really helpful technique ^ once you know how to divide by halves and thirds it makes drawing evenly spaced things in perspective waaay easier:
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@art-drawing-ideas
really helpful technique ^ once you know how to divide by halves and thirds it makes drawing evenly spaced things in perspective waaay easier:
okay hey real question: what are good ways to describe fat characters?
I see a lot of 'have more fat characters' and I'm Here For It but as someone who is skinny and in a world where most existing literature makes characters fat only as a joke or an indication of some variety of moral badness, I'm not really sure how to describe them in a way that's not objectifying or insulting. like, I've grown up on poetic descriptions of thin characters ('long slim fingers' and 'willow figure' etc etc) but I haven't read flattering descriptions of fat characters and I don't know where to start. I've seen a lot of 'how to describe poc' or 'how to describe disabled characters' or whatever and I've seen art ref posts for drawing fat characters, but no posts about how to write them well. so. open call for advice or for examples you've found and like??
I remember at least two posts about this subject. Alas, I was only able to find one.
Howdy! Fat short white woman here. I've got some hopefully helpful thoughts on this which I will share a little later (I've got a few things to do first sadly).
In the meantime, OP (or anyone else) if you have specific questions about what it feels like for me to be in a fat body or what I personally do and don't worry / think about... I'm more than happy to answer.
In the meantime - I know you said you've seen ref posts for drawing fat characters...but here's one I like (in case you haven't come across it) that is nicely wordy: https://www.tumblr.com/bacchicly/677854396964634625?source=share
Ok here's an actual one about writing fat characters that I've skimmed and that has some good advice!
[Social media resources updated 9/20/18 – Article resource update in progress] Are you a skinny writer? Do you want to write an awesome fat
Ok as promised I've written my own post - idk if it will be helpful to anyone - but here's the link:
https://www.tumblr.com/bacchicly/740728531300073472/a-few-imperfect-thoughts-about-writing-fat?source=share
Happy writing!
really helpful technique ^ once you know how to divide by halves and thirds it makes drawing evenly spaced things in perspective waaay easier:
oc asks: not-so-nice edition
alone: How does your OC deal with loneliness? Have they ever been completely alone before? How do they act when there's no one around to see them?
betrayal: Has your OC ever been betrayed by someone they thought they could trust? Has your OC ever betrayed someone who trusted them?
bound: Has your OC ever been imprisoned or captured? What happened? How did they get out? Did the experience leave any scars?
break: What would cause your OC to break down completely? What do they look like when that happens? Has anyone ever seen them at their lowest?
desire: What's one thing your OC wants more than anything in the world? Are they open with that desire? Why or why not? What would they do to fulfill it?
failure: What's your OC's greatest failure? Have they been able to move past it? Does anyone else know about it?
fear: What is your OC's greatest fear? What do they do when confronted with it? Are they open with their fear, or do they hide it away?
future: What's the worst possible future for your OC? Are they taking steps to avoid that outcome? Are they even aware it's a possibility?
ghost: Who or what haunts your OC? What happened? How do they live with their ghosts?
guilt: What is your OC guilty about? How do they handle their guilt? Do they try to avoid guilt, or do they accept it?
hate: What does your OC hate? Why? How do they act towards the object of their hatred?
heartbreak: Have they ever had a relationship that ended badly? Experienced some other kind of heartbreak? What happened?
hide: What does your OC hide? Why do they hide it?
hunt: Who or what is your OC hunted by? A person, a feeling, a past mistake? Is your OC able to let their guard down, or are they constantly alert?
mask: Does your OC wear a mask, literally or figuratively? What goes on beneath it? Is there anyone in their life who gets to see who they are under the mask?
midnight: What keeps your OC up at night? Do they have nightmares? Fears? Anxieties? What do they do in the small hours of the morning when they should be sleeping?
mistake: What's the worst mistake your OC ever made? What led to them making it? Have they been able to fix it? How have they moved on?
monster: Is your OC monstrous in any way? Is there something that makes them monstrous? Are they aware of their own monstrosity? Do they accept it or reject it?
nightmare: What does your OC have nightmares about? How do they deal with their nightmares? Do they tell people, or keep it to themself?
pain: What's the worst pain your OC has ever felt? Do they have a high pain tolerance?
secret: What's one secret your OC never wants anyone to know about them?
skin: How comfortable is your OC in their skin? Do they grapple with anything that lives inside them—a beast, a curse, a failure, a monster? How do they face the smallest, weakest, most horrible version of themself? Are they able to acknowledge it at all?
torture: Has your OC ever been tortured? Would your OC ever torture someone else?
wound: How does your OC handle being wounded? Are their wounds mostly physical? Mental? Emotional? What's the worst wound your OC has ever experienced?
