Smokey Quartz in a bikini because they’re adorable and I needed to :)
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Smokey Quartz in a bikini because they’re adorable and I needed to :)
This is "3D Final Demo Reel 2016" by nesspkfire on Vimeo, the home for high quality videos and the people who love them.
My final 3D animation reel for CTAN 202
My attempt at animating the walk part of Kappa Malong Malong, a traditional Filipino dance.
reference below
https://www.youtube.com/watch?v=glzj6-saxsg
It’s a walk! Made of vanilla!
Yay!
CTAN 202: Reviewing (Part of) A Semester
A semester that’s trying to kill me.Â
IT’S FIIIIIIIIIIINE. I’M FINE.
EVERYTHING IS FINE.Â
/cries unending waterfall of anime tears
ANYWAYSSS
It’s been interesting taking more than one 3D animation class. I remember seriously hating every moment of 3D animation in freshman year, but I find myself enjoying 3D.Â
Okay well enjoying it as much as I enjoy 2D.
Which means I love every idea I think of and I love how it looks when it’s just keyframes AND THEN THE IN BETWEENS/SPLINE HAPPENS and I hate myself and everything.
But it’s fine
I find that timing in 3D is actually easier than it is in 2D just because the graph editor in Maya makes a lot of sense to me. I feel like the graph editor in itself is helping me to understand timing and poses like nothing in 2D has.Â
I struggle a bit with performance but I think, personally, I just need to put extra time into really fleshing out the characters I animate and make them feel like real people or animals or whatever.
And staging is uh not exactly my forte.
So yeah, that’s CTAN 202~
Hierarchies hate me
I ended up saving two different versions of the pendulum assignment and HO BOY I hate both. And I am fairly certain the feeling is mutual.
The first version I make a set for all 3 joints on the pendulum and saved it to the shelf then animated using that first. Then I went back and tweaked each joint individually. The problem with this is I got kinda confused in the spaghetti mess that is the graph editor; I would switch from looking at ALL 3 to looking at one of them. And yeah, that was kinda a headache but it’s the one I ended up turning in.
The second version was starting with the top joint, then animating the second joint, then the last one. But it was too...separated? Like each one was too independent of the others and it was just too difficult to make them look like they moved together.Â
The one that moved most like the reference I looked up was the first version, so I ended up dumping the second one (partially out of frustration) and playblasted the first.Â
I’m definitely going to try and redo this one before the final. I’m just too attached to the cutesy little ball-fox that I animated.
AO6: Pendulum assignment.Â
Ohmygodthiswashard
references for A06 Pendulum Animation
for the Pendulum:Â https://www.youtube.com/watch?v=5hE_6rYcQY0
For the Ball with a tail:Â https://www.youtube.com/watch?v=aY3TrpiUOqE
And also cuz it was *kinda* going up stairs-ish: https://www.youtube.com/watch?v=xS-YG0ubDFs and https://www.youtube.com/watch?v=IYNjXGwFk2Y
<3
Pip is a jerk <3
Midterm demo reel! All the stuff n thangs I did in the past 6ish weeks
Meet my hobos, Pip n SnoozeÂ
<3
Reallly REAAAAAAAAAAAALLLLLLY rough animation of boxes playing volleyball
storyboard for my volleyball animation
Wanted to try my hand at making a (simpler) light cycle :D
Bouncing balls of different weights
I animate n shiz
lookadat bouncing ball
who’s an animation expert?
this kid
Some practice with the Eleven rig for my animation class :D
in case you don’t know what the Eleven rig is... Â
***DIDN’T MODEL THIS OR RIG IT***
But I did put it in a sick pose~