes sense that their weapons would too. For example, a Scion in a heavily urban/city based world may have a shorter weapon than one that spends a lot of time on a more open world. While NULLIFIERS as a whole lack longer range options in most cases, they're still capable of picking up weapons if necessary, though rarely.
Consumption/Eating: As can be guessed from the lack of mouth and well, any visual way to eat, they do so a bit weirdly. If you were to hand an edible object (Or some normally non-edible objects) within the context that they are "Hungry", as they hold the object, they siphon out the needed nutrients and energy they need to function. Of course, this is another case where environment is important, as there are alternate ways for them to gain energy such as photosynthesis or absorbing ambient electricity.
Alright, so considering I've been sitting on this part for WAY too long, I'm just going to post it and get working on a part 3. If there's any questions that the, like, 1 or 2 people that actually read this have, don't be afraid to ask!
Alright, Part 3. The last part, for Scions at least. It's time to go into Strengths and weaknesses (I'm not building an unbeatable faction, because [Spoilers :3]) Some of these are just general weaknesses/strengths all of The NULLIFIERS have, but a good chunk are exclusive to them.
Weaknesses:
Range: Dispite having amazing zone closing abilities, and a decent amount of stealth, if an enemy is locked on from far out ..... Well, there's not much they can do. Sure, if they're deployed with Avatars they can circumvent this, but if they're not then they will usually retreat.
Suppression: Dispite the way their speed works allowing them to dodge just about anything, if there is a large volume of fire (Such as Full stream lasers, a LOT of bullets or other projectile, and anything similar to a flamethrower) or explosives (Self explanatory). What does matter is that they'll at least TRY to avoid a straight up frontal assault and just leave it to better suited units. But if they're forced to attack from a funneled position, they're going to have a major disadvantage.
Lack of understanding: Nullifiers, as a faction, don't really have much of a culture beyond..... Well, genocide and fanatical loyalty to NULL. As such, they mostly lack any real way to gauge how to interact with other races upon non-hostile first contact. Any information they have on the wider universe is either genetically downloaded at the moment of creation, or gained by experience and tapping into the galactic net. This also leads to them not quite being able to predict tactics unless they either make an attack or spend time scouting.
VERY not subtle: Another thing about the Nullifiers is that they tend to announce their arrival. While this will be explored more once I get around to Avatars, they prefer to send either a broadcast or a emissary to tell the populace they're planning to occupy. Some races react with hostility, usually ones that are a part of The Alliance, but some do welcome them without hostility (Such as Many temple worlds or cultures that worship the extinct Cultivators). This often gives worlds time to prepare, though this often leaves significant gaps in defences and can make less defended areas more likely to support The Nullifiers after occupation begins.
Strengths:
Mobility: The most important thing in the Scion arsenal is their speed. With it they can prevent almost any major attack against them and press the advantage. It makes up for their major inability to attack at range as well, by allowing them to break line of sight once they know they're being targeted.
Numbers: Scions are by far the most numerous members of the Nullifiers, with them making up more than a quarter of the total Nullifiers in existence. As well, they tend to move in groups of at least 3, with most averaging at 5 or so. So if one goes down, the others are bound to swarm to one responsible.
Adaptability: Scions, dispite being largely similar, can vary MASSIVELY based on location. Though it can take some time, they adapt to the areas they patrol in a variety of ways (Already detailed above
°owo° ). This means that they can be better suited for both living and fighting on any world!
Social connections: All Nullifiers are connected through NULL. Though it's not a hive mind, they do share that connection. That means it's basically impossible to make a Nullifier defect through any ethical means (And the unethical means usually result in The Archon PERSONALLY paying the offender a visit). This also results in them being fairly nice company, as they tend to try an be accommodating to the people on the worlds the Nullifiers occupy. However, due to the aforementioned lack of understanding how a society, and social interactions beyond their siblings work, it can often lead to Scions having difficulty with the locals. They do adapt to social interactions fairly quickly though.
FINALLY. DONE. It's been...... Yeah. Nobody will probably see this all, but next part is Avatars! After I do a second thing that I HOPE to get out sooner rather than later. Enjoy! I guess. Uhhhh. Not sure how to end this.
It's my 5 year anniversary on Tumblr 🥳
Huh, I uhhhhh..... Didn't realize I've been here that long. Yeesh.