Compiled some basic information I know about drawing fat characters for beginners since I've been seeing more talk about absence of really basic traits in a lot of art lately.
Morpho Fat and Skin Folds on Archive.org (for free!)
hot artists don't gatekeep
I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
Homie gonna share this
“Sneaker and ankle drawing techniques”
Source: Twitter at takuya_kakikata
Also one more disability vs. art post - I get the...distinct impression that a lot of people do not know how much nerve entrapment such as carpal tunnel syndrome can fuck you up.
Sure, every artist knows what carpal tunnel syndrome IS, of course, and all these lovely infographics about exercises to help prevent it or slow its progression pop up on my dash from time to time and it's great to see, but...the way people talk about it aside from that often makes it sound like it begins and ends at, oh, your hand will get tingly and your wrist will get sore and it'll suck :((((
And that is absolutely not the case.
Carpal tunnel syndrome can cause SEVERE pain that lasts long after you stop doing the activity that caused it, permanent nerve damage, and even partial to total paralysis of some parts of the hand. Cubital tunnel syndrome, caused by a similar nerve entrapment in the elbow, can cause the same thing but even further up, potentially leading to total paralysis of the entire hand. Severe cases often require surgery - and orthopedic surgery has a high rate of complications that cause new or worsened chronic pain.
Oh, and if you have EDS or another hypermobility spectrum disorder? You're more likely to get it, AND have it be more severe than our less bendy counterparts, AND some of the exercises recommended for most people to prevent, slow, or relieve it may only make it worse because they're conceived with a normal range of motion in mind.
So what is the point of me saying this?
1: If you work intensely with your hands, PROTECT YOUR WRISTS AND EVEN YOUR ELBOWS, THE CONSEQUENCES ARE WORSE THAN YOU PROBABLY THINK
2: Believe people when they say carpal tunnel syndrome prevents them from doing things. Yes, it CAN be that bad.
hey red, how do you draw the magic swirlies? like what patterns for what elements and how do you determine main details and space filling?
Oohoohoo! I love this kind of question!
Life is the one that's most abstract since it doesn't have an easy, tangible, physical manifestation a lot of the time. For this one I do a coiling, fractal pattern. No sharp corners, no sudden reverses in direction - it branches, but only in spirals and curves.
Lightning is, in contrast, all corners. It's jagged and cracked, and it doesn't all flow together - I like to add little bits of extra crackle that aren't connected to the main bolt.
Fire is kind of a happy medium between the two. The main body of the flame is defined by relatively smooth flowing curves, but it all tapers up to points and sharp corners.
The magic effects for the three material elements tend to be more about augmenting the physical matter, but there are still underlying motions I use.
On the rare occasions I show water magic, it's important to me to capture the effect of surface tension - the water is globular, all smooth curves and wobble unless it's specifically being shaped into ice spikes or something similar. Even if it's stretched out into an attack, it shouldn't look sharp.
Wind uses similar S-curves to Life, with the distinction that wind doesn't branch, so each curve is kept largely separate. This doesn't apply when it's being used to form a physical shape, in which case it's mostly limited to slightly thickened S-curves.
Stone is fun! It's basically limited either to crystal growth or to tracing along crack patterns in the ground, so it's largely enclosed shapes traced by branching sharp-edged crack patterns either way. It's similar to lightning because cracks and lightning are very similar patterns, but I adhere it more firmly to flat planes rather than letting it go in any direction.
A general cane guide for writers and artists (from a cane user, writer, and artist!)
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions in your writing, but you absolutely should continue to do your own research outside of this guide!
This is NOT a medical resource!!! And never tell a real person you think they're using a cane wrong!
The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height can make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(some people elect to use a cane wrong for their personal situation despite this, everyone is different!)
(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane and the bad leg and follow with the good leg!
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!
(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.
Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.
When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!
Amazing Shirts (And Other Things) I Want: Part Five
Glaze is out!
Tired of having your artwork used for AI training but find watermarks dismaying and ineffective?
Well check this out! Software that makes your Art look messed up to training AIs and unusable in a data set but nearly unchanged to human eyes.
