Tolkien was ahead of his time

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@agentnoun
Tolkien was ahead of his time
I think people underestimate what Frodo was going through when he had to carry the ring to Mordor. Sam is a legend, but Frodo is also a hero. Everyday for six months the guy would wake up and have a Bluetooth wireless connection to Satan himself. He only crumbled in the last moment, Tolkien has said anyone would have fallen for the ring, let alone someone who had been carrying it for so long.
Sam and Frodo are both hero's as they are a two package deal, if one succeeds, the other does too.
*using mac* i'm a sleek corporate IT milf email whisperer with a microchip on my shoulder and a motherboard of gold. the glass ceiling has been shattered. we're a family. user centered design. i am steve jobs
*using linux* i'm a freakkyy goth hacker chick about to get my dick suxxed cyber style. superuser do me and she barely GNU me. i'm ready to put my therian life on-the-line for free and open source software. rawr
*using windows* i'm in hell
I do appreciate the mild bait and switch that Eureka: Investigative Urban Fantasy has going on whereby the front half of the book repeatedly insists that this is a game about playing as ordinary people in extraordinary situations, periodically alluding to the existence of rules for playing as supernatural beings but emphasising that these are strictly optional and should usually be limited to no more than one supernatural player character per group – then you actually get to that part, and not only are the aforementioned strictly optional rules for supernatural player characters like two hundred pages long, fully a third of the playable supernatural archetypes have an explicitly vore-based resource loop (and to be clear, I mean the "there are mechanics for concealing the fact that you have a whole-ass adult human in your stomach" kind of vore), and a further third offer vore as an option.
this post did not go where i thought it would
If you think hearing it described is a swerve, imagine reading it!
....are the rules good? Like i'm not personally interested in Ereka because, I'd rather play monster of the week or CoC but, this has peaked my interest.
It has some really interesting ideas, a few of which I'm probably going to lift for some of my own proects. Desperately in need of at least one more comprehensive editing pass, of course, but given that it's a game in active development this is not surprising.
Editor for the project here, really appreciate the feedback! Yeah the document absolutely needs as much editing attention as we can afford to give it, which we are all keenly aware of. Another couple hundred hours of tune-ups ought to do it lol.
Also worth noting that aforementioned 200+ pages of monster rules have the least editing attention put on them thus far, so that section should get trimmed down significantly if all goes well.
#the messy logistics of the daily life of a people eating monster makes for a very compelling metaphor about life as a disabled person with#difficult to accomodate needs#it's not eureka's fault that the messy logistics of the life of people eating monsters also gives some people boners
Legit one of the best games and nicest devs I've ever interacted with in the TTRPG space. Indie or not. Please pick it up if you can, it's truly amazing.
A TTRPG for deep character roleplay, realistic combat, player deduction, and secret monster antics!
if you wanna see that editing happen, you should go support the devs
the 4 types of hot new indie ttrpg
The reason I'm not really a DnD hater is the fact that it requires me to still think about DnD when I could think about games that inspire me instead, both in good and bad ways.
I genuinely don't think there's anything interesting left to say about DnD that isn't part of a broader discussion on consumerism and the marketing of art.
like recently i've been really excited when thinking about games and what their material realities are. i've been thinking about final fantasy crystal chronicles for the game cube for example, the genuine joy i felt when emulating this game which i legally own but which required so much hardware that even at its release it was incredibly hard to play it as intended.
i've been thinking about pangya, an animesque golf game from the early boom of online gaming which was kind of an early gacha game, now playable thanks to the pangya reborn project, which does away with all the nonsense that a lot of live service games put to slow your progression to a crawl and gives you the relaxing golf sandbox experience you deserve.
i've been thinking about my friend @txttletale's proxies, as well as that one bot the name of which I can't recall which generates random cards, and what makes them really different from "playable" mtg cards, what decisions go into balancing cards and what that game says about its universe through slates of cardboard.
i've been thinking about @jdragsky's zeeb, about the physical object that a ttrpg book is, and the tools we rely on for games, the relationship they have to the actual game we play. somewhere, someone has printed out the rules for a random game she thought up with her friends, and i'm thinking of the underlined text, of the things she crossed out, and the stickers her friends gave her to add to the zine. somewhere, someone has a copy of dark heresy's core book absolutely lousy with scrawled notes about ways to make its combat less of a chore, and snide commentaries on later editions of the FFG franchise. i've been thinking about all these books and the way that they change, the way people enter conversations with them through time. the way they defy the book, yet keep it close to their heart always.
there's just something to the material limitations of gaming, the canvas offered by that restriction. there's so much out there. doesn't that light up your day?
the human brain is so cool, if you're tired and stressed enough, your brain will go, "don't worry, I got you" and shadows will start moving
and what's the genital situation on the shadows
oh this is my post
Cormorant fishing in Yangshuo near Guilin, Guangxi, China. Christian Vaisse
Cormorant fishing is an old tradition in which fishermen use trained cormorants to catch fish.
nip over to troy, bit of rough and tumble, big horse, bish bash bosh, back home to ithaca. simple as
did a bit of driving through the state of georgia today and wound up driving through a small town that i later discovered was called newborn, which is an odd name but doesn’t technically have anything wrong with it, except for the fact that i nearly gave myself whiplash doing a double-take at a building sign advertising NEWBORN TAXIDERMY
Look, when you see someone talking about a particular bit of tabletop RPG rules tech and your first reaction is "well, that just doesn't sound practical", your first question should be whether you've actually identified a problem, or whether you've merely assumed without justification that every part of the game in question other than the bit you just read about is identical to Dungeons & Dragons.
this is how this website sounds sometimes