Nullifier faction overview
Hiiii, if you look on my profile you may notice a few faction tags, one of which being The Nullifiers. While my background post on the faction is nice, I wanted to look into each of the "Units" individually, as well as sort out things that I want to use to make each type of Nullifier unique. With that said, I'm still new to this whole writing thing, I mostly just made background and OC/fanfic stuff before I made this account.... And after, but I want to get things started
Scions: An overview
The ground troops of the Nullifiers, but also the oldest type, being made by the race that started NULL'S crusade. As a consequence, they're also the most mechanical of The Nullifiers, with NULL basically pulling a "WHATEVER YOU CAN DO, I CAN DO BETTER" towards it's quarry.
General appearance: Androgynous with low amounts of personal effects. Older Scions tend to be more decorated visually. Due to a habit within Scions to be stationary for large amounts of time, it's not uncommon for the fast growing plant life of some worlds to find a home on them.
Height: generally 6-7 feet tall
Head: In all honesty, I have no idea what I want their heads to look like. I know how I want their eyes to look like, but head shape is just.... A blank in my head? So, I know that I want a big distinction between them to be eyes, be it 2 or even 6, but also a lack of mouth. Other than that, their "Face" would be more of a faceplate, a solid almost mask that leaves most of their intentions in their actions. The faceplate is actually a constant in all the Nullifiers, but with scions it's just how they are. I dunno, I just don't want them to look too human I guess.
Upper body/torso: arms are long, with the arm holstering their weapon being slightly longer than the other. Metal/carapace plating along arms and extend to torso.
Torso is humanoid but there are often gaps in places where flesh and mechanics intersect.
Internal organs can be visible on occasion, but they lack some such as a stomach or intestines.
Lower body/legs: Scions don't have much going on below the waist (Seriously, nothing. Not that they need anything since, you know, they don't reproduce in any way) . Of course, the waist isn't exactly that large (Thin waist, yes I admit it. A writer and species designer has to insert an interest somewhere ""w"") at least not in comparison to the hips. Legs are surprisingly variable, with them being exclusively built for speed and grace. The interesting part is that they adapt based on location! A Scion that spends a large amount of time in rocky environments may have more hoof like legs while one in a more grassy environment may have something closer to traditional insect legs. (Honestly, I am constrained by the fact I spelled out what I'm allowed to make them look like. It's bugs/arachnids [Because I like spiders, okay], reptiles, and birds. That's my design niche for the Nullifiers. So are hooves breaking that rule? Yes, BUT I'M THE WRITER AND I LIKE HOOVES. **w** )
Now that the visual stuff is done, time to move onto the more personality and how they work stuff..... Which I'll do in a part two!
SCIONS: Part Numero dos
Alright, now that I'm back in the seat to write, it's time to dive into the less physical parts of Scions. While I'm not expecting anyone to really see nor care about this, BUT THIS WAS A DRAFT FOR SO LONG AND I HATE IT. If you can relate to that, then I will send you my thoughts.
So, it should be no surprise that Scions don't exactly have the most expensive ways to show what they're like. In this section I'm going to list how they tend to communicate.
Verbal: Considering they have no mouths, they also lack the ability to actually speak. Something I really wanted to do with the Nullifiers is have each unit type and unique units within to lack something. They are creations of NULL, so it just makes sense for them to be missing something. But yeah, no verbal communication aside from a few methods like thought to text, but that doesn't really count.
Mental: It should be noted that Nullifiers all have a mental connection to one another. While not a hivemind, it does mean that they don't really need to be able to talk in order to communicate. Races with the ability to read minds can breach into this network, but it's best not to as NULL is always a constant presence within it and doesn't take kindly to easedropping.
Physical: Scions, as a major part of the faction, are a common sight on occupied worlds within NULL territory. While Scions don't exactly understand many of the staples of actual society, most make an attempt to mimic the people on the worlds. This often results in.... Misunderstandings, from both sides, especially considering that different worlds have differing ways of going about things. As a constant, Nullifiers as a whole don't really understand currency.
