It’s better to be cringe and bad at making art than to let AI do it for you.
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@anew-art
It’s better to be cringe and bad at making art than to let AI do it for you.
Making transparent chibi heads of mine and bestie’s lil guys for sandbox games and meme purposes
From left to right: Lidy Aeducan, @lunastarhawk’s Flint de Riva, and Rhaella Rhavelli
Got some more of @lunastarhawk’s DA lil guys!
From left to right: Teale Hawke; Inquisitor, Herald, and Naughty Boy Favian Trevelyan; Kal Mercar
More lil guys!
Left to right: @lunastarhawk’s Sherene Tabris; and my Lavellans, Ede’Emal and Ghilan’Vhenaste
Making transparent chibi heads of mine and bestie’s lil guys for sandbox games and meme purposes
From left to right: Lidy Aeducan, @lunastarhawk’s Flint de Riva, and Rhaella Rhavelli
Got some more of @lunastarhawk’s DA lil guys!
From left to right: Teale Hawke; Inquisitor, Herald, and Naughty Boy Favian Trevelyan; Kal Mercar
Making transparent chibi heads of mine and bestie’s lil guys for sandbox games and meme purposes
From left to right: Lidy Aeducan, @lunastarhawk’s Flint de Riva, and Rhaella Rhavelli
Making transparent chibi heads of mine and bestie’s lil guys for sandbox games and meme purposes
From left to right: Lidy Aeducan, @lunastarhawk’s Flint de Riva, and Rhaella Rhavelli
Attempting Alistair in the Arcana style
The way you draw clothes is really inspiring! Beyond using references, do you have any tips or processes you use?
I'm happy to hear that, thank you!! 😽
Well, if you mean execution and not design... I had to scratch my head for 30 minutes to think of something that is not work with references...
So here's a small tip on folds (although i'm not sure if it will be of use) (correct me if i'm mistaken im not a seamster of math person)
Most of the garments I encounter are made of flat cloth pieces; this is why you can model a costume with paper more or less accurately:
( first by lilymarotto on insta , second by JackieCraftCostumes on etsy ) (second is not paper but model is so smooth and clean, i think shows the point nevertheless)
(There are some exceptions, for example things knitted to fit certain shape)
So as far as I understand, according to geometry you can create folds on a sheet like this:
*imagine that folds on the third shot are same dimensions\ curvature with the fold on second one. im too lazy to redraw
But if you try to bend such a fold, it will "break" (you can try it on a paper sheet): it will make a "secondary" fold, which will be much more "sharper" than like... a normal fold this material would make if you hang it like a towel
A tube or a sleeve is already a fold, so if you try to fold it it gets a lot of breaks and these freaky triangle folds:
It also means that many clothing pieces have "in-built" folds, because designers are faking spere-like shapes with tubes. For example, compare this two sleeves (knitted one was knitted to be this shape, you'll have to deform it somehow to make it flat)
Of course, character of folds depends on a material, and this distinction doesn't cover all folds, and cloth is not abstract mathematical object, but I think this type of logic helps me to simplify fold soup a bit, especially when I try to understand what's happening on a ref
Here's a bit on geometry behind this with some intuitive examples:
thought i’d put together a quick gif to show my drawing process!! also here’s a link to my psd file so that you can see all my layers for yourself if that’s of any use :) also ignore the fact that i spelled nonexistent wrong hgghghgh i was too lazy to spellcheck and now im suffering
Inquisitor Lavellan
embarrassing myself
La Magdalena penitente - Antonio Canova
“You don’t belong…”
“You’re not real…”
“Come with us, come home, fire and ash…”
“Daughter of the sea return, to where the winds don’t blow…”
“Ice and steel, dance, dance…”
“Your life is not yours.”
“The daughter of the sea doesn’t die in fire.” (X)
Ahem *clears throat*
Aaaaaaahhhhh!!!!
"We're free now, just you and me. You're safe. I promise."
The wonderful @anew-flame drew this for me and I've been obsessing over it all morning 🥲 It's a scene from my Anders/Hawke fic Before We Disappear. This was such a lovely lovely surprise to wake up to this morning ❤️
Thank you so so much, I love it to bits ❤️❤️❤️ My enclosure is enriched, I am hydrated and nourished, nay, I am thriving.
Can I call this fanart of my fanfic? 🥲 Heck I'm gonna self-indulgently caption it with a line from my own fic.
