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@agent-forg
I believe ….. 🎭 ✨
me whenever i take off my vr after playing i expect you to die 3 trying to get all side quests
They call me 007. 0 rizz 0 bitches 7 mental health diagnosises
Honestly I’d rather people didn’t find this one
Ieytd characters as random images I found part 2: electric boogaloo
I’m curious:
What’s your favourite I Expect You to Die game so far?
1: (The OG)
2: The Spy and the Liar
3: Cog in the Machine
see results
pls rb for bigger sample size :D
Some more observations with IEYTD 2
There’s signs outside of just Handler’s odd line delivery in Safe and Sound. Look at what he gives us at the end of every level.
A cupcake and a bottle of champagne with a champagne flute.
Now let’s look at what Juniper leaves for Phoenix when trying to convince them he’s their handler.
A slice of cake and a glass of wine. It’s so close, but not quite right. He knew that Phoenix usually was given cake and alcohol, but not the little things. Why would John go out of his way to get champagne? He’s got cellars full of wine, and it’s not like that small detail will make much difference.
Honestly, when I first played I remember thinking wow that’s a lotta cake- because that is a huge slice of cake. You immediately know something’s off… but not what.
And the sandwich just feels like overcompensating. Handler has been shown leaving Phoenix sandwiches all through the first game, but not as much in the second one. It’s a safety net.
“See? I’m you handler, I even got you a sandwich!”
I Expect You To Die
The Spy and the Liar
Cog in the Machine
hello everyone PLEASE think about the concept art for fabby's workshop with me please
God I’m so fucking normal about I expect you to die
Idea: Agent Phoenix is about to fail a mission. Zoraxis employee starts taunting them. Phoenix, having died on quite a few missions and just wanting to reset already, decides to impersonate Juniper by doing their own monologue.
"It's a little funny, seeing you act so smug. You'll cheer and you'll celebrate as your worst enemy dies in front of you. Then you'll print out my death certificate and Agent Phoenix will be no more."
Well, let me tell you something. The joy won't last. My *death* won't last. I've been shot, maimed, poisoned, and so much more! I've seen my own death printed out, and even signed by Zor themselves! But I'll keep returning, I'll keep replaying missions, over and over over until it's complete!"
What's that look for? Are you shocked? Well, that's too bad! It's all a game to me, and as long as I play, Zoraxis will, too! John Juniper said it himself, I always rise from the ashes."
Don't be so scared, it's not like you'll remember anyway! And since I'm clearly gonna lose here, well...I'll see you in the next round."
i can't imagine a world in which i haven't put this video on my page
okay well. one thing that i absolutely adore abt ieytd3 specifically is their dedication to The Bit. The Bit, in this instance, being the telekinesis.
i first heard of ieytd pretty much the year it came out- although i wavered in and out of the community until a few months before the sequel was announced. within that time, there was this trend in what few ieytd fics were published that they would reject the telekinesis mechanic entirely. they would pretend it didn't exist. they brushed it off as a mandatory game mechanic for a VR title, but obviously it doesn't actually matter in canon. it's unnecessary.
but seeing schell games literally go "nuh uh". and take what's a pretty significant step in a unique direction from their source material. and say "actually, not only is telekinesis canon, but we are going to make it's existence critical to the plot of our entire third installation" was so much fun. i respect them so much for that.
a lot of times i find the best sort of games are those that take their silliness seriously. they don't feel ashamed of doing their own thing- breaking the mold a little bit, if it means developing a deeper sense of identity. they took this mandatory mechanic- essentially the only obstacle between them and an untarnished james bond-esque experience- and said "we can roll with this". and just did.
i love a game that's not ashamed to be what it is.
dawg, i gotta say, i love how ieytd3 has done more to acknowledge the telekinesis stuff!! obviously in the past it’s kinda been glossed over bc it’s like a required game mechanic (and an excellent game mechanic at that) but i love how it’s now gotten more in game plot attention!
i think it’s genius how they chose to introduce kinesium (idk if i’m spelling that right kfjsjfjjg) as like a multi-purpose material. i think it’s great to see it mostly used for powering the robots at first, and it’s just sorta mentioned ‘oh yeah, this is also the thing in your brain chip’ bc it doesn’t make it feel quite so weird that the telekinesis hasn’t really been mentioned in depth before. they keep it real casual and it fits how it’s been treated in the past.
then later when you get to see more of the explosions and chain reaction stuff it’s like ‘OH, i’ve got that stuff in my brain’ and it adds a really cool personal level to everything bc you’re working to save the world obvi, but also you personally will like, get your brain exploded if you don’t stop this scheme, ya know?
then, as just the icing on the cake, we’ve got that ending scene with the triple-telekinesis!! i thought that was really cool and just like the drama of it all!! with having to like really pull on the thingies!! and the purple strain stuff!! and prism and the handler’s reactions!! i think it’s all really cool! i really really hope we continue to get more stuff with the telekinesis in the future because i think it’s really interesting from a world holding perspective, a character perspective, and just a storytelling perspective! yeah!!
blorbo has done so many things wrong and i know this and i love him
If I'm being 100% honest with myself, this opening is perhaps the greatest achievement of the I Expect You To Die franchise in my opinion. I am constantly blown away by how incredible the whole thing is; the song itself by Puddles Pity Party is one of my favourite songs of all time, I listen to it constantly whether I'm at college, out on a walk or just shopping I've got this thing on repeat.
The way it's from the perspective of John Juniper, the main villain of the second game, who you'll be facing off against gives it this feeling of having a personal beef with Juniper before you've even met him. Like a rivalry is born between you, the player, and the villain right away just by how vindicate and snide the lyrics are and how they're directed at you. The first opening had a similar type beat with an unseen antagonist berating you, but in that case it was (and still kind of is) a little vague as to who was actually singing. In this case it's undeniable who you're meant to defeat and just how effortlessly it sets up the central gimmick of Juniper and his sadistic narcissism it's just so good.
It's especially interesting how Juniper seems to want Pheonix to act as their co-star in a way, talking about their battle of wits like it's a production they're playing their respective roles in; that being the hero and the villain. (Curious how Juniper seems to view himself as a villain, at least he's semi self aware, I guess) It acts in contrast to the first game's song in which it's clear the singer thinks nothing of you, here Juniper really seems to want to share the spotlight with Pheonix.
The visuals are incredibly memorable, where the first game used red, black, and white as its three colour atheistic this game uses green, gold, and black and I love how both tell you something about the villains; red used in the context of Zoraxis is a violent and sinister colour with connotations of blood whereas green and gold bring to mind wealth and privilege. Green also has a sickly connotation, like while Juniper is incredibly well off, he's also unwell and has a toxic relationship to his own status and sense of ego.
I also love the use of classic symbols associated with film and the theatre all throughout this opening, it almost feels like each of these title sequences step into the mind of the villain and you get to see their perspective of you and of the world. For Juniper, that's a world of adoring fans who are blind to his true intentions, all except for you. It almost feels like a classic "We're not so different) kind of thing except a bit more subtle. My favourite visual in the whole thing has to be the nukes flying towards Earth that's just so unbelievably cool.
I just absolutely adore this opening, and while I think the opening to Cog in the Machine has improved visuals, this game has a banger of a song that will go down as one of the all time greats in spy media. It's amazing how they took arguably the best part of the first game and made it 100× better in every way. It evokes images of classic spy films like Goldfinger and the whole vibe is impeccable.
10/10 absolute classic