Nullifier faction overview
Hiiii, if you look on my profile you may notice a few faction tags, one of which being The Nullifiers. While my background post on the faction is nice, I wanted to look into each of the "Units" individually, as well as sort out things that I want to use to make each type of Nullifier unique. With that said, I'm still new to this whole writing thing, I mostly just made background and OC/fanfic stuff before I made this account.... And after, but I want to get things started
Scions: An overview
The ground troops of the Nullifiers, but also the oldest type, being made by the race that started NULL'S crusade. As a consequence, they're also the most mechanical of The Nullifiers, with NULL basically pulling a "WHATEVER YOU CAN DO, I CAN DO BETTER" towards it's quarry.
General appearance: Androgynous with low amounts of personal effects. Older Scions tend to be more decorated visually. Due to a habit within Scions to be stationary for large amounts of time, it's not uncommon for the fast growing plant life of some worlds to find a home on them.
Height: generally 6-7 feet tall
Head: In all honesty, I have no idea what I want their heads to look like. I know how I want their eyes to look like, but head shape is just.... A blank in my head? So, I know that I want a big distinction between them to be eyes, be it 2 or even 6, but also a lack of mouth. Other than that, their "Face" would be more of a faceplate, a solid almost mask that leaves most of their intentions in their actions. The faceplate is actually a constant in all the Nullifiers, but with scions it's just how they are. I dunno, I just don't want them to look too human I guess.
Upper body/torso: arms are long, with the arm holstering their weapon being slightly longer than the other. Metal/carapace plating along arms and extend to torso. Four- six fingers (I like my variety)
Torso is humanoid but there are often gaps in places where flesh and mechanics intersect.
Internal organs can be visible on occasion, but they lack some such as a stomach or intestines.
Lower body/legs: Scions don't have much going on below the waist (Seriously, nothing. Not that they need anything since, you know, they don't reproduce in any way) . Of course, the waist isn't exactly that large (Thin waist, yes I admit it. A writer and species designer has to insert an interest somewhere ""w"") at least not in comparison to the hips. Legs are surprisingly variable, with them being exclusively built for speed and grace. The interesting part is that they adapt based on location! A Scion that spends a large amount of time in rocky environments may have more hoof like legs while one in a more grassy environment may have something closer to traditional insect legs. (Honestly, I am constrained by the fact I spelled out what I'm allowed to make them look like. It's bugs/arachnids [Because I like spiders, okay], reptiles, and birds. That's my design niche for the Nullifiers. So are hooves breaking that rule? Yes, BUT I'M THE WRITER AND I LIKE HOOVES. **w** )
Now that the visual stuff is done, time to move onto the more personality and how they work stuff..... Which I'll do in a part two!
characters raised to be tools
Weapons. Trained, tested, forged in steel and fire. Failure is an inevitability that ends in death. Pain should not be felt--it should be recognized, familiar, and inconsequential
Martyrs. In the form of servants and princes, of leaders and underdogs. If blood is necessary, the martyr will lift their hands and offer it all
Shields. Like tempering a sword, but only to bear and not to lash out. Wounds are medals--not symbols of pride, but symbols of worth. A pretty shield is useless; scars mean a job well done
Experiments. Raised on the cold comfort of a lab table. Restraints are only necessary when they're not in their right mind. Is it honorable, to be twisted beyond recognition? Or is it just a necessary evil?
Monsters. Cruelty, caution, and regarding one as a creature beyond reasonable thought is tempering in its own right. But if you keep a leash at the right length, perhaps the massecre won't reach you. One can hope.
Idols. Pretty face, pretty name, pretty hands around their shoulders and throat. There to seduce, manipulate, force any feeling to come to the surface and twist it to their favor. Any genuinity stays locked behind the guilded cage that surrounds their pretty little heart
Trophies. Status and wealth and the traditions that keep someone at their heels, on their knees, to display and serve and decorate one's ballroom.
Sacrifices. Drenched in honorable clothes, prepared and adored and cleansed. The gift of hope at the cost of one's life. Is it taken with no fight? How can you escape the ropes you were born in?
I have seven Drafts...... Damnit, why is writing hard? It's not supposed to be this hard
Null is all that's left of a god defiled. A god slain in cold blood by beings it cultivated. A god trapped in it's own immense corpse, forced to feel itself rot. Festering in it's own confusion, it's own self loathing, it's own RAGE until all that is left is that. Until all that is left is NULL.
A race known as (still haven't figured out a name for them.......) found the corpse while exploring a previously unexplored price of the galaxy. Being a race of biotechnological supremacists, they jumped at the opportunity to study and later use the body. Their research files show the following...
1. It's massive, even dispite the centuries of decay, being larger than most warships.
2. Due to the age, there's a significant ecosystem within the corpse, along with the surrounding area.
3. The blood seems to have minor healing properties.
4. The brain and heart are still somewhat active, and it was later found some nerves are likely also active.
5. The body has reptilian, avian, and insectoid features
Of course, the bioengineers decided on several ways to use the body, such as...
1. Scions: standardized drones reinforced with the god's flesh and some measure of it's brain matter.
Usually used as bodyguards for important representatives. Tall, usually around 7 feet tall. Typically wield a polearm or another close range weapon.
2. Various (now widespread amongst their species) medical uses. After all, when you're average citizen can usually replace a body part with the ease of walking to the store, a little extra healing is nice.
3. They specifically used a large part of the body, including one of the hearts, to build a warship dubbed "G.L.A.D.E.".
But one day, during a digital conference streaming to a majority of the galactic community, something horrifying happened. As the delicate of the bioengineers spoke, the Scion bodyguards suddenly rose to attention, before tearing the very person they were protecting apart. Before anyone could react, the feeds suddenly lit up with dozens of similar incidents, with each being more high profile. Things only got worse as worlds that held more of the God's genetic material suddenly experienced sudden Temporal disruptions, tearing some apart and doing worse to others. The worse were what happened to any other members of the race that had integrated into anything using a component of the corpse, as most (with few exceptions), turned completely feral, tearing everyone and everything they could apart, destroying themselves in the process. The most important part was when G.L.A.D.E. went rogue.
This became known when the appeared over the home world of it's defilers, before a weapon that has been filed as "The heartbeat", the literal sound of the corpses beating heart. As it fired, all life on the world changed rapidly, almost as if it was FORCING evolution onto it. Not that it mattered, as soon afterwards everything that was living had died out, having changed so repeatedly that all the energy in the planet ran out, leading to a massive entropic even. The ship proceeded to use it's blink drive to leave the system.
After this, the remaining members of the offending race were few and far between, especially any from the higher caste. Most of them are actually quite personable, if you ignore the reasonably massive amount of paranoia.
As the years went on, more was discovered, such as...
1. G.L.A.D.E. landed on a planet, before planting itself into the ground. It seems to now be creating more Scions, along with new creations.
2. Several broadcasts have been made from the world, all very much conveying hostile intent. It seems whatever is the mind behind it HATES what remains of the race that used it corpse, but it also seems to purposefully be a avoiding finding them, almost seeming to enjoy the hunt and tormenting anything that gets in the way.
3. It has since renamed itself to NULL.
4. It seems to have unlocked some of what have once been it's prior power, as it's creations all seem to have various levels of power. The being itself can send varying amounts of it's creations anywhere within it's spreading influence, though there seems to be a limiting factor to how often it can send out forces.
As time as gone on, NULL's threat has also increased, having made new creations such as
Scions: almost identical to the original line, but now seems capable of sudden dizzying bursts of speed, making most beings assume they are teleporting. They are slightly more biological, but ultimately still the most mechanical. Seem to enjoy nature.
Avatars: These scions are individuals that seem to be held in large esteem by NULL, almost functioning as it's direct line to the galaxy. They are taller that scions, along with longer limbs. They also carry themselves in a regal, almost cocky manner.
Their bodies are also more ornate and colorful, seemingly closer to whatever the original body of NULL looked like. They, unlike most scions, have functional mouths, or in most cases beaks. They have the ability to open short range portals that they use to close the distance to targets. They can also use it to dive onto a target, pinning them, before finishing them off. Seem to enjoy agriculture and communication.
Breachers: A creation of Null, these creatures are a brutal combination of clever, tough, and strong. Their carapace is resilient to most ballistics, and the energy shield cores In their chests protect them from energy fire. Of course, the battery of the shields can run out, but if unharmed, they will recharge. They are adept at being the Frontline of any engagement, usually assigned to Avatar's as bodyguards (Dispite being a mostly unnecessary measure). Dispite their toughness, they have low mobility and low engagement ranges. The worst assumption to make though, is that they are stupid. They are Intelligent enough to calculate the exact amount of force and momentum to break any defense. They're also smart enough to retreat to positions that force opponents to stay close to them. Seem to enjoy scenery and architecture.