It IS fanart of your fic!! That scene grabbed me by the throat and wouldn’t let go until I could see it visualized! My skills aren’t anywhere near where this fic and moment deserves, but I couldn’t not take the opportunity to immerse myself in them 🥹
Last minute wip for WIP Wednesday: Rhaella with her first and forever love, Julian 💞
Don’t worry, I haven’t forgotten his chest and arm and tummy hair hehe
What do you all study when you're doing art studies??
Heeeeeyyy, I love me a good fucking STUDY
for environments:
shot deck is a massive database of film shots searchable by grading, tod, shot type, characters and content! Studying from films really helps improve your values and composition as the shots are usually very carefully constructed! It helps you find ways to maintain realism while still packing mood and narrative into your work!
master paintings! I recommend the orientalists like Jean Leon Gerome in particular their environments had great compositions and throw around a ton of colour and light! I like the modern artists Craig Mullins and Richard Schmid also, as there is so much impressionist lost detail and simplicity yet the environments feel so real.
The 1960s era disney background artists like eyvind earle are a masterclass in stylisation and simplification and make a wonderful choice for studies. (That being said modern disney visdev artists like Nathan Fowkes are just as fantastic to study for the same reason)
architectural photography can be a great resource too- I love to look for work by urbEX people!
thumbnailing and comp studies- trying to break down a photo into as few values as possible and still have it be readable- this really helps train your brain in the relationship between light exposure and local value.
Im begging you if doing it in colour is too hard to start with just do it in black and white!!!!! Greyscale painting is an essential step in learning to paint and understand lighting scenarios!! Colour is hard!!!
there is no substitute for going outside and doing some plein air painting- really looking first hand at how the light effects different materials and objects, how it bounces around, what edges your eye naturally loses in certain lighting scenarios. Just go outside and draw and try to notice stuff.
for characters:
figure studies!!!! from life if you can but if you cant there are a ton of great resources out there- personally I love croquis cafe and posespace, but if you can afford it (and are interested in intense anatomy study) then scott eaton has a site called bodies in motion which is fantaaaastic. I think by now everyone knows nyx and senshistock, I also use a lot of grafit studio photorefs to study more complicated poses!!
Master studies (again). I particularly like to study the work of John Singer Sargent, Joaquin Sorolla, Edwin Austin Abbey, Alphonse Mucha (his le pater compositions are out of this world), any of the New Rochelle artists (e.g rockwell, tom lovell, those 1950s illustrators REALLY knew their shit).
I literally have a resin skull on my desk that I've used to do quick studies with different lighting, just 10 mins a day back when I was doing it and it levelled up my skill a lot!.
Material studies are essential to leveling up your character painting!!! Look at fur, look at metal, look at the way something embroidered reflects light vs tooled leather!!
gesture studies! Look at a dynamic pose and see how you can exaggerate the motion in away that captures the sense of movement. This is tricky to start with but its really worthwhile especially when you combine it with other exercises. Mixamo is a cool library to look into for this kind of thing as you can pause and rotate the models in the middle of their actions!
breakdown the work of artists you admire- it's ok to study other living artists (and try to reverse engineer how they are making their decisions) it's a very effective learning tool! Really figure out what it is about that persons workflow you like, and how you might incorporate that element into your own. Obviously, dont post studies of living artists work!
The most important thing is that when you do a study you go into it knowing what you want to learn. Dont try to do everything at once! It's ok to focus on the muscle structure and not give a damn about the gesture. It's ok to focus on the texture of the fur and completely ignore the characters face.
The best way to keep doing studies is to find refs you like- things you are interested in and that capture your imagination! Follow your curiosity and remember that just a tiny little bit a day makes a huge difference.
Gunna take a sec to recommend the tutorials of Devin Korwin. He talks about how to study and how to breakdown art fundamentals in a way that is at once both very advanced but also digestible. I highly recommend his pdfs!
Sketchfab is a fantastic resource for environments/props. It’s a huge database of models people have made for fun that you can rotate and turn. I usually rough out a shot and then use sketchfab to approximate angles for vehicles, streets, interiors. While not always in the style I need it’s super helpful for learning perspective and adding depth to drawings. It’s fantastic to use in conjunction with film studies & shotdeck to make/study compositions for storyboarding.
Boris Kustodiev - In the Throes of Passion (1920)
DAVID HOCKNEY