Sokka’s Club from Avatar the Last Airbender Modeled in Maya High Res sculpted in Zbrush Textured in Substance Painter Rendered in Marmoset 2
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Sokka’s Club from Avatar the Last Airbender Modeled in Maya High Res sculpted in Zbrush Textured in Substance Painter Rendered in Marmoset 2
Anyway, this is a Pai Sho board from Avatar the Last Airbender Modeled in Maya Sculpted in Zbrush Rendered Using Marmoset 2
Avatar Aang’s Glider from Avatar the Last Air Bender Modeled in Maya Textured in Substance Painter Rendered in Marmoset 2
Dwarven War Hammer Original Concept from Dragon Age Origins
Raava in Avatar Wan’s Teapot from Nickelodeon’s Avatar The Legend of Korra Modeled in Maya High Res sculpted in Zbrush Textured in Substance Painter Rendered in Marmoset 2
My first substance painter finished project! This turned out great. Very happy with the end results and I am loving substance painter. More projects to come! Rendered with: Marmoset 2 Made in: Maya 2015 Textured using Substance Painter
Tris: 2,463 (LowRes) 15,871 (HighRes) Rendered in Unreal Engine 4 3 Targa Files: 1024 x 1024 Normal, Emissive and Diffuse
Henry is dirty scrap of a mining drone. He probes planets to find mineral deposits.
Spaceship rendered using Unreal Engine.
Above is a Ray Gun made using Modo. I have been learning Modo as a side project. Not much of a fan of the program so far. Maya is still my favorite.
Above is a small project I am currently working on in Modo. Basically I was just trying to get the hang of the tools and different modeling options in Modo.
Made in using Autodesk Maya
Made in using Autodesk Maya
Here is my handpainted, tiling metal texture for my internship. This consists of only a diffuse. This was challenging piece for me as it was the first time that I have tackled a handpainted metal piece. Through many critiques from my internship instructor and Jordan Powers, I think I have created a pretty good first attempt at metal.
EDIT:
I have included a before and after shot for the cloth. The "Before" was the one without the critiques implemented, the after is with the critiques I received from my internship instructors and Jordan Powers implemented. The difference is crazy. I learned so much about lighting from this project. I plan to do more cloth it the future using the skill I learned for this one, :)
I am interning with the course director for Full Sail's texturing painting class. In the class, the students have a project to texture a sci-fi crate. As a fun little project and a break from my other work I decided to do my own. It is inspired from my favorite Guild Wars 2 race, the Asura. I wanted to make a crate that looks like it was cast aside and lost in a jungle like area. It is 95% handpainted with exception of the moss.