Prowlers: The smallest of NULL's creations, they were made specifically to hunt down targets. Have a habit of forming vendettas. Can move between quadrupedal and bipedal movement when needed.
Strangely have mammalian traits, as some have fur. Though, this could be due to their unusual adaptability. Seem to enjoy animals.
All of NULL's creations seem to be sapient, dispite their connections to it. Interestingly, they can even be seen communicating almost cordially with the locals on occupied worlds when not hunting. It's not like there's any bad blood with any of the races not involved in the vendeda, after all. It seems like when not hunting, they just..... relax. Some can even be spotted just..... chatting and what's assumed to be joking amongst eachother. This calls into question what exactly will happen if they ever succeeded with their genocide. Are they truly just and bioengineered army, or are some of them closer to whatever passes for civilian? Of course this isn't universal, with some of them finding interacting with other races as useless or disgraceful
Infiltration Log Week 1
Operative: (Error. Data corruption detected)
Day 3
Would you believe me if I said today has been pretty normal? Well turns out not every building in this place is inhabited, but all of them have water and power thankfully. Well, not really thankfully considering this place is Company territory, but you get the idea. Upon further investigation, the locals (I've decided to call them that) are surprisingly.... Normal. The weirder ones don't even seem to notice that they're... Let's just say I think some of these folks put our files on [THE COMPANY]'s biotechnological division to shame. Also, they have their own currency! It's digital, which makes a bit of sense because I think most of the folks have some sort of augment. The locals are VERY generous, all I had to do was a few errands for them and I have enough to buy a coffee. Another thing, EVERYTHING here is Company made. I didn't even know they owned a coffee brand, but it's not bad coffee. The locals have a bit of a gossip habit, and I heard about a chunk of the city being off limits, supposedly not even security wants to go in there. I'll probably investigate that later today, anything [THE COMPANY] doesn't want is bound to be useful.
7 Hours later
..... What the hells. I... I am starting to see why the locals warned me about that place. Obviously I'm far FAR away from there now, but my head's still buzzing. Look, I'm expecting someone else to eventually find the logs and follow my steps, that's the point really, but don't go into that place unprepared. I guess it's rude to say all this without telling you what I saw though...
The entire section was walled off, should've been my first sign, but I just couldn't resist some trespassing. After I snuck my way in, I noticed there was basically no security. Any I saw stayed real close to the wall and especially the exits. So, I obviously ignored all that and made my way deeper into the zone. First thing I noticed, absolutely no people. Sure, there were a few machines here and there (more on them later), but absolutely no people. Not security, not locals, absolutely nobody. Thanks to the cloaking tech I was given (Thanks Harold), I managed to explore without much hassle, which is around the time things got weird. Let me just list my observations, because treating this like it's a normal log will make me go insane.
1. Those machines? Acted really weird. Not the "Won't do what you said because it's logic center is fired", these things were... Well, ever seen someone with a cognitive augment when it starts to bug out? Yeah, it was like that. But the weirdest thing was, they all looked like they were digging, searching for something. Some of the more human ones were just bashing themselves against things. Just... Weird.
2. Remember how I mentioned the lack of people? I found them, or at least what was left of them. Sometimes it would be a corpse or a few pieces here and there, but the worst one were the silhouettes. Ashes burned into walls and floors, shadows made permanent by.... Something. [THE COMPANY] has weapons that could do this type of stuff, but to use it on there own? I doubt they're that cruel. The issue is.... I could swear I saw them move sometimes.
3. As I went deeper, I eventually found what the purpose for this place was, excavation. There was a massive dig sight, with a few of those colossal drilling robots moving about. Obviously I went deeper, and I regret that, but I did it. Remember how I mentioned the spires? How they were like, mega old? The stuff I saw down there was the exact same. Old, but not crumbling old. The deeper I went, the more I felt this.... Energy. I eventually reached an observation deck, empty of course, sans a few of those shadows. The shudders were closed though, so I got curious about what the company was looking at.... So I opened it. Next thing I know, the energy spikes and I'm running. Trying to think about what was down there is hard, but I do remember what the notes I found called it, "The Core".