I just learned about this. It's in Beta. Please read all the information before using.
Art thieves already hate it:
Dude, if you're stealing, you deserve to have the data poisoned. Because you could have asked and you didn't.
The link is only in the original post inside an image, not as text, so here it is as plain text: https://glaze.cs.uchicago.edu/ and the paper about how it works: https://arxiv.org/abs/2302.04222
As links (because some of us are on mobile and can't easily copy and paste to our browser), those are:
https://glaze.cs.uchicago.edu
&
Recent text-to-image diffusion models such as MidJourney and Stable Diffusion threaten to displace many in the professional artist community
A bit of a TLDR for some questions I saw in the notes:
The team that created Glaze is from the University of Chicago. Their names are each listed in full on the Glaze download website. (This group of students/professors did this for their SPRING BREAK 😱 so go give them some love lol)
It is free to download. No, they won’t ask for or raise money from/for this project.(stated by one of the lead professors of the project).
Glaze is designed to protect artists’ STYLE--which a bunch of ai people have been deliberately fine-tuning their models to mimic (and specifically of current living artists--small or big).
It currently does not protect against composition/trace-like theft (as seen when run through img-to-img) but that would be protected by copyright anyway while STYLE is not.
The University Team has stated that they are dedicated to continuing to improve the tool, like fixing bugs (like overheating older computers by taking up lots of energy when Glazing--it currently runs on CPU so they’re trying to change that to GPU, I believe) and expanding the type of protection given to artists (like working against img-to-img theft).
It currently only works directly on your computer (phones not advised due to current overheating issue, no tablets, or iPads, and no website runthrough since that would be insecure to breaches/scraping/hacks)
It currently works best on painterly artwork, but can still be used on other forms (team is working on improving this)
IT WORKS BY calculating the changes each image needs for the best protection against style theft by AI, and adds tiny changes throughout the piece, so that your style will, for example, confuse the ai into seeing van gogh. But the ai thieves will see a regular image in your style, feeding it into their model labeled as your work (thus starting the “data poisoning”).
Do not post the original unGlazed piece of your artwork after posting your Glazed version (obviously)
The Team worked directly with over 1,000 artists that were being impacted by the ai theft. Because the team listened to those artists, Glaze accounts for regular art thieves too (i.e. Glaze can’t be removed/cropped etc. like signatures or watermarks when reposted. It’s just part of the image, so even if it ends up on another site and scraped, the Glazing is still in effect)
When you run your artwork through Glaze, no information is sent back to the Team. (Aka, no scraping on their part. The app receives information from the Team (like updates) but no information from you is given to them through the app. Basically Team servers ---> You and NOT Team servers <--->You) One-way data street.
Brief misunderstanding happened over an open-source license for the front-end part of the app. (Used open-source coding for front-end, not knowing that code’s use-license states it is only for other open-source uses, not closed-source (the back-end code of the app is private to prevent counter-counter measure developments)). The Team took down the app until they replaced the front-end code with code written from scratch by the team. They are now not in violation of that open-source license since they are no longer using it. (you have 30 days to remedy a license breach once informed; they did so in 2)
The Team is currently in touch with Japanese artists to better expand the tool for use to protect their art styles
From what I understand of it, Glaze is an AI tool designed to be anti-AI (Think Arnold Schwarzenegger in Terminator 2: one Terminator robot vs. all the other Terminators 😂)
You can download it from their website and also contact them through email there with any questions, problems, or bugs. The website: https://glaze.cs.uchicago.edu/
Yoooooo!!!!
FilmCow Royalty Free Sound Effects Library by FilmCow
Can't mansplain manipulate manslaughter my way out of this one
Manwhore it is then
Ma'am, please. That's not me.
Malewife?
...that your audience won't hate.
This is a method I started using when NFTs were on the rise - thieves would have to put actual work into getting rid of the mark - and one that I am now grateful for with the arrival of AI. Why? Because anyone who tries to train an AI on my work will end up with random, disruptive color blobs.
I can't say for sure it'll stop theft entirely, but it WILL make your images annoying for databases to incorporate, and add an extra layer of inconvenience for thieves. So as far as I'm concerned, that's a win/win.
I'll be showing the steps in CSP, but it should all be pretty easy to replicate in Photoshop.
Now: let's use the above image as our new signature file. I set mine to be 2500 x 1000 pixels when I'm just starting out.
Wisdom from Sherm Cohen by way of Character Design References!