4. The feeling. After I looked at it, after I let it look at me, I can't get this feeling out of me. Like I'm being watched. Like I'm being inspected. I thought it would fade when I left the quarantine, and it did, but it's not GONE. I still feel like something is very very wrong. Wtf is [THE COMPANY] doing down here.... At this point, I don't even want to know
Infiltration Log: Week 1
Operative: (Error. Data corruption detected)
Day 2
How... How am I supposed to explain this? I'm just going to list this out for you, just so you can get a grasp of this place.
1. There are "People" here. Notice the quotes? Yeah, because they're not people, at least not anymore. Sure, most of them look and act the part, but they're all... Just off. Some of them barely look human, and I'd say those ones I'd trust more for being honest about it. I'm no stranger to modifications, none of us are, but some of these folks... I dunno, I'm probably looking too far into it. I wonder if they know there's anything outside this place? I've just been avoiding them so far, trying to keep a wide space between any of them. By the Absence, I already know I'm going to have to ask questions and I'm not looking forward to that.
2. Those skyscrapers? There's about 3. At first, I thought it was 4, but well... I'll get to that. I couldn't get inside 2 of them, those seem to be places crawling with security, but the third turned out to be residential. When I tell you I wasn't ready for the view, I'm not exaggerating. This place..... Look, I got a good eye on what (I think) is allowing this spatial mumbo jumbo. There these spires set up around the city, with a huge one right in the middle. That fourth skyscraper? That was the middle one. I'll see how close I can get to it, but I won't guarantee results.
Anyway, I'm leaving some of the supplies you gave me up here. A few small weapons and some rations, nothing much but considering these logs can only be read if I either get out or you send another poor soul in, I think they'll be helpful. I'll update you when I get to the spire.
Approximately 27 minutes later.
Good news and bad
Bad news: this place is more guarded than their founder, and that's saying something. I'm seeing stuff here that we've never even heard about. I really wish I could include images in these logs, but considering the look of some of these things... Maybe it's better I can't. What's in this thing worth all this firepower? Oh, speaking of the inside...
Good news: There's apparently an inside to the spire. Dunno if that's consistent to ALL of them, but the big one... I also managed to find a few blind spots in the security. Not going to use them this soon into my infiltration, but I'll mark them for the next guy or whatever group y'all send in.
Another thing, now that I have a good look at this thing, it's OLD. Really old, ancient looking architecture. Too old for [THE COMPANY] to have built, so then who did? Plus, the closer I get to this thing the more of a sort of buzzing I get in my head, like mental static. Gives me the creeps. I'm going to find a nice place to spend the night, preferably not the sewers, which this place also has. Weirdly big sewers. I'll make another log when I find out more about this place. Stand strong, and stand united.
Log end.
Infiltration Log: Week 1
Operative: (Error. Data corruption detected)
Day 1:
Is this thing working? Doesn't matter, doesn't matter! Let's get straight to business. Harold, your hacking specs worked and I managed to sneak my way into their mountain facility. Better news, your stuff also works for most things here. But important stuff! They're transporting supplies into the mountain, a LOT of supplies. I'll update the log if I survive, I'm going to sneak onto one of the transports.
Approximately 5 hours later
Holy.... There's a city down here. A whole city. How is this even... I managed to sneak out of the transport after they parked it for the "night", but I wasn't expecting all this. None of us were. There are Skyscrapers, Angela. SKYSCRAPERS. UNDER A MOUNTAIN. I already knew anything involving [The company] would get weird, but I expected unethical science and tortured AI, not messing with fundamental physics! Look, I'm going to get to the top of one of them and try to estimate the size of this place. I think.... I think I see people too. I'll log more as soon as I get a vantage.
Project model: C.E.R.B.E.R.U.S
The Cerberus model was named as such due to its outward similarities to the mythical beast and it's incredible versatility (Alongside its production thematic needing increased marketability)
A part of the Underworld production line produced by [THE COMPANY], the Cerberus series of robotic canids are produced for different roles, and equipped with different personality parameters.
Riot: Equipped with padded armor and non-lethal anti-protest gear, these are your best friend if you need to stamp out a violent situation! Each head is equipped with a different deterrent, from a arc launcher to tear gas (be careful to not have both active at once!). They also have a small mane of synthetic fur trailing from each head down the spine, made to be both fireproof and pleasing to the eyes. Usually used by law enforcement, these are typically equipped with personalities that are eager to please and uphold the law!
Combat: Split into three tiers for all engagements!
1. Breacher model: Equipped with blast resistant armor and reinforced heads, they are the unstoppable force in most engagements. Each head is equipped with hardlight shielding designed to shatter on impact, guaranteed to bust down any barricade. Alongside that, they're also equipped with micro explosives for precision breaching and drill charges typically loaded with tear gas. Personality wise, all are straightforward and blunt, eager to get to the action.
2. Assault: Equipped with lighter armor than both other variants, these are made for speed and absolute efficiency. This model is equipped as well with stronger bite strength, sharper retractable claws, along with targeting systems for the small caliber guns integrated into the shoulders of the forelimbs. The personalities are typicality goal oriented and slightly hostile, though mostly towards the target persons moreso than allies.
3. Phalanx model: The largest of the three combat models, being the size of a small car, these are made purely to hold a point and protect personnel.
Equiped with heavy armor and weaponry, they are an immovable force on any battlefield. Having explosive mortars installed in the forelimbs and a deployable turret( or many other variety of heavy weapons) installed on the back, they're not to be crossed. Each head having a deployable hardlight barrier, making it almost impossible to harm whatever they're protecting. Personality wise, they're the most commanding, having specialized speakers to give out orders in the middle of an engagement.
Dispite claims of a fourth, labeled by false news as the "Assassin model", are completely false. The company does not endorse third party modifications that would result in something similar. We are aware of the supposed cloaking capabilities and much more sleek design , but we will make no further comments on it's existence.
Of course, there are also many models for more domestic use. Such as several made to protect households or as simply pets, these models are of course unarmed and the AI is almost never as advanced as the more specialized models.
[ERROR. HACK DETECTED. ERRO-..... ACCESS GRANTED]
Project Tartarus: a highly specialized Cerberus model, the original and consistently updated prototype in fact, made for the pure purpose of serving the company and pushing limits. It's size has only increased since it's inception, currently be the size of a small building. It is equipped with only the highest quality experimental armaments, from railguns to tracking micro-missiles and drones. It's armor is reinforced with custom alloys and several layers of nanomesh weave. Each head is installed with a separate personality, both to test interactions and to extract desirable traits for the other models. If the company is ever to complete it's goals, this will be among our greatest assets. However, due to the inclusion of the original designer of both free will and high adaptability, traits that unfortunately can pass on to the children models, it is best to let it do what it wishes within containment until a solution to completely ensure loyalty is designed. For now, keep the team that oversees it consistent, and only change them if absolutely necessary.
Regardless, the hold no threat to our continue experiments, though it's best to keep them oblivious to our other exploits.
Oh, and this should go unsaid, but if you find out any personnel are contributing to leaks or harboring disloyalty, report it to biotech. They could always use more subjects.
So, I had a dream that had a pretty neat concept in it. Basically, a ton of people go to this place that is massively temporally broken. Some come for lost riches, some come for power, and many come for the chance to change their past or make their own future. But the thing is, because it's so messed up, death doesn't exactly.... Stick, because in the past you could just find dead you and simply avoid that. Each room/ floor has a chance to SHATTER, tearing the room into different parts of its timeline. So a chunk of the room would be in disrepair, while another part would be like it just finished construction. There is of course hostile things there, as I'm 90% sure my dream plagiarized some souls and elden ring stuff when dreaming, but it wasn't exactly bad. Most of the enemies are people/ objects trapped halfway in a moment between when they were struck down and when they actually die, their minds too scrambled to realize that other delvers aren't the enemy that killed them. There's also things like gargoyles, with future variants being more fragile but more aggressive and the past variants are more durable but most passive. Of course, there's rooms with objects or items that themselves are shattered in time, having interesting effects. Like a sword that can skip past armor and shields by "skipping" to a moment/timeline where the obstacle didn't exist, before snapping back to strike the correct foe. Or a lantern that can never run out of light because the flame inside is trapped in a time loop. And a watch that lets you flip between the past a future version of an area, letting you prevent or cause an event for your benefit, or escape a threat that would only exist in a hostile state at a different point in time, like a frenzied automaton or "monster, and going back to when it was being constructed or when they weren't so monstrous.
Anyways, I think it's a neat idea. May do something with it. Maybe. I have a lot of other projects, like actually